QUOTE (Ryu @ Feb 10 2009, 04:46 AM)

I would put much of your POV down to the consequences of that experience. A character that does nothing but matrix things, while none of the involved parties knows the matrix rules... let´s say that honourable mention for trying is the best result you could hope to achieve. (And I have rejected such concepts in the past, more power to you.)
I will admit that my experiences flavor my point of view.
But don't yours?
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I would like to ask why you think that TMs can´t work that way.
What? I never said "can't work" anywhere in that paragraph.
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Then tell me what you think of threading the Shield CF and an offensive CF of your choice up to 9. Since you were arguing softmaxed attributes, a defense pool of Intuition+Willpower+9 is rather satisfactory, wouldn´t you say? No extra action involved in that, just threading a bit.
Apart from the fact that TMs are pretty unlikely to end up in matrix combat.
So the TM pays (5 * 10 * 3 = 150) 150 BP to have the maximum dice to the defense roll while a hacker pays, what

15,000? Which equates to 3 BP. Even if we assume that rating 5 system/firewall/responce is 10 times as expensive, that's still 30 BP to 150.
Also, I asked what a hacker does. What does a hack do if he doesn't have a program. Technomancers can fake it, yes, but there is still a roll you can roll (or a rule that says there's no roll).
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Idea: As long as you don´t have that figured out, stop saying that TMs are underpowered. For example, compiling a sprite happens (usually) before you need it, because you know beforehand. If you know hacking. Your point is much like "mages suck because spirits are powerful". You only NEED sprites to compete with the upper crust of munched hackers. Usual dicepools of 10-16 can be given competition without.
That's like saying that mages NEED spirits in order to compete with a gunfighter. No they don't. I've seen plenty of mage builds that are extrememly effective without having any bound (or loose) spirits.
All you're arguing is "there is one exact perfect optimal TM build that everyone builds and any deviations are loss in power." Which is completely counter productive to having choices about character creation. If I decide to build a TM that doesn't bother with spites I've gimped myself so hard the character is infertile.
Or if I decide not to get my Stealth CF up to max rating.
Or...
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Since you will be perfect at every activity based on a CF you have, you want to buy the full number - under the BP system.
More BP dumping in order to be competent.
1 rating 5 CF -> 5 Bp.
1 rating 5 program ->

$2500 -> 1 BP
Thus a CF must be 5 times as awesome as a program. But it isn't. It's about twice as awesome only because the TM needs half as many of them.
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It is as sane to gimp a competent mage with magic 2 as is gimping a TM with resonance 2. A mage with magic 2 is not deadly, try it with a full mage in background count. Quite a few unresisted matrix activities (Browse, Matrix Perception and even hacking a rating 3 node is possible with resonance 2. (Sourceror, rating 4 Probability Distribution service against the node for hacking; possible spoof pools go into the double digits.)
A mage with 2 magic and 6 spellcasting still has 8 dice towards a whole host of things (average 2-3 success on a force 2 spell--say....Invisibility?). Not to mention 4 counterspelling (how would the entire party like to double or better their willpower stat?)
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Resonance is certainly an overloaded stat, but you hardly have an argument of weakness there, because you can elect to start with a resonance you are comfortable with, and because the high end of the TM power bracket is well able to deal with any problem. Play what you want!
It is a weakness because of the BP. We've overloaded the special stat, we've required (see your first point) 3 other mental stats to be soft-capped. We need Logic around 3 or so to have enough CFs to cover every thing. A hacker can get by with 1s in every attribute and spend 400 BP on things that make them awesome and sexy.
In other words, compared to a hacker a TM is a guy who slows down matrix combat because he has to roll dice twice as often in order to be just as good, while at the same time being a complete BP and Karma sinkhole.