QUOTE (KCKitsune @ Oct 5 2008, 03:32 AM)

OK, Rad, I was thinking about your post, and could find no logic in it. Sure you can play an interesting character, but if your sammy with the Spirit Knack loses even .01 point of Essence then those 5 points go away. There is no way to defend Astral Sight.
No if you want a sammy with the ability to summon some little helpers or see the Astral, then play a hybrid character. I would like to think that I made a "viable"* street Sammy with Magic 3 (full magician) and only a Synaptic Booster level 2. Do I have all the uber 'ware of a "Real Sammyâ„¢"? Not even close, but he could be fun to play. He also has the ability to GROW into his abilities.
* = everyone's definition of viable is different so I put it in quotes because I know what I find viable just doesn't work for some people.
Okay, you're at least trying, so I'll respond.
First off, it seriously hampers your argument when you make unnecessary linguistic flourishes and get the grammar wrong. By definition, if I am defending Astral Sight, there is a way to defend it--because that is what I am
doing. I don't mind verbal flourishes, I use them myself, but try to get them right. It doesn't look good when you open a paragraph saying you see no logic in my post, then close the paragraph with a logically innacurate statement.
On to your build: Yes, that sounds like it could be viable--but it's not the only way of doing it, nor is all that strictly necessary.
The fundamental argument here seems to be whether or not a character with the Astral Perception or Knack qualities is "viable". As you pointed out, people's mileage may vary on what is "viable" or not, but from my experience you could play such a character and make it work--I described one possible way to do that in a previous post. That
was the original point of this thread, before it got hijacked into a debate about whether the qualities were worthless or not.
I find it odd that people react with such venom to this. If there is a quality that someone feels is worthless, they don't have to use it. There's no need to attack the devs for including it, or the players who try to find a use for it.
I am not telling you how to play, KCKitsune, so why do you feel the need to tell me how to play?
QUOTE
No if you want a sammy with the ability to summon some little helpers or see the Astral, then play a hybrid character.
This is worded as a command, not "I would do this" or "I wouldn't do that", you are literally telling other people how to play here. Maybe that wasn't your intent, but that's what you are doing.
What's more, this wasn't even a discussion of "are Astral Sight/Knack builds viable?" It was a discussion of things that could be done with those qualities, and suddely people feel compelled to jump in and derail the thread.
I'm reminded of a webcomic where a mac-lover visits his freind (a windows tech-support operator) at work. His freind leaves for some reason, and he starts answering the phone, telling callers to "get a mac" in response to their windows tech-support questiuons.
Whether macs are better had no bearing on the issue.
I really don't understand what drives people to do this. Part of why I'm continuing to post in this thread is because I'm trying to figure it out.
QUOTE (Glyph @ Oct 5 2008, 04:06 AM)

The sample characters actually have included an uncybered mundane in every edition. In SR4 it is the weapons specialist. It's a pathetic character, but it's there.
Uncybered mundanes are playable in Shadowrun. Not up to par, but playable. They will generally have the advantage of an extra 30-40 skill points, which is not as useful as what you can get with 'ware or awakened abilities. They can still be reasonably useful as support characters or jacks of several trades.
They aren't my cup of tea, personally - the only uncybered mundane I ever played was Rat, and Rat got some 'ware as soon as he could afford it. Some people like playing uncybered mundanes, though. They aren't ever going to approach awakened or augmented level, but they can contribute to the game enough to be useful.
Not generally my cup of tea either, but I think they could be brought up to "par." Note, I'm not talking about stats here, I'm talking about what the player can actually accomplish with that character.
I see playing an uncybered mundane to be a bit like those "self-challenges" some gamers do, where they try to beat a game while adhering to restrictions the game itself doesn't impose--like not using certain moves or power ups. It takes more effort and attention than playing the game normally, but it is possible to do.