QUOTE (Dr. Funkenstein @ Nov 17 2009, 02:49 PM)
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But it's obviously conditional as seen in the followup sentence: "The surprised character can, however, carry out other actions that are not specifically directed at any surprising characters, such as dropping prone or readying a weapon (but not firing it)." I think that makes it pretty clear that the sole intent of the rule is "you get to beat on them without worrying about them beating on you for one turn." If it were genuine surprise, they wouldn't even be able to drop prone or pull out their weapon.
But it doesn't say "Drop prone
in response to being attacked by someone who has surprise on you." You can for instance be surprised only by some of the people attempting to surprise you, and thus could react to those other people. There could thus be an entirely different reason for dropping prone or readying a weapon than the fact that someone who surprised you just attacked.
What we have here is a
rule that says "Cannot react in any way to the surprising characters or their actions." and an example that says "A guard could drop prone." Now, it is true that a surprised guard could drop prone
if it was not in reaction to the surprising character or anything they did, including shooting at the guard.Basically this is another case of "Rule trumps example." The rule is the guard can't react to being shot, the example is that the guard can do something. There isn't a real conflict, but most people like to mentally change that example to 'the guard can do something in reaction to being shot at' which it in fact never says.
Otherwise there is no real point to surprise, because if the guard can react to the surprising character and anything they do, and can in turn do anything -except- shoot a gun at the surprising character, then all that effort to set up a surprise doesn't really net you any benefit.
People also seem to keep quoting that part about "Cannot make any action that directly affects the surprising character." as somehow superseding the rule of "cannot react in any way." The fact is that they go together. The guard can't react to being shot. But he also can't, for example, happen to make a perception test and spot the character and then get to shoot at him. He could however happen to make a perception check (Because he is a guard, and is supposed to be looking around for stuff), notice the surprising character, and then call in based on that. But at no point during his turn can the fact that he was shot at be factored into his decision making in any way.
Ideally the way to run any surprise round is to have people who are going to be surprised declare their actions, then roll for surprise. Anyone who is surprised is stuck in their declared action, and anyone who is not can change their action and react normally to the ensuing combat.