Timeless
May 19 2009, 07:53 AM
It might be a bit of blindness on my part, but I'm having issues finding something from the core book: hardware update costs. I thought it would be with core electronics in gear, but I can't seem to find it there. Or anywhere.
Table's on page 240 of the 4th Edition corebook, so I'll just be penciling in the cost/numbers.
Leoric
May 22 2009, 12:15 PM
In the cyberparts tab, all the cyberlimbs comes with an armor rating 3, for free.
Kamilion
May 27 2009, 05:58 PM
How current is this considering sr4a?
dobbersp
May 27 2009, 07:18 PM
QUOTE (Nigel @ May 14 2009, 06:44 PM)
I just checked, and the program IS compatible with "virtual printers" such as the Adobe PDF Printer or Microsoft XPS Document Writer - it exports the results to a file rather than printing physically.
yup. you can print to a file. and have some other program read in that file/manipulate it as you like.
QUOTE (Timeless @ May 19 2009, 12:53 AM)
It might be a bit of blindness on my part, but I'm having issues finding something from the core book: hardware update costs. I thought it would be with core electronics in gear, but I can't seem to find it there. Or anywhere.
Table's on page 240 of the 4th Edition corebook, so I'll just be penciling in the cost/numbers.
It is likely that they arent in there. I'll look into adding those after this semester ends (in a week or 2) once i do the weapons tab, i might get to the commlink tab..
QUOTE (Leoric @ May 22 2009, 05:15 AM)
In the cyberparts tab, all the cyberlimbs comes with an armor rating 3, for free.
I think i misread this when i decided that they all should have a default of 3:
"All cyberlimbs come with
Body, Strength, and Agility attributes of 3"
I'll work on fixing that too...
thanks man.
QUOTE (Kamilion @ May 27 2009, 10:58 AM)
How current is this considering sr4a?
Lol. its not even current with all of the sr4 errata. It will need a lot of stuff overhauled for sr4a.
If anyone wants to submit a list of values they find that are out of date (ie. they have been erratafied)
that would be helpful.
All in all, iv'e been pretty out of commission lately. The college thing is almost done, so i'll be able to devote some more time to this once i graduate in a week or so.
thank you all for being patient with me.
d:- D
Kamilion
May 28 2009, 05:42 AM
QUOTE
Lol. its not even current with all of the sr4 errata. It will need a lot of stuff overhauled for sr4a.
If anyone wants to submit a list of values they find that are out of date (ie. they have been erratafied)
that would be helpful.
Is there instructions on how to edit the data files for in this thread somewhere, I might take a crack at it. A good character generator SR4 saves me many headaches.
QUOTE
All in all, iv'e been pretty out of commission lately. The college thing is almost done, so i'll be able to devote some more time to this once i graduate in a week or so.
thank you all for being patient with me.
Understandable. And just to show how understanding (heh), here's some work for you when you get a chance - the values for the Unwired negative qualities are wrong. The neg qualities have positive values.
More Than Metahuman - This has two levels, one @ 5, one @ 10. Only the 5 one is listed in the program.
dobbersp
May 28 2009, 06:47 AM
QUOTE (Kamilion @ May 27 2009, 10:42 PM)
Is there instructions on how to edit the data files for in this thread somewhere, I might take a crack at it. A good character generator SR4 saves me many headaches.
Understandable. And just to show how understanding (heh), here's some work for you when you get a chance - the values for the Unwired negative qualities are wrong. The neg qualities have positive values.
More Than Metahuman - This has two levels, one @ 5, one @ 10. Only the 5 one is listed in the program.
haha. well thanks man.
I'll be sure to check those when i get around to working on it again as well.
