You, you mean that:
i )Putting two automatic weapons at opposing sides of the road, firing at a 90degree angel over it is bad?
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ii) That throwing a fragmentation grenade in a room build of cheap construction (plaster) panels (german: Rigips) might not be the best idea if your comrades are next door?
iii) Using a full auto weapon in a similar build house might get your partners lightly ticked of at you?
iv) Deploying mines without telling might lead to a split-up of the team (or some members

)
v) The Troll walking smack down the middle of the street wilding a gatling is not considered "sneaking"?
Naaaaaaaaaaaah, can't be!
Useful tactics (if you don't care about silence)
- Enter at the top. It's easier to throw something down than up
- Make your own doors (Demolition/Tank)
- Cheap RC-models make nice demolition vehicles (Thing Goliath here)
- Vehicles (at least IRL) have weak topsides, so use that second floor with da LAW
- Equipment is stupid - It can't read the manuals. So find new ways to use them. Just because it says "Must be pulled by vehicle" does not mean, you can not substitute four Trolls
- If you're playing "Davy Crocket and Jim Bowie" get some decend firepower and build yourself some well covered firing slits. Mortars are cute in that job and resonably portabel given a Troll.
- Never fire out of a window. Make a new peephole
- If the ideot fires out of the window and ducks, observe to what side he ducks. Than put a burst through the wall
- Before throwing grenade look for chicken wire!
- A hole through the floor makes a nice place to drop grenades, both your own and those delivered by airmail.
- If you're playing "Custer at Bighorne" don't leave your heavy firepower behind
- Old Viking proverb: He who runs away lives to fight another day. Use the Edda/Sagas to guide you, not that "Let's kill ourselves since we thought bad about the Daimyo" Samurai crap
- Always leave the enemy a way out of the ambush. This rule is invalidated if you use nuclear weapons/stratigic bombers/battleships vs. infantry
- If you're ambushed, retreat or attack. Lying low attracts artillery
- The best thing against artillery is your own artillery. Keeps the gunbunnies from considering you a good target
- There are two types of mines: Good ones (all that kill the enemy) and bad ones (all that kill you). Try to use only the former and to avoid the latter.
- The tread of a minefield often works just as well as the real thing!
- Mines are better for getting people to places you want them to be than for keeping them out of places you don't want them to be.
And for silent:
- Nobody looks at the cleaning woman (even more true in areas where cleaning personel is the foreign, "not spreken deutsch" type)
- Apperance is 90percent of acceptance. A guy in combat dress walking through a bank means alarms go of. A guy in suit&tie "belongs" there
- Most guards are under-paid employees, not valiant patriots. Bribes and threats might work.
- Never underestimate the love between man&women or parents&childs (But check just to be sure). Hostages can be helpful.
- History has given us some mighty long criminal tunnels. And earth elementals dig fast.
- Montezumas Revenge can ruin your day - or the attention span of the guards.
- Someone always orders pizza
- After the fifth alarm without cause, the blame it on the system
- Police/Guard manpower is limited.
And always remember:
- Your enemy reads this forum too!
Birdy
Ordered to "secure a hotel" the:
Air Force went out and rented one
Navy put a single guard in front of it
Army dug trenches and mortar positions
Marines called for artillery and attacked