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Karoline
QUOTE (StealthSigma @ Oct 6 2009, 07:36 AM) *
Awww, I guess I won't be playing a Heavy Milspec Armor, Nodachi wielding Troll.


Sorry about that Stealth, but I was doing a first come first first serve basis (And I also forgot that you'd only contacted me via PM, though I went back and checked the times just now, and I'm afraid you where the last one.)

I will put you on as first backup and first person to get a slot if I decide to do a bigger number of players.
CollateralDynamo
You could always begin a "revolving door of survivors" policy. Only 4 at any given time, but you try to kill off half every week! biggrin.gif
Karoline
QUOTE (CollateralDynamo @ Oct 6 2009, 08:52 AM) *
You could always begin a "revolving door of survivors" policy. Only 4 at any given time, but you try to kill off half every week! biggrin.gif


Well, that last part is the plan already wink.gif

That might actually be a good idea, have reserves for when someone dies so they can be replaced.
Marwynn
Well the Pixies may not be main courses but I'm sure there are enough open minded Ghouls out there to give it a taste. After all, it's a new strain so we can't rely on what we knew about the other strain of Ghouls.

I have 6 Karma left over (well actually more) and so far I have 14 dice to roll, so 4 karma for the Force 4 spell, 2 for the 2 dice I don't have. I'll be using Extended Masking on it too so I don't light up like a Christmas tree in astral.

I forget if he's an Ork or an Elf. This cold is playing some funny tricks on me. Back to sleep for me.
Marwynn
Anyone else buying a Tacsoft? I think we may have enough channels.

I got a Rating 3 Tacsoft... still managed to spend 39 BP on gear despite not having a lifestyle or vehicle. Incredible really.

Also Karoline, will all the Ghouls be blind as well? Even the bosses and such? Or will there be surprises?... Will post my character soon.
ravensoracle
I'm working on gear right now, I a, playing around with the numbers. The tacsoft will fit the basic background I am finishing up as well.

So far the basic idea is that he is a survivor from the UCAS Center for Disease Control Team sent to Seattle. His job was bodyguarding the Doc's in hostile environments. He's been trained and equipped to drop into Chemical or Biological hazard zones and prepare the area for the civilians.
Karoline
QUOTE (ravensoracle @ Oct 6 2009, 02:41 PM) *
So far the basic idea is that he is a survivor from the UCAS Center for Disease Control Team sent to Seattle. His job was bodyguarding the Doc's in hostile environments. He's been trained and equipped to drop into Chemical or Biological hazard zones and prepare the area for the civilians.


That sounds like a great concept, gives alot of good reasons that he would have stuff like O-cells.

As for the seeing thing. You aren't really sure. Newly infected do not have the white cataracts of the old ghouls, but no one has exactly had a chance to ask them if they can see or not. What you do know is that they are attracted to loud sounds. While this can be handy for a temporary distraction, it tends to keep them riled up for a while, so isn't the best way to sneak past them.
Marwynn
Current backstory:

Battle Mage hired on to protect a team of researchers in the Barrens. Or rather, their research. Think sorta like Chris Redfield from the first Resident Evil game. He's... well, you better try to geek him first because he's not even going to need Magic to whoop someone.

I'm thinking that this corp had a bit of an inkling as to what was happening with the ghouls and sent in a team. As a runner, my character was hired on for a rather legit role, with supposed backup, in rescuing these researchers and the data. He has very limited disease-coping skills... his suit just has a Chemical Seal and I don't know if that'll protect him or not.

Yeah I'm coating his armour in Ruthenium just in case.

crizh
Nearly done but I need to get some sleep.

I don't seem to have any combat spells, don't know how well that will work out...
Marwynn
Here's a rough of my Ork Battle Mage:

[ Spoiler ]


I may have gone overboard.

My spell selection has also changed drastically from my initial drafts. The Detection spells will be sustained and probably cast by a Spirit of Man.

Offensive Mana Barrier zaps dual-natured thingies too, so it's a recent addition. I dropped Mask/Physical Mask for Fix, however. I figure that will sure come in handy in this zombiepocalypse dystopia.

Yes I do have a story for the guy, only the specific gear and spells have changed from my initial concept.
crizh
Tink


[ Spoiler ]


Rough draft, haven't done gear yet, I've still got 15k to spend.

edit - minor tweakage
ravensoracle
Rough of what I have so far, since everyone else is sharing.

Jacob

[ Spoiler ]
crizh
I left enough Karma to learn one home-grown spell.

I've been kicking this around for a while but it's still a bit rough around the edges, it's based loosely off the text of Shape [Material].

Refine (Environmental, Area)

Type:P, Range: LOS(A), Duration: S, DV: (F/2)+3
QUOTE
This spell allows the caster to refine raw materials in the area of effect into a different material that there is also a sample of within range.

This spell does not transform material at the atomic level, it merely moves the atoms around to form a new structure. This is sufficiently complex that a sample of the new structure is required as a template.