For data file editing, you can do 2 things:
the easiest is Edit> Manage Custom Items
The second is to read the legend.txt in the data files folder for any files you want to modify that arent in the custom items panel (there are a few that arent because they're semi-important with hard coded elements, or i just forgot to put them in there.)
best of luck. and thanks for the error spotting. you get a cookie.
an invisible cookie. an invisible cookie with no mass.
d:- D
Kamilion
May 28 2009, 06:47 PM
Well, I'm afraid I'll have to return the invisible, massless cookie, cause I was wrong about the More Than Metahuman. Got that confused with Gearhead. My bad!
I'll take a look at the data files.
Traul
May 31 2009, 11:59 AM
Hi,
Thanks for the program, it works nicely for me.
I have just noticed a few problems with the data files :
- the Chemistry skill form Arsenal seems to be missing. It is also part of SR4A.
- I didn't find the Nictitating membranes bioware from Augmentation, but I might have missed them.
- the vision and Hearing gears (glasses, goggles and so on) should have a rating.
- the headware and bodyware with Capacity from the core book should be available as cyberlimb enhancements, not only as cyberskull / torso.
Cyberlimb customization should also add to the limb availability, but that can be checked by hand.
dobbersp
May 31 2009, 05:38 PM
QUOTE (Traul @ May 31 2009, 03:59 AM)
Hi,
Thanks for the program, it works nicely for me.
I have just noticed a few problems with the data files :
- the Chemistry skill form Arsenal seems to be missing. It is also part of SR4A.
- I didn't find the Nictitating membranes bioware from Augmentation, but I might have missed them.
- the vision and Hearing gears (glasses, goggles and so on) should have a rating.
- the headware and bodyware with Capacity from the core book should be available as cyberlimb enhancements, not only as cyberskull / torso.
Cyberlimb customization should also add to the limb availability, but that can be checked by hand.
Thanks!
I'll look into these as well when I get back at it. (my has the list grown.)
Almost done with school...
d:- D
deek
Jun 1 2009, 05:04 PM
Bug I found last night:
I changed the total BP from 400 to 500 and skill cap from 200 to 250 to build a character. I saved the character. Later, I went to open the saved character and when entering the app, the BP total read in 500 but not 250. I had to go back to the options menu and re-adjust the skill cap to 250.
dobbersp
Jun 1 2009, 05:15 PM
QUOTE (deek @ Jun 1 2009, 10:04 AM)
Bug I found last night:
I changed the total BP from 400 to 500 and skill cap from 200 to 250 to build a character. I saved the character. Later, I went to open the saved character and when entering the app, the BP total read in 500 but not 250. I had to go back to the options menu and re-adjust the skill cap to 250.
thanks. I'll look into it.
St Guardian
Jun 9 2009, 01:39 AM
A suggestion, if I maybe so bold, is to have weapons and comm in a seperate window from equipment. That way your able to modify it and add mods/accessories to weapons. Someone with 4 guns would be able to mod/accessorize each weapon.
Other than that, I think your program is amazingly great. It makes building a character ten times easier and a lot faster. Just gotta find the books and research a little and you might even cut down character creation within an hour or less.
I DO love your program but it's really hard to do anything with it when it comes to equipment.
Love and peace,
SG
dobbersp
Jun 9 2009, 01:48 AM
QUOTE (St Guardian @ Jun 8 2009, 05:39 PM)
A suggestion, if I maybe so bold, is to have weapons and comm in a seperate window from equipment. That way your able to modify it and add mods/accessories to weapons. Someone with 4 guns would be able to mod/accessorize each weapon.
Other than that, I think your program is amazingly great. It makes building a character ten times easier and a lot faster. Just gotta find the books and research a little and you might even cut down character creation within an hour or less.
I DO love your program but it's really hard to do anything with it when it comes to equipment.
Love and peace,
SG
agreed. the equipment is whack at this point. the weapon tab is what im actually working on now. so theres something to look forward to in the next major update.
