QUOTE (Bai Shen @ Mar 31 2009, 09:04 PM)

Wait, what? Link?
Augmentation claims that TransysNeuronet, British doubleA biotech corporation, learned cybermancy from the Ordo Maximus, an order of Hermetics including a number of vampires, known for it's highly illegal experimentation to create enhanced versions of various Infected.
NeoNET is said to have inherited Transys lock, stock n barrel in the SR4 BBB.
Now, if you're a sadistic GM, it is quite likely that you put two and two together and decide that research of known cybermancers who are also working on their own brand of superinfected could lead to attempts to create ghoul CZ...and that it is not entirely unlikely that this research is going on in the top-secret delta clinics of NeoNET now.
QUOTE (Degausser @ Apr 1 2009, 12:15 AM)

The point of this topic was "Is cyberzombieism the logical end for any street sam," and I would have to say . . . NO! Cyberzombies have a shelf life of (maximum) five years and loose all motivation for living. In addition they have severe psychological problems. No thank you, I would rather run low-level runs for a few years and retire, because I would still be able to smell the roses and have a good time, laugh, cry, have fun, hang out in a bar. I know some guys on the boards are all about the crunch, but I can see no RP reason to voluntarily become a cyberzombie.
No RP reason?
There may be few, but none?
Basically, it boils down to three kinds of possible subjects : those who have nothing left to lose (terminally ill patients, severely injured persons such as good old Hatchetman), those who mistakenly believe they will fare better than previous subjects (augmentation addicts may be very prone to this) and people who where -probably willfully- misinformed about potential risks.
Cybermancy is still almost an urban legend to some, it would be far-fetched that everybody who has the option to undergo the procedure knows as much about potential risks as we do.
And given the harsh perspectives people in the sixth world are often faced with, do you really think every possible subject will care about what's happening to them several years down the road (and more than five years, Augmentation explicitly states that there are CZs who are still kicking around after 10 years in service)?
Besides, even if it may seem undesirable for the subject to undergo cybermancy, every megacorp would think otherwise, as cyberzombies are highly valuable soldiers, researchers and so on.
Do you really think corporations such as Aztechnology, Saeder-Krupp or NeoNET would care about the long-term life expectancy of cybermantic subjects, given the potential short-term gains?
These are the kind of people who are mostly concerned with the in-game equivalent of number crunching, in accquiring the most capable employees to give them an edge over the competition.
And you don't get higher performances than from a cyberzombie.
Do you have any idea what it would mean to a corp to have access to a researcher with the abilities of a fully twinked-out cyberlogician?
Given that perspective, don't you think they'll just try it out and forget about potential side-effects, pressuring potential subjects into the procedure by whatever means possible?
In a world where researchers are regularly -and sometimes unwillingly- abducted from their employers?