QUOTE (TBRMInsanity @ Sep 22 2009, 03:17 PM)

I'm not sure I like this spell. It's too overpowered IMHO. Spells are accessible to any Magic wielder and as such you can have any mage cast this spell. Resurrection IMHO should be an initiate only spell (like Cybermancy is).
Again, not a resurrection spell. A halt-death-temporarily-so-repairs-can-be-made spell. Explain how you think it is overpowered. It has high Drain. It has very limited application (time-frame). You must have access to the body.
QUOTE (Stahlseele @ Sep 22 2009, 03:20 PM)

Basically, this is TURN UNDEAD right?
What would happen if you were to cast this on HMHVV-Things?
Or Cyber-Zombies? Or regular zombies but don't try to heal them?
No idea how you got 'TURN UNDEAD', as that has no relation whatsoever. HMHVV are living beings. Cyber-Zombies are 'objects'. Zombies are Possession Spirits. I don't know how it could be unclear.
QUOTE (TBRMInsanity @ Sep 22 2009, 06:09 PM)

Here is my advice for near death situations:
* If your not "dead" (ie overlow) yet then use a Heal spell or First Aid.
* If your "dead" (ie in overflow) use Stabilize or a trama patch till you can get to a hospital or Street Doc (cross your fingers to see if you will live).
If you are in overflow, the character is still alive but dying, not "dead". Where you seem to get overflow=dead but resuscitation works from I have no idea; you are very much alive, just unconscious & bleeding out.
QUOTE (TBRMInsanity @ Sep 22 2009, 06:09 PM)

* If your dead (ie past overflow) then either have a house rule to deal with dead characters, or start writing up a new character.
And this is different from what I have done how?