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Grey
QUOTE (Fenris)
Stealth(defaulting to quickness, whee!): 4,3,2,3,4 uh-oh

Keep in mind you have Invisibility cast on you smile.gif
Shadow
Stealth [3]

17 05 01

And Grey, it's improved invisibility.

@ Blitz,

ok illustrious Gm, heres the deal, while my character may be the great and powerful mage, I am a little fuzzy on the magic rules. Can we pass through the ward in real space without setting off any alarms? Do I have to destroy it before we pas through it at all? Do we have to do anything about it at all?

A little help would be great, thanks.
Blitz
Ah yes....but invisibility doesn't help it when you are noisy >:)

Shadow: No. You do not need to destroy it in order to pass through. As long as you have NO spells up and no active foci and do not perceive astrally, you can pass through. It's specifically a magic barrier.

Fenris...well, people kept posting rolls so I gave in.
Buddha72
Stealth (sp: Sneaking)

10 05 04 04 03 02 02 01 (+12 from ruth./+4 from Traceless Walk)

My plan is to be hiding near the large blue cubes in the data storage room, in the upper left corner as you look at the map so I can cover the distance to either door. If he seems to notice anyone I will try to ambush him and take him down. Here's hoping my reaction is better than his. biggrin.gif
Grey
Stealth: 09 08 04 03 03 03 01

+12 for Ruthenium
Skill Aptitude in Stealth
Dashifen
Is PD on the same comms as you all? I would imaging that he would be so that he can be kept somewhat up on what's going on, but that may not be the case.
Grey
Yeah, we're all linked up on the comms.
Buddha72
That's what I thought otherwise you can't tell us when trouble stirs up outside.
Blitz
Okily Dokily....time for hide based stealth tests. And go ahead and throw in a reaction test JUST in case... devil.gif
Buddha72
Stealth

16 08 05 04 03 01 (+12 from Ruth.)

Reaction Test

15 11 10 07 05 05 05 04 04 03 03 02 (crossing fingers)
Shadow
Suprise Test:

23 08 05 02 02 01

Stealth Test:

07 02 01
Dashifen
QUOTE (Grey)
Yeah, we're all linked up on the comms.

QUOTE (Buddha)
That's what I thought otherwise you can't tell us when trouble stirs up outside.


I figured as much as well, just wanted to make sure.
Grey
QUOTE (Grey)
Stealth: 09 08 04 03 03 03 01

+12 for Ruthenium
Skill Aptitude in Stealth

Already did hide, but here is Reaction:

08 05 05 05 04 03 02 02 02
Fenris
Stealth: 1,1,20,1,7 (-4 for defaulting)

Reaction: 2,8,2,1,10,4,7

By the way, the IC post was total cover behind something from the door wink.gif
Blitz
Ok...here's the order of operations..I would prefer it if everyone waited until their turn to post, just to keep the time line OK.

Sully, Wraith, Jack, Guard, Trace.

I still need Ember to roll reaction to know where she is, though in astral form she cannot affect the material plane so it shouldn't be a big deal.
crechebaby
I got a 31
Buddha72
Ok here's my actions

Quick draw my extendable batons then move forward striking the guard, hoping to take him out quick. The batons have 1 point of reach (taking it for myself) and I have a skill of Clubs (sp: batons) of 5/7 plus 1 from enhanced articulation. I have the Ambidexterity edge at 6 so that gives me 11 dice to throw at this.

Quick Draw Reaction Test (TN 4)
09 04 04 04 04 03 02 02 02 01 01 01

Clubs Test (TN 3)
08 07 05 04 04 04 04 03 03 01 01 (9 successes)

Total Damage Code 11D Stun (base 9M Stun)

I was going to let you post the results in the IC thread since I have no idea how good this yahoo guard is. biggrin.gif
Blitz
No creche...I need you to post your reaction...reaction isn't initiative and it's not an open test.

THEN I need initiative from everyone.
Grey
If he doesn't go down, Wraith will take a shot at him with a Gel round.

Free: Called Shot (Head)
Simple: Aim
Simple: Shot

Pistols (6 + 6 Combat Pool +1 Articulation): 10 09 08 08 05 05 04 03 03 02 02 01 01
Fenris
Initiative: 11
Blitz
waiting on creche....if no response by tomorrow evening...we're pushing forward.
Fenris
Danke.
crechebaby
11 03 01 01 01

do you just want to use my previous roll, or do you want me to roll init again?
Grey
Sorry if this is nagging, but...

Blitz, you did keep in mind the Shadow has Invisibility cast on him, increasing the TN to spot him by the force of the spell (4 I think), right?
Buddha72
embarrassed.gif

Forgot my initiative roll!

29 (reaction 12 in case of ties)
Blitz
QUOTE (Grey)
Sorry if this is nagging, but...

