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drips
Sphinx will put the tarp on the ground and carefully move Tinker into it. Once Tinker is all wrapped up he'll attempt to carry him to whichever car we're using to get to Knuckle's Doc. Not sure what the rolls will be.
Green Eyed Monster
QUOTE
He searches the key and fob for a manufacturer logo (Suzuki) and then the parking lot for bikes that fit the bill. Having found an Aurora that accepts the key, he commences to push it over to and into the Bulldog. Rob then walks over to his Harley, starts it up, rides it slowly over to the van and parks it there.

Am I right to think this is the commandeered ganger van? If so, let's load up all the bikes in it. No sense leaving them to get impounded/confiscated by Lone Star.

Sphinx, I think Troy Anderson has a Bison to transport Tinker. I thought I was taking him in the commandeered van, but this other way works pretty well, too.
tisoz
QUOTE (drips @ Sep 19 2009, 09:59 PM) *
Sphinx will put the tarp on the ground and carefully move Tinker into it. Once Tinker is all wrapped up he'll attempt to carry him to whichever car we're using to get to Knuckle's Doc. Not sure what the rolls will be.

No rolls, might be a strength test, but I'm figuring you get some help or maybe someone sees you having trouble manhandling your end and jumps in to help.
tisoz
In favor of moving things along, you guys wrap things up inside the Stuffer Shack. You may Add Mr. Nick as a contact.

Outside, it is still raining, as barely 5 minutes have passed since many of you arrived. The gangs commandeered motorcycles are loaded in the looted van, Tinker is in Troy Anderson's Bison, I am guessing Sphinx goes in that vehicle to tend to him. Troy Anderson gets Tinker's keys and drives Tinker's van while remote operating the Bison. Rocky is driving the looted van full of stolen motorcycles, sending his car away via Grid Guide. Knuckles is riding his motorcycle through the storm, leading the way.

That leaves Rob, who loaded his looted bike in a van, but not sure if he loaded his bike and is riding with someone or riding his bike in the rain.

Tinker's van - Troy Anderson driving.
Troy Anderson's Bison - Troy Anderson Piloting, Tinker riding, Sphinx riding.
Gang Van - Rocky driving, looted motorcycles loaded.
Knuckles bike - Knuckles driving.
Ears
Rob would ride his Harley through anything that doesn't require floating devices. wink.gif
So, yup he's following the rest of the convoy in the storm.
tisoz
ork.gif ork.gif ork.gif
Skill check
Knuckles - TN3 +2wound +1Restricted Terr +2Bad weather = TN8
10 07 05 04 01 - 1succ from enhanced Articulation (I decided it would effect Bike as you use entire body)

Rob - TN3 +2wound +1Restricted Terr +2Bad weather = TN8
11 08 02 01 - 2succ

Rocky - TN4 +1wound +1Restricted Terr +2large veh +2Bad weather = TN10 Can't default
01 - rule of one
Crash Test default to R TN11
11 05 04 04 03 01 - 1succ

Troy 1 - TN4 +1Restricted Terr +2large veh +2Bad weather = TN9
21 11 11 04 02 02 - 3 succ

Troy 2 - TN3 +1Restricted Terr +2large veh +2Bad weather -1VCR =TN7
13 05 03 03 02 01 - 1succ

(Anyone know what the result of rule of 1 would be for driving test? I had it invoke a crash test.

Also what are the modifiers for driving one vehicle w/o datajack or VCR while controlling another as drone? I doubt it matters as he had at least one very good die for each, but I wonder. Can it be done?)
Ears
Not that it mattered this time: the Scorpion Rob's riding has a autonav rating of two, which adds two dice to steer the beast. And he's only sporting a L wound. wink.gif
BobRoberts
Some hairy driving there! smile.gif Rarrr for rigging.

Not sure on the penalties for that. -2 in line with sustaining spells feels about right to me?

Guess the other option is to rely on the pilot software for the bison, but it's not been modified, so it'd be fairly poor.


I'd like to grab the Harley (if it's still spare) assuming it will fit in the Bison. If not, never mind.

Also that tape is getting grabbed and destroyed - just asking for trouble otherwise. Will destroy it in front of the other PCs at the docs - to show it's been done...
Green Eyed Monster
Apparently it would be easier for me to Ride a BMW Blitzen then drive a GMC Bulldog. smile.gif Funny, I could default on a bike and still have a better TN + more dice.

I am still using the Guard Power from the Spirit I'm channeling, so F2 which should be enough to over come a mundane accident. I will drop the Movement power, I'll put IC that must have contributed to my problem.

QUOTE
Not sure on the penalties for that. -2 in line with sustaining spells feels about right to me?

