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Iota
Ok,

I don`t know, maybe someone already came up with this idea, but:

If you want to fake your own death, e.g. to get rid of the cops or a corp you pissed off, how could they tell the diffrence if you drop your clone in a car and set it on fire?

Is it really that easy or would the cops/the corps didn`t believe in something like this and still be looking for you?

PBTHHHHT
QUOTE (Iota @ Dec 8 2008, 03:04 PM) *
Ok,

I don`t know, maybe someone already came up with this idea, but:

If you want to fake your own death, e.g. to get rid of the cops or a corp you pissed off, how could they tell the diffrence if you drop your clone in a car and set it on fire?

Is it really that easy or would the cops/the corps didn`t believe in something like this and still be looking for you?


Where did you get the clone? That's one consideration. Anybody have specialties and/or facilities in producing your clone body? Especially since we're talking about a full blown body clone instead of just parts in a jar, those may be in general done by companies for transplant stuff. Other considerations, have you gotten dental work, that would need to be done on the clone. In addition, any particular cyberwear/bioware that's known? In addition, you may have to alter your face and such because, sure you've been listed as dead. But wait, there's another person just like you? They'll catch on really quick, just because you thought of it doesn't mean they don't take that into consideration.
TheOOB
QUOTE (PBTHHHHT @ Dec 8 2008, 04:32 PM) *
Where did you get the clone? That's one consideration. Anybody have specialties and/or facilities in producing your clone body? Especially since we're talking about a full blown body clone instead of just parts in a jar, those may be in general done by companies for transplant stuff. Other considerations, have you gotten dental work, that would need to be done on the clone. In addition, any particular cyberwear/bioware that's known? In addition, you may have to alter your face and such because, sure you've been listed as dead. But wait, there's another person just like you? They'll catch on really quick, just because you thought of it doesn't mean they don't take that into consideration.


Full clones aren't that hard to get, assuming you have some nuyen. In augmentation they mention that it's cheeper and easier to clone the whole person and take off the parts they want then to just clone the individual part(assuming you have a facility with full sized cloning tanks that it) because it is quite difficult to get a single part to exhibit all the traits you want(especially meta genetic traits.)
The Jake
QUOTE (TheOOB @ Dec 8 2008, 09:51 PM) *
Full clones aren't that hard to get, assuming you have some nuyen. In augmentation they mention that it's cheeper and easier to clone the whole person and take off the parts they want then to just clone the individual part(assuming you have a facility with full sized cloning tanks that it) because it is quite difficult to get a single part to exhibit all the traits you want(especially meta genetic traits.)


I've been buying SR4 books at a rate quicker than I can read them.

How would you deal with the memory loss between Clone A and Clone B? Any way to shore that up?

Could you have a re-occuring villain who happens to be a clone? And say the PCs kill the clone (clearly) only to see him/her crop up again?

- J.
TheOOB
Clones don't receive any of the originals memories. Normally you take parts from the clones and attach them to yourself, but a brain transplant *might* be possible(though high risk) I don't think augmentation has rules on that but I could be wrong.
vipox
It is also likely that all clones are tagged at a genetic level, in junk DNA.
Heath Robinson
Honestly, a dedicated forensics team could attempt to reconstruct or restore the brain matter to its predeath state and determine whether it would have been able to support life (force-grown clones lack vital neural structures and cannot survive on their own). If you do it right, this forensics team need never get close enough to your "corpse" to check this out.
Karaden
QUOTE (TheOOB @ Dec 8 2008, 04:14 PM) *
Clones don't receive any of the originals memories. Normally you take parts from the clones and attach them to yourself, but a brain transplant *might* be possible(though high risk) I don't think augmentation has rules on that but I could be wrong.


Given how the books talk about clones in general being unable to operate properly due to their accelerated growth and what now, I don't think a brain transplant would be particularly useful. Although transplanting your brain into a clone might be possible.. which might be what you meant in the first place. Still, absurdly high risk, but otherwise I suppose it would be possible. What exactly you've accomplished with the transplant though, I don't know though.
The Jake
QUOTE (TheOOB @ Dec 8 2008, 10:14 PM) *
Clones don't receive any of the originals memories. Normally you take parts from the clones and attach them to yourself, but a brain transplant *might* be possible(though high risk) I don't think augmentation has rules on that but I could be wrong.


