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FlakJacket
Two of the worst additions to the Shadowrun line I think have to be the Tir Tairngire and Tir Na nOg sourcebooks. Sure they might be run by IE's so that gives them some bonuses, but what the authors made them was just funny. In a I can't believe how badly they wrote this kind of way.

Bring on the downfall of Tir Na nOg to rival Tir Tairngires in SoE I say! Come on Elissa, we know you can do it! wink.gif
JongWK
Hey, TT might have been an über elven utopia, but it was cool and a goodd read. Not like TNN, might Gascoigne and Sargent rot in Hell...
FlakJacket
Heh. I actually prefered Tir Na nOg to Tir Tairngire by a mile. With TNN I liked the author and the fact that there was actually some serious opposed views inside the place- unlike TT where they just squabble over control, TNN had an IE that was unhappy with the whole set-up. With TT, I had to practically force myself to finish.

Chalk it up to differences. You say tomato, I say tomato.
John Campbell
QUOTE (Crimsondude 2.0)
And, as I said before, using a card/stick to pay for a pack of gum is just socially retarded, unlogical and irrational--just like writing a check for a pack of gum is.

Why? I'm honestly not seeing where you're coming from here.

Using a credstick is not equivalent to writing a check. It's more like using a debit card. In fact, except for the different form factor, it's exactly like using a debit card. Paying for a stick of gum with a debit card might be unusual, but it's hardly "socially retarded, unlogical and irrational", even by today's standards. Asserting that it would be by the standards of a society sixty years into the future, which has grown used to using electronic debit to pay for everything, seems to me to be... well, unlogical and irrational.
Kagetenshi
Hell, there might even be detachable mini-credsticks to which you can withdraw small amounts of funds from other credsticks "on-the-fly" to create a tip you can toss to the bellhop, a payment for a stick of gum, whatever.

~J
JongWK
QUOTE (FlakJacket)
Heh. I actually prefered Tir Na nOg to Tir Tairngire by a mile. With TNN I liked the author and the fact that there was actually some serious opposed views inside the place- unlike TT where they just squabble over control, TNN had an IE that was unhappy with the whole set-up. With TT, I had to practically force myself to finish.

Chalk it up to differences. You say tomato, I say tomato.

Maybe it's my fondness for Findley's writing quality. The guy could have written the government's budget and make it appealing.
Herald of Verjigorm
On the currency debate, I prefer the "amorphous Nuyen" paradigm. Currency is obtained in a certain form (coin, paper, credit, oversized novelty checks, etc.) but enters a state of uncertainty once any period of downtime has occured. The currency stays in this unknown state until a specific form is needed or desired to pay for something. The dominant recording method for this Heisenburgean monetary state is a small number penciled on the character sheet.
Kagetenshi
I approve smile.gif

~J
John Campbell
QUOTE (Kagetenshi)
Hell, there might even be detachable mini-credsticks to which you can withdraw small amounts of funds from other credsticks "on-the-fly" to create a tip you can toss to the bellhop, a payment for a stick of gum, whatever.

It seems unlikely. That's basically just reinventing cash, but with variable denominations. One of the big advantages of electronic money is that you don't have to do things like that.

And, really, I think it's a non-issue. I don't see any reason why everyone shouldn't be able to have a credstick. I'm not sure why certified credsticks should have to be hard to get hold of... if they're like the cash cards they sell today, but refillable, there's no reason you shouldn't be able to buy one for only a bit more than the value of the money associated with it. Or steal one, or barter for one, or fish an empty one out of a dumpster after some corp brat used it up and threw it out, or get some shadowrunner to give you one with a bribe, or whatever. Then once you've got it, just use it like a regular stick. It's got some drawbacks - you can't use it for ID, it's got no protection against someone stealing it from you and using it as their own - but it's no worse than cash in those regards.

Assuming that everyone has some kind of credstick - even if it's a beat-up StufferShack SnackStick ("10% off all soylent products on alternate Wednesdays!") that they took off a dead guy - and remembering that you can do transfers from stick to stick without having a reader immediately involved solves most of the issues with trivial day-to-day use of the things.

