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Godzilla1
changes or inconsistencies I have found thus far

SR4A Changes
Vehicles
- Mitsubishi Nightsky Limosine is 120,000 not 20,000
- there is an added vehicle "Toyota Gopher (heavy duty pickup)
0|5/20|100|1|14|8|1|-|35000
- there is an added vehicle "Morgan Cutlass (patrol boat)
2|15/30|60|3|16|10|3|1|12R|90000
- Ares Dragon Helicopter has a Pilot rating of 3 not 2

Magical Supplies
I can't find the below listed magical supplies under the gear listing
- Sprit Binding Materials
Avail: force x 2| Cost : Force x 500
- Magical Lodge Materials
Avail: Force x 2| Cost : Force x 500
- Biofiber
Avail: Force x 3| Cost : Force x 100/sq. meter

Cyberparts
- Ocular drone has an availability of 6 not 0
- Ocular Drone costs 3000 not 63000
- there is added earware "Ear recoding unit"
essence if used independent of cyber is 0.1
is part of cyberears basic system
availability is 4
cost is 500
- there is added earware "sound link"
essence if used independent of cyber is 0.1
is part of cyberears basic system
availability is -
cost is 250
- cosmetic modification has an availability of 2-12 not 12
- fingertip compartment has a capacity of 1
- grapple gun has a capacity of 5
- internal air tank has a capacity of 3
- muscle replacement has an availability of (rating x 5)R not (rating x 5)
- reaction enhancers has an availability of (rating x 5)R not (rating x 5)
- smuggling compartment has a capacity of 2
- the SR4A does not have a listing for a synthetic skull, but I am pretty sure tht is an error on their part...
dobbersp
QUOTE (Godzilla1 @ Aug 25 2009, 02:22 AM) *
changes or inconsistencies I have found thus far

SR4A Changes
Vehicles
- Mitsubishi Nightsky Limosine is 120,000 not 20,000
- there is an added vehicle "Toyota Gopher (heavy duty pickup)
0|5/20|100|1|14|8|1|-|35000
- there is an added vehicle "Morgan Cutlass (patrol boat)
2|15/30|60|3|16|10|3|1|12R|90000
- Ares Dragon Helicopter has a Pilot rating of 3 not 2

Magical Supplies
I can't find the below listed magical supplies under the gear listing
- Sprit Binding Materials
Avail: force x 2| Cost : Force x 500
- Magical Lodge Materials
Avail: Force x 2| Cost : Force x 500
- Biofiber
Avail: Force x 3| Cost : Force x 100/sq. meter

Cyberparts
- Ocular drone has an availability of 6 not 0
- Ocular Drone costs 3000 not 63000
- there is added earware "Ear recoding unit"
essence if used independent of cyber is 0.1
is part of cyberears basic system
availability is 4
cost is 500
- there is added earware "sound link"
essence if used independent of cyber is 0.1
is part of cyberears basic system
availability is -
cost is 250
- cosmetic modification has an availability of 2-12 not 12
- fingertip compartment has a capacity of 1
- grapple gun has a capacity of 5
- internal air tank has a capacity of 3
- muscle replacement has an availability of (rating x 5)R not (rating x 5)
- reaction enhancers has an availability of (rating x 5)R not (rating x 5)
- smuggling compartment has a capacity of 2
- the SR4A does not have a listing for a synthetic skull, but I am pretty sure tht is an error on their part...


You rock man. thanks for this info! Is the SR4A a separate book that they came out with, or is it posted on their website somewhere like the rest of the errata?


In other news, in regards to the downloads for the current version of the chargen, ITS OVER 2000!!!!
This just means that I've taken way too long to come out with this update. haha.
dobbersp
QUOTE (Nigel @ Aug 24 2009, 09:47 PM) *
Not sure if I've requested this, but will there be a drop-down menu or checkbox or something that will switch between SR4A and SR4 Pre-A versions? I'm in several groups that aren't using SR4A rules yet, and I was wondering if you could maintain compatibility with that.

Thanks, and great program!



I just found the errata for SR4A, and the way i see it, this is not a new edition of SR but rather a balance of the current version.
I'll have to think hard about if i want to treat it as a different version or not.