Genetically inherited memories have been discussed in some circles. For purpose of plot, GM fiat may rule that the clones have the memories they had up to the point of cloning?

They seem to have removed headware memory from SR4 (and tactical computers while we're on the subject) but one I'd use some variation of that to state that a person has memories artificially copied across.

What about the rules for cyborgs? Instead of transplanting to a full borg, transporting it into a clone? Type O clone bodies would be possible....

One of the ideas I'm working into my campaign is a former Seraphim "training program" which utilises some of the conditioning methods they've learned from of Deus (drugs, psychotropic conditioning, UV hosts, etc) to develop a training program to build 'ultimate agents'.

In conjunction with a cloning program, this would be very, very interesting.... (fanatically loyal, expendable, highly skilled agents).

- J.
Chrysalis
You could just saw off your arm, put it in a car with two other bodies and blow up the car. If you do it right enough of the arm will survive to identify you as dead.

You then just get a new arm.
Beetle
QUOTE (Chrysalis @ Dec 8 2008, 07:16 PM) *
You could just saw off your arm, put it in a car with two other bodies and blow up the car. If you do it right enough of the arm will survive to identify you as dead.

You then just get a new arm.


Not a bad way to spend 25,000 nuyen.gif if you make a lot of enemies and feel like taking an extended vacation.
Chrysalis
QUOTE (Beetle @ Dec 9 2008, 02:23 AM) *
Not a bad way to spend 25,000 nuyen.gif if you make a lot of enemies and feel like taking an extended vacation.


Better than staging an elaborate rouse which fails because each organ has an identifier of being cloned. Besides not much use in saving money if you are dead.

-Chrysalis
TheOOB
Of course, after you do that you need to undergo some gene treatment to change your physical appearance and genetic make-up.
Neraph
QUOTE (vipox @ Dec 8 2008, 03:33 PM) *
It is also likely that all clones are tagged at a genetic level, in junk DNA.

What junk DNA? You know the more scientists learn about the genetic code, the less 'junk' DNA exists? That is, the more they learn about genetics, the more really important things they find in the 'junk' part of DNA. It's just called junk because they don't understand it yet.

Like Chaos Theory. Chaos theory is looking at a complex formula (like how a windstorm in the Sahara would affect Africa or something) and saying "There's so many variables, and we feel so lazy, we'll just guess."
Neraph
In a more serious and more helpful train of thought, I had worked on using a cloning facility (All you need for a clone really is like a Med Station [100,000 NY]) to clone a certain "Jango Fett", and between using a Virtual Matrix training ground and Simsense Reprogramming, I figured you'd be able to fabricate, train, and outfit 8 clones every 6-8 months for about 1.2 million nuyen (and that's just for starters. After that you have the cloning facility, the tutorsofts, and other hardware needed - no need to buy them again). I was actually planning on making a post here soon as if it were from a clonal company to one of the megas.
Beetle
QUOTE (Neraph @ Dec 9 2008, 11:56 AM) *
In a more serious and more helpful train of thought, I had worked on using a cloning facility (All you need for a clone really is like a Med Station [100,000 NY]) to clone a certain "Jango Fett", and between using a Virtual Matrix training ground and Simsense Reprogramming, I figured you'd be able to fabricate, train, and outfit 8 clones every 6-8 months for about 1.2 million nuyen (and that's just for starters. After that you have the cloning facility, the tutorsofts, and other hardware needed - no need to buy them again). I was actually planning on making a post here soon as if it were from a clonal company to one of the megas.


The problem with that is that the megas have yet to create a viable clone that can survive on it's own.
streetangelj
Not that anyone has publicly admitted to that is... (ever seen the movie Seven Days, a bit cheesy, but it illustrates my point)
Beetle
QUOTE (streetangelj @ Dec 9 2008, 01:18 PM) *
Not that anyone has publicly admitted to that is... (ever seen the movie Seven Days, a bit cheesy, but it illustrates my point)

True... I suppose this is one of those points for the game master to decide. I can't say I've watched Seven Days.
Neraph
QUOTE (Beetle @ Dec 9 2008, 12:04 PM) *
The problem with that is that the megas have yet to create a viable clone that can survive on it's own.

Really, beacuse the Escaped Clone positive quality tends to disagree with you. And Clonal Brain Cyborgs.