We retconned and killed my character sheet to alleviate the mistake of summoning while sustaining, which turns out to be impossible. So, I now have the 2 spells sustained by foci, and a few less spells that I hadn't used at that point. I don't think there is a penalty for using a spirit power, at least that is what I remember from old discussions. It doesn't raise a Spirit's TNs and when channeling, I think I follow the regular spirit rules (unless stated otherwise) for using powers.
tisoz
I was thinking I should probably state that at this point in the time line, the UB still has good reputation, Bug City hasn't happened, and Personafix chips Do Not exist. If I come across any more things that are a part of 2060 that need jammed back into 2054, I'll try to remember to tell you. If anyone has a question about something specific, ask, and I'll get it decided. I know we are using some things introduced in later books, but I'm hoping they don't impact anything I'm planning plot wise.

QUOTE (Ears @ Sep 20 2009, 03:24 PM) *
Not that it mattered this time: the Scorpion Rob's riding has a autonav rating of two, which adds two dice to steer the beast. And he's only sporting a L wound. wink.gif

I don't see an autonav on your sheet, just the Harley and 13K deduction, which is the base cost. Do you have gyroscopic stabilization? I didn't see it either and you need it on a motorcycle for the autonav to work. Better re-read how autonav hurts you in some situations.

I also didn't see any VCR, so I don't think autonav helps you drive. The way I thought it operated was as a computerized driver. A rigger who is jacked in, can work with the program in normal driving conditions. When you are trying unsafe maneuvers, jacked in or not, the autonav is going to fight to stay safe and thus the deduction. If you want me to roll 2 dice for the autonav driving right now, I can?

Sorry about the wound level, luckily, you succeeded anyway.

QUOTE (BobRoberts @ Sep 20 2009, 03:50 PM) *
Some hairy driving there! smile.gif Rarrr for rigging.

Tinkers van, which you said you are driving, needs to be operated manually, as it has no datajack or rigger control equipment.

QUOTE
Guess the other option is to rely on the pilot software for the bison, but it's not been modified, so it'd be fairly poor.

This I was letting you drive using the VCR and control deck in your leg. You said it was modified for this.

QUOTE
I'd like to grab the Harley (if it's still spare) assuming it will fit in the Bison. If not, never mind.

As of now, it is in jeopardy in the back of the van of the guy who can't drive. Knuckle's hasn't posted if he wants it if it is loaded up, which someone has done - even if Knuckle's did not help.

I think you got the Mage's bike.

QUOTE
Also that tape is getting grabbed and destroyed - just asking for trouble otherwise. Will destroy it in front of the other PCs at the docs - to show it's been done...

Sounds good. Posts had slowed down, and I had the feeling people were unsure of stuff (first time looting with this party), so I kind of said you looted, put everyone in the vehicles they mentioned, and got you on the road.

I'm just doing that one skill check for driving in the rain. (From personal experience, I thought it would be much likelier for a bike to have trouble.)

Figure everyone makes it safely, albeit some are soaked, to the Doc's.

QUOTE (Green Eyed Monster @ Sep 20 2009, 07:12 PM) *
Apparently it would be easier for me to Ride a BMW Blitzen then drive a GMC Bulldog. smile.gif Funny, I could default on a bike and still have a better TN + more dice.

I'm just as surprised.

QUOTE
I am still using the Guard Power from the Spirit I'm channeling, so F2 which should be enough to over come a mundane accident. I will drop the Movement power, I'll put IC that must have contributed to my problem.

Ok, I missed that. You didn't have an accident, and I guess I'll quit trying to make you have one and destroy all that sweet, sweet swag.
Ears
Regarding autonav: There's autonav and then there's self-driving autonav. For the latter, you need gyrostablisation on a motorbike. The first one somehow magically works without.
As the book puts it
QUOTE ("Rigger 3 @ page 13")
AUTONAV SYSTEMS
...The simplest autonav is a collisoin-avoidance system that uses proximity detectors (..) to detect if a large object (..) gets too close and reflexively swerves the vehicle away or slows it down if that happens. This is a standard feature on most vehicles, even motorcycles, due to safety regulations.
for more details on autonav systems, see p. 127. ...


Now, none of the bikes given in the book comes with gyrostabilisation or even a datajack, yet almost all come with autonav, so I always figured even Joe Average Driver gets those additional dice (outside of combat off course, where you switch the damn thing off if you survive it long enough to have an action) and that's the reason all those commuters with car skill of 1 or 2 manage to survive.

Nah, as Rob got to the doc without crashing, I'm not interested in those extra dice now, I'd just like to know whether they're there in the future.

BTW, looking at its entry I notice that the Scorpion has a handling of 4 on the street, so the end TN of 8 was right anyway. wink.gif

hand 4/5
speed 120
accel 6
body 2
armor 1
sig 2
auto 2
pilot -
sensor 0
cargo 4
load 60
tisoz
QUOTE (Ears @ Sep 21 2009, 03:49 AM) *
Regarding autonav: There's autonav and then there's self-driving autonav. For the latter, you need gyrostablisation on a motorbike. The first one somehow magically works without.
As the book puts it

Now, none of the bikes given in the book comes with gyrostabilisation or even a datajack, yet almost all come with autonav, so I always figured even Joe Average Driver gets those additional dice (outside of combat off course, where you switch the damn thing off if you survive it long enough to have an action) and that's the reason all those commuters with car skill of 1 or 2 manage to survive.

