haha, i'm such an addict. there is
nothing else to do this week, though. we just finished a big contract, all the shows i watch are on season break, i've beaten all my games, and there aren't any good copies of any good movies available to download that i haven't already watched. i suppose i could go outside, but i'm concerned about the bears. so i'll sit here and argue with people whose immediate response to encountering an opinion different from theirs is to go for the insult.
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Most combat tests are opposed rolls. Which is something quite different.
this situation doesn't require an opposed test. for one, i don't believe that surprised opponents--and coming under accurate fire from someone a klick away, at night, is pretty surprising--get dodge tests; for another, this result is just as silly if you're shooting at an inanimate object. the usual response to this point is that the GM should raise the threshold to hit stationary targets. i don't find it realistic to make stationary targets harder to hit.
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All you did was try to create an edge condition and then put on your rules lawyer hat and and twisted the text of the rules beyond.
it's a simple combination of modifiers--one that has, in fact, come up fairly frequently in games i've played. hardly an edge case.
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Any game "breaks" if you pull on the asshat and maliciously rules lawyer away at it [and the GM is snowed by this]. Yes, even SR3. There have been thousands and thousands of Dumpshock threads written as a testimonial to that.
if my selective memory serves me, i started quite a few of those threads. as one of the more loudmouthed proponents of SR4, back before i got ahold of a playtest copy, i'm well aware of SR3's many shortcomings. and to SR4's credit, it does address many of them. but in my opinion, what it sacrifices is not worth it.
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Of course the really ironic thing is that when a reasonable reading of the rules is applied and the odds are worked out for SR3 and SR4 the difference was something like +/-10% difference (that being above or below, since there are different variables in play in SR4) in the chance for your cherry picked scenario.
as i recall, the SR4 shooter had something like 2 dice. an SR3 shooter would have however many dice you wanted to give him--14 seems like a reasonable number. he'd be facing a TN of 17. if you like those odds, well, your bookies must be either very rich or very angry with you.
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Seeing the target firs is perception roll, that has nothing to do with how good a shooter you are.
After all you can't shoot anythink you don't know is there.
yes, and as far as i remember, that's an attribute+skill roll, just like the shooting test, which means that it's just as easy to pass.
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You do realise that where talking about superhuman shooters here with smartlink.
no, "where" not. we're talking about a shooter with high attribute and high skill, with no cyberware and no magic and no scope. he can make the shot i describe fairly reliably, if my selective memory serves me correctly.