St Guardian
Jun 9 2009, 05:43 PM
One thing I remember from another forum was to be able to pull up several character's at once so the GM can just use one program. Than later on add things onto it. That way people don't be dishonest and add stuff. Also, helps creates an "amnesia" character ten times easier. Right now, I could create and "amnesia" character without any problems. Don't really need special mods or weapons, so that could work. (Amnesia characters are those that don't have any memory after an event in game. Kind of a instant drop character that's playable for those who want to play but didn't prebuild one.)
I also notice that a lot of stuff from Arsenal book wasn't in the program. Abilities, skills, weapon mods, etc. wasn't in there. I also notice that Vampire and whatnot wasn't in there unless I didn't look that hard. If you added it on, then ignore me. Also, even though I'll get crap about it, a Loupe-Gurou and even a Ghoul wasn't on there unless that wasn't looking hard enough.
Love and peace,
SG
Godzilla1
Jun 13 2009, 01:39 PM
This is a great piece of software. Thanks much for making it, and offering all these improvements!
dobbersp
Jun 14 2009, 09:47 PM
QUOTE (Godzilla1 @ Jun 13 2009, 05:39 AM)
This is a great piece of software. Thanks much for making it, and offering all these improvements!
you bet! glad you like it.
d:- )
dobbersp
Jun 17 2009, 04:32 AM
Its tedious work, but I've started collecting data for the weapons tab....
i finished the mods and accessories.
Now I need to update the weapons info
and do a crapton of coding!!
The next update should be pretty good.
d:- D
Gjorbjond
Jun 18 2009, 03:36 AM
One issue I've noticed is that the parser for the gear.data uses a different syntax for the availability than the other data files, yet the data in the file is formatted like all the other files so none of the availabilities based off ranks in that file work. I.e. for Fake SIN it has "x3F" instead of "=3xF".
dobbersp
Jun 18 2009, 07:41 AM
QUOTE (Gjorbjond @ Jun 17 2009, 08:36 PM)
One issue I've noticed is that the parser for the gear.data uses a different syntax for the availability than the other data files, yet the data in the file is formatted like all the other files so none of the availabilities based off ranks in that file work. I.e. for Fake SIN it has "x3F" instead of "=3xF".
Ya, I did all of those at different times during the development and i was just throwing things together to get it to work.
I'm trying to move towards a more intuitive format now.
If I get the time, I'll go back around and attempt to standardize all of the formats. The future formats will omit the "=" because its redundant.
d:- D
Traul
Jul 5 2009, 02:37 PM
Hi,
I have just stumbled upon an easy bug: there are not enough slots in the cyberlimb enhancement frame. With Customization and autoinjector taking no Capacity, it is easy to fit more than 10 enhancements into a limb. Increasing the list size to 20 should do it.
dobbersp
Jul 5 2009, 11:23 PM
QUOTE (Traul @ Jul 5 2009, 06:37 AM)
Hi,
I have just stumbled upon an easy bug: there are not enough slots in the cyberlimb enhancement frame. With Customization and autoinjector taking no Capacity, it is easy to fit more than 10 enhancements into a limb. Increasing the list size to 20 should do it.
hmm, thanks for the heads up. I'll look into that.
d:- D
The Overlord
Jul 7 2009, 11:53 PM
I have been using the CharGen for a bit, and I have some suggestions. On the vehicles tab:
-a drop down menu for each weapon mount in the Vehicles Tab.
-A pop-up window for vehicle sensors in the Vehicles Tab.
-A possible tab for any custom weapons desired.
-The Gear tab being more organized and less of a list. Possibly into categories.
Overall I like this gen alot.
Tenderfoot
Jul 17 2009, 01:45 AM
Awesome Generator man, best I have seen. Thank you for all of the effort you have put into it.
How hard would it be to add the Drake information in a separate field?
Regiment
Jul 17 2009, 09:49 AM
Just tried it for the first time, and looks nice... but I can't use it, everything I do gives an error message.
I'm assuming it's because I'm using 64 bit vista... anyone figured out a workaround on this?
Tenderfoot
Jul 17 2009, 01:50 PM
Make sure you have .Net installed and try running in XP-compatibility mode.
