QUOTE (Dr. Funkenstein @ Sep 27 2008, 01:55 PM)

I treat it as a melee weapon in that regard.
Regarding the firing rate of bows, it is essentially a Complex Action to fire one; it's just split into two Simple Actions. One to grab an arrow and cock it, the other to actually let go of the string. If the former only takes a Simple Action, why on earth would firing it take longer?
My issue with this is the fact that arrows aren't all that easy to nock when it comes right down to it. Oh sure, when you're at the local Wapiti club and you have all bloody day you can nock those puppies easy as pie. The problem comes when you're in a hurry and getting the area around you shredded with autofire with this long lever and a 1/16th inch clamp and a 1/16th inch string, and your buddy is screaming and bleeding next to you, and the mage across the room is doing the "Gonna break something off" squint at you...
Now add that you're lining up this shot, loosing, and then ducking back down behind cover while you reach for another slim, slick, plastic and aluminum shaft with sweaty hands, it's sharp so you need to be careful, it might be barbed and thus hook in something,
before you start the complex task that I described above...yeah.
Reloading bows in combat sucks.
And the same goes for for guns as well, of course. Reloading under combat conditions isn't a "simple" task by any stretch. First, despite the shaking hands, tunnel vision, and "GO! GO! GO!" running through your terror-filled mind, you need to be aware of
why your gun stopped firing. Most people in a shootout remember bullets one, two, and 17 (in the case of my G17)...of magazine #3. Everything else is lost in the moment of complete terror as you fight for your life. That said, when your gun stops you do one of two things. You recognize that the slide isn't locked all the way back and tap, rack, bang. Or you realize that
it is indeed locked open and push the release for your magazine/cylinder and begin your reloading sequence. Please don't mix these up during that terror-filled lightning glance as it can lead to unpleasantness on your part.
Step #1: Eject the magazine/rounds from the cylinder.
Step #2: Begin reaching for your reload(s) while hopefully keeping your eyes downrange. With the magazine/speedloader that is covered by a flap in its holder, you need to remember to lift this up so you can grab the magazine.
Step #3: Firmly grasp the correctly-oriented magazine/speedloader in a manner that is well practiced to allow you to insert it smoothly and positively as you continue to scan for threats. I'm an autoloader guy so I grasp the magazine with my index finger along the front of the magazine so I simply have to point my finger at the bottom of my grasping hand (in the case of a handgun) to get the magazine in the correct area.
Step #4: Insert that magazine/speedloader into your weapon firmly. With revolvers you will push the bullets into the chambers at this point. And don't forget to keep looking around for people trying to make you scream and bleed.
Step #5: Close the weapon via a "slingshot" from the back of the slide, pushing down the slide release lever, or closing the cylinder smoothly but firmly (
NEVER, EVER "flip" a cylinder shut as it WILL ruin your weapon over time) while probably looking towards your next target at this point.
Step #6: Return your newly-loaded weapon to the firing position and recommence in ballistic mayhem.
Good thing all this shit is a "Simple Action" according to RAW, right?
Needless to say, there are those who are
completely insane at reloads.
Todd Jarrett is widely considered one of the best (and arguably the best) autoloading handgun speed-reloaders on the planet. This is far from typical (most combat reloads from well-trained individuals take 3-6 seconds with the
vast majority being towards the high side of this scale) but I thought it would be fun for you guys to see what Handguns 6-7 (1911 platform handguns +2) looks like IRL.
Enjoy