QUOTE (Not of this World @ Oct 23 2009, 06:09 PM)
Besides cyberpunk, SR1 was also High Fantasy which it has drifted away from. Starting heavily with SR2 it drifted more into Gun & Sorcery.
I wish I could be content to just agree with Tymeaus and say I don't agree with what you are saying, but your exaggerations and misrepresentations cry out for a more complete rebuttal.
SR1 was "High Fantasy?" Really? To quote a favorite fictional character who was actually in a High Fantasy world, "I do not think that word means what you think it means." The defining characteristics of High Fantasy are that the stories take place in an entirely fictional world like Middle Earth or Shannara and involve an epic struggle between good and evil. How exactly was SR1 High Fantasy? How was SR ever *not* about guns and sorcery?
QUOTE (Not of this World @ Oct 23 2009, 06:09 PM)
One of my big, big complaints is that 4th edition really doesn't feel like it has any of the cyberpunk, High Fantasy, or even folklore based mythology and cultures. If I had money to buy Shadowrun and reboot it I'd definitely hire Bob Charrette and get more of that element of original style back.
Okay, SR was never High Fantasy, so it can't drift away from something it wasn't. As for cyberpunk, I guess it depends on what you mean by cyberpunk. If you choose the definition of a "high tech and low life" dystopian setting in the near future, then SR is as much cyberpunk as it ever was. If you mean the 1980s cultural trappings associated with the seminal cyberpunk fiction novels, then I guess you can say that SR has drifted away from that. I say good riddance, but YMMV.
No folklore based mythology and cultures? I'm not sure exactly what you mean by this, but if you mean things like the Celtic-inspired Tir Na Nog or the Druid folklore influences on the UK and the, umm, Native American folklore-influenced Native American Nations and the Mesoamerican folklore-influenced Aztlan, then I think you can safely say that those are all still in the game.
QUOTE (Not of this World @ Oct 23 2009, 06:09 PM)
I would also go back to the old dice mechanic and fix it a bit. Better to have something unique than be a bad knock-off of WOD. The old system wasn't broken and had many years of knowing what was wrong so it could have been properly fixed. Instead the new system has just as many problems (as the Anniversary edition is now already trying to fix).
Okay, the core dice mechanic is down to preference, but I still have to take issue. Why is it better to have something unique when we're talking about a dice mechanic? How about something where GMs can actually estimate chance of success with a given DP and Threshold rather than the mess that was the old dice mechanic. You say they could keep the old mechanic and "fix it a bit" or be "properly fixed" but you offer no insight as to what you actually mean. Don't you think that if they, as you say, "had many years of knowing what was wrong" that they would have fixed it in SR2 or SR3? The dice mechanic was just plain bad and I've been saying that since 1989. Finally, SR4 does have its problems, but none of them are directly attributable to the change in dice mechanic.
QUOTE (Not of this World @ Oct 23 2009, 06:09 PM)
The New Philosophy of putting Great Dragons behind everything is just as annoying as the Immortal Elves were.
The Immortal Elves were always there and still are, especially with the new adventure series having an intro featuring Ehran and Harlequin. The Great Dragons were always there and I don't feel like they're being given much more emphasis than they ever were. Lofwyr was a member of the Council of Princes and the CEO of SK back in SR1. Ole Darktooth was elected president in SR2 or 3 (I forget which.) Again, you present an opinion and give nothing to support your case that putting dragons in charge is the "New Philosophy" of the developers.
QUOTE (Not of this World @ Oct 23 2009, 06:09 PM)
Old SR had too many magic systems, SR 4 is too few. SR1 felt just right with Mages and Shamans (and Grimoire adding adepts).
I can sympathize here. I think there are pluses and minuses to the new system of traditions.
QUOTE (Not of this World @ Oct 23 2009, 06:09 PM)
Doing away with the Matrix and ad hoc replacement with the ubiquitous Wi-Fi was too much. There could have been a very happy medium for me that was WAY overshot.
Too much? You do realize that the SR4 vision of the wireless matrix is likely to be substantially true by the 2020's, right? It's "too much" to update the SR setting to a view of communications and computer technology that is merely a few steps ahead of our own? Do you not see how laughably outdated was the view of those sorts of technologies in previous editions?
If, on the other hand, you're saying that "too much" means too different from how it worked, rules-wise, in previous editions, well that's your prerogative.
QUOTE (Not of this World @ Oct 23 2009, 06:09 PM)
I really don't want the NAN and Elven made mundane as they are on their current route to becoming just another set of corporate states. Setting a run in the NAN or Elven Nations produced some of my favorite runs as the setting change drastically through the runners for a new kind of adventure. In fact I think it should go the opposite direction and you could make a lot of the alternate reality setting of "What if" a technocratic state conforming to Lakota ideals or how Fae creatures mind blend magic and technology in their own way. The way they're being handled in 4th leaves be totally uninterested.
Your preferences are your own, obviously, but I feel obligated to note that there have been no books published under 4th detailing any of the elven or NAN nations, so it might be a bit early to judge whether they retain some of their unique flavor.
In conclusion, what I'm seeing from you and a few others in this topic, and in the forum in general, is a sort of nostalgic idealism, ascribing traits to the good old days of SR1 that were never really true. I've seen several cases of exaggerating traits of both SR1 and SR4 for the rhetorical purpose of making the contrast between the two editions seem more drastic than it is. This behavior is bizarrely similar to the attitudes among some older conservative Americans that the 1950s were some Ozzy and Harriet innocent Golden Age of American society. Let's not put SR1 up on a pedestal. It was a great game with a unique and compelling premise that was pretty cutting edge for its time. It also had numerous glaring flaws in its rule system that drove many people, myself included, to abandon it or house-rule it into oblivion.
Shadowrun has moved on, why can't you?