drips
Sep 17 2009, 03:56 AM
I was planning on having Sphinx round up those who need medical attention and Biotech them into submis-- err, recovery. Then toss a heal spell on Tinker and bring him to wherever he needs to go. And perhaps taking some of the dead/almost dead gangers and figure some place to keep them on ice.
tisoz
Sep 17 2009, 03:59 AM
QUOTE (drips @ Sep 16 2009, 11:49 PM)

Sphinx will spend the turn thoroughly scoping out the store (2 perception tests, 2 simple actions) then shout the results the rest of the store.
I agree with you tisoz, I'd kind of like to RP it out instead of just saying we all survived and met up and blah blah blah.
08 04 02 01 01 01 - can see TN4 +4concealed
11 09 05 04 02 01 - can see TN4 +4 concealed +2 partially hidden (let me know if you need things described better.)
Also, speaking is a Free Action and Free Actions can be taken during your own Combat Phase or the Combat Phase of any other character as long as it is declared. You do need to wait until your first Action comes around.
drips
Sep 17 2009, 04:01 AM
Sorry for making you do this (again) but I do need things better described.
tisoz
Sep 17 2009, 04:20 AM
QUOTE (drips @ Sep 16 2009, 11:01 PM)

Sorry for making you do this (again) but I do need things better described.
I think almost everybody is where they were on the map I located people on in red. Troy and knuckles have moved down Aisle 13 toward the frozen food cases.
John Stone is moving down the gap between even and odd numbered aisles and is probably around the end gap between Aisle 7 and Aisle 5, not in either, but he is moving toward the lower numbered aisles and/or the windows of the store.
"Princ" is out of sight to pretty much everyone.
Wanda is at the checkout.
The howling man is lying in front of the entry doors, with probably broken bones. You should be able to see him down Aisle 1/2.
Tinker is lying in front of the frozen food case at the end of Aisle 8. Not much blood leakage.
I don't know that you could see people blocked by shelves that are down, either unconscious and/or hiding, or someone the height of a dwarf within an aisle. If You astrally perceive, which I think takes a Simple to shift perception, you could see the spirits above the shelves, out of reach of normal height people on the floor.
You could hear Rob Speking, and you can hear Wanda screaming as well as the woman in Aisle 5 screaming and maybe her kid asking Rob if
he is a shadowrunner?
Doubtful you could hear the people in Aisle 7 w/o select sound filter over the screaming.
There is a pile of stock knocked off the shelf by the howling man near the end of Aisle 1, there is water in front of the entry doors, you may be able to see the shot up drink Dispensers in E/F.
You can see the camera in the corner between the freezer cases and the refrigerator cases.
Green Eyed Monster
Sep 17 2009, 04:33 AM
QUOTE (tisoz @ Sep 16 2009, 10:40 PM)

Or we could say you guys survived and wrap things up, but I would kind of like to keep telling the story to see what happens with Tinker, and for you guys' PCs' to get to meet.
I'd like to see the heal spell so I can design/learn it.
I am guessing toaster talker made a lot of noise falling and dragging all kinds of stuff from the shelf on the way likely caused a ruckus.
Xiuhaun
Sep 17 2009, 07:03 AM
If we are done with the combat bits, Knuckles would grab his coat and pistol, pick up the female ganger he knocked out, and head for the door before any police wander into the neighborhood.
BobRoberts
Sep 17 2009, 11:33 AM
Hi all, am back around and about. Away from my brothers place and it's malfunctioning internets. Makes some great reading so far!
Thanks very much to Chance for stepping in, hope you were amused!
Think you're post combat actions make all manner of sense there - Doc to patch up Tinker. Nobody wants video footage of that kind of brawl.
Troy will also offer a lift to anyone else wanting a speedy getaway or a lift to the docs. Directed at those who were fighting the gangers, of course... Also a big nod of thanks to
Knuckles after our team up ganger smushing.

Only minor issue is the Browning shot(s)... it notes on the character sheet that the weapon was loaded up with gel rounds on a normal day... although there are a couple of mags of regular rounds about the person as well.
tisoz
Sep 17 2009, 04:06 PM
QUOTE (BobRoberts @ Sep 17 2009, 06:33 AM)

Think you're post combat actions make all manner of sense there - Doc to patch up Tinker. Nobody wants video footage of that kind of brawl.
Troy will also offer a lift to anyone else wanting a speedy getaway or a lift to the docs. Directed at those who were fighting the gangers, of course... Also a big nod of thanks to
Knuckles after our team up ganger smushing.