Regiment
Jul 17 2009, 04:10 PM
Updated, and worked.... thanks
dobbersp
Jul 18 2009, 04:10 AM
@Regiment Glad you got it working. Lemme know if you notice anything thats busted.
@Tenderfoot Thanks for the troubleshooting work....I'm kinda across the country right now and havent been at a comp for a while.
d:- D
Tzurah
Jul 19 2009, 07:56 AM
This is great work, dobbersp. Just wanted to say thanks and add a request. Having no knowledge of programming I'm not sure how easy it would be but can you add in another two tabs, similar to the vehicles tab. The first would be Weapons/Armour and the second would be Comlink. The reason being all three of these are typically (in my group at least) heavily modified and the current setup things can occasionally get confusing, particularly in regards to multiple core items and which attachement/modification goes with which item.
Also, and this just occured to me while I was typing, with the Anni edition introducing ratings (and limiting the number of mods) for eyewear and earware perhaps they could get a vehicle like section for them as well, perhaps as an addendum on the Comlink page.
Like I said I'm not a programmer and I know you would have to rebuild your gear listings to make this work. Thanks for all the effort you ahve put in so far.
Tzurah
Lodivigo
Jul 19 2009, 08:26 AM
Any chance that some of the more obscure options from Runner's Companion may be implemented, such as Drakes, AI, and (my favorite) Free Spirits?
nylanfs
Jul 20 2009, 11:07 PM
Got the following error when I closed and opened a character.
CODE
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.FormatException: String was not recognized as a valid Boolean.
at System.Boolean.Parse(String value)
at System.Convert.ToBoolean(String value)
at SR4CG.Form1.MakeSkillDropArray(String Filename, Boolean custom)
at SR4CG.Form1.Form1_Load(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
SR4CharGen
Assembly Version: 0.3.1.4
Win32 Version: 0.3.1.4
CodeBase: file:///F:/DnD/Shadowrun/SR4CharGen/SR4CharGen.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.1 built by: SP
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
It's probably something in my custom data.
Tenderfoot
Jul 20 2009, 11:39 PM
QUOTE (nylanfs @ Jul 20 2009, 06:07 PM)
Got the following error when I closed and opened a character.
CODE
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.FormatException: String was not recognized as a valid Boolean.
at System.Boolean.Parse(String value)
at System.Convert.ToBoolean(String value)
at SR4CG.Form1.MakeSkillDropArray(String Filename, Boolean custom)
at SR4CG.Form1.Form1_Load(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
SR4CharGen
Assembly Version: 0.3.1.4
Win32 Version: 0.3.1.4
CodeBase: file:///F:/DnD/Shadowrun/SR4CharGen/SR4CharGen.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3082 (QFE.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
System.Core
Assembly Version: 3.5.0.0
Win32 Version: 3.5.30729.1 built by: SP
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
It's probably something in my custom data.
Amazingly enough, I just got through fighting the same error message. I had to reboot and re-install the software. That seemed to solve the problem.
nylanfs
Jul 20 2009, 11:53 PM
It had something to do with the Gunslinger Adept I was creating. And it was probably the Armorer Active logic skill I added, I hadn't filled out all the fields. I filled everything in and deleted the character and it works fine now.