My main problem is this:
SR4A incorporates all of the previous errata. If I want to treat this as a new version, I have to arbitrarily choose a point at which I exclude an errata and call it pure SR4.
There are basically several versions of this version of SR (SR4). Now, I wont be able to offer the option to choose which errata you would like to use because I don't even have all of the errata, or that sort of patience, ha.

As for the differing gameplay mechanics specifically mentioned in the SR4A book, that will be an issue that each GM will deal with, but the balance of items and skills is the chargen issue.

thoughts?
Godzilla1
SR4A is a book for sale currently, which seems to incorporate all the errata that came out since 4th ed showed up. There are some major differences, mostly having to do with karma costs and less to do with character creation.
I will continue looking/checking info from the PDF that I have and the program itself, though I may need to go out and buy the book, just so I can have a better source for reference.
dobbersp
So I've got a job for anyone who is interested.
I just finished the data files for all of the weapons (from Core and Arsenal)

I didnt add descriptions for any of the weapons though.
Anyone want to write them? otherwise they'll be blank when the next update lazily rolls around.

Heres how it would work:
1) You express your interest to help in this thread. (feel free to discuss how much of an honor and pleasure the data entry task will be..lol)
2) You PM an email address to me.
3) I email two(2) data files to you; MeleeWeapons.data and RangedWeapons.data. I also include some basic instructions.
4) You write eloquent, concise, and useful descriptions at the end of each line in the data files. (perhaps even including page numbers)
5) You write duplicate descriptions in a blank .txt document, one per line.
6) You reply to my email with attached files; four(4) of them.
7) I review and most likely approve your work, then include them in the update.
cool.gif You gain much praise and esteem.
9) I don't have to write the descriptions.
10)Everyone wins.

Requirements:
-You have the books in some form, so you can use them to formulate the descriptions.
-You do not plagiarize the books, only paraphrase.
-You have adequate English skills for writing clear, unambiguous descriptions.


This is your mission, should you choose to accept it.
dobbersp
We've got a taker.
Rail messaged me and I'm sending the data files.
mecra
I really like the program, but I was wondering when you might be adding the AI character to it? That's the type I want to play so I'm most interested in when it'll be implemented. smile.gif

Thanks!
dobbersp
QUOTE (mecra @ Sep 20 2009, 11:31 PM) *
I really like the program, but I was wondering when you might be adding the AI character to it? That's the type I want to play so I'm most interested in when it'll be implemented. smile.gif

Thanks!


I can't say for sure when I'll implement certain things, but the current tentative plan looks kinda like this:
+Finish weapons tab
+Add a commlink tab
+Add an armor tab

after those are finished, I don't know what I'll implement, but I've been working on arsenal in various capacities, and will probably move on to runners companion next.
Sorry I cant tell you that I'll get right on the AI implementation, but I want to be honest. I have no idea when I'll get to it.
10gauge
QUOTE
Comment ID:2185

I'm sorry man

Until the third party support for windows applications catches up, there wont be any SR4CG for non-windows machines. I should have used a portable language when I started writing this thing.

I havent tried Wine or Mono lately, but last timeI checked they didnt work quite right for installing the chargen. I'll try then again sometime this week on my ubuntu install.

d:- |


Well, I just tried and it didn't work on my Ubuntu machine. I installed .NET Framework 2.0 and it works with Wine. Is there a way to make SR4CG compatible with .NET Framework 2.0?

Cheers!


Khyron
There doesn't seem to be a setting for second-hand cyberwear?
dobbersp
QUOTE (Khyron @ Sep 22 2009, 07:07 PM) *
There doesn't seem to be a setting for second-hand cyberwear?


That is correct. There isn't one yet.
dobbersp
next version is almost ready to ship.
you should see it in the next couple of days.
dobbersp
0.4.0.0 now available.
::EDIT::
[Yay!, now I'm a moving target!!]

please report any bugs you find.