Only minor issue is the Browning shot(s)... it notes on the character sheet that the weapon was loaded up with gel rounds on a normal day... although there are a couple of mags of regular rounds about the person as well.
This is Ok with me.
Edit appropriate IC posts. IC posts are kind of Ok, maybe Knuckles reaction will change. I'm not going to go back and apply more damage, because Stun overflow might kill him. Figure he has a Full Stun track and 5 or 6 boxes of Physical.
A consideration on healing or treating in the Stuffer Shack. There is a background count building, so successes are going to be harder to obtain on healing magic cast in the building. There is time to move to another/better location. Ditto, First Aid. Might find/make a sterile environment to make conditions as good as possible.
tisoz
Sep 17 2009, 04:26 PM
To wrap this up. I will suggest Troy Anderson and Knuckles start at the ends of Aisle 17 (near doors to back) and Aisle 18 (corner where cold cases meet) and move to lower numbered aisles Announcing when they have passed a Clear aisle. You two can see each other and have started working together. You could Announce bystander down, or Gang Member down when you encounter one and give the location.
Maybe John Stone will see Rob holding a gun on an obvious Chiller Thriller and realize they are on the same side.
Rob has a prisoner to deal with.
Sphinx could start announcing what he observes from his area upon hearing the pair of orks.
You guys haven't really met each other, and I have a feeling I am not going to see you accidentily shooting each other.
Remember, speaking a few words is a Free Action, and can be done on anyones phase, so about all the time.
Hopefully, this is a plan to get this finished?
I'd kind of like to keep role playing it, maybe not rolling initiative, but advancing the story IC to try and move into the next scenario from things that come up/get added to the tail of this.
tisoz
Sep 17 2009, 05:20 PM
I have a couple of ideas for transitioning to Dreamchipper. An idea, though more forced, for a Harlequin section or starting the SR Missions arc. Missing Blood, the Universal Brotherhood adventure, remember, at this point (in this timeline) the UB is the charitable good guy offering Free Healing. (Hear that Knuckles, Rob, and Tinker?)
Some of these should be easy to do in playing out the aftermath. Which is why I don't want to get to OoC clearing up the aftermath.
Chance359
Sep 17 2009, 06:20 PM
hmmm free healing from a UB member, yeah, think I'd rather die on the floor of a botched robbery.
Green Eyed Monster
Sep 17 2009, 09:25 PM
Ooh! I have an idea for a Dark Secret Flaw.
It is funny. I remember thinking back in early second edition how the UB was a hooder organization, one of the few organizations that wasn't out to exploit people. I think if we ignore meta-knowledge, it would be natural to take the wounded to a local chapter house of the Universal Brotherhood to get them medical free medical care. It isn't like they stole the soul from every person that passed through their doors and investing a fellow gang member could expose them. Besides, doesn't it take a while for them to possess you?
On the on topic idea o getting things finished, I'd say have the spirit knock out the last conscious ganger, and I'll be busy walking the store and announcing what I see, as it looks like we are talking to each other and updating.
Green Eyed Monster
Sep 17 2009, 09:52 PM
It looks like my IC post involved more talking than I thought. If it winds up costing me a Simple, I'll still have a Simple to command the spirits to quit attacking if it looks like everthing is over. It doesn't look like there's anything else to act upon anyway.
Green Eyed Monster
Sep 18 2009, 01:25 AM
I'm hoping this is a rating6 medkit, as they are supposed to be available off the shelf. I have First Aid 3, if anyone wants to try their luck with First Aid. I know OoC it won't do any good, but we don't know anything of the sort IC.
I'm summoning a F4 undine. Center vs penalties. Conjuring 6. Charisma 4(8). Willpower 7. Centering 6. Latin 4(7). Trauma Damper.
tisoz
Sep 18 2009, 01:33 AM
QUOTE (Green Eyed Monster @ Sep 17 2009, 08:25 PM)