nylanfs
Jul 21 2009, 03:28 AM
Hmm, my adept face can't take Assensing
CODE
sr4c|400|12|A|6|0|False|0|False|0|False|1|0|0|0|2|1|0|0|{}{17,[None],5|
20,[None],5|74,[None],-5|91,[None],-10|97,[None],-15|}65{109,4/6[False,False,False,False,]}{}{}3/6|3/9|3/6|3/9|3/6|3/9|2/6|2/9|5/6|5/9|3/6|3/9|4/6|4/9|5/6|5/9|5/7|5/7|5/6|5/6|0|0|0|0|0|0|0|0|0|0|0|30|0|40|-30|15|0|0|0|200|255|4/21|0/21|{}{}{1,,0,0,0,0,0,1,0,0|8,4,0,0,0,0,0,1.00,0,0|21,4,0,0,0,0,0,2.0,0,0|28,,0,0
,0,0,0,0.5,0,0|}4.5|0|0|0|0|0|0|0|Magic|{}0||0|5|False|False|0|0|0|Adept|5||0|{}{
}{}0|0|0|0|{}0|0|0|0|0|0|0|0|0|6|0|0|0|0|0|0|0|0|0|0|0|{}{}{}{}{}{}{}{}0|0|0|0|||
0|0|||||||||0|0|0|0|0|0|{}0|0|!Vehicles[]sr4cg
nylanfs
Jul 24 2009, 03:42 AM
This is wierd, no Adept or Mystic Adept can take Assensing or Astral Combat now, but I have a mystic adept that had already taken it so I know that it worked at one point.
Zolhex
Jul 29 2009, 08:21 PM
So question I really like this generator and was woundering when you might be adding more to it from other books like qualities skills knowledge skills ect ect.?
Xerxos
Jul 31 2009, 01:45 AM
I get an error when I try to specialize Spellcasting to Manipulation
Oh, and the Shapechange spell is named Shape
AndyZ
Aug 3 2009, 05:19 PM
The termination system (self-destruct) is listed at 100 Nuyen but should be 1,000 Nuyen. A simple enough fix but I wanted to inform you. Other than that it's awesome. Thanks ^_^
dobbersp
Aug 3 2009, 09:24 PM
QUOTE (nylanfs @ Jul 20 2009, 04:53 PM)
It had something to do with the Gunslinger Adept I was creating. And it was probably the Armorer Active logic skill I added, I hadn't filled out all the fields. I filled everything in and deleted the character and it works fine now.
Ya, not filling in all of the fields could cause errors in custom data....
QUOTE (nylanfs @ Jul 23 2009, 08:42 PM)
This is wierd, no Adept or Mystic Adept can take Assensing or Astral Combat now, but I have a mystic adept that had already taken it so I know that it worked at one point.
This is due to an error in the Data file. The data file utilizes an operator that isnt implemented yet, and so it doesnt work.
To fix this on your own before i release the next update, find the Assensing skill and the Astral Combat skill in the skills.data file
The file will be located in <install directory>/data files/skills.data
you will find a field that looks like this:
SPECIALMagician:or:SPECIALAdept:and:ADEPTPOWERAstral Perception:or:SPECIALMystic Adept:and:ADEPTPOWERAstral Perception
just replace it with "None" (note the capitalization) and it will work fine.
also, if you want to make it require magician, etc, you can see the documentation for how to edit data files in
<install directory>/data files/legend.txt
QUOTE (Xerxos @ Jul 30 2009, 06:45 PM)
I get an error when I try to specialize Spellcasting to Manipulation
Oh, and the Shapechange spell is named Shape
Firstly, there are two spells, one named shapechange, and one named shape.
Secondly, there isnt a specialization for manipulation spells in spellcasting, so you'd have to add it by editing the data files.
for more information on how to do this, read the legend.txt, located in <install directory>/data files/legend.txt
Remember to mind your spaces and capitalization.
If you still have questions after consulting that document, feel free to post here for more help ^^
good luck!
d:- )
QUOTE (AndyZ @ Aug 3 2009, 10:19 AM)
The termination system (self-destruct) is listed at 100 Nuyen but should be 1,000 Nuyen. A simple enough fix but I wanted to inform you. Other than that it's awesome. Thanks ^_^
Glad you like it. I'll try to remember that detail in the next update. I'll be moving some of the stuff around though, so there will likely be all sorts of new errors!
d:- )
AndyZ
Aug 6 2009, 12:12 PM
I would also appreciate seeing some sort of method of BP and Nuyen "Calibration" allowing you to raise or lower the amount on the sheet, along with a notepad style text section for extra notes. But thanks for the awesome ^_^
Neraph
Aug 10 2009, 05:20 PM
Is this project still going on? I love this program, but I see some things missing.
dobbersp
Aug 10 2009, 08:37 PM
QUOTE (Neraph @ Aug 10 2009, 09:20 AM)
Is this project still going on? I love this program, but I see some things missing.