Changelog entry:
0.4.0.0(Beta)
Released 09/28/2009
+Updated qualities list. (Kudos Skorbin)
+Updated the about menu layout.
+Added weapons tab.
+Added WeaponMods.data
+Added WeaponAccessories.data
+Added MeleeWeapons.data
+Added RangedWeapons.data
+Added WeaponAmmo.data
+Added an error catch for users with no installed printers. (Thanks NightWatchman)
+Added Resources offset field, to make custom nuyen adjustments.
+Added Notes Tab for various character notes.
+Added Arsenal's optional chemistry skill. (Thanks Traul)
+Added Unwired Lifestyle Full Immersion.
+Added option for max resource bp.
+Added option for resource bp multiplier.
+Added option for default weapon mod slots.
+Added Menu shortcut keys.
+Removed the free armor of 3 for cyberparts. (Thanks Leoric)
+Removed the limit of only one copy of each skill(active,knowlede,language).
You will still be warned if the skill is a part of a group, or already selected.
+Fixed Cyberspace Design's Dragonfly cost 25000 -> 2500 (Thanks Kris)
+Fixed a bunch of Gear Availabilities. (Thanks Erock)
+Fixed assensing and astral combat prereqs. disabled them anyway..
+Fixed Options loading. Each character is now saved with the options used to create it. and loads them. (Thanks deek)
+Fixed Engine Customization Speed and Handling (Thanks wylie)
+Fixed up the menu with the Silk Icon set, by Mark James (http://www.famfamfam.com/lab/icons/silk/)
+Fixed a load error for vehicles where any mods with a rating crash the program.
Nigel
I don't know if the programming language allows it, but would it be possible to make a Linux port? I'd rather not have to boot up a VM every time I want to use it, especially considering how cantankerous VMWare is recently. If it isn't possible/too much effort, though, that's fine.
dobbersp
QUOTE (Nigel @ Sep 28 2009, 10:48 PM) *
I don't know if the programming language allows it, but would it be possible to make a Linux port? I'd rather not have to boot up a VM every time I want to use it, especially considering how cantankerous VMWare is recently. If it isn't possible/too much effort, though, that's fine.



So, I wasnt too smart in choosing VB.net as the language to write this in. I should have gone with java, but its too late now, haha.
VB.net isnt very portable at all(yet), though there are methods of making it portable in development right now.

The main thing I'm waiting for is MonoDevelop, which is still buggy and wont load my project, but if it ever gets to the point where i can load the project and successfully compile it, I'll be able to port it to Linux/Mac. Mono looks to be a good bet in the future for being able to create portable VB.net projects, but it just isnt ready yet.

Wine only works with .net 2.0 and I'm using 3.5, so it wont work with that either. I don't know what the differences between 2.0 and 3.5 are, only that the CharGen requires 3.5, and I dont know if there are specific method calls that I could eliminate and take away the dependence on .net 3.5. If anyone is pro at VB.net and knows how to slim an app down from 3.5 to 2.0, then shoot me a PM or post here or something and we can discuss how to port this thing.

Otherwise its pretty much just a waiting game.

d:- D
Tachi
On 4.0.0 "Tough as Nails" qualities (all three) add their rating to the magical attribute, should be added to the # of condition monitor boxes. That's to only malfunction, on what there is of the Chargen, that I've noticed so far.
Godzilla1
a bug I found having to do with the weapons page:

In program you can switch back and forth between weapons with no problem, however, when you print the character sheet, it uses the all the modifiers (cost/damage/RC/etc... ) of whatever weapon is currently selected in the program.
dobbersp
QUOTE (Tachi @ Sep 30 2009, 03:43 PM) *
On 4.0.0 "Tough as Nails" qualities (all three) add their rating to the magical attribute, should be added to the # of condition monitor boxes. That's to only malfunction, on what there is of the Chargen, that I've noticed so far.


I'll have to fix that...