The caster may opt to draw unneeded atoms out of an object or leave them behind and draw out the desired atoms to form an amorphous blob of the target material. This tends to increase or decrease the original objects Armour and Structure Ratings to or by the Rating of the new material.

The caster must overcome the target material's OR and the refined material retains the same OR. This is particularly useful for producing the components of Telesma.

This process takes one Initiative Pass per point of Armour of the target material, less F/2 + Net Hits.

Materials refined by the caster remain in their new form when the Spell ends.

For example you could Refine a pile of rust and soot into a blob of high quality steel, assuming you had a small piece of steel to act as a template. Conversely you could transform a steel object into pure rust presuming that you had the tiniest fleck of rust and sufficient environmental oxygen existed.
Karoline
Sounds like a great spell. Sorry I haven't looked over the character sheets yet, but I've been sick recently and am just getting over it. I should have a chance to at least skim over them and see if they're looking alright or not.
ravensoracle
QUOTE (Karoline @ Oct 7 2009, 03:29 PM) *
..., but I've been sick recently and am just getting over it.


I knwo how that is. I have been down with something since Saturday. I just hope it goes away soon. I am hoping to get gear done tonight, as long as I feel up to it.
Marwynn
Did you catch that from me Karoline? Been sick for 2 weeks myself, got worse these last few days but I seem to be getting better now. Had a 5 second real-life lag for a few days.

Get better!
Karoline
Don't know, I've been on and off sick since a bit before the school year started. Seems like as soon as I get over one thing there is something else just waiting to be caught. I don't know if that means I have a really good immune system because I keep fighting the stuff off or a really bad one cause I keep catching the stuff in the first place frown.gif
Marwynn
Look on the bright side, we could be sicker! Nah, I think you're just in a high-infection zone, else it'd be a lot worse.

Speaking of... can I play a Drake? Okay so he's immune to HMHVV (all Drakes are, but this new strain can change that). Nah I'm not serious, just seems my character's the most normal one and he's pretty whack.

Clarification: 1 Karma = 5000 nuyen.gif correct?
CollateralDynamo
Hey! My character is going to be pretty normal! He is just going to have a rigger cocoon built into an Evo Orderly...mobile fully armored medkit on legs! Brilliant!
PBTHHHHT
Hmmm... I'm gonna have to keep an eye on this thread for fun reading. This should be fun to watch. I'll just be the peanut gallery in the ooc thread. wink.gif
Marwynn
QUOTE (CollateralDynamo @ Oct 8 2009, 12:37 PM) *
Hey! My character is going to be pretty normal! He is just going to have a rigger cocoon built into an Evo Orderly...mobile fully armored medkit on legs! Brilliant!


Built in hovermode?
ravensoracle
Ok I am getting Arrows for a Str 11 Collabsable Bow. Am I limited to 10 arrows or could I get more?
CollateralDynamo
QUOTE (Marwynn @ Oct 8 2009, 12:00 PM) *
Built in hovermode?


Orderlies come with walker mode standard, which actually seems more useful. Supposedly walkers can handle "anything metahuman legs" can manage. Where as hover is always close to the ground...but yeah, taking crazy suggestions on drones as we speak! I have so much money!!! biggrin.gif
ravensoracle
QUOTE (CollateralDynamo @ Oct 8 2009, 03:18 PM) *
...but yeah, taking crazy suggestions on drones as we speak! I have so much money!!! biggrin.gif


GMC Bulldog modded as a LTA vehicle.
crizh
QUOTE (CollateralDynamo @ Oct 8 2009, 09:18 PM) *
Orderlies come with walker mode standard, which actually seems more useful. Supposedly walkers can handle "anything metahuman legs" can manage. Where as hover is always close to the ground...but yeah, taking crazy suggestions on drones as we speak! I have so much money!!! biggrin.gif


How about Gecko Tips, the Orderly is only a medium drone so it qualifies.

edit

Something larger with a Multi-fuel engine and mounting the Heavy MP laser or the Thunderstruck.
Karoline
1 karma = 2500 nuyen.gif

Also, I think he had already planned geckotips on the orderly. It really generates this funny image in my head... like something you might see in a spiderman comic, only there are ghouls everywhere.

For the bow... lets say 100 arrows max. Not quite as many shots as you might get out of a gun, but it sounds like a decent number as you tend to go through bullets faster than arrows.

And welcome to the peanut gallery PBTHHHHT smile.gif
Marwynn
Aww I thought he was gonna be like Professor X meets Forge.

Done some (major) tweaking but the bed is calling me. Very excited for this game.
ravensoracle
I am going to have to get a drone just to carry the arrows, 100 Arrows is a lot of space on one's back, but a weapon that does 12p damage silently I think is worth it.
Karoline
QUOTE (ravensoracle @ Oct 8 2009, 11:45 PM) *
I am going to have to get a drone just to carry the arrows, 100 Arrows is a lot of space on one's back, but a weapon that does 12p damage silently I think is worth it.