Nah, as Rob got to the doc without crashing, I'm not interested in those extra dice now, I'd just like to know whether they're there in the future.

BTW, looking at its entry I notice that the Scorpion has a handling of 4 on the street, so the end TN of 8 was right anyway. wink.gif

hand 4/5
speed 120
accel 6
body 2
armor 1
sig 2
auto 2
pilot -
sensor 0
cargo 4
load 60

Thanks for pointing this out. I still don't see it working on a motorcycle without the gyro. Maybe it could apply the brake, but how is it going to steer? I think a rigger, jacked in, could use the extra sensor info and benefit, getting the extra dice, but otherwise this is pretty much just a navigation system. The part you quoted sounds good for having it give more benefits, but the description following the quoted text as well as the rules in the latter part of the book make it seem like it isn't going to work with motorcycles w/o the gyro or being a jacked in rigger.

I'd as soon not give extra dice then, unless at least one of those requirements are present. I can see giving 2 more dice for trying to figure out how to get somewhere.
Ears
Ok, I personally never reallly could picture it myself especially on a bike. wink.gif
tisoz
QUOTE (Ears @ Sep 21 2009, 09:22 AM) *
Ok, I personally never reallly could picture it myself especially on a bike. wink.gif

Great, I was worried about some hard feelings. Our group seems pretty good and I'd hate to lose that goodness.
tisoz
QUOTE
Figure everyone makes it safely, albeit some are soaked, to the Doc's.
BobRoberts
QUOTE (tisoz @ Sep 21 2009, 12:40 AM) *
Tinkers van, which you said you are driving, needs to be operated manually, as it has no datajack or rigger control equipment.

This I was letting you drive using the VCR and control deck in your leg. You said it was modified for this.


Indeed - it was what I was expecting... Just pleased to make the rolls!

Did indeed purchase the mod for my van - felt it was rather needed. smile.gif
Chance359
Sorry I havent been posting much, wife's birthday was over the weekend, and with my guy unconcious not much to to ingame. When I get patched up, I'll be able to contribute more. Thanks for the patience.
Green Eyed Monster
Who wants to take the lead and get us into the Street docs with the patients? (Everybody done posting their trip? There's been time.)

Xiuhaun, makes sense.

Or drips, since you are kind of playing the medic and don't get many actions during Combat.
Xiuhaun
Sarah is a female dwarf, for reference. Has a meatshop in the basement of her house, we just need to haul Tinker down there and see about getting him on the table.
tisoz
Doctor's First Aid

Tinker TN10 -1B4 = 9
15 09 09 07 05 05 02 02 - 3succ > S Wound 6 boxes

Knuckles TN6 -1B = 5
08 05 05 04 04 03 03 02 = 3succ > L Wound 1 box

Rob TN4 -1B = 3
05 04 04 04 04 01 01 01 = 5succ > no wound

Sphinx recover from Stun TN2 +2wound = 4
11 08 05 04 04 03 03 01 - 5succ >12min to get to 3 boxes
09 08 04 04 03 02 02 01 - 4succ >15min to get to 2 boxes
Sphinx recover from Stun TN2 +1wound = 3
09 07 05 04 04 04 03 01 - 7succ >8min to get to 1 box
13 05 04 03 02 01 01 01 - 4succ >15min to not have stun
50 min

Rocky recover from Stun TN2 +1wound = 3
17 10 05 04 04 04 03 - 7succ >8min
11 09 05 05 04 02 01 - 5succ >12min
20 min

Sphinx Heal Spell (+2 health Loa spell bonus)

Tinker TN10-Ess +2wound = 9 (F2 expendable Foci)
11 09 05 05 03 03 02 02 02 02 01 01 - 2succ > M Wound 4 boxes
Drain 4/2D
11 07 05 04 04 02 02 01 01 01 - 7succ >L Stun
Recover f/Stun
08 05 05 05 04 03 02 01 - 6succ > 10 min

Knuckles TN10-2 = 8
10 05 04 04 03 03 03 02 01 01 - 1succ > No wounds
Drain 4/2L
05 03 03 03 02 02 01 01 - 6succ
tisoz
Self Heal Tests

Tinker TN4 +2Bioware = TN6
05 04 04 03 - 3succ >will heal on own Needs hospital care.
Permanent Damage Test is (number of boxes wound filled) - (highest die on Damage Resistance Test) = (Number of potential permanent effects)
Going back and getting the numbers: 10-9=1
wound Effect roll
03 > Bioware system
Slot Roll (I just put them in order of list, none really fit well in one slot. .8, .6, .8, .8, .3)
04 > Synthacardium
(Is this Deadly Stress until repaired/replaced?)
Healing time TN6
21 10 05 04 - 2 succ > 5days to L
Healing time TN4
11 11 10 01 - 3 succ > 8 hrs
100 nuyen/day
500 nuyen for emergency call
Green Eyed Monster
I also meant to give Sphinx the F2 expendable Health spell foci. That would be 2 more dice for the Healing attempt.