QUOTE (Godzilla1 @ Sep 30 2009, 05:39 PM) *
a bug I found having to do with the weapons page:

In program you can switch back and forth between weapons with no problem, however, when you print the character sheet, it uses the all the modifiers (cost/damage/RC/etc... ) of whatever weapon is currently selected in the program.


that...is bad. I don't know exactly how to reproduce it yet, but I get wonky results every now and again, so I'll have to fix that too. sorry.

d:- (
Leoric
I noticed that Attention Coprocessor had incorrect cost (3000 instead of level*3000).
Nevertheless, it looks like a great update!
GrimWulf
Maybe I've read it wrong, but in Augmentation are the modular cyberlimbs not components of a cyberlimb itself? In the generator I can choose either a full arm, or a modular lower/hand. Oh and noticed the qualities from Augmentation weren't listed either.
Godzilla1
As a clarification for the weapons page bug: if you only have one type of weapon (melee/ranged) then there is no issue, as it separates all the data into its own group.. however, if you have two types of weapons (ie, a shock glove and an Ingram X) then it will display all the stats for both weapons as the same, depending on which you had selected recently... by which I mean, if you have the glove and the gun, and you select the glove, it will display glove stats for all weapons... and vice versa...
It will only do this when you print, otherwise in the program itself, it looks fine.
Traul
QUOTE (GrimWulf @ Oct 1 2009, 09:02 AM) *
Maybe I've read it wrong, but in Augmentation are the modular cyberlimbs not components of a cyberlimb itself? In the generator I can choose either a full arm, or a modular lower/hand.


This is normal. The modular limb costs Essence, so it is not a cyberlimb accessory. The package is made of the socket and a default, basic limb. Then you can buy any modules you want. These modules are listed as components in the application.
Stahlseele
Any plans on working a bit on the Window Size / spacing between the different categorys?
All those scroll bars are a bit silly to me.
% instead of fixed numbers is good for bigger screens ^^
dobbersp
QUOTE (Stahlseele @ Oct 6 2009, 05:33 AM) *
Any plans on working a bit on the Window Size / spacing between the different categorys?
All those scroll bars are a bit silly to me.
% instead of fixed numbers is good for bigger screens ^^


I don't have plans to improve the gui in the near future, but i know it isnt as pretty as it could be.
perhaps after i get all of the functionality im looking for i'll move on to aesthetics.
Stahlseele
okay ^^
dobbersp
My motherboard got brokded on my desktop, and will take about a month to RMA. This laptop cant really run VS 2008 very well, so I wont be able to resume development for a little bit, but I'm collecting all of your bug reports...

yup

d:- D
cobraprime
This is such an excellent program that I find it difficult to believe that it doesn't have the Qualities from Augmentation available, if I've simply over-looked the option someone please let me know how to access it. If it hasn't been implemented yet, is there a timeline for when that might be available? I've been searching for a generator that takes into account the bio-compatibility 10% discount on cyberware for a while now and this program is the best I've seen yet. Here's hoping!
Tachi
Unfortunately it doesn't have it yet. I'm waiting for those myself.
Nigel
Am I just failing to find it, or aren't there Technomancer streams/Magician traditions?
dobbersp
QUOTE (Nigel @ Oct 18 2009, 10:59 PM) *
Am I just failing to find it, or aren't there Technomancer streams/Magician traditions?



there arent frown.gif
Neowulf
Behavior on Vista (64bit ultimate, 4gig ram and quad core AMD) is rather weird. For me it takes around 2 minutes to bring up all the way.

While initializing it starts at around 250meg resource usage and slowly ramps up to 1548meg resource usage, processor usage shows it eats an entire core by itself.
About halfway through initializing, when it peaks at 1.5gig memory, it starts dropping back down slowly. Eventually settling on a little over 500meg usage. It stays there until I close the program, though the processor usage drops to nothing after it finishes initializing.

I wonder if it's a 64bit problem, or if it's with the "advancements" in vista/7?


Awesome program, gives me something to flesh out my 300 character ideas with. smile.gif
dobbersp
QUOTE (Neowulf @ Oct 23 2009, 03:16 PM) *
Behavior on Vista (64bit ultimate, 4gig ram and quad core AMD) is rather weird. For me it takes around 2 minutes to bring up all the way.