The problem isn't with cloning things; it's the learning curve. You can full-body clone something in 4 weeks (speed cloned), but it's got the mental facilities of a 4 week old. Mental potential of who you cloned (high IQ, fast learner), but only 4 weeks of life experiance.

But with advanced full-immersion simsense training grounds and simsense reprogramming, you could theorhetically pump out the clones much faster. And better yet, they'd be perfectly trained combat machines with unfailing loyalty.
Nkari
QUOTE (TheOOB @ Dec 9 2008, 03:59 AM) *
Of course, after you do that you need to undergo some gene treatment to change your physical appearance and genetic make-up.



If your scared of leaving your dna for something like that.. get a cyber replacement, youve allready lost the essence.. =)
The Jake
QUOTE (Neraph @ Dec 9 2008, 06:33 PM) *
But with advanced full-immersion simsense training grounds and simsense reprogramming, you could theorhetically pump out the clones much faster. And better yet, they'd be perfectly trained combat machines with unfailing loyalty.


That is EXACTLY what I'm talking about doing in my campaign. Combined with psychotropic programming, IC, drugs, possibly a UV host, you can condition clones with the loyalty on par with Deus' Banded.

- J.
Dumori
part of me is having a spec oops based on dystopia. Using cloning tanks nanoforges and nanites one coil have semi ready clones to have a person dumped in and the gear needed added add a cortexbomb and a head link to store the consens and presto one solder made for the mission and whith loads of combat experence on death upload mend to sever via satlimk then blow the bomb. Could easily be one of the best crack defence units out there droped in where needed and cyber and such removed for next time if they live as there quick fire colne the same phyisical template could be used alowing mass producing of delta were for them. On compltion the could be placed back in to higher quality none combat clones.
Beetle
QUOTE (Neraph @ Dec 9 2008, 01:33 PM) *
Really, beacuse the Escaped Clone positive quality tends to disagree with you. And Clonal Brain Cyborgs.

The problem isn't with cloning things; it's the learning curve. You can full-body clone something in 4 weeks (speed cloned), but it's got the mental facilities of a 4 week old. Mental potential of who you cloned (high IQ, fast learner), but only 4 weeks of life experiance.

But with advanced full-immersion simsense training grounds and simsense reprogramming, you could theorhetically pump out the clones much faster. And better yet, they'd be perfectly trained combat machines with unfailing loyalty.

I'm well aware of the quality from Runner's Companion. I'm referring to Augmentation where the megas have yet to acknowledge fully developed clones; ie good luck getting your hands on the tech to develop functional clones, which was my point.
Cabral
QUOTE (Nkari @ Dec 9 2008, 03:46 PM) *
If your scared of leaving your dna for something like that.. get a cyber replacement, youve allready lost the essence.. =)

Losing an arm doesn't cost essence. Getting it replaced with anything but a cloned spare does.
TheOOB
QUOTE (Cabral @ Dec 9 2008, 09:56 PM) *
Losing an arm doesn't cost essence. Getting it replaced with anything but a cloned spare does.


Type O limbs don't cost essence, you just have to deal with the fact that it won't look and feel exact ally like your old arm.

EDIT: Page 126 of Augmentation if you care. Cultured limbs actually don't cost a whole lot more then type O limbs, but street docs rarely have culture limbs on hand.
The Jake
QUOTE (Beetle @ Dec 10 2008, 02:07 AM) *
I'm well aware of the quality from Runner's Companion. I'm referring to Augmentation where the megas have yet to acknowledge fully developed clones; ie good luck getting your hands on the tech to develop functional clones, which was my point.


Funny. I read that section in Augmentation and assumed "yep, the technology exists." The only reason not to let PCs become aware of this is potential game balance issues.

- J.
Beetle
QUOTE (The Jake @ Dec 9 2008, 11:23 PM) *
Funny. I read that section in Augmentation and assumed "yep, the technology exists." The only reason not to let PCs become aware of this is potential game balance issues.

- J.


Exactly.
AllTheNothing
QUOTE (Chrysalis @ Dec 9 2008, 01:16 AM) *
You could just saw off your arm, put it in a car with two other bodies and blow up the car. If you do it right enough of the arm will survive to identify you as dead.

You then just get a new arm.



Or, speaking of clones, you could trow the clones arm (if you have one) instead of your own, limbs are such usefull things.
AllTheNothing
QUOTE (Beetle @ Dec 10 2008, 03:07 AM) *
I'm well aware of the quality from Runner's Companion. I'm referring to Augmentation where the megas have yet to acknowledge fully developed clones; ie good luck getting your hands on the tech to develop functional clones, which was my point.