I'm hoping this is a rating6 medkit, as they are supposed to be available off the shelf. I have First Aid 3, if anyone wants to try their luck with First Aid. I know OoC it won't do any good, but we don't know anything of the sort IC.
My objection would be, "In a Stuffer Shack?" But since it is roleplay, go ahead with Rating 6.
Which reminds me, I think it was Sphinx that had a rating 9 Medkit, standard limits are rating 6. Either Explain where you got it and keep it, or please reduce it. (Any realistic explanation is fine.)
QUOTE
I'm summoning a F4 undine. Center vs penalties. Conjuring 6. Charisma 4(8). Willpower 7. Centering 6. Latin 4(7). Trauma Damper.
Centering TN4 +2BG count +1wound -3Init = TN4
05 03 03 03 02 01 - 1succ > no help
Conjuring TN7
11 07 05 03 01 01 - 2succ > 2 services
Only L Stun potential Drain which Trauma Damper would soakJust noticed you already have a non-GF undine - limit one from a domain unless GF. Want to make it GF? (You have a non_GF Sylph, I don't think you can claim any of the other 3 Domains.)
Green Eyed Monster
Sep 18 2009, 01:57 AM
QUOTE (tisoz @ Sep 17 2009, 09:33 PM)

Centering TN4 +2BG count +1wound -3Init = TN4
05 03 03 03 02 01 - 1succ > no help
Conjuring TN7
11 07 05 03 01 01 - 2succ > 2 services
Only L Stun potential Drain which Trauma Damper would soak
Just noticed you already have a non-GF undine - limit one from a domain unless GF. Want to make it GF? (You have a non_GF Sylph, I don't think you can claim any of the other 3 Domains.)
Ok, I will have the GF undine use Cleansing (MitS.74) to clean up the background count and erase astral signitures first. Then make the attempt to conjure it as a GF.
drips
Sep 18 2009, 01:57 AM
Sphinx got the medkit as a part of his payment for his first contract, a year long assignment protecting a remote Shiawase Biotech research facility.
drips
Sep 18 2009, 01:59 AM
Also, is combat over or are we still taking turns?
tisoz
Sep 18 2009, 02:20 AM
QUOTE (Green Eyed Monster @ Sep 17 2009, 08:57 PM)

Ok, I will have the GF undine use Cleansing (MitS.74) to clean up the background count and erase astral signitures first. Then make the attempt to conjure it as a GF.
Cleansing TN4 (2*2)
11 05 02 01 - 2 succ >-1BG
Drain TN2
03 03 02 01 01 01 - 3 succ > S Stun
reroll failures
05 03 02 - 3 succ > L Stun
QUOTE (tisoz @ Sep 17 2009, 08:33 PM)

Centering TN4 +2BG count +1wound -3Init = TN4
05 03 03 03 02 01 - 1succ > no help
Conjuring TN7
11 07 05 03 01 01 - 2succ > 2 services
Only L Stun potential Drain which Trauma Damper would soak
Invoking TN(4*2) +1wound +1BG -3Init = 7
09 05 04 03 01 01 = 1 succ all you need
No possibility of Drain due to TD
QUOTE (drips @ Sep 17 2009, 08:57 PM)

Sphinx got the medkit as a part of his payment for his first contract, a year long assignment protecting a remote Shiawase Biotech research facility.
Sounds quite reasonable and avalable.
QUOTE (drips @ Sep 17 2009, 08:59 PM)

Also, is combat over or are we still taking turns?
It seems like a few of you consider it over. I have no surprises up my sleave.
I would say go ahead and declare what you are doing and we'll only roll initiative if there is a conflict concerning those actions.
If we were all sitting at a table, I would still have people take turns. But as it is, it is hard waiting for some players to seem to decide what they want to do.
drips
Sep 18 2009, 02:33 AM
Declare here or in IC? And is Tinker conscious?
Edit: Seems fairly obvious what you mean by declare.
Sphinx will drop the barrier and the armor and head over to the badly injured man nearby (Tinker) and begin examining him. If the man is conscious, Sphinx will ask if he would prefer a heal spell right now or to be taken to a real doctor.
tisoz
Sep 18 2009, 02:32 PM
QUOTE (drips @ Sep 17 2009, 09:33 PM)