While initializing it starts at around 250meg resource usage and slowly ramps up to 1548meg resource usage, processor usage shows it eats an entire core by itself.
About halfway through initializing, when it peaks at 1.5gig memory, it starts dropping back down slowly. Eventually settling on a little over 500meg usage. It stays there until I close the program, though the processor usage drops to nothing after it finishes initializing.

I wonder if it's a 64bit problem, or if it's with the "advancements" in vista/7?


Awesome program, gives me something to flesh out my 300 character ideas with. smile.gif


Ya, Vista behavior is weird on some machines, taking up an obscene amount of system resources.
Its likely a 64 bit vista/windows 7 issue, and I have no idea how to fix it. Until I get my mobo back, I cant even resume development at a reasonable pace.

I would suggest trying XP compatibility mode, but it seems that even that doesnt help in most cases. I apologize for the inconvenience of this. It's frustrating for me too.
Neowulf
Not your fault vista's base memory hog is 1gig physical. Imagine my surprise after building this machine from blood sweat and thermal grease, specifically adding 4gig of ram because I hate HD thrashing from swapfile use, just to find out that's barely enough to keep vista running.
Vestax
Notes from my use of the program.

Shapeshifting, vampires, and other races in runners companion haven't been added.

Seems to be a bug in calculating the magic BP cost. Im not sure of the cause but every now and then the cost of a 0 magic rating is negative BP throwing your total off if you don't catch it. Reseting from adept to none and back to adept seems to fix the problem though.
dobbersp
QUOTE (Vestax @ Oct 25 2009, 04:38 PM) *
Notes from my use of the program.

Shapeshifting, vampires, and other races in runners companion haven't been added.

Seems to be a bug in calculating the magic BP cost. Im not sure of the cause but every now and then the cost of a 0 magic rating is negative BP throwing your total off if you don't catch it. Reseting from adept to none and back to adept seems to fix the problem though.


This is a known issue, along with a printing problem with certain weapons pages. Make sure to double check those before printing. (They display correctly while viewing them in the program, but the print sometimes turns out hoaky.)

I'll fix these as soon as I am able... (again, I wont even be able to proceed until my motherboard comes back.)


Thanks for keeping track of your issues and reporting them!

d:- D

PS...ya I havent gone through Runners Companion Yet. Any qualities listed there were added by a community member who decided to write up a data file. I'm presently going through arsenal...Armor is on deck.


CyberKat
One thing my group does, which I'm surprised isn't done on your program, is a separate armor page (much like the weapons page, this includes armor mods, etc.). You also seem to be forgetting the military-armor specific add-ons, like the articulated weapon arm. Other than those two issues and a few stated before, I love it!
dobbersp
QUOTE (CyberKat @ Oct 27 2009, 11:31 AM) *
One thing my group does, which I'm surprised isn't done on your program, is a separate armor page (much like the weapons page, this includes armor mods, etc.). You also seem to be forgetting the military-armor specific add-ons, like the articulated weapon arm. Other than those two issues and a few stated before, I love it!


Thats next up for development. An armor page.
Traul
The 4.0.0 version will simply not work on my Vista machine. I get the splash image, then an error window pops up with this message talking about a negative length, seems the length of a string.

[ Spoiler ]


After reading the above problems on Vista, I checked the ressource usage and there does not seem the problem does not seem to come from that: I still have plenty of memory when it crashes.

The 3.14 version works just fine, though.
dobbersp
QUOTE (Traul @ Oct 29 2009, 07:14 AM) *
The 4.0.0 version will simply not work on my Vista machine. I get the splash image, then an error window pops up with this message talking about a negative length, seems the length of a string.

[ Spoiler ]


After reading the above problems on Vista, I checked the ressource usage and there does not seem the problem does not seem to come from that: I still have plenty of memory when it crashes.

The 3.14 version works just fine, though.



Looks like the defaults.data file didnt get updated during the install. Navigate to that file (<install directory>\Data Files\defaults.data) then replace its contents with the following defaults:

CODE
400|200|35|35|4|10|5|15|5|10|12|A|6|6|4|4|False|True|50|5000|6|
************************************
**EDITING THIS FILE IS NOT ADVISED**
************************************


Yes I realize the irony in the disclaimer of that file.
Let me know if that works!

d:- D
Traul
Hi,

Thanks for the input. I checked the file, it was good.

