Presumably, if there's a problem with the pornomancer, it's because she takes up too much spotlight time. Thus, the solution is to use methods to reduce it. If the pornomancer only takes up her fair share of spotlight time, then what's the big deal?
The problem with the pornomancer isn't that he slucks up spotlight time. The problem is that he gets a higher quality of spotlight time than everyone else does. Your "fix" is to nerf him, so that he gets even less spotlight time than he should. That's unfair to the player.
I don't have a rules fix for him, I just have a "gentleman's agreement" that seems to work fairly well.
QUOTE
Your premise is that people who give themselves 48 dice don't have fun automatically winning all social tests? Why did they do it then? The way I see it, it's their own fault for making a character that they don't enjoy playing. If they'd spent less points on seduction and been more versatile, they would have more fun. We don't need to fix the system to protect people from making characters they don't like playing. By your reasoning, we'd also have to "fix" characters that really suck by somehow changing the system so they can't be made. Why not just hold people responsible for the characters they create, and let them make new ones if they're bored?
Good point, but also a tangent. I always let players create new characters when they're bored. And while no system can prevent character suckage, some do defend against it better than others. SR3 does a better job of this than SR4, for example; D&D4e does a better job than d20, and so on.
Back on topic, you're proposal is to GM-Hammer the pornomancer into oblivion. The same is true for manaballs, and so on. That's also not fixing things "within the system", that's fixing things by GM fiat. A rules fix would be something that prevents the combo-stack that allows the pornomancer in the first place. See the difference?