Does Sarah go for the medkit supplies? I've got to have grabbed a few thousands worth. wink.gif
tisoz
QUOTE (Green Eyed Monster @ Sep 23 2009, 11:28 AM) *
I also meant to give Sphinx the F2 expendable Health spell foci. That would be 2 more dice for the Healing attempt.

Does Sarah go for the medkit supplies? I've got to have grabbed a few thousands worth. wink.gif

Edited the use of the focus into the healing test.

Sarah will go for it. You hand over a couple rating 6 medkits and a bunch of supplies worth several times what she asked for payment. Rocky may consider her a contact. Anyone else who offers up a bunch of medical supplies can also gain a contact.
tisoz
I saw an IC comment about the street doc's fees. Maybe it was just banter, but I was going by the charges listed for treating a deadly wound, then adding the expected 5 or 6 day stay @ 100 nuyen.gif /day. I forget if it came out to 900 or 1000 nuyen.gif , and figured instead of saying 900 nuyen.gif and making it sound like she presented an itemized bill, to just make it an even grand.
BobRoberts
If anyone wants to fence off bikes, let me know. Have a grey area mechanic friend who I think would be happy to take them.

Over the next few hours, I'd like to catch up with my ganger and dealer contacts - see if they've heard anything about this slasher business.


And a rules question:
I have a couple of VTOL surveilance drones. Wondering how feasible it would be to set them loose over the slasher attack area... How long would their fuel last? Would they attract all kinds of attention? They're certainly smart enough to fly a pattern and film what they see... can they be programmed to notify me if they see blood? They do thermal/low light, so can probably operate at night as well.

Not something I'd do right now, but might be relevant if we do go chasing the crazy slasher around.
tisoz
Just a quick bit of information.

I figured Food Fight started between 10pm and midnight, putting the current time somewhere 11pm at the earliest and probably after midnight to 1am. Are these normal hours for your contacts? I can see it being normal for Knuckles prostitute, maybe a mechanic, maybe gang members. I don't know that the mechanic is going to want to stay up a few more hours, unless you think this is when he does his illegal work.
BobRoberts
QUOTE (tisoz @ Sep 24 2009, 02:27 AM) *
Just a quick bit of information.

I figured Food Fight started between 10pm and midnight, putting the current time somewhere 11pm at the earliest and probably after midnight to 1am. Are these normal hours for your contacts? I can see it being normal for Knuckles prostitute, maybe a mechanic, maybe gang members. I don't know that the mechanic is going to want to stay up a few more hours, unless you think this is when he does his illegal work.


Thanks! And a very fair point there...

The ganger is probably awake, figure the barman/dealer certainly is and the mechanic probably not. But phoning people in the middle of the night when it's not a critical emergency seems a bit rude.

So, belay that and Troy will contact them the next day after they've had a suitable lie in...
Ears
To clarify my IC post: Rob's called a line that's not even supposed to cause something to ring somewhere and left a message to be retrieved whenever his buddy checks his mail. SOP when dead men want to talk to policemen, I gather.
Chance359
I want to do a simple Data search about the killings,

according to the table on the p 171 of matrix, I get a -1 for using a Browse: 6 utility, should help counter my wound penalties.

My computer skill is 4, but I'd like to add my Task pool die (if I can), and 4 hacking pool (if allowed).
tisoz
Oops! Sorry, guys. I was thinking I was waiting for everyone, but I guess everyone has answered who has contacts. I wasn't even waiting on Tinker. wink.gif Sphinx might want to try worming his way into the group somehow.

Knuckles:
10 07 04 02 02 - 3succ
Find out that though Lone Star has found the bodies all around Tacoma and one in Puyallup, the victims regular working spots were all in a 3 block by 5 block "stalking" ground.

Rachel says there has been a collection taken up to fund a 20K nuyen.gif bounty for the killer. Proof will be if the person is caught in the act, and/or if the killings stop after a suspect is removed from the scene. So far all the victims have been women, but even the joyboys are worried it is going to spill over the gender line. The 20K included some pimp funds. The girls were convinced to donate with the idea of hiring a bodyguard would probably cost more and the reward would hopefully get more people actually interested. She says Lone Star has been told more than once about the "stalking grounds", but there hasn't been any noticeable focus by them on that area.

Please forward your edges and flaws, I somehow missed them. Didn't matter on this roll as you got about everything she knows.

Troy:
The mechanic says he is in bed, but come by around 7am before the shop opens and he'll see what you have.

Rob:
What area does Melvin patrol? It is not by any means imperative it be Tacoma.