I found out that the program launches correctly when run from the last window of the installer, when offered the choice to launch the program or view the readme file. But when using the desktop shortcut, the start menu shortcut (they seem to be the same) or navigating to the directory to click directly on the SR4CharGen.exe icon, it crashes.

Could it be a path problem?

The program is installed in "C:\Program Files\SR4CharGen".
The starting directory for both the desktop and the start menu shortcuts is "C:\Program Files\SR4CharGen\Data Files\Custom".

These paths were the same for the 0.3.14 version. But when launching the 0.3.14 version directly from the GUI instead of using a shortcut, the program launches correctly. So the starting directory has no influence on the 0.3.14 version.
dobbersp
QUOTE (Traul @ Oct 29 2009, 07:03 PM) *
Hi,

Thanks for the input. I checked the file, it was good.

I found out that the program launches correctly when run from the last window of the installer, when offered the choice to launch the program or view the readme file. But when using the desktop shortcut, the start menu shortcut (they seem to be the same) or navigating to the directory to click directly on the SR4CharGen.exe icon, it crashes.

Could it be a path problem?

The program is installed in "C:\Program Files\SR4CharGen".
The starting directory for both the desktop and the start menu shortcuts is "C:\Program Files\SR4CharGen\Data Files\Custom".

These paths were the same for the 0.3.14 version. But when launching the 0.3.14 version directly from the GUI instead of using a shortcut, the program launches correctly. So the starting directory has no influence on the 0.3.14 version.


Whoa, what? the shortcuts are to the custom data file location?!

Try uninstalling all versions of the charGen on your comp, making sure to backup your characters and custom datafiles, then just reinstall the new version fresh.

Let me know if that works.

PS if the error happens again, do this:
1) open your control panel
2) click regional and language options (or something similar to that)
3) on the regional options tab, select English(United States)
4) restart your comp if it prompts you to
5) start up the chargen
6) copy the *English* error report so I can read it ^^
7) repeat steps 1-2 and then select your language of choice.

d:- D
Traul
I got it. It is the Vista account checking system that prevents the access to defaults.data. Long story short: if I install the program under a user directory instead of Program Files, it works. It must have worked when launching from the installer because the installer has super user rights (doesn't this looks like a security breach?)

I don't know what changed between the 0.3.14 and the 0.4.00 to make this happen, though.

I want to kill Bill...
dobbersp
QUOTE (Traul @ Oct 30 2009, 12:57 PM) *
I got it. It is the Vista account checking system that prevents the access to defaults.data. Long story short: if I install the program under a user directory instead of Program Files, it works. It must have worked when launching from the installer because the installer has super user rights (doesn't this looks like a security breach?)

I don't know what changed between the 0.3.14 and the 0.4.00 to make this happen, though.

I want to kill Bill...



Maybe you were logged onto a different user for each of the installs? I didnt change anything that would affect permissions that I'm aware of, although something could have inadvertently caused the problem. Glad its fixed though!
Traul
QUOTE (dobbersp @ Oct 31 2009, 12:06 AM) *
Glad its fixed though!


Thanks smile.gif

There seems to be a bug with the cost of the Magician and Mystic Adept qualities when mixed with other qualities.

Make a Magician character. Total BP for positive qualities: 15. Give him Focused concentration (that costs 10 BP). The total quality cost jumps to 20 instead of 25.

Do the same for a mystic adept and the cost is 10 initially, but it jumps to 25 instead of 20. The effect is the same when adding any quality.

If you first make your character an Adept or Technomancer, then pick the quality, then change your character to Magician, it gets the numbers right.
dobbersp
QUOTE (Traul @ Nov 1 2009, 02:55 AM) *
Thanks smile.gif

There seems to be a bug with the cost of the Magician and Mystic Adept qualities when mixed with other qualities.

Make a Magician character. Total BP for positive qualities: 15. Give him Focused concentration (that costs 10 BP). The total quality cost jumps to 20 instead of 25.

