QUOTE
The subject detects all living beings (but not spirits) within
range of the sense and knows their number and relative location.
In a crowded area, the spell is virtually useless, picking up a blurred mass of traces.
range of the sense and knows their number and relative location.
In a crowded area, the spell is virtually useless, picking up a blurred mass of traces.
According to the spell's description, all you know is their number and relative location. Nothing more.Â
Also, you detect ALL living beings. This could be interpreted to be anything from metahuman to little animals to bugs and insects.Â
The spell also specifically states that the spell is useless in a crowded area.
If your gm give you all the information that can be picked up by the spell, then this spell will not be very useful in most cases as it overwhelms you with needless details. If your gm allow it to be used only on metahuman and that you can easily filter out irrelevant details, then yes, it will be quite powerful. If you are allowed to filter out life forms that are not metahuman, you might as well filter out lifeforms that do not have hostile intentions toward you. In which case the spell becomes detect enemies, but better.
As for the example of detect life, it allow the spell to do a lot more than what the spell description says.
QUOTE
Detect Life Example: A group of metahumans.
Detect Life Example: Three male orks
and a female troll, coming your way.
Detect Life Example: They are all running
and armed, with weapons out. The
troll is leading.
Example: The troll is your contact,
Moira, and she’s wounded and being
chased by three ork gangers!
Detect Life Example: Three male orks
and a female troll, coming your way.
Detect Life Example: They are all running
and armed, with weapons out. The
troll is leading.
Example: The troll is your contact,
Moira, and she’s wounded and being
chased by three ork gangers!
1 hit you know what general life forms they are, but not position. That is in accordance with the description.
2 hits you know their race, and relative position, including their direction. Also how the spell works, direction you can figure out as you sustain the spell.
3 hits you know they are running, this might possibly be information you draw based on their positions in time. Somehow you also know they have weapon, which the spell should not allow.
4 hits you know that one of the life forms is someone you know, possibly because you recognize the person's life force or whatever. However, this should not be allowed by the spell. You also know the status of the lifeforms (wounded), possibly because her life force is weak or whatever. Also not something the spell shouldallow. Lastly, somehow you know the others are gangers, which the spell should not allow.
In any case. If your group decides to follow the spell example and allow filtering of information, then yes, the spell is very powerful. With information from race, position, equipment, identity at your hand, combined with ability to filter information out. You can basically replace many detection spell with it. If that's how your group plays, that's fine. But I don't think it really justifies the claim that detect life is too powerful and the only detection spell worth taking.
No real comments on the opportunities cost. There are too many factors going into whether a spell suit a PC mage.