Just an awfull prospect: what if there is a baby Lofwyr clone somewhere?
Beetle
QUOTE (AllTheNothing @ Dec 10 2008, 05:13 AM) *
Just an awfull prospect: what if there is a baby Lofwyr clone somewhere?

I'd say mobilize the troops and get a Thor-shot ready. But then again I'm sure an SK hacker would find this post and I would become a crunchy dragon treat.
FlakJacket
QUOTE (Neraph @ Dec 9 2008, 06:33 PM) *
And better yet, they'd be perfectly trained combat machines with unfailing loyalty.

At least until you got the 47th variant which shows dangerous signs of unreliability, is allowed to escape as part of a power struggle to kill the other backers of the cloning project but then goes rogue killing his creator and the other clones 'brothers'. wink.gif
Neraph
QUOTE (FlakJacket @ Dec 10 2008, 09:38 AM) *
At least until you got the 47th variant which shows dangerous signs of unreliability, is allowed to escape as part of a power struggle to kill the other backers of the cloning project but then goes rogue killing his creator and the other clones 'brothers'. wink.gif

What variants? All of them are cloned from the paid original. Their training is nearly identical as well.

EDIT: Not to mention this would be taking place in a high security AAA Corp territory.
AllTheNothing
QUOTE (FlakJacket @ Dec 10 2008, 04:38 PM) *
At least until you got the 47th variant which shows dangerous signs of unreliability, is allowed to escape as part of a power struggle to kill the other backers of the cloning project but then goes rogue killing his creator and the other clones 'brothers'. wink.gif



eek.gif ??????? I don't get it what is all this about?

By the way what would a Master of the Hobos be?
Neraph
QUOTE (AllTheNothing @ Dec 10 2008, 09:57 AM) *
By the way what would a Master of the Hobos be?

Hobo-Sama? Sensei Hobo?
AllTheNothing
QUOTE (Neraph @ Dec 10 2008, 04:49 PM) *
What variants? All of them are cloned from the paid original. Their training is nearly identical as well.

EDIT: Not to mention this would be taking place in a high security AAA Corp territory.



The thing stand to what you descibed like a cyberzombie stand to a "you become immortal" description: true but that's just the good part of the story, there is also a dreckload of drawbacks to deal with.
AllTheNothing
QUOTE (Neraph @ Dec 10 2008, 05:01 PM) *
Hobo-Sama? Sensei Hobo?



What's Hobos?
FlakJacket
QUOTE (Neraph @ Dec 10 2008, 03:49 PM) *
What variants? All of them are cloned from the paid original. Their training is nearly identical as well.

Sorry, bad joke. What people have been describing, cloned soldiers raised from birth to be merciless killing machines, is pretty much the exact plot of the original Hitman: Codename 47 computer game and following Hitman series. Back in Third Edition I actually made Agent 47 as an NPC. smile.gif
The Jake
QUOTE (FlakJacket @ Dec 10 2008, 08:10 PM) *
Sorry, bad joke. What people have been describing, cloned soldiers raised from birth to be merciless killing machines, is pretty much the exact plot of the original Hitman: Codename 47 computer game and following Hitman series. Back in Third Edition I actually made Agent 47 as an NPC. smile.gif


I'm contemplating something similar but these clones would have a very specific look (different to Agent 47). Their skillsets however will be completely modular. I'm drawing on the fact that if we have skillsofts of a particular rank, it should be theoretically possible to mix-n-match skills for agents you are conducting full sim/VR training. Something akin to 'The Matrix' more specifically...

- J.
Neraph
QUOTE (The Jake @ Dec 11 2008, 09:37 PM) *
I'm contemplating something similar but these clones would have a very specific look (different to Agent 47). Their skillsets however will be completely modular. I'm drawing on the fact that if we have skillsofts of a particular rank, it should be theoretically possible to mix-n-match skills for agents you are conducting full sim/VR training. Something akin to 'The Matrix' more specifically...

- J.

You mean using Tutorsofts on a Nexus?
The Jake
QUOTE (Neraph @ Dec 12 2008, 06:26 AM) *
You mean using Tutorsofts on a Nexus?

