QUOTE (BobRoberts @ Sep 26 2009, 05:04 AM)

No problems with Sphinx tagging along. I can whip by and pick him up on the way over. Likewise anyone else welcome over. As long as it's something that my contact won't mind?
On the costs, those were straight out of my 3rd edition core rulebook. Were they erratad or updated at some point? I didn't have the rigger book for 3rd edition - seems to have vanished in storage.
With each of the vehicles, I just added the Remote Control gear (2.5k X body) and the Vehicle control gear (2.5k). I was under the impression that those two together would supersede the need for a jackport?
Ooops - apologies on the shop there, I missed that completely.
Quite happy to rejig things if you can tell me where to get the revised price listings? Frankly, halving the cost of the westwind would cover all those other things?
On my maths:
Bison - Cost 150k, body 4 = 10 + 2.5k conversion
Eurocar (Turbo version) - Cost 138k, Body 3 = 7.5 + 2.5k conversion
Americar - Cost 20k, Body 3 = 7.5 + 2.5k conversion
The drones are just straight out of the box, only mod I made was to slap the LMG and gel rounds on the Doberman. They all seem to come adapted and ready to rig?
The mention of the low light/thermal on the surveillance drones was because it was in their listing.
Yes, they got updated to reflect the build costs in Rigger 3. The cost of the Westwind is going to leave you some cash after adjusting all the others.
NSRCG for SR3 has all the equipment and prices in it. here's a thread where there are
links.
It looks like the cost of the Bison, Westwind and Americar, all set up with rigger adaptation and remote interface comes to 275,400. Not 340,500. That's the good news. Bad news is drones are higher. NSRCG has most of the stats.
Crawlers:
Sentinel P - it requires its own monorail, has a micro-turret
Hedgehog - 2 electronics ports (rigger decryption 4, pigger protocol emulation 4) autosoft: Electronic warfare 5
Citroen Brouillard Smoke Gen - smoke generator
Ferret - spotlight
Salamander - Battletac FDDM Receiver
Doberman - firmpoint, micro-turret
DLK MK 5 - 2 mechanical arms (accept cyberware that normally would go in an arm) Str 6, firmpoint on armed version
A Firmpoint is a fixed weapon mount
Hachiman - ablative armor 1, robot plot, Adaptation pool 3, Robot Reflexes 3, mini-turret w/ultramax MMG, spotlight
Bloodhound - Amphibious 1, Mech arm Str6 (Cybersquirt Implant)
Steel Lynx - mini-turret (movable weapon mount)
Mini Blimps: suncell power
Skimmers:
Sikorsky-Bell II - ballast tanks, engine EnviroSeal, Auxiliary Engine (electric battery)
Fixed Wing:
Liebre - fixed hardpoint, vindicator minigun
Wandjina - fixed hardpoint, external missile mount
Firebird - BattleTac FDDM
GTE-Ford Retrans - retransmission unit
Sundowner - Sprayer (chemical)
Rotary Wing:
Lone Star Strato 9 - ECM 2, fixed hardpoint w/MMG (V3, 500 rnds)
Vector Thrust:
Ares Guardian - mini turret
Wolfhound - Robotic Pilot, Adaptation Pool 2
Walkers:
Toyota MK-Guyver Search & Rescue - Robotic Pilot, Adaptation Pool 2, 2 Mechanical Arms Str10, Autosoft - Demolitions 6
Another option is converting a vehicle to drone operation - Wasp, Yellowjacket, Yamaha Rapier, Nissan Jackrabbit, etc.