I still think you should be able to get credstick implants that handle all transactions wirelessly (with DNI on the high-end model), but that's another debate...
BlackSmith
QUOTE (Crimsondude 2.0)
And it's a lot more useful than carrying a pile of plastic sticks in your pocket to carry a money clip or loose cash/change. And, as I said before, using a card/stick to pay for a pack of gum is just socially retarded, unlogical and irrational--just like writing a check for a pack of gum is.

well around here we dont carry thousands of dollars of cash or even hundreds of euros.
thats just retarded, unlogical and irrational.

and for your knowledge im carrying two plastic "Sticks" in my wallet that are vital to me. not a pile of them.
id card (that has a chip in it thus electrical), bank card (that has a chip in it thus electrical).

you can loose your cash, it can be stolen, it can be shred to useless, it might be dirty, the coins are not weightless and you have to hazzle it back and fort continously if you use it.

nowdays, in some countries, the most common currency is electrical.
not cash, not checks.

how it can be so hard to belive that in future the electical currency will be common in other contries too? (well maybe not in US where they still use squirrel skins. wink.gif )
it has minimal expensives, its next to impossible to forge, it is light weight, with a single phone call you can render a stolen card useless and rupturing a card does not make your money useless.

it is realy not so Sci-Fi to have electircal money in the future, if it is daily in some contries at nowdays.
CanvasBack
QUOTE (BlackSmith)

it is realy not so Sci-Fi to have electircal money in the future, if it is daily in some contries at nowdays.

I basically agree. In the first instance, it just seems to me that a card would be just as useful if not more so than a "stick" device. As you say, nothing precludes a card from carrying a microchip and is much less bulky. That said, a worldwide electronic currency as represented by "nuyen" and a global telecomm network as represented by the "Matrix" would render cash obsolete in short order IMO. Beyond the new order of the economy, it's one more tool for megacorporations to exert control over society down to its lowest levels. Corp Scrip does at least make some sense in that you have to get your goods from the company store and can be cash or electronic according to Corporate Download. On the other hand, if you treat that source as canon, then you also have to expect to present a corp i.d. of some kind to be able to use it. Again, another level of control.
fourstring_samurai
in my game, credsticks are only about half the size of a pen, and most come with a small loop for a key ring to fit on, much like that new discover(?) card that flips out. there's also credcards, which are just another form of credstick. I think this is a bit more realistic than the old SR art portrayed, where the sticks were like those big ass first grade pencils.
John Campbell
I've said this before, but... the form factor should be pretty much irrelevant. The important part of it is the chip inside, and, per SSG, they have short-range wireless capabilities (though, by canon, it's used only for beaconing, which seems a bit odd), so it should be theoretically possible to stuff the chip into just about anything and handle everything wirelessly. There's no reason it has to be restricted to the standard "stick" (or even "card") format... it should be technically feasible to put them in rings or tie-tacks or watches or keyfobs or body-piercing studs (though that could lead to some interesting problems... "I'm sorry, ma'am, we're not getting a clear signal from your credchip. Could you place it in contact with the reader?" "Do I look like Janet Jackson?!?") or whatever... even, as I suggested earlier, a DNI-controlled implant.

And that last one solves one of the other problems I've wondered about... which is, how the hell do you actually perform a stick-to-stick transfer? The things don't appear to have any manual controls on them. I assume that when you slot it in a reader, the reader has controls to set the transaction amount (or does it automatically, like a cash register), but when all you've got is two sticks.... ? question.gif
Adam
QUOTE
I've said this before, but... the form factor should be pretty much irrelevant. The important part of it is the chip inside, and, per SSG, they have short-range wireless capabilities (though, by canon, it's used only for beaconing, which seems a bit odd), so it should be theoretically possible to stuff the chip into just about anything and handle everything wirelessly.


I didn't write wireless transactions into SSG so the good old phrases "Slot the stick" and "slot and run" wouldn't be invalidated. wink.gif

While it's certainly feasible for everything to go wireless, I look at the slotting of a credstick as the physical consent part of a purchase, just like signing a credit card slip or handing over your debit card today. It has more to do with social issues than technical ones.