More to the point... yeah biggrin.gif

QUOTE (KarmaInferno @ Dec 12 2008, 07:43 AM) *

Sounds more like a bunraku parlor than anything else but point taken.

- J.
Neraph
They aren't bio-drones, simply because they don't have a Stirrup Interface, SEIES, or TRACES. They're just fast-produced clones that are expertly trained.
Jekolmy
Is the clone of an awakened character awakened as well?
Neraph
QUOTE (Jekolmy @ Dec 12 2008, 08:41 PM) *
Is the clone of an awakened character awakened as well?

Not always, but they show a greater propensity for it than normal people/clones of normal people. Same thing with SURGE; some cloned SURGE patients SURGE as well, but not all.
The Jake
QUOTE (Neraph @ Dec 13 2008, 06:23 AM) *
Not always, but they show a greater propensity for it than normal people/clones of normal people. Same thing with SURGE; some cloned SURGE patients SURGE as well, but not all.


Hrmm...I'm pretty sure Augmentation states that no clone of an awakened character has ever successfully resulted in a magically active clone.

- J.
AllTheNothing
QUOTE (The Jake @ Dec 13 2008, 08:20 AM) *
Hrmm...I'm pretty sure Augmentation states that no clone of an awakened character has ever successfully resulted in a magically active clone.

- J.



I think it referes to clinical clones (force grown), regular clones (not force grown) are individuals in their own (they just happen to have the same genoma of the donor) and may or may not aweken/emerged (too soon for emerged to tell but I assume that same rule for awekwned apply) or surge.
This can get interesting in that a mundane could discover that he has an escaped clone who's awekened/emerged (how does he/she take it?); or think if Brackhaven happens to have a surged (or even better/worse goblinazed) clone around devil.gif .
TheOOB
QUOTE (The Jake @ Dec 13 2008, 03:20 AM) *
Hrmm...I'm pretty sure Augmentation states that no clone of an awakened character has ever successfully resulted in a magically active clone.

- J.


There are very few hard facts and rules about cloning in augmentation, mostly speculation. I would rule that a clone has the same percent chance of being awakened as the original did due to their genetic backround(perhaps a little lower). A clone of a mudane person could be awakened(especially if they have awakened parents), and the clone of a awakened person could be mudane(especially if they had no previous awakened people in their family tree). I would also rule that after a brain transplant the clone would take the awakened status of the brain(after all, the clone has become the person who's brain it is) though they might lose some essence in the process unless it is a prefect clone and a flawless procedure.

As usual, these are all house rules with no RAW backing, but I think they make sense.
Neraph
I'd just give the clone of an Awakened person, or one with the Latent Awakening PQ, the Latent Awakening PQ. Same with SURGE. If someone's SURGEd, or has Dormant Metagenetics (I think it's called), they get Dormant Metagenetics. Same spiel with Technomancy, they get Latent Technomancer.
The Jake
QUOTE (AllTheNothing @ Dec 13 2008, 10:29 AM) *
I think it referes to clinical clones (force grown), regular clones (not force grown) are individuals in their own (they just happen to have the same genoma of the donor) and may or may not aweken/emerged (too soon for emerged to tell but I assume that same rule for awekwned apply) or surge.


Sorry I had to double check this. It seems you are mistaken.

Pg. 78 Augmentation

Bold emphasis mine.
QUOTE
The Magus Factor
Vast, corporate funding has kept the experimental research alive, but even that isn't limitless. What is known is that the molecular mechanics of the purpoted magus factor, if it indeed exists, are similar to metagenes. To date, however, magus factors have evaded nearly all mapping attempts.


And again. More evidence follows that same page.

This is shadowtalk but the author is KAM (Dr. Karen Martin, formerly of UO) so I think you can take this as gospel.

QUOTE
Clones grown for medical reasons are never Awakened, even when samples are taken from an Awakened patient. However, when a transplant is connected to an Awakened host, the patient never encounters any limitations to their magical abilities. It's one of the holes in the m-factor theory. - KAM


The entire Genetic Engineering chapter seems pretty clear on this issue.

Feel free to houserule it away but RAW is quite clear on this.

- J.
Chrysalis
Considering that we may need 1000 clones for one to be awakened. And even then there might be other reasons, such as demanding a natural birth with a mother or demanding an area with a positive background count.

It is not that it is impossible, but needs better study parameters wink.gif

-Chrysalis
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