Oh, and sorry I didn't correct you on this earlier but....
QUOTE (http://shadowrun4.com/resources/sr4a/sr4a_changes.pdf)
Th e Strength rating on bows has been capped at 8. Arrow cost
has been raised to [Rating x 5]. Th e base damage value done by an
arrow is the lower of the arrow’s or bow’s rating.


So at best you can get a strength 8 rated bow, which would do 10P damage, and would require rating 10 arrows, which would cost 50 nuyen.gif each.

I think the devs got tired of seeing ultra troll with a bow out-preforming assault cannons, and I'd have to say I agree. I admit I don't agree with the special arrows being required part as much, but it does give me a lovely level of control on your arrow refills when you raid a shop wink.gif
ravensoracle
QUOTE (Karoline @ Oct 9 2009, 05:30 AM) *
Oh, and sorry I didn't correct you on this earlier but....


So at best you can get a strength 8 rated bow, which would do 10P damage, and would require rating 10 arrows, which would cost 50 nuyen.gif each.

I think the devs got tired of seeing ultra troll with a bow out-preforming assault cannons, and I'd have to say I agree. I admit I don't agree with the special arrows being required part as much, but it does give me a lovely level of control on your arrow refills when you raid a shop wink.gif



I am just going to forget the arrows then, they are going to be too much hassle to carry and with teh new cost rules too much of a bite in my budget.
TheMidnightHobo
Hey, if you're still accepting a waitlist, I was thinking about a bio-adept elf with Power Throw 5 or 6 and a Throwing Weapons spec in Grenades. biggrin.gif

I love the characters so far, this is one wacky group.
Karoline
Hey there Hobo, you're welcome to get in on the waitlist of revolving survivors, should some of the current ones fall.

For those on the waitlist, I would like you to submit characters like everyone else. That isn't a promise that the character will get to see action, but I don't want to have to hold up the game so that you can work up your character and get it approved, or have the group run man down for an extended time (Until we get to the point where I will be cutting off replacements)

Marwynn, your character looks good. Only problem that I see (which I suppose I should have mentioned) is that I am not allowing people to take deeds or quests or things like that to lower the costs of initiation. You may be part of a group and have had the cost reduced that way, but the deeds are just 'I did something.' and so are basically a free reduction, which I'm not fond of.

Raven, only oddity I see is that you somehow managed to give yourself 42 free knowledge skills when you should be getting 21. Did I miss something that doubles your starting free knowledge skills?

crizh, you have the initiation problem I mentioned above, only about trippled. I'm not even sure how it is possible to get the numbers as low as you have them for initiation costs, but I'll warn you right now that it won't happen. You'll need to go back adjust your initiations. You also have far more spirits bound than you are actually allowed, so you'll need to drop some of your spirits of men (Unless I'm missing the rules on long term binding, does long term binding allow you to surpass the normal limit?). Also, I'm fairly sure I know what you have planned for all those spirits, and I'll warn you right now that it won't work.

I'm also a little uncomfortable with all those force 9 foci, but for now I'll allow them, I already had fun things planed for spellcasters and now I just won't feel bad about making use of them devil.gif I am curious where she got them though. It seems impossible that she or any of the other captives would have made them, and there wouldn't have been time to bond with anything found after they escaped. You know, I'm surprised there isn't a requirement that you have to have at least a magic value equal to the force of a foci to bond with it... oh well. If you can provide a good way that she got them I won't mind. Oh wait, I just realized, you can't get force 9. Highest you can get with restricted gear is availability 28, which is a force 7 foci (As most are force * 4 availability). Force 7 sounds much more doable.

I know it sounds like I'm picking on you alot crizh, but I'm not doing so intentionally. Also, I do very much like the character's overall concept, just seems like the numbers need some work.

CD I've talked to a touch about his character, so looking forward to what all he comes up with other than a chair that belongs in a Spiderman comic.
Marwynn
Ahh okay, I've modified him a tad from my initial post.

Question again about quickening. Is it 1 Karma per bought hit or per die needed to buy the hits? Say I have 14 dice to throw at a Force 4 spell, but I want to buy the hits and that's only 3 hits. To buy the 4th would it be 1 Karma (for 1 hit) or 2 (for 2 dice, thus giving me 16 to buy 4 hits)?

I seem to have confused myself.
Karoline
It is per die that you need to roll to get the automatic hits. So if you have a DP of 14 and are trying to cast a Force 4, you'd need to spend 2 karma (Just like you did in your sheet posted above) to get the extra two dice to be able to buy your hits.

Edit: And modification is fine. I figured those were all WIP, just figured I'd lend comments.
Marwynn
Awesome, thanks. I quickened two spells and did them differently in my head.

Improved Reflexes Force 4: 4 Karma for Force, 4 Karma for extra dispel attempts, 2 Karma for 2 extra dice needed (have 14)
Combat Sense Force 4: 4 Karma for Force, 4 Karma dispel, 4 Karma for 4 extra dice needed (have 12 for Detection)

I was gonna go for Improved Reaction instead but Combat Sense helps for when you're surprised. Like ghouls breaking out of the walls and whatnot.