I also agree that all sorts of "designer" credsticks would be available.
Lindt
I hold my players to what ever I give them. In the corse of one evening I paid them in Cert. NewYen, Ares Corp scrit, and Euro Cash (yeah, like bills in a briefcase). But Im kinda a bastered when it comes to the payoff. At least that way they feel good about getting 20k, only to have to exchange it into something useable.
Crimsondude 2.0
QUOTE (BlackSmith @ Feb 2 2004, 06:46 AM)
QUOTE (Crimsondude 2.0 @ Feb 2 2004, 05:17 AM)
And it's a lot more useful than carrying a pile of plastic sticks in your pocket to carry a money clip or loose cash/change. And, as I said before, using a card/stick to pay for a pack of gum is just socially retarded, unlogical and irrational--just like writing a check for a pack of gum is.

well around here we dont carry thousands of dollars of cash or even hundreds of euros.
thats just retarded, unlogical and irrational.

Wow.

I NEVER said, implied, insinuated, suggested, posited, pondered, or thought that the credstick was entirely bad.

This whole line of reasoning I've presented is in regards to the assurance that cash won't disappear. The rest of your comment is therefore irrelevant.
Fortune
QUOTE (BlackSmith)
well around here we dont carry thousands of dollars of cash or even hundreds of euros.
thats just retarded, unlogical and irrational.

I don't think it's necessarily any of those three. I have had to carry just that on numerous occasions.

But I am still an advocate of credsticks. smile.gif
FlakJacket
Oh yeah. Whilst credit/debit cards are good, I've still found myself wandering around with five/six-hundred dollars in my pocket at times.
Warmaster Lah
QUOTE
hey dudes.
those credsticks.
they are real.
OK, not maybe back in where money handling is in stone age some where of jungle (i mean USA. checks? i haven't even SEEN one)
i, personaly, haven even HELD cash for 37 days (i got some from santa, thanks santa).
i go shoppping, visa electra.
i get gas, visa electra.
i loan money to my friend, visa electra.
i pay my rent, visa electra.
i pay car parkin, visa electra.
i pay my cellphone bil, visa electra.
i get drunk and cut my self, first i show my electrical id card for the nice looking nurse and then i pay with visa electra or my employe pays for me.
my girlfriend goes to RPG shop and buy new dices, she pays with visa electra.



I understand exactly what he was talking trying to point out.

OH and I also haven't carried any hard cash on me in a long while. Not with my Visa/Atm card. Sure I keep an emergency money in my car though.
hobgoblin
about the stick to stick transfer, dial up your online banking service and have it transfer the amount to the other persons acount (even certified cradstick have accounts in my view, they jsut dont need the holder to id himself to use it) or get yourself a pocket secratary as i belive one of its focntionsare stick to stick transfers...
sable twilight
QUOTE (Kagetenshi)
Hell, there might even be detachable mini-credsticks to which you can withdraw small amounts of funds from other credsticks "on-the-fly" to create a tip you can toss to the bellhop, a payment for a stick of gum, whatever.

~J

Tipping will be handled much the way tipping it is already handled today when paying for dinner of hotel with debit or credit cards. At the bottom of the slip you sign, after the total, is a line where you can write in a tip amount. The only difference is that you might have not have the signature slip anymore, but have an electronic signature screen (much like they use for UPS and FedEx and on credit card reader in many convenience stores today). On the screen you would just key in your tip and sign the screen or type in your PIN.

As for the idea of people paying with a pack of gum with a card; I pull out my card, swipe it, punch in my pin, and be gone faster then I could pay for a purchase with cash. Even if I am using a credit card instead of debt, it is still faster. I don't pull out my money, count it out, wait for the cashier to count it out, count out my change, and then put my change back. I don't have to worry about "oops, I'm a little short, can I put something back", "oops, you gave me the wrong change", or wait for the cashier to get change if they are out at the register. It is a lot faster and a lot easier for everyone involved, and the next person can make his or her purchase that much faster.
Siege
In America, the whole electronic transfer thing is still slow to work it's way through all sectors of business.