Declare here or in IC? And is Tinker conscious?
Edit: Seems fairly obvious what you mean by declare.
Sphinx will drop the barrier and the armor and head over to the badly injured man nearby (Tinker) and begin examining him. If the man is conscious, Sphinx will ask if he would prefer a heal spell right now or to be taken to a real doctor.
Tinker is unconscious at 10 boxes D Physical. He stabilized himself so is not taking further damage.
Ears
Sep 18 2009, 10:04 PM
Well, let's see. Rob'll check that Spike's still alive, steal his valuabes (weapons, clips, credstick, cash, jewellery if he has some), grab a big bottle of bleach and pour it all over the few drops of his blood that he spilt, grab another bottle of bleach, walk over to where the medkits are, grab one, get rid of the bullet, dress his wound, generously apply bleach to everything that got bloody in the process.
I guess that calls for a first aid test, rolling a whopping three dice. I ain't got my books with me right now. Does the -2 from quick healer apply to that or not?
@Green Eyed Monster: The guy I'm referring to ICly is yours.
Green Eyed Monster
Sep 18 2009, 11:03 PM
QUOTE (Ears @ Sep 18 2009, 05:04 PM)

Well, let's see. Rob'll check that Spike's still alive, steal his valuables (weapons, clips, credstick, cash, jewelery if he has some), grab a big bottle of bleach and pour it all over the few drops of his blood that he spilt, grab another bottle of bleach, walk over to where the medkits are, grab one, get rid of the bullet, dress his wound, generously apply bleach to everything that got bloody in the process.
I guess that calls for a first aid test, rolling a whopping three dice. I ain't got my books with me right now. Does the -2 from quick healer apply to that or not?
@Green Eyed Monster: The guy I'm referring to ICly is yours.
Yep, I kind of figured that. I edited it in in a post previous to me going around to help Tinker. (I hope it doesn't interrupt the continuity too badly.) Then your post gave me the idea of introductions, so I edited my post where I am talking to Sphinx. We get to meet each other after all if this keeps up.

I also don't feel too bad about ordering the spirit to secretly loot, because I don't really know anyone at this point so don't feel obligated to share.
I have a biotech/First Aid skill of 1/3, also nothing that great, but I figured if I'm the only one available sometime, whoever I'm using it on would appreciate it better than defaulting to the medkit rating.
Ears
Sep 18 2009, 11:10 PM
Heh, socialising the shadowrunner way. Get some drinks and relax? Nah, shoot, get shot at and talk later.

It's not like there's much loot to go round or squabble about anyway. Unless of course we decide to empty the safe ourselfs...
tisoz
Sep 18 2009, 11:23 PM
QUOTE (Xiuhaun @ Sep 17 2009, 02:03 AM)

If we are done with the combat bits, Knuckles would grab his coat and pistol, pick up the female ganger he knocked out, and head for the door before any police wander into the neighborhood.
See next quote, it probably affects some of your IC posts.
QUOTE (BobRoberts @ Sep 17 2009, 06:33 AM)

<snip>
Only minor issue is the Browning shot(s)... it notes on the character sheet that the weapon was loaded up with gel rounds on a normal day... although there are a couple of mags of regular rounds about the person as well.
I think I started it when I had Troy shoot the mage leading Mr. Nick. I overlooked that it was gel. I may edit the IC post when I get a free moment, to read more like gel round hits than regular hits drawing blood. I think the rolls outcome would have been similar as a success doesn't depend on reg or gel ammo, and the resistance test would have had the same TN, just the power would have been lower but so too the armor reduction. (Unless I'm being hasty again and overlooking rules specific to gel rounds. In any case, he was an extra gang member I added to make things a bit more challenging, and other than the one lucky attack and poor dodge and soak rolls, I think I did all right by drawing a lot of Moderate wounds.
QUOTE (tisoz @ Sep 17 2009, 11:26 AM)

To wrap this up. I will suggest Troy Anderson and Knuckles start at the ends of Aisle 17 (near doors to back) and Aisle 18 (corner where cold cases meet) and move to lower numbered aisles Announcing when they have passed a Clear aisle. You two can see each other and have started working together. You could Announce bystander down, or Gang Member down when you encounter one and give the location.
Maybe John Stone will see Rob holding a gun on an obvious Chiller Thriller and realize they are on the same side.
Rob has a prisoner to deal with.
Sphinx could start announcing what he observes from his area upon hearing the pair of orks.
You guys haven't really met each other, and I have a feeling I am not going to see you accidentally shooting each other.
Remember, speaking a few words is a Free Action, and can be done on anyones phase, so about all the time.
I'd kind of like to keep role playing it, maybe not rolling initiative, but advancing the story IC to try and move into the next scenario from things that come up/get added to the tail of this.
So much for my suggestions...