Blitz, you did keep in mind the Shadow has Invisibility cast on him, increasing the TN to spot him by the force of the spell (4 I think), right?

Yep! My guard finally got a descent roll. biggrin.gif
Blitz
QUOTE (Blitz)
Ok...here's the order of operations..I would prefer it if everyone waited until their turn to post, just to keep the time line OK.

Sully, Wraith, Jack, Guard, Trace.

I still need Ember to roll reaction to know where she is, though in astral form she cannot affect the material plane so it shouldn't be a big deal.

Sully, Wraith, Jack, Guard, Trace, Ember
Grey
Ok, here is a plan...

We cap the guard.
Jack goes into the system and locks the camera outside the security booth.
We carry this guy over to the security door and use his Biometric to get into the security room, be it his retina or his hand.
Take out the security guards and take control of the security room.
The building is OURS.
Shadow
Soooo.... what are we waiting on?
Blitz
Me Im afraid....have had a really hard week and celebrated with a hard ass Saturday...expect a post tomorrow sometime.
Grey
What do you guys think of my plan?
Shadow
What about the president on the phone?

I think it's a good plan Grey, not that we have a lot of choice mind you. smile.gif
Grey
Once we have the security room, dealing with the Prez will be easy. We cut his phone and lock his door. If we end up needing him to get into the room, we go get him, but I'm thinking that if we have control of the security room, we'll be able to get in and snag the armor without any problems.

One thing I just thought of is we may have a problem with the Prez has a cell phone, but I've got a Jammer for that, so it won't be a problem after all.
Fenris
Sounds good then.
Buddha72
Stealth for moving to the guard office.

13 02 02 02 01 01 01 01 (+12 from ruthen./+4 from Traceless Walk)

Perception for any new info on the scene

08 05 03 02 01 plus

08 05 02 02 02 (+3 from cyber) sound based plus

05 04 03 02 02 02 (+4 from cyber) scent based
Fenris
Electronics(B/R) to break into the terminal(or whatever it is I'm tapping into): 2,7,4,10,4

Electronics for the tap: 2,4,3,5
Buddha72
FYI the TN for a single gunshot with silencer is 4, 6 in in a another room but still on the same floor. So I always try to not to have gun play unless absolutely needed.
Grey
What if they are down a long hallway, with the door closed, and on the phone (thus, preoccupied)?
Buddha72
Then a 8. If he's an executive then he probably has a decent Intelligence so good chance he can get a 6 then a 8. But hey, that's me. wink.gif
Fenris
Blitz, by the way, if I flub that electronics roll, I'll karma. Lemme know if I need to roll again.
Fenris
You've got to be kidding me. I've been in offices today that have more freakin' networks, 60 years behind the times and with less computers!

'scuse my rant, felt the need to scream biggrin.gif

Anywho, just going to doublecheck to make sure there are no hidden access nodes. The test is Locate Access Node, TN is the Index Rating of the System, and the Utility I can use to lower the TN is Browse, which I have at...well, I'll have to leave that up to the DM, since the temporary copy of the character that I have right now doesn't have the deck information with it wink.gif Anywho, I should be able to toss 17 dice at the problem (10 hacking, 6 computer, 1 task)
Blitz
No...but as you poke around, you get an idea why. There are several data nodes marked as sensitive and even in the closed system it looks like the gate guards in that direction are a little more bristly than you might expect. What strikes you as odd, is that this is the kind of setup you'd see and a really high level R&D facility. But it seems surrounded in superfulous crap info to give it a legit outer coating.
Grey
If the Data Storage area is a closed network, couldn't he just connect the dataline tap to the maglock on the door? That should connect him to the security network, right?
Blitz
Indeed it should....he just really boned his knowledge skill roll, or else I would have told him that before
Grey
Heh, D'oh!
Fenris
Electronics B/R (for the mag lock case): 16,5,5,1,1

Electronics (for the dataline tap): 10,5,4,1
Blitz
go ahead and roll me a general computer roll...also let me know any bells and whistles your deck has that will help you.
Fenris
QUOTE (Fenris)
...well, I'll have to leave that up to the DM, since the temporary copy of the character that I have right now doesn't have the deck information with it wink.gif Anywho, I should be able to toss 17 dice at the problem (10 hacking, 6 computer, 1 task)

Computer: 1,1,1,1,2,3,3,4,4,4,5,7,7,8,9,9,10

Since I don't have access to my deck, I'm not sure exactly what I have that might help, but if you could isolate what kind of test I'm making, I can tell you what utility would reduce the target numbers.
Blitz
No worries....that's just what I needed. Im still too shakey on decking to go into details and that will come up more later. biggrin.gif
Buddha72
Blitz baby, let's talk! (lifts off sunglasses)

Are you playing where we need to tell you everything we're doing or assuming we do the little things like shut doors, switch on comm. gear, etc? Some clarity will help with future posts. Thanks.
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