QUOTE (McAllister @ Jul 15 2009, 09:08 AM)
I like Sigma's approach. If I were to design the system, honestly, I might just cap all worn armour at BOD + STR, with no exceptions except custom-fitted armour, which would be ten times as expensive and half as cumbersome. Dermal plating would weigh you down, as would FFBA, coveralls, or any of these things. The only form of carryable protection that wouldn't encumber you would be a shield, and that's because you're already giving up use of an arm for it.
But that's not RAW. RAW is what poor Night Jackal wanted, and now s/he's rightfully terrified.
Further, I don't agree with the penalty, and I think this is partially a flaw of the number of attributes. I can understand and agree with the agility penalty to an extent. Bulkier armor IS going to restrict your movement and make finer control harder. When I disagree with this, it's mostly because I'm thinking of some of the agility based skills and the fine control required for them. For a lot of them, it makes sense, until you get to the some of the larger firearms. The finesse in firearms is steadying your aim. The better your agility, the less gun shake you should have when aiming. Recoil partially addresses this issue, but recoil is a matter of post-shot, not pre-shot. If you give someone a rifle they will, in most cases, have better aim kneeling than standing and better aim laying prone than kneeling. They can compensate better for the weight and small movements don't cause as large of a shake while prone compared to standing.
What I don't agree with is the reaction penalty. This is because some reactions are going to be based more on strength, and some on finesse. The linking of reaction and agility as an encumbrance penalty implies that encumbrance is one of finesse, not of ability. My biggest gripe is that when I think of reaction as a separate stat, the application of reaction and how effective is going to be dependent on your strength, agility, and to an extent body (using SR attributes). I may have awesome reaction, as defined by reflexes. Very fast, but without agility those reflexes won't mean jack in trying to react to whatever it is I'm reacting to. Likewise, if someone throws a punch at me and I can react to it and block it, that doesn't necessarily mean success if I don't have the strength to negate or reduce the force of the blow, or a body that can absorb the remaining force.
Reaction is a bit too fuzzy of an attribute, but like with any combat oriented game, initiative rules, and reaction is necessary for initiative.
I would like to add that I don't necessarily disagree with a Reaction stat or the number of stats in this game, it just seems that Reaction is a terribly applied attribute. It is used to derive initiative, and only linked to the driving and dodge skills, and has few to no uses beyond that. I would also like to express frustration at how overloaded agility is.