QUOTE (tisoz @ Sep 17 2009, 12:20 PM)

I have a couple of ideas for transitioning to Dreamchipper. An idea, though more forced, for a Harlequin section or starting the SR Missions arc. Missing Blood, the Universal Brotherhood adventure, remember, at this point (in this time line) the UB is the charitable good guy offering Free Healing. (Hear that Knuckles, Rob, and Tinker?)
Some of these should be easy to do in playing out the aftermath. Which is why I don't want to get to OoC clearing up the aftermath.
This is still in play.
I saw some OoC stuff about taking bodies, but for example Knuckle's description isn't doing this IC - yet.
Green Eyed Monster
Sep 19 2009, 01:23 AM
Ears, I kind of had Rob follow me over to Tinker, hope you don't mind, but it seemed logical that you would go there after asking about casualties and offering medical treatment, and me saying there was a guy hurt over there.
What was toaster talker driving?
drips
Sep 19 2009, 01:32 AM
Mmm, looting.
Where exactly is this Stuffer Shack located?
tisoz
Sep 19 2009, 01:33 AM
QUOTE (drips @ Sep 18 2009, 08:32 PM)

Mmm, looting.
Where exactly is this Stuffer Shack located?
Is Tacoma in the year 2054 exact enough?
drips
Sep 19 2009, 01:36 AM
QUOTE (tisoz @ Sep 7 2009, 12:24 PM)

Everyone:
Stuffer Shack is in B rated neighborhood in Tacoma.
Going with Sept. 7, 2054 for date.
Right, forgot about this post. The drive to Sphinx's place is going to take a while.
tisoz
Sep 19 2009, 01:44 AM
QUOTE (Green Eyed Monster @ Sep 18 2009, 08:23 PM)

What was toaster talker driving?
A GMC Bulldog van.
I think with the preparations it sounds like you guys are going to make - plastic barriers, sterilizing stuff - that if you set up someplace safe/quiet there won't be any penalty for bad or terrible conditions. There really aren't positive modifiers for good conditions on first aid. (SR3.129)
Xiuhaun
Sep 19 2009, 03:58 AM
QUOTE (tisoz @ Sep 18 2009, 05:23 PM)

I saw some OoC stuff about taking bodies, but for example Knuckle's description isn't doing this IC - yet.
Knuckles doesnt have any intention on moving the dead, but is instead moving a KO'd ganger to safer ground, the idea being that the non-enemy ganger not being arrested. More of a mutual respect bit, seeing how this wasnt gang-related violence, just wrong-place-wrong-time bit.
[ Spoiler ]
given his good reputation, it made more sense to act kindly towards others when not in combat.
tisoz
Sep 19 2009, 04:02 AM
QUOTE (Xiuhaun @ Sep 18 2009, 10:58 PM)

Knuckles doesnt have any intention on moving the dead, but is instead moving a KO'd ganger to safer ground, the idea being that the non-enemy ganger not being arrested. More of a mutual respect bit, seeing how this wasnt gang-related violence, just wrong-place-wrong-time bit.
[ Spoiler ]
given his good reputation, it made more sense to act kindly towards others when not in combat.
With BobRoberts retcon about gel rounds, no one actually died. The only Deadly Physical wound was to Tinker. All the Chiller Thrillers are alive, but with at least Deadly Stun and some with a bunch of Physical wounds added on.
BobRoberts
Sep 19 2009, 09:12 AM
I'd like to see to those cameras, assuming it's quick, easy and the security room is accessible? Figure a nice trid of us wasting gangers is likely to cause trouble?
tisoz
Sep 19 2009, 09:29 AM
QUOTE (BobRoberts @ Sep 19 2009, 05:12 AM)

I'd like to see to those cameras, assuming it's quick, easy and the security room is accessible? Figure a nice trid of us wasting gangers is likely to cause trouble?
05 04 04 03 03 01
You decide to look in the office in back, remembering that Mr. Nick was in back somewhere and could view a display from the camera.
Yes, there are monitors in the office on a shelf as well as recording decks.
Xiuhaun, are you wanting to take away all the gang members or just the girl? Might ask for help if you want to remove all of them.
Green Eyed Monster
Sep 19 2009, 02:36 PM
QUOTE (tisoz @ Sep 19 2009, 05:29 AM)