Ya, Its still alive and kicking. I'm working on a weapons tab right now, actually...
sorry for taking so long though.
d:- D
Neraph
Aug 11 2009, 12:36 AM
If I were able to contribute in any way, I'd volunteer. Unfortunately, I'm very coding-inept.
Godzilla1
Aug 18 2009, 01:14 AM
I love the program, and would love to help, save the fact that I know nothing of code, nor even of the type of language this is.
That said, what type of programming language is this? and is it easy to learn?
10gauge
Aug 19 2009, 06:27 AM
It's Visual Basic and it's easier to learn than C and the like. But it's still a programming language and no walk in the park.
dobbersp
Aug 19 2009, 07:32 AM
QUOTE (Neraph @ Aug 10 2009, 05:36 PM)
If I were able to contribute in any way, I'd volunteer. Unfortunately, I'm very coding-inept.
QUOTE (Godzilla1 @ Aug 17 2009, 06:14 PM)
I love the program, and would love to help, save the fact that I know nothing of code, nor even of the type of language this is.
That said, what type of programming language is this? and is it easy to learn?
Well lucky for you there is work that can be done with no coding experience required!
There are these things called Errata.... and book versions (like this SR4A business!?)
You guys could start compiling lists of things that are out of date, or just flat out wrong,
like cost, availability values, point values, etc for...well the whole program.
If anyone's up for it, I'd be glad to accept your help!
Also, in all seriousness, Is SR4A more like a big errata, or like a new version all together?
and would i be able to just make this chargen be SR4A by just changing values for items, etc?
tsuyoshikentsu
Aug 19 2009, 09:56 AM
It's like a big errata.
Speaking of which: I tried to put in the qualities for Runner's Companion, but a LOT of them would require coding. SURGE needs a bloody page.
Godzilla1
Aug 24 2009, 06:16 PM
I have been going through the program and comparing it the SR4A pdf I have, and I have found some inconsistencies. So far I have been through vehicles, magical supplies, and most of cyberware... is there an email address I can use, or would you like me to post this onto the forum?
dobbersp
Aug 24 2009, 08:57 PM
QUOTE (Godzilla1 @ Aug 24 2009, 10:16 AM)
I have been going through the program and comparing it the SR4A pdf I have, and I have found some inconsistencies. So far I have been through vehicles, magical supplies, and most of cyberware... is there an email address I can use, or would you like me to post this onto the forum?
Definitely post it to this thread. Thanks a lot man!
d:- D
Nigel
Aug 25 2009, 05:47 AM
Not sure if I've requested this, but will there be a drop-down menu or checkbox or something that will switch between SR4A and SR4 Pre-A versions? I'm in several groups that aren't using SR4A rules yet, and I was wondering if you could maintain compatibility with that.
Thanks, and great program!
dobbersp
Aug 25 2009, 05:59 AM
QUOTE (Nigel @ Aug 24 2009, 10:47 PM)
Not sure if I've requested this, but will there be a drop-down menu or checkbox or something that will switch between SR4A and SR4 Pre-A versions? I'm in several groups that aren't using SR4A rules yet, and I was wondering if you could maintain compatibility with that.
Thanks, and great program!
Hmm. Well, this certaintly wont be in the next update, but I could possibly have 2 sets of data files that you could switch between, and then an option for version in the options menu.
When you guys submit SR4A info, could oyu put the values that are supposed to be in SR4 Original as well? That way I could make sure they're both right in one go.
I think I'll have separate folders for custom items in each version as well then.
Now to work on that blasted weapons tab....geez. its been forever. i play too much starcraft and do too little programming.
d:- )
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