QUOTE (Ancient History @ Sep 16 2009, 10:32 AM)

Health spell, character still has physical damage overflow et al. but is no longer dead (still takes damage every (Body) Combat Turns) unless they receive proper treatment. Must be done within (Body) Combat Turns or it automatically fails; on a glitch the character gets brain damage.
Basic premise, except Combat Turns would make the spell nearly useless. The maximum period dead will be determined by the spell's Force &/or Hits, as normal for spellcasting.
QUOTE (Screaming Eagle @ Sep 16 2009, 10:43 AM)

I'd probably myself start by making it a manipulation spell - more a magical ER/crash cart then a healing spell, this gets past the whole "you can't heal the dead" thing.
Health spell. Makes much more sense that way, & you can use the same justification - jumpstarting the body, not resurrecting the dead.
QUOTE (McAllister @ Sep 16 2009, 10:44 AM)

Maybe the threshold should be equal to the number of minutes dead, but the spellcasting test has a bonus equal to the number of bonus dice equal to the number of physical boxes of the not-quite-totally deceased? So you have a better chance of resuscitating the patient if the body's better prepared to sustain the life that's slipping out of it.
The closest the game has to 'the not-quite-totally deceased' is Physical Overflow, in which they are still alive but bleeding out. Preexisting healing / stabilization spells cover that.
QUOTE (McAllister @ Sep 16 2009, 10:44 AM)

To make it harder, which I think you should, take a leaf out of Petrify's book; rule it such that the Force of the spell must be equal to or greater than the Body of the patient.
Except someone with an exceptional Body or Willpower should be easier to resuscitate, not more difficult. Overall, I have no plans on including the subject's Attributes - it's the spell doing the work, after all.
QUOTE (McAllister @ Sep 16 2009, 10:44 AM)

Another option (use whatever you like) would be to increase the threshold of the spellcasting test by the number of Essence points the patient is missing, or at least impose a dice pool penalty equal to that number, because the soul isn't going to stick around in a machine. To make it more dangerous, which I think you should, make the drain code a total bitch.
Dice pool penalty to total lost Essence (round up) is standard for all Health spells. I was thinking ~ +5 Drain, but will need to actually look at the Drain charts first.
QUOTE (Marwynn @ Sep 16 2009, 11:04 AM)

I'd lower the threshhold if the dead character had Oxygenate cast on him previously, leading up to this spell. That should reduce chances of brain damage. Then Stabilize needs to be cast after a successful Resuscitate spell.
It'd probably be best to work this all into one spell though.
Yes, it is all going to be a single spell. Specific-case effects like that are always best avoided.
QUOTE (X-Kalibur @ Sep 16 2009, 11:09 AM)

It almost sounds like it would need to be a combination of health and manipulation. You need to start the heart, get blood flowing to it, keep the veins and arteries open (cardiogenic shock is bad, mmkay?), stop them from bleeding out, make sure the blood is reaching the major organs, maybe have in jumpstart their suprarenals as well, get adrenaline flowing.
Still going to go with Health - all of those fit.
QUOTE (Bugfoxmaster @ Sep 16 2009, 11:41 AM)

Would you hae to piece the body together, heal it, THEN cast the spell?
If it was death by damage, yes, that was the original idea I had. However, Health spells only work on living targets, so now I am considering two possible fixes.
1) The spell includes a limited form of healing to restore the patient to a livable condition.
2) The spell sustains the target for a period of time after casting in which healing spells can be applied; after this time has elapsed, if the subject would still be dead, they are dead.
Either way, mundane healing before the application of the spell should work fine.
I am also now considering making the Threshold equal to damage in excess of Physical Overflow (+1 per minute or partial thereof from death). This would work particularly well with the 1st adjustment I listed above, in addition to making it difficult to pull off (which I think it should be).
Heading out for the rest of the day; maybe I'll have an actual draft done by the time I get back.