Rocky:
Channeling has expired, Soak 2D Drain
10 05 03 02 02 02 01 - 6succ L Stun, Trauma Damper shunts

Tinker:
Right now there is all kinds of information about the killings. It is one of the hot topics. There is the same information I gave to Knuckles as a first hand account, then second through tenth hand accounts, rumors, and conspiracy theories, including alien abduction/mutilation.
Another hot topic is someone is apparently organizing the gangs of Puyallup to work together.


Everyone feel free to post your IC conversation with your contact.
tisoz
Everyone exchanges contact info. unless you state you are not. Take off for the night.

I am guessing Troy meets with the mechanic in the morning, Tinker searches and condenses matrix information, Sphinx?, Rob waits for call back and meets contact, Knuckles?, Green Eyed Monster?

Knuckles, Sarah made a deal for payment much to her benefit.
Green Eyed Monster
If Sphinx wants the spirit focus, I give it to him, otherwise I'll sell it. I'm also selling the other magic items and using them to have a F1 Weapon Focus whip made, something I can use astrally that has reach. I'll PM details on how I'd like to structure it and with what contacts.

Also tagging along with Troy to meet the mechanic, I currently do not have my vehicle, but will phone it and have it pick me up in the morning. (Should be able to do this with Pilot rating and autonav 4. How is Autonav going to work with driving/crash tests? I'm not complaining, just like to know what to expect ahead of time as it may influence tactics/strategy. I think some others are probably interested, too.) If I'm not welcome to tag along, I'll send a couple spirits to watch where the loot is going, when they stop, one can return to guide me back. Casting Catalogue and checking for problems with the loot - like trackers, bombs, any little sdd ons that might hurt us. Maybe it will even turn up some more hidden goodies.

Selling the bikes I took if I have more than 1. I think it was:
Harley - Knuckles, may or may not want it from his post. left keys in it and we loaded it up.
BMW - Rocky, loaded it up. (If it is truly easier to ride this than drive a car, I may make this my personal vehicle, or trade it for an Aurora (it will bring more and the Aurora looks even easier to handle.))
Aurora - Rob, loaded it up
Aurora - Troy, probably loaded it in some vehicle.
Van - Rocky drove so far.

I still think we should keep the van for general use. Or sell it, but steal another as needed. Does anyone have car theft skills? Not me, I don't even have driving skills.

If I can pick up the whip focus tomorrow, I also want to Astral Quest for true names of the spirits I saw go free, and astral quest to learn a few spells I gave up.

Getting any bonded magic item loot behind an astral barrier/lodge ASAP and will summon a spirit to conceal it.
tisoz
BobRoberts:
I let your question about your drones slip my mind for a while, but when I was looking to see whicj ones you had in order to answer the question, I am puzzled by the costs for about all the vehicles.

Ford Canada Bison with rigger and remote conversions 4/3(162.5k) Base 145K, rigger/remote/datajack 15K, 2.5K?
Eurocar Westwind Turbo - Red! - with rigger and remote conversions 3/8 (148k) Base 77K, not even going to start trying to figure what modifications doubled the cost, but would really like to know. smile.gif
Ford Americar with rigger and remote conversions 4/8 (30k) Base 20K, rigger/remote 10K, (no datajack to plug into?)
2 Gaz-Niki Snooper Drones 4/3 (3.5k) my book shows 8.5K each
2 Generic Surveillance Drones (12.5k) my book shows 8125 each (Same cost as R3 E-T Prospero, and it is fuel statted)
1 Doberman Security Drone turret sports LMG with 100 gel rounds (27.4k) Base 25K (guessing additional is ammo?)
Vehicle Shop (5k) Vehicle tools are *2, I'll let you pay difference out of loot proceeds since I just caught it.
Xiuhaun
@GEM, no, Knuckles has (at least in my opinion) a better bike. He looked it over for loot, apparently didnt find anything on the bike worth taking, as nothing came of it OOC.

@Tisoz, I would expect nothing less, even though I just brought her a load of business biggrin.gif GM is always supposed to get the better half of the deal, right?
tisoz
QUOTE (Xiuhaun @ Sep 26 2009, 12:04 AM) *
@GEM, no, Knuckles has (at least in my opinion) a better bike. He looked it over for loot, apparently didn't find anything on the bike worth taking, as nothing came of it OOC.

@Tisoz, I would expect nothing less, even though I just brought her a load of business biggrin.gif GM is always supposed to get the better half of the deal, right?

NPC's get it, but I get what you mean. I need some way to keep everyone from getting rich, lazy and retired.

Are you guys wanting to start a group fund, calling dibs and keeping it separate, or divvying up the proceeds? I have no preference, but wonder if you or PC IC does. Such as, is Knuckles not wanting any part of the proceeds of selling the Harley? I'm figuring that back when you were deciding what it had and not being able to ride more than 1 at a time, that someone pointed out that you could load it in the van if you wanted it.