Do the same for a mystic adept and the cost is 10 initially, but it jumps to 25 instead of 20. The effect is the same when adding any quality.

If you first make your character an Adept or Technomancer, then pick the quality, then change your character to Magician, it gets the numbers right.


A couple people have reported this one. Once my motherboard comes back I'll work on fixing it.
Tachi
I was playing with the Chargen just to amuse myself and noticed that if I go to the "Manage Custom Items" and enter my own weapon it adds it near the end of the "Core Ranged Weapons" list, then the last two weapons on the "Core Ranged Weapons" disappear (the ones that would be after it), and the entire "Arsenal Ranged Weapons" list goes with them. In other words, the weapons list ends wherever it sticks the new weapon, no matter how many were supposed to be after it.
Neowulf
Don't know if anyone else found this yet, can't find any mention of it.
Dell XP pro laptop, kinda old but runs great. When I close the lid and put it into standby mode while the program is running, it seems to triggers a save character dialog. Open the lid to bring it out of sleep and the save dialog keeps the program locked, which seems to interfere with the machine returning from sleep mode for awhile.
Takes about 10-15 minutes of black screen and no response before it to wake back up if I have chargen running. Normal wakeup time is 10 seconds total, that includes time for the wireless to reestablish a link. Note the program doesn't actually close or anything once I get in and can deal with the dialog, it just acts like it got the shutdown command. Shutting down normally with the program running triggers the same dialog, and shuts the program down instantly once dealt with, like any good program.

Standby notice getting misinterpreted as a system shutdown notice?
dobbersp
QUOTE (Neowulf @ Nov 4 2009, 10:13 PM) *
Don't know if anyone else found this yet, can't find any mention of it.
Dell XP pro laptop, kinda old but runs great. When I close the lid and put it into standby mode while the program is running, it seems to triggers a save character dialog. Open the lid to bring it out of sleep and the save dialog keeps the program locked, which seems to interfere with the machine returning from sleep mode for awhile.
Takes about 10-15 minutes of black screen and no response before it to wake back up if I have chargen running. Normal wakeup time is 10 seconds total, that includes time for the wireless to reestablish a link. Note the program doesn't actually close or anything once I get in and can deal with the dialog, it just acts like it got the shutdown command. Shutting down normally with the program running triggers the same dialog, and shuts the program down instantly once dealt with, like any good program.

Standby notice getting misinterpreted as a system shutdown notice?


For now, I would exit the program before placing my computer in standby mode.
Its likely the program is receiving a shutdown command before your computer enters standby.
I'll look into the issue.
Fireleaf
QUOTE (dobbersp @ Oct 23 2009, 08:18 PM) *
Ya, Vista behavior is weird on some machines, taking up an obscene amount of system resources.
Its likely a 64 bit vista/windows 7 issue, and I have no idea how to fix it. Until I get my mobo back, I cant even resume development at a reasonable pace.

I would suggest trying XP compatibility mode, but it seems that even that doesnt help in most cases. I apologize for the inconvenience of this. It's frustrating for me too.


Make sure you have the latest updates for .NET That seems to have solved the massive resource use on Windows Vista Enterprise x64. It still takes far to long to load but I figure that is because everything is loaded at once instead of as needed.

Fireleaf
QUOTE (dobbersp @ Aug 27 2009, 02:57 PM) *
I just found the errata for SR4A, and the way i see it, this is not a new edition of SR but rather a balance of the current version.
I'll have to think hard about if i want to treat it as a different version or not.

My main problem is this:
SR4A incorporates all of the previous errata. If I want to treat this as a new version, I have to arbitrarily choose a point at which I exclude an errata and call it pure SR4.
There are basically several versions of this version of SR (SR4). Now, I wont be able to offer the option to choose which errata you would like to use because I don't even have all of the errata, or that sort of patience, ha.

As for the differing gameplay mechanics specifically mentioned in the SR4A book, that will be an issue that each GM will deal with, but the balance of items and skills is the chargen issue.

thoughts?


It is actually worse than that. I have found a couple of places where they missed the previously published errata (THe Combat Mage template is the only one I can think of at the moment bit I know I have found at least three instances)
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