And now, for a little rebuttal:
QUOTE (Draco18s @ Apr 12 2009, 04:06 PM)

When (9*X)-(5*E) became less than (5*X)-(3*E) [for all positive solutions] due to the fact that (9*X) was larger than both of them.
(I.E. up until the last few days I considered this forum to be relatively intelligent, albeit some questions that can be answered by quoting the rules, such as "do mages need to move their hands to cast spells?" can be answered by the section on page 168 "Noticing Magic" (It can be overlooked, I understand). It was when basic math stopped making sense that I realized that no, October 1st, 1993 hasn't happened yet--today is September 5703, 1993 and the internet still lacks sensible, mature, and educated discourse).
That's fine, except that we were arguing that your equation didn't apply to the problem at hand. It wasn't a question of math, but of application.
BTW, since we're going around insulting the intelligence of others, I must say that it's wonderfully bright of you, after having a forum admin close the topic you are discussing (because the topic was getting too hostile), to go onto another topic in the forum and insult the intelligence of the people who disagreed with you.
Bravo.
Because I'm certain that your opponents from the previous topic won't notice what you say in this topic ... wait, too late.
What you have done is neither sensible, nor mature. In fact, I find it rude, and immature.
QUOTE (Draco18s @ Apr 12 2009, 05:56 PM)

No. This just happens to be the latest in a string of forums filled with people who have problems with common sense and/or basic math/science/etc.
There's only one forum I have been on since....oh, 2002 or so that hasn't had this problem.
One.
And it's not a fault with the game, but it is a fault with the game's community. There is in fact more back and forth bitch-fest rules pissing contests here over any other game related forum I've been on. This includes the 40 or so threads that Left 4 Dead's official forum had on the Melee Fatigue.
Now you continue to insult those who disagreed with you in the previous thread, but further generalize to attack everyone in a vague notion. You complain about sensibility and maturity while displaying neither. It's no wonder why people were giving you the finger. If the discourse on this forum is so horrible, perhaps its because people such as yourself choose to 'elevate' the discussion by insulting everyone else.
QUOTE (Draco18s @ Apr 13 2009, 01:31 PM)

Math literate? I barely made it though calculus. And now I've forgotten most of it (I could probably still perform a derivative and an integration of one variable, but that'd be it).
I just happen to use Algebra and Geometry every day.
It's the point at which people start insisting that Math is wrong and then use irrelevant claims to back up their point.
"4 is more than 2, would you like to earn 4 exp or 2 exp?"
"I'd like to earn 9 plz. It's more than both."
"I'm sorry, that's not a choice. 4 or 2?"
"9"
I didn't 'barely' make it through calculus. Nor did I barely make it through my statistics class. Nor did I barely make it through another class in which we spent time studying things like the time value of money, and how to do cost benefit analysis. (Which, apparently, was irrelevant to the discussion. Except for the fact that it was very relevant.)
(For those of you who want the crib notes version, my argument is that the changes in SR4A mean that you are better off when you must burn edge to live, but you are much worse off than in SR4 should you burn edge when you could get by without burning edge.)
The reason why your equation is wrong is because this is a comparison of benefits. The basic idea here is that if G - C > P, then the alternative is worth the cost. 'G' would be the gain, 'C' would be the cost, and 'P' is the 'do nothing' alternative (The result if you decide to NOT burn edge).
There are two possible values of P. Either your character is dead, and you get to restart, or your character survives whatever made you consider burning edge. At which point, your value is however much karma you would normally have (That 9 karma that you insist we can't have).
The value of C is obvious in both equations. It is either the 5*(rating) karma, or 3*(rating) karma.
G however, is an abstract. Why? Because you can't truly measure the value of burning a point of edge mathematically. This isn't a problem, however, when G is 'character survival' and P is 'Character death and replacement'. In this situation, you have two measurable quantities.
On one hand you have a starting character who gained 9/5 karma, but lost 5*(rating)/3*(rating) karma in order to survive. On the other hand, you have a completely restarted character with 0 karma. This tells us that if karma spent in order to survive exceeds 9/5 then you would be better off letting that character die.
Now, in a burn or die situation, I would agree that you are most definitely better off in SR4A. 4 being better off than 2, after all. However, the discussion was about whether or not the changes made it more worthwhile to just burn edge for critical successes, or even to create a character around burning edge. The 'recreational use' of edge, if you will. In this case, I was arguing that you were *worse* in SR4A because the value of P was no longer a guaranteed 0. True, the situation might end in your character's death (forcing you back to 0), but it might also be a value of X (where X equals the karma you have currently plus the karma you'd get at the end of the night) should you character survive. So, if you have a 90% chance of surviving the test in which you are burning edge, that would make P a value of .9X.
G, as I mentioned before, is hard to evaluate, but C is not. So, let's take an example, the cost of burning 1 edge with an edge of 1 versus the alternative, 90% chance of survival:
SR4: G - 3 > .9*5 or G - 3 > 4.5
SR4A: G - 5 > .9 * 9 or G - 5 > 8.1
Our value of G, of course, won't be the same. G being equal to an intangible (critical success) and your tangible karma level.
So, let's say that G = U + X (The tangible and the intangible). Using a starting character, with burning 1 edge with an edge of 1 versus the alternative, 90% chance of survival:
SR4: U + 5 - 3 > 4.5 or U + 2 > 4.5; 4.5 - 2 = 2.5 So, if U > 2.5 then burning edge is a good choice.
SR4A: U + 9 - 5 > 8.1 or U + 4 > 8.1; 8.1 - 4 = 4.1 So, if U > 4.1 then burning edge is a good choice.
What this means is that for SR4A, the intangible benefit must be worth more than in SR4 to be a good choice. Now, admittedly, the odds of survival without burning edge is a key factor here. However, it's one that is most difficult to calculate. Especially, since you can't put a number on how nice your GM is going to be.
So, I'm saying that SR4A, in comparison to SR4, encourages you to burn edge to survive, but discourages you from burning edge should death not be very likely.
QUOTE (Draco18s @ Apr 13 2009, 01:54 PM)

Haha. But yeah. It's math like that that makes me just want to bang my head on the wall.
Like:
In SR4A, the cost for buying an attribute went up. It now costs 16 more karma to get [Attribute] to 8 than it used to.
Ok, but the amount of karma you have to spend went up as well.
But that's 16 extra karma I could have spent on something else!
No you couldn't have. You either gain the extra karma and have to pay the higher costs, or you don't gain the extra karma. You can't have the increased karma awards AND the lower karma costs, it doesn't work that way.
We were discussing the cost of burning a point of edge, and whether or not it was more worth it or less worth it to burn edge in SR4A. Last time I checked, no one was holding a gun to your head and making you burn a point of edge. Even if the benefit of burning edge was the survival of your character, you can always choose to NOT burn the edge and recreate your character. (Maybe even correct the flaw that got you killed in the first place.)
In fact, I would counter that while 4 is preferable to 2, when edge > 2, 0 karma is greater than the amount of karma you would owe to return to your previous "0 karma" state.
I must add that I love how you leave out exactly what was being discussed while giving just enough detail in order to mislead everyone as to what the argument was about. This must be the wonderful 'educated discourse' you were talking about earlier. The one in which you obfuscate the truth in order to paint the opposing side as idiots.
Perhaps if you are truly interested in improving the discourse, you should start by altering your own. Everyone makes mistakes, even the brightest amongst us. Even if you could prove that someone is mistaken, that doesn't make it right to use that to paint others as fools and idiots. That's just plain rude.