05 04 04 03 03 01
You decide to look in the office in back, remembering that Mr. Nick was in back somewhere and could view a display from the camera.
Yes, there are monitors in the office on a shelf as well as recording decks.
I am interested in the cameras, too. So you might call out your intention.
QUOTE
Xiuhaun, are you wanting to take away all the gang members or just the girl? Might ask for help if you want to remove all of them.
If you want to get the entire gang out of there, you might make it a condition of using your Street Doc. Or use some Face skills and convince us. If there was a chance of turning them into potential contacts, I'm for it. Since we didn't kill anyone and largely used non-lethal attacks (ok, there were a few that did Physical damage), maybe the gang can be convinced. Looting them is not going to help much, but not killing them, getting them clear of Lone Star and maybe getting them healed might overcome this.
I would have to weigh the loot we might get versus the value of having them as iffy contacts.
BTW, my character isn't going to persuade anyone. He might help persuade by influencing TNs, but that is all I can help there. Well, other than sharing knowledge with their magically active.
Be that as it may, I am going to grab and use plastic bags from Aisle 10 to haul some loot, collect medkit supplies to help out whoever winds up doing some healing, a few disposable cell phones, some sim and vid chips if they are grabable, ammo if the Stuffer Shack has it, respirators or filter masks from Aisle 1, and some appetizing looking (at least on the packaging) food.
When I get near the doors or outside I'm activating the commandeered keys and seeing what vehicle flashes its lights and head for it like its mine. If I can pull this off, after loading stuff in the van, I'll conceal myself and go to my car, get the loot the spirit collected and stash it in my car and set gridguide to drive it home. I had to pull past all the cars in front, so hopefully this is around the corner and out of sight, or at least on the edge of the scene and not real noticeable. (If it seems like we are being convinced to befriend the gang and not loot them, I guess this will change.)
I'm going to be sure and thank Mr. Nick for his generosity.
[edit]I guess this will come down to what will help us form our group. Even if it is OoC. IC, I'd rather befriend people who weren't trying to shoot or loot me.
tisoz
Sep 19 2009, 07:08 PM
Karma
Playing this week - 1
Survival - 1
Threat - 1
For a sum of 3 for everyone
BobRoberts/Chance359 - Troy Anderson - 5
Chance359 - Tinker - 6 7
Drips - Sphinx - 6
Ears - Rob - 7
Green Eyed Monster - John Stone - 6
Xiuhaun - Knuckles - 6
Nominations for individual awards?
Chance359 and seconded for hanging in through adversity
Xiuhaun
Sep 19 2009, 07:11 PM
Well, you see, that part started back before we determined Troy was using stun rounds. Before that, I was next to a dead ganger, and was dragging out just the one. Not sure why everyone thought I was going to tote everyone out of the store, just seemed appropriate given the circumstances at the time. Since those circumstances have changed, I havent edited any of my posts. Didnt realize that would be an issue for you GEM...
Since its becoming an issue, just forget it ever happened.
Green Eyed Monster
Sep 19 2009, 07:22 PM
Well it was you taking her and some others talking abut taking others. It sounded like the entire gang was getting carted off.
Maybe to hide dead bodies, but now there are no dead bodies, so no longer hauling away any gang members?
So we are taking the shot guy (Tinker), and heading for Knuckles Street Doc so Tinker, Knuckles, and Rob can get First Aid and Healed by Sphinx? I'm going because I want to learn a heal spell and seeing it cast helps. I'm also planning to be providing transport in a commandeered van.
tisoz
Sep 19 2009, 07:37 PM
QUOTE (Ears @ Sep 18 2009, 05:04 PM)

Rob'll check that Spike's still alive, steal his valuables (weapons, clips, credstick, cash, jewelery if he has some), grab a big bottle of bleach and pour it all over the few drops of his blood that he spilt, grab another bottle of bleach, walk over to where the medkits are, grab one, get rid of the bullet, dress his wound, generously apply bleach to everything that got bloody in the process.
QUOTE (BobRoberts @ Sep 19 2009, 04:12 AM)

I'd like to see to those cameras, assuming it's quick, easy and the security room is accessible?
QUOTE (Green Eyed Monster @ Sep 19 2009, 02:22 PM)

...taking the shot guy (Tinker), and heading for Knuckles Street Doc so Tinker, Knuckles, and Rob can get First Aid and Healed by Sphinx? I'm going because I want to learn a heal spell and seeing it cast helps. I'm also planning to be providing transport in a commandeered van.
Rocky/Stone was also doing his shopping spree
Sphinx was being a bit more selective and utilitarian on his shopping spree
Tinker unable to shop...
Troy Anderson is getting the recordings
Rob has looted Spike and found some Vehicle keys with a motorcycle fob.
Knuckles is at counter trying to pay for a drink he didn't get to finish
Finish up the shopping spree, looting and get going 'cause I think I hear Lone Star sirens in the distance.
Ears
Sep 19 2009, 07:44 PM
A motorcycle? Now, that's nice.