The local fast food places in Atlanta just started accepting the card and only in the high end parts of town.

Whereas in Europe, I could pay with an electronic debit 9 times out of 10.

One of the major impediments to wide-spread electronic use is the problem of identity theft and if the retailer mishandles the credit card data, customers could quickly find themselves becoming victims.

-Siege
Voran
My least favorite additions to the Shadowrun line or themes I've gathered over time. Keeping in mind some of my source books are out of date, and its a major hassle trying to find some of the more popular stuff (out of print!).

1. Corporate Security. Corps with anything worth stealing also have the resources to protect their stuff. They have scads more resources to protect and whack runners, than runners typically have resources to now intrude upon. Nowadays it just strikes me as plain ol' MEAN for a gm to have a Johnson give a runner team an intrusion mission. Worse yet, to me, it seems to bog down the adventure/run even more because you have to adopt a siege mentality when regarding break-ins. I liked the flow of even the old 2nd and early 3ed published adventures that included corporate office/lab breakins. Matrix security, the occassional monomolecular wire strung across the hall, but no ridiculous ideas like a Rigger DRIVING a building.

2. The 'big deal' regarding SIN vs SINLess. To me it was never really made clear why you'd want to go SINLess. You have a SIN and get busted on a run by Lonestar? Ok, thats bad. You get busted without a SIN on a run by Lonestar and they slap you with a "criminal SIN", isn't that worse? Seems better to just have fake SIN and identities.

3. Language rules. Why they don't just make languages a 2 or 3 point maximum costing skill I dunno. Rating 1, basic communication. Rating 2 Active Speaker, accented. Rating 3 Native quality speaker, no accent. Dialects would have its own game effects, but having skill rolls for languages just seems kinda retarted nyahnyah.gif

4. Don't hate me for this one. But I'd been a little frustrated Shadowrun didn't come up with an easier way to figure out whether or not you succeeded in using a skill when you're not rushed at all and had decent resources, without having to roll. The rules for rolling seemed contrary to the little 'flavor' examples they gave of what a rating 4 or 5 or 6 meant in a particular active or knowledge skill. Rating 8 you are 'one' with the weapon, zenmasterdooooom! But whoops you have to roll anyway.

5. Inflated dice pools. How do we simulate the increased capability of 'prime runners'? Lets add more dice to roll at one time and slow down the process! smile.gif Jimmy must be a prime runner, cause this action he rolled 16 dice! Personally, I think some sorta homebrew that allowed characters to add a -1 to TN or something instead of adding another die of karmapool/whatever might work a bit better. Just my opinion.

6. Others have mentioned it too. Compared to the earlier editions of the game, Shadowrun now seems less 'cyberpunk' and dark/gritty/dangerous, and is instead a bit more neon/flashy/complicated/over-analyze-the-run sorta stuff. Its still enjoyable, but there seems to be a definate difference in tone and flow.
Kagetenshi
QUOTE (Voran)
Dialects would have its own game effects, but having skill rolls for languages just seems kinda retarted nyahnyah.gif

You apparently just failed your skill check wink.gif

~J
hobgoblin
if your sinless you officialy dont exist so it can have its perks (atleast if you back that up with say 3-4 fake sins) as your fingerprints and face leads to no record other then what a fake sin can leave behind and if the fake sin becomes compromized then just dump it and you no longer exist.

for a person with a valid sin you risk haveing the police run a check for your fingerprints or face and get not only fake sin plings but allso your real sin.

the language skills indicate how many words you understand, not how well you speak the language. a person with 1 in a language is like a tourist, he may know how to ask for the toilet and so on but for more technical stuff he is in trouble. as for skill rolling, sometimes you may not catch all of what the person is saying and end up missunderstanding. personlay i would never roll for a roles native language, only for all the others...

and even a zen like master of a skill can have stuff impact what happens. chaos is everpresent.
moosegod
QUOTE (Voran)
1. Corporate Security. Corps with anything worth stealing also have the resources to protect their stuff. They have scads more resources to protect and whack runners, than runners typically have resources to now intrude upon. Nowadays it just strikes me as plain ol' MEAN for a gm to have a Johnson give a runner team an intrusion mission. Worse yet, to me, it seems to bog down the adventure/run even more because you have to adopt a siege mentality when regarding break-ins. I liked the flow of even the old 2nd and early 3ed published adventures that included corporate office/lab breakins. Matrix security, the occassional monomolecular wire strung across the hall, but no ridiculous ideas like a Rigger DRIVING a building.

