QUOTE (ElFenrir @ Mar 29 2009, 09:29 AM)
Oh, certainly. It's one of the drawbacks. More Foci, more chance for addiction.
It's not a permanent Edge burn.
I'll come back with the info in a bit, Ill re-read all the details. Technically, it is not against the rules to use Edge to bond foci before the game starts; I'm sure most GMs would simply require a roll at the table to do it.
(I have my own little houserule how I handle foci. If someone wants to bond a foci at the force of the spell cast, IE, they buy a rating 4 focus, cast a force 4 spell into it, and bond it at chargen, I do not require a roll and let them have the max hits as the Force or Foci allows. However, if they wish to buy it lower and use Edge to be able to break the hits-which Edge lets you do-as there is some writing about Edge cast spells get past that Force caps hits rule-but I require the roll. The reason why you can cast an Edge-boosted spell into any level focus, is because the Force of the spell is technically at it's base. So a mage could cast a Force 1 Manabolt at someone, BUT boost it with Edge and just use net hits to stage it up. Of course, with the new rules that's borked, but in our games, you still can.
)
See above. Edge used to cast spells circumvents the hit cap. It does it for about any skill in the game, if I recall. Gah, I need to pull out the SR4 book for page citations.
Source Please... The only rules that Iknow of for Edge are as Such...
Page 67 BBB
1: Spend Edge before rolling to add youre Edge in Dice to the Pool; Reroll all 6's
2: Spend Edge after the Roll, to roll additional dice equal to Edge, Reroll 6's for edge dice only
3: Spend Edge to Reroll all failures from a Dice Pool
4: Spend Edge to make a Long Shot Roll, Roll Edge Only, No Reroll of 6's
5: Spend Edge to Go First in Initiative Pass
6: Spend Edge to gain another Initiative Pass in the Combat Turn
7: Spend Edge to negate Glitch or Critical Glitch
8: Spend Edge to Invoke Dead Mans Trigger
Permanently Burn Edge for :
1: Automatic Critical Success (4 Successes on a SIngle Roll)
2: Escape Certain Death
Now to the Magic Section... (See Magic Section 163-204of the BBB)
Casting and Hits:
Hits for the Casting of Spells is Capped by the Force of the Spell (Page 171, Force, 3rd Paragraph)
Nowhere in the explanation does it say that Edge allows the bypassing of this limit...I have looked in the BBB, Street Magic and the Digital Grimoire and I can not find any mention of what you are describing... Please elucidate and educate me as to where this information resides
Foci: (Pages 191-192 BBB)
Bonding Foci takes No Roll of any Kind... So Edge is of no value
Activating Foci takes no Roll of any Kind... So Edge is of no Value
Locking a spell into A Spell Sustaining Foci... Sustains a spell cast through it, Add no Dice to a test, Therefore Edge is of no value...
Bonding Foci does not require Edge... It requires Karma, and at character creation it costs 1 BP per Focus Rating...
Note that you can also only have a number of active foci (not force rating, but active individual foci... combo foci are invaluable)equal to your Logic (page 191 under Activation)... so this is a natural limit that is placed on any magically active character as to the limits of the Number of Foci...
All in all, I am rather comfused as to the provenance of the data/source that you are using...
My Two Cents..