As far as doing more legwork, the "killing ground" isn't going to get more specific than the 3*5 block area you already know. You might find more people willing to pay for the apprehension of the killer. Let me know who you are contacting, and what you are asking.
Green Eyed Monster
Dweller Test
Conjuring or Magic (6 or 7)
Spell Pool 7
Astral Combat Pool 8

Will start with the Earth elemental, heal damage, City, heal, Fire.
tisoz
QUOTE (Green Eyed Monster @ Sep 26 2009, 12:54 AM) *
Dweller Test
Conjuring or Magic (6 or 7)
Spell Pool 7
Astral Combat Pool 8

Will start with the Earth elemental, heal damage, City, heal, Fire.

05 05 04 03 02 02 - 3 succ. +1Karma Pool for Quest duration.
14 - Place of Magic 4S Stun
16 10 10 05 05 04 04 03 02 02 02 02 02 01 - 7 succ - no damage
04 03 - Place of Knowledge 4M
16 11 07 05 04 04 04 04 04 03 02 01 01 01 - 9 succ - no damage
04 01 - Place of Charisma 4M Stun
09 07 07 05 05 04 04 03 03 03 03 03 02 02 01 01 - 7 succ - no damage
10 02 - Place of Battle 4S
07 07 05 05 05 05 05 03 03 03 02 01 - 7 succ - no damage
04 03 - The Citadel - learn true name

11 08 04 03 02 01 01 - +1 KP
01 - Place of Battle 5S
07 05 05 05 04 04 04 04 03 03 01 01 - 4 succ L
reroll failures
04 04 04 03 03 02 01 01 - 0succ L wound, Trauma Damper shifts to L Stun
11 05 - Place of Fear 5D Stun
10 10 05 05 04 04 04 03 03 03 02 02 01 01 - 4 succ M Stun, TD shunts 1 +1L > M Stun 3 boxes
02 02 - The Citadel - learn true name

Heal Stun
08 05 04 04 03 02 01 - 4succ - 15min
10 05 04 04 04 03 01 - 6succ - 10min
05 05 04 04 03 03 01 - 6succ - 10min > 35 total

23 10 10 04 03 03 02 - +2KP
04 - Place of Fear 4D Stun
09 07 05 05 04 04 04 04 03 03 03 02 01 01 - 8succ - no damage
04 02 - Place of Charisma M Stun
10 09 05 05 04 04 04 03 03 03 02 02 02 01 01 01 - no damage
11 05 - Place of Knowledge 4M
11 05 05 05 04 04 04 04 03 03 03 02 02 02 - no damage
05 01 - Place of Destiny 4S Stun
10 10 05 05 05 05 04 04 04 03 03 02 02 02 01 01 - no damage
10 02 - Place of Battle 4S
13 13 08 05 04 03 03 03 03 03 02 01 01 - 5succ
reroll
09 07 04 03 02 02 01 01 - no damage
03 01 - Place of Magic 4S Stun
11 07 05 05 04 04 04 04 04 02 02 01 01 01 01 01 - no damage
03 01 - Place of Spirits
10 08 04 01 - 17+26= 43A
29A
Conjuring roll TN4
04 04 04 03 03 01 - 3succ
Spirit roll TN8
04 03 03 01 - 0succ
Conjuring roll TN2
13 04 02 02 02 01 - 5succ
moot
05 04 - The Citadel - learn true name
Green Eyed Monster
I'd like to bind them.
Conjuring 6
Home Ground
+3D6 True Name
tisoz
QUOTE (Green Eyed Monster @ Sep 26 2009, 12:50 AM) *
I'd like to bind them.
Conjuring 6
Home Ground
+3D6 True Name

Earth Elemental
Conjuring Test TN4
10 05 05 04 04 04 03 02 02 - 6succ

City Spirit
Conjuring Test TN5
08 05 04 04 03 02 01 01 01 - 2succ

Fire Elemental
Conjuring Test TN4
11 07 05 05 04 03 03 02 01 - 5succ

Earth Elemental
F3/SE1
Hidden Life, Sorcery, Aura Masking

Fire Elemental
F3/SE1
Aura Masking, Sorcery, Human Form, Hidden Life

City Spirit
F4/SE1
Aura Masking, Animal Form, Possession, Personal Domain
Xiuhaun
Never been that greedy myself, so I wasnt expecting any cut off the hawg (as I didnt loot it, haul it, etc). afaik, this is my first introduction to this group, so we'll see how it goes moving forward. Of course he would expect a fair cut from a team job, etc.
BobRoberts
No problems with Sphinx tagging along. I can whip by and pick him up on the way over. Likewise anyone else welcome over. As long as it's something that my contact won't mind?


On the costs, those were straight out of my 3rd edition core rulebook. Were they errated or updated at some point? I didn't have the rigger book for 3rd edition - think I mentioned before - it had vanished in storage.

With each of the vehicles, I just added the Remote Control gear (2.5k X body) and the Vehicle control gear (2.5k). I was under the impression that those two together would superceed the need for a jackport?

Apologies on the shop there, I missed that completely.