6. Others have mentioned it too. Compared to the earlier editions of the game, Shadowrun now seems less 'cyberpunk' and dark/gritty/dangerous, and is instead a bit more neon/flashy/complicated/over-analyze-the-run sorta stuff. Its still enjoyable, but there seems to be a definate difference in tone and flow.

I can see what your saying here, but I would like to disagree. It's true that it's been getting away from cyberpunk lately, but I think that is more do to the impressions the artists have been giving us and the scale the game has suddenly taken on. We're no longer in just Seattle, where it's easy to describe exactly how things are and the dirt at the level.

I love the complexity we are seeing at the corporate locations. I mean, they are constantly getting hit by runners, so they're going to go crazy with security. Especially with the powerful weapons and gear a lot of groups are getting.

Yes, Monkey, I mean you.
Darkest Angel
Well to be honest there wasn't much in YOTC I did like, Shedim just seemed like an excuse to recreate Resident Evil but I do like the idea of Master Shedim in Threats 2. SURGE just seemed like an excuse to create X-Men - it took all of 2 days after it's release for one of our players to make Nightcrawler, the only reason it took so long was because we didn't have a session on the day our supplier got it in. There's a few things in M&M I consider somewhat pointless too, most all of the nanotech section for example, and a good deal of the chemistry section, the less said about the vast majority of Rigger 3 the better - I mean aircraft carriers and submarines for crying out loud!?!

That said, I can see why some people would like such things, but quite often it does seem like the writers are getting to wrapped up in high powered [and generally magical] metaplots and global conspiracies, that they're missing the things that really matter to "normal" shadowrunners and the normal people on the street for that matter, things like politics, what the corps are up to behind - and in front of the scenes.

I know a lot of people have said they want to see a 'Joe Public' sourcebook, and Sota 2063 had a cracking section on that sort of thing - in fact Sota 2063 was probably the best release last year with very little in it that wasn't useful for everyday runners.

Anyway, I'll end the rant on that note - in short I don't like the reams of obviously over powered and therefore unnecessary stuff smile.gif
Kagetenshi
It seems to me that people like Darkest Angel who decry things like nanotech and submarines and aircraft carriers as too high-powered are clearly not GMs. I can say that those items are perfectly valid and in fact an important part of the gritty, street-level experience. It just will never be the players using them.

~J
Fahr
here here. kagetenshi!

as a GM those types of things are what I love, random wierd strange things to throw at my PCs, yeah they may not be for every game or gamer, but I am glad that they are there.

my least favorite would have to be the GM screen. it is lacking a lot of info I would like, and the critters book was skimpy. I would love a full fledged critters book, with ecology and nice pics. (like the older style)... but I'll take what I can get.

-Mike R.
Parabellum1
About the surge issue, one, not every addition is about making a more powerful character, it is about style. I for one give out extra karma to good-roleplayers, and to people who have to overcome handicaps. Second, did you actually play through the Surge episode. Where you on a run when news reports started coming in about the new vitas outbreak, did your team freak out when someone in the team or maybe your target on the extraction started to feel the effects of this new 'disease'? It made for some exciting play down here in the south.
And no I have never used the BP method. I started well before that and am still playing the same three characters, as are most of the people in our group. Additionally, there are time when you might not have access to your magic or ware, then those with natural abilities will come to the fore.
Voran
QUOTE (Kagetenshi)
QUOTE (Voran @ Feb 25 2004, 08:09 AM)
Dialects would have its own game effects, but having skill rolls for languages just seems kinda retarted nyahnyah.gif

You apparently just failed your skill check wink.gif

~J

Heh. Ok, the irony of that is just funny. In my defense it was like 4 am when I wrote that smile.gif And I failed my perception check to notice the SPELL CHECK button at the bottom of the window nyahnyah.gif
Dax
If I've said it once, I've said it a thousand times.

