That's a very fair point Larme and Screaming Eagle both.
Since my player team includes two pretty stunning wheelmen, it should come as no surprise that they routinely escape, and the movement power actually has remarkably little to do with it. I guess I'll just have to up the ante, by throwing in a few choppers or arial drones, and not sweat the movement power.
How good do you reckon pursuit cops should be? I was giving them reaction 5, skill 4, +4 from VCR and handling bonuses. Of course with my rolling I was only getting 3 hits to my players 10, which was prety sickening.
Since my player team includes two pretty stunning wheelmen, it should come as no surprise that they routinely escape, and the movement power actually has remarkably little to do with it. I guess I'll just have to up the ante, by throwing in a few choppers or arial drones, and not sweat the movement power.
How good do you reckon pursuit cops should be? I was giving them reaction 5, skill 4, +4 from VCR and handling bonuses. Of course with my rolling I was only getting 3 hits to my players 10, which was prety sickening.
Goodness doesn't have that much to do with it, what mess players up is numbers. When they have to escape from 8 chase vehicles, then they have to do some fancy driving or they'll never get away. Break Off is incredibly difficult, even if they can score 10 hits once in a while, to Break Off they need to meet the threshold three times in a row. Having a large number of chase vehicles means they need to fire those turrets, or have the team shoot out the windows, or they can just Cut Off the enemies and make them crash, but it isn't just a matter of driving fast like you were in a drag race.