I'm sorry if my question was imprecise: what percentage of campaigns go long enough for this to be an issue? If your answer is the same then I suspect you are running/ playing in a rather large (and odd) number of jigh powered campaigns.
I don't think all items are there for the PCs to acquire, although granted they may get to - even if it is temporary.
- J.
I don't think all items are there for the PCs to acquire, although granted they may get to - even if it is temporary.
- J.
My answer was in a theoretical sense. The one time I joined such a high-level game already-in-progress, the character I brought in (combined with a pretty good understanding of the rules and a LOT of creativity) after one run had the GM decide MAYBE it was time to consider a fresh start. To give you an idea HOW bad that one was: the "observation" session I had the time before I joined was at the end of a long-chain 'run. The team broke into the inner sanctum of some kind of Evil Mage Conspiracy CultTM and fully-automatic grenade launchers and assault cannon were bouncing like .22LR off an Abrams tank, so they used their "special phone" and called in an orbital laser strike. I'm NOT kidding.
Most of my games have never gotten THAT far, but the helicopter is less "weird" than you might think, depending on the venue. Playing over the plains of the NAN or someplace like that it would make a LOT more sense. I mean, Howlin' Mad Murdock got to fly a Huey in HOW many episodes?
*grin*