Quite happy to rejig things if you can tell me where to get the revised price listings? Halving the cost of the westwind would more than cover all those other things?


On my maths:

Bison - Cost 150k, body 4 = 10k + 2.5k conversion
Eurocar (Turbo version) - Cost 138k, Body 3 = 7.5k + 2.5k conversion
Americar - Cost 20k, Body 3 = 7.5k + 2.5k conversion

The drones are just straight out of the box, only mod I made was to slap the LMG and gel rounds on the Doberman. They all seem to came addapted and ready to rig... The mention of the low light/thermal on the surveilance drones was because it was in their listing.
tisoz
QUOTE (BobRoberts @ Sep 26 2009, 05:04 AM) *
No problems with Sphinx tagging along. I can whip by and pick him up on the way over. Likewise anyone else welcome over. As long as it's something that my contact won't mind?



On the costs, those were straight out of my 3rd edition core rulebook. Were they erratad or updated at some point? I didn't have the rigger book for 3rd edition - seems to have vanished in storage.

With each of the vehicles, I just added the Remote Control gear (2.5k X body) and the Vehicle control gear (2.5k). I was under the impression that those two together would supersede the need for a jackport?

Ooops - apologies on the shop there, I missed that completely.

Quite happy to rejig things if you can tell me where to get the revised price listings? Frankly, halving the cost of the westwind would cover all those other things?


On my maths:

Bison - Cost 150k, body 4 = 10 + 2.5k conversion
Eurocar (Turbo version) - Cost 138k, Body 3 = 7.5 + 2.5k conversion
Americar - Cost 20k, Body 3 = 7.5 + 2.5k conversion

The drones are just straight out of the box, only mod I made was to slap the LMG and gel rounds on the Doberman. They all seem to come adapted and ready to rig?

The mention of the low light/thermal on the surveillance drones was because it was in their listing.

Yes, they got updated to reflect the build costs in Rigger 3. The cost of the Westwind is going to leave you some cash after adjusting all the others.

NSRCG for SR3 has all the equipment and prices in it. here's a thread where there are links.

It looks like the cost of the Bison, Westwind and Americar, all set up with rigger adaptation and remote interface comes to 275,400. Not 340,500. That's the good news. Bad news is drones are higher. NSRCG has most of the stats.

Crawlers:
Sentinel P - it requires its own monorail, has a micro-turret
Hedgehog - 2 electronics ports (rigger decryption 4, pigger protocol emulation 4) autosoft: Electronic warfare 5
Citroen Brouillard Smoke Gen - smoke generator
Ferret - spotlight
Salamander - Battletac FDDM Receiver
Doberman - firmpoint, micro-turret
DLK MK 5 - 2 mechanical arms (accept cyberware that normally would go in an arm) Str 6, firmpoint on armed version
A Firmpoint is a fixed weapon mount
Hachiman - ablative armor 1, robot plot, Adaptation pool 3, Robot Reflexes 3, mini-turret w/ultramax MMG, spotlight
Bloodhound - Amphibious 1, Mech arm Str6 (Cybersquirt Implant)
Steel Lynx - mini-turret (movable weapon mount)

Mini Blimps: suncell power

Skimmers:
Sikorsky-Bell II - ballast tanks, engine EnviroSeal, Auxiliary Engine (electric battery)

Fixed Wing:
Liebre - fixed hardpoint, vindicator minigun
Wandjina - fixed hardpoint, external missile mount
Firebird - BattleTac FDDM
GTE-Ford Retrans - retransmission unit
Sundowner - Sprayer (chemical)

Rotary Wing:
Lone Star Strato 9 - ECM 2, fixed hardpoint w/MMG (V3, 500 rnds)

Vector Thrust:
Ares Guardian - mini turret
Wolfhound - Robotic Pilot, Adaptation Pool 2

Walkers:
Toyota MK-Guyver Search & Rescue - Robotic Pilot, Adaptation Pool 2, 2 Mechanical Arms Str10, Autosoft - Demolitions 6

Another option is converting a vehicle to drone operation - Wasp, Yellowjacket, Yamaha Rapier, Nissan Jackrabbit, etc.
Green Eyed Monster
When I get a chance, I'm going to learn Treat at F7. Going to buy the formula, and Astral Quest @ Rating 6 for extra dice and to reduce Karma cost. (Surely, I will be luckier than the last ones where I hit about every place.)
tisoz
QUOTE (Green Eyed Monster @ Sep 26 2009, 07:04 AM) *
When I get a chance, I'm going to learn Treat at F7. Going to buy the formula, and Astral Quest @ Rating 6 for extra dice and to reduce Karma cost. (Surely, I will be luckier than the last ones where I hit about every place.)

Dweller test
09 03 02 02 02 02 02 - 1succ no help
03 Destiny S Stun
13 10 09 05 05 04 04 04 04 04 03 03 03 03 02 02 - 3 succ - 2 boxes
03 Magic S Stun
17 11 11 09 05 05 04 03 03 03 02 02 01 01 01 01 - 4succ > TD shunts it
02 Citadel > Lucky B*****d

Heal Stun
08 05 05 04 02 02 02 - 4 succ 15min
09 05 05 04 04 02 02 - 5succ 12min > 27 min total

Learn Treat TN14
09 08 07 05 05 04 04 03 03 03 02 02 01 - 0succ
reroll
14 10 09 08 07 05 04 03 02 02 01 01 01 - 1succ > 7d
tisoz
Troy, your contact offers:
Harley 4000 nuyen.gif
BMW 7500 nuyen.gif
Aurora 5000 nuyen.gif
Aurora 4500 nuyen.gif

I'll let you post the negotiation IC

Sphinx, why not offer to look after the van, since you have no wheels.

I'll figure everyone is going to the meet tonight, let me know what preparations you make/take. (I know you are going to spirit up GEM, let me know F and type, etc.)

Anyone look for other sources who might pay?
Green Eyed Monster
Recast Charisma Spell
Sorcery 6, 6 Spell Pool, 2 Power Focus, Charisma 3, Willpower 7, Center (6) for Drain (+1M)

Invoke F4 Spirits after sunset
Gnome
Gnome
Manitou
Manitou
Sylph
Undine
Should be able to view domains from home -1 Home Ground
If I take Drain, wait for it to heal.
If one goes uncontrolled, try to control it.

Conjuring 6, Power Focus 2, Center for Drain if it is above L, otherwise for successes.
Initiate bonus for Armor 1
tisoz
QUOTE (Green Eyed Monster @ Sep 26 2009, 04:31 PM) *
Recast Charisma Spell
Sorcery 6, 6 Spell Pool, 2 Power Focus, Charisma 3, Willpower 7, Center (6) for Drain (+1M)

22 11 09 08 05 04 04 04 04 04 04 03 03 02 - 14 succ. > +6Charisma

QUOTE
Invoke F4 Spirits after sunset

Gnome
11 05 04 02 01 01 01 01 - 3succ/serv
Center for Success
11 05 03 02 02 01 - 3succ > +1service > 4 Services > Karma Pool 5
Drain Moot with Trauma Damper and Charisma 9
Invoking Test
11 10 09 07 05 03 - 5succ, needed 1
Drain is moot

Gnome
11 11 08 04 03 02 02 01 - 5succ
Center for Success
05 04 04 02 02 01 - 3succ > +1service > 6 Services > Karma Pool 7
Drain Moot with Trauma Damper and Charisma 9
Invoking Test
07 04 03 03 02 01 - 1succ, all that was needed
Drain is moot

Manitou
05 04 04 04 04 04 02 01 - 6succ
Center for Success
07 03 02 02 01 01 - 2succ > +1service > 7 Services > Karma Pool 8
Drain Moot with Trauma Damper and Charisma 9
Invoking Test
05 05 05 04 04 02 - 3succ, needed 1
Drain is moot

Manitou
15 08 05 05 03 03 02 01 - 6succ
Center for Success
13 05 04 03 02 01 - 4succ > +2service > 8 Services > Karma Pool 9
Drain Moot with Trauma Damper and Charisma 9
Invoking Test
09 08 05 04 04 02 - 3succ, needed 1
Drain is moot

Sylph
05 05 05 04 02 02 02 01 - 4succ
Center for Success
09 08 05 04 03 02 - 5succ > +2service > 6 Services > Karma Pool 7
Drain Moot with Trauma Damper and Charisma 9
Invoking Test
10 10 04 01 01 01 - 2succ, needed 1
Drain is moot

Undine
15 13 05 04 03 03 02 01 - 6succ
Center for Success
05 04 03 01 01 01 - 3succ > +1service > 7 Services > Karma Pool 8
Drain Moot with Trauma Damper and Charisma 9
Invoking Test
05 05 05 03 03 03 - 3succ, needed 1
Drain is moot

Initiate bonus for Armor 1
Green Eyed Monster
Since that went so well, I'll try a F6 Sylph, Center for Drain Penalties. Armor Bonus.
tisoz
QUOTE (Green Eyed Monster @ Sep 26 2009, 04:05 PM) *
Since that went so well, I'll try a F6 Sylph, Center for Drain Penalties. Armor Bonus.

Sylph
19 11 09 05 04 04 02 02 - 4succ > 4 Services > 5 Karma Pool
Center for Drain
17 08 07 05 03 02 01 - 3 succ > L Stun
Center for Drain
05 05 04 02 02 01 - 0succ > L Stun > TD ignores it
Invoking Test
11 08 05 05 02 01 - 1succ, all you needed
Drain Test
09 05 05 04 02 01 01 - 1succ
Reroll
20 11 05 05 04 04 - 2succ +1succ > L Stun > TD ignores it
tisoz
Everyone meets up at Pair-a-dice. It doesn't look like much more was learned.

Time for a plan?
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