Shadowrun is not Cyberpunk. Shadowrun is not High Fantasy.

Shadowrun is a totally unique setting. It is Cyberpunk, High Fantasy, Ultra Conspriacy, and Alternate History all mixed into one. That is what Shadowrun is to me at least.
Darkest Angel
QUOTE (Kagetenshi @ Feb 25 2004, 09:22 PM)
It seems to me that people like Darkest Angel who decry things like nanotech and submarines and aircraft carriers as too high-powered are clearly not GMs. I can say that those items are perfectly valid and in fact an important part of the gritty, street-level experience. It just will never be the players using them.

~J

I have GMed on many occasions, and I can safely say that Submarines, Aircraft Carriers, Fighter Planes, Fuel Air Explosives, Nanites, and Partical Beams are not something that characters generally see in the background, let alone get close enough for even potential interaction that may one day somehow some way require actual in game stats.

Sure, the Saviour Advanced Medikit is a great addition to the game, and I've seen many many characters take - and repeatedly use them, but on the other hand later on in M+M we see 'rated' medikits which for virtually all intents and purposes are exactly the same as a rating 6 medkit.

Imho, any GM who finds himself in need of stats for an aircraft carrier armed with particle beams has lost control of his game; it's as simple as that.

Note, I haven't said there is no place in SR for them, I just fail to see the point of dedicating such a big part of such a big rulebook to something like that that is so rarely going to be used by anyone other than the GM who can simply say 'It's a big fraggin' aircraft carrier, no your Ares Alpha doesn't even scratch the paint.'
Synner
QUOTE (Darkest Angel @ Feb 26 2004, 08:58 AM)
Imho, any GM who finds himself in need of stats for an aircraft carrier armed with particle beams has lost control of his game; it's as simple as that.

Note, I haven't said there is no place in SR for them, I just fail to see the point of dedicating such a big part of such a big rulebook to something like that that is so rarely going to be used by anyone other than the GM who can simply say 'It's a big fraggin' aircraft carrier, no your Ares Alpha doesn't even scratch the paint.'

Well, my players might think otherwise. They're currently trying to steal a prototype military LAV-panzer from just such an aircraft carrier in the Mediterranean... and if they don't take some precautions those point-defenses and particle beams are going to knock them right out of the sky when they make a run for it. Meanwhile I'm having fun with them dodging the crew in a ship that big, while land receeds in the distance... (btw- armor and bulkhead values are always useful to know to figure out ricochets and chunky salsa (as if))

So, I think opinions like Darkest Angel's get you only so far. It depends on how you play the game (and not the level you play it at as some would think). There's a place for everything in the shadowrunning, and its up to individual groups to chose whether or not to use such things. In the past I've shared the opinion that the high-level military equipment in Rigger3 was pretty useless for my game (compared to the stuff in SOTA63 for instance), but guess what? Having those stats and info about prompted me to use them in scenarios. So far I've used both a sub and an aircraft carrier, who knows what's next?
Kagetenshi
If a runner's vehicle comes under fire from a Main Battle Tank or an aircraft carrier, it's dead, no question about it.

However, depending on the vehicle and skill of person driving/flying/rigging it, how quickly they get dead is important and a factor that requires stats.

~J
toturi
Also, I've run Spec Ops games where the captain of the sub has to evade an enemy fleet, merc missions that have tanks, D-Day like missions that need shore bombardment.
Voran
I wonder though, how long will it be before the Shadowrun timeline/setting allows for teams of runners to flit about rooftops making booster propelled jumps, ala Bubblegum Crisis and the Knight Sabers in their combat hardsuits. The setting seems to be heading down the line that leaves the age of Robocop to the realm of Anime.
Adam
Let me look into my crystal ball: Not anytime soon.
spotlite
lol
Fahr
If you want it too, the rules are already there... (hydraulic jacks + hardened envirosealed military armor) but I don't think Canon is headed that way.

SR has a flexible enough system to do that if you want, or avoid it if you want. same with Subs and aircraft carriers, don't play pirates, prolly don't need them... but it's nice to have the stats if you do.

-Mike R.
Kesh
Now you have me wanting to run BESM Shadowrun. biggrin.gif
Kagetenshi
QUOTE (Voran)
I wonder though, how long will it be before the Shadowrun timeline/setting allows for teams of runners to flit about rooftops making booster propelled jumps, ala Bubblegum Crisis and the Knight Sabers in their combat hardsuits. The setting seems to be heading down the line that leaves the age of Robocop to the realm of Anime.

I'd say an absolute minimum of ten years in-game, probably more. Since time in-game is passing at about the same rate as time in real life, Adam's answer stands.
Not to mention the fact that the deities of SR (the writers) don't seem to be fans of that approach, so there may be "problems" with development that prevents the tech from ever getting past prototype stage.

~J, mixing metaphors since 2029
Siege
Frag, some samurai might as well be living, breathing suits of APCA.

Be that as it may, I have no doubt that some bright think-tank or even some street level inventors could and possibly would develop some "GrassHopper" ACPA -- 2020 reference. The tech exists -- all that remains is to find someone bored or motivated enough to develop the application(s).

Whether or not canon writers choose to pursue that theoretical development of tech is another matter entirely -- I chalk it up to the same board as the "ambidexterity chip."

Hell, I wouldn't be surprised if poser gangs didn't start adopting anime motifs as their gang sign/emblem.

If I lived in 2060, I'd have skillwires, chipjacks, datajacks and knowsoft links and be a bipedal brain -- making and testing things just because I could. And with gangs looking for an edge, willing to take up experimental cyberware...wheeee! grinbig.gif

-Siege

Austere Emancipator
QUOTE (Darkest Angel)
Fuel Air Explosives

Fuel Air Explosives are cheap and effective, a great item for shadowrunners on a budget who want to kill a lot of people spread over a large area quickly. The current rules for it (neither pre- or post-errata) do not support that in the least, but if the rules were different, I could certainly see them popping up in many games.

Now if we could get rules for thermobaric explosive devices...
Fortune
QUOTE (Adam)
Let me look into my crystal ball: Not anytime soon.

And, very seriously, there was much rejoicing! smile.gif
Siege
Not that I'm necessarily advocating ACPA, nor do I want to start a cybog vs. ACPA vs. cyberzombie debate, but:

Even with BubbleGum Crisis, I never thought of ACPA as being especially anime-ish. Granted, moments of BGC were -- which is fitting, considering it is an anime, but still...

-Siege
Kagetenshi
Starship Troopers (the book) wasn't animesque in the least (appropriate, for when it was written) and had powered armor as the main focus of the book.

~J
hobgoblin
power armor (ie, 10-20 cm of armor over a powerd skeleton that the user wear like a overgrown bodyarmor) is in no way anime, one where ride a robot that looks like a overgrown person in said armor is very anime. the style here is important. in one you are doing the lifting and moveing and the armor just amplify the movement, in the other you are piloting a walking tank.
Siege
QUOTE (hobgoblin)
power armor (ie, 10-20 cm of armor over a powerd skeleton that the user wear like a overgrown bodyarmor) is in no way anime, one where ride a robot that looks like a overgrown person in said armor is very anime. the style here is important. in one you are doing the lifting and moveing and the armor just amplify the movement, in the other you are piloting a walking tank.

I think entire Clans of BattleTech players cringed at that thought. grinbig.gif

-Siege
Kagetenshi
Battletech, and the more commonly known offshot Mechwarrior, are in no way, shape, or form similar to anime save for the basic similarity of giant robots.

Though, of course, the entire concept of "similar to anime" is silly. It's like saying that shotguns are similar to paperbacks, or Ares Viper Sliverguns are similar to photography.

~J
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