Thanks all for your replies and help.
QUOTE (Machiavelli @ Aug 27 2009, 08:07 AM)

Would it be lame to say: "get a rope and a hook"? It that too basic?
Well, it's not exactly the same. Think: Alex Mercer in PROTOTYPE or Major Kusanagi in Ghost in the Shell. Free fall gives speed and surprise - it's difficult to achieve anything remotely similar with a rope.
So, I guess that's what I'm trying to see: how to make a character that can use some freefall or moderatly-slowed fall as an tactical element of surprise.
Subsidiary question: how fast can you make a human run (reliably, and without edge) in SR4? And how far can you make him/her jump?