Yeah, time to get moving.
Green Eyed Monster
Sep 19 2009, 08:03 PM
Now that I'm not shopping for ... like a dozen people ...
I'm going to use the Guard and Movement power of the spirit I'm channeling. I'll take the medkit and supplies I grabbed, get a plastic bag or two to put stuff in, some disposable cell phones, ammo if Stuffer Shack has it, head for the check-out counter side of the store (left side of map), if no one is grabbing weapons from Slicer, the mage, the "Prince", or the shaman - in the bag they go (better double bag that one.) If someone else decides to investigate the gang, I go to the mage and shaman first.
Ears
Sep 19 2009, 08:46 PM
@tisoz:
What kind of gun and bike did Rob get from Spike? And did he have any money on him as well?
Oh and I nominate Chance359 for a karma award for hanging on and taking it so sportingly that Tinker got taken out right in the beginning.
tisoz
Sep 19 2009, 09:27 PM
(I tried posting this once and lost it. Tried to remember what I rolled)
Spike - keys to Suzuki Aurora, Ares Predator, 3 clips, credstick with 2D6 - 02 01 - *10 nuyen
Toaster Talker - keys to GMC Bulldog (with lots of trash and junk inside), credstick with 2D6 - 04 02 - *10 nuyen Defiance T250, 9 rounds slug and 9 flechette, Super Shock Taser, 9 shuriken
Mage - keys to Suzuki Aurora, credstick with 2D6 - 08 05 - *10 nuyen, F1 Knife Weapon Focus, Remington Roomsweeper, 16 rounds
Shaman (Howling Man) - (rode on back of Zany) credstick with 2D6 - 05 02 - *10 nuyen, Colt American L36, (4)F2 expendable Foci (1 each for Combat, Health, Illusion, Manipulation), F2 Spirit focus
Prince - keys to BMW Blitzen (not there rode with Toaster Talker), credstick with 2D6 - 09 05 - *100 nuyen, Defiance T250 w/ext smlk, 9 rounds slug and 9 flechette, Ruger Super Warhawk w/ext smlk, (6 reg, 6 ExEx, 6 APDS rounds), Super Shock Taser, 9 shuriken
Zany - keys to Harley Scorpion, credstick with 2D6 - 05 04 - *50 nuyen, HK 227 w/int smlk, under barrel Laser, V2, folding stock R1, sling
Slice Dicer - keys to BMW Blitzen, credstick with 2D6 - 01 01 - *10 nuyen, Ares Predator, katana, 8 shuriken
QUOTE
I nominate Chance359 for a karma award for hanging on and taking it so sportingly that Tinker got taken out right in the beginning.
Do I hear a second?
Xiuhaun
Sep 19 2009, 10:02 PM
Sorry GEM, I think I misread your earlier post, thought it was saying you refused to come with us if gang members were coming along as well (note to self: dont post before eating)
If someone has a better vehicle to cart off the wounded, we should load them in there. I can maybe take one on my bike but it would be difficult. I will lead the caravan once we are loaded up (hopefully shortly)
BobRoberts
Sep 19 2009, 11:31 PM
Would like to delete the whole sequence from the recording decks... if it's something that:
a)I'm not going to summon the shack police doing so.
b)I feel I can sensibly do.
QUOTE (Xiuhaun @ Sep 19 2009, 11:02 PM)

Sorry GEM, I think I misread your earlier post, thought it was saying you refused to come with us if gang members were coming along as well (note to self: dont post before eating)
If someone has a better vehicle to cart off the wounded, we should load them in there. I can maybe take one on my bike but it would be difficult. I will lead the caravan once we are loaded up (hopefully shortly)
I've got a van outside with a good deal of capacity, can fit a goodly number in there. Will IC that and a shout about the monitors now. Did Tinker have a van? If so, I'd happily drive that and RC the bison.
I'd also nominate Chance - took things sportingly and made a nice job of picking up Troy whilst I was indisposed.
tisoz
Sep 20 2009, 12:11 AM
QUOTE (BobRoberts @ Sep 19 2009, 07:31 PM)

Would like to delete the whole sequence from the recording decks... if it's something that:
a)I'm not going to summon the shack police doing so.
b)I feel I can sensibly do.
QUOTE
You rewind the video feeds seeing everyone moving backwards, people springing up after falling, etcetera. Before the outside camera goes blank, "Prince's" shotgun butt appears in closeup, then descends to where hewas carrying it at his side. You see people entering, and the man who needs medical attention is seen walking backward and getting back into a van out front.
QUOTE
I've got a van outside with a good deal of capacity, can fit a goodly number in there. Will IC that and a shout about the monitors now. Did Tinker have a van? If so, I'd happily drive that and RC the bison.
See above.
QUOTE
I'd also nominate Chance - took things sportingly and made a nice job of picking up Troy whilst I was indisposed.
Seconded then and Edited.
Green Eyed Monster
Sep 20 2009, 12:30 AM
I didn't list what loot I found, because I didn't know if I got to any first. Did I wind up with what is listed for those other than Spike? I'm not sure that's fair and don't want you players mad at me. There are a few items I'd like, but IC there is no way to communicate why. (Magic items of course.

) Try to hold off getting mad and I'll share some most of it back IC.
I'd like the Roomsweeper, the expendable foci, the spirit focus and a BMW. I was thinking of the van being the future team van, if for nothing else, hauling loot.
[edit]
Went back and edited IC post.
I would also like to assense any of the gangers especially if I notice any "dead" spots while astrally looking at them (dual natured.)
Intell 6
Perceptive -1TN
I'll probably assense everyone, especially the ones that look interesting astrally.
Chance359
Sep 20 2009, 12:46 AM
Sweet, only three more Karma and I can improve my body attribute.
tisoz
Sep 20 2009, 01:26 AM
QUOTE (Green Eyed Monster @ Sep 19 2009, 08:30 PM)

I didn't list what loot I found, because I didn't know if I got to any first. Did I wind up with what is listed for those other than Spike? I'm not sure that's fair and don't want you players mad at me. There are a few items I'd like, but IC there is no way to communicate why. (Magic items of course.

) Try to hold off getting mad and I'll share some most of it back IC.
Suuurre. You just want someone to nominate you for a karma award for your generosity.

QUOTE
I would also like to assense any of the gangers especially if I notice any "dead" spots while astrally looking at them (dual natured.)
Intell 6
Perceptive -1TN
I'm guessing you would Center vs penaties and just forgot? (Really, I don't want to go through this again when you remember.)
Centering Test TN4 +1Background(1pt cleansed) + 1wound -3Init -1Percept = 3
21 05 05 04 03 01 - 5 succ -2 to penalties
TN3
Zany - 11 05 05 03 02 02 - 4succ - mundane, lower Essence than you, cyber, something running throughout body but indefinite, something in right arm, something in fingers
Prince - 05 05 04 03 02 02 - 4succ - mundane, lower Essence than you, cyber, something running throughout body but indefinite, something in right arm
SlicerDicer - 05 04 03 03 03 02 - 5succ - Essence is 5.2, mundane, some cyber along running parrallel with right forearm, thin and long, something running throughout body but indefinite, poor health due to gunshot and several stun injuries
Mage - 09 05 03 02 02 01 - 3succ - magical, Essence is =, no cyber
Shaman - 10 04 03 02 02 02 - 3succ - magical, Essence is =, no cyber
Spike - 05 05 04 03 02 02 - 2succ - mundane, no cyber
Rob - 10 10 09 05 03 03 - 6succ - mundane, lower Essence than you, cyber
Sphinx - 09 05 03 02 02 01 - 3succ - magical, Essence is =, no cyber
Knuckles -23 09 05 03 02 01 - 4succ - mundane, lower Essence than you, cyber
Troy - 11 05 04 04 01 01 - 4succ - mundane, lower Essence than you, no cyber
Tinker - 04 04 03 03 01 01 - 4succ - mundane, lower Essence than you, no cyber
QUOTE
I'll probably assense everyone, especially the ones that look interesting astrally.
I may PM the results if it gives specifics about a character, unless the player says he doesn't mind sharing.
Xiuhaun
Sep 20 2009, 02:52 AM
Hmm, other than handling, the bike I have beats the bike you gave me GEM, hands down. Cant ride two anyways, not sure if it will be here after the 'star drops by. Thanks for the thought, mate.
Will search the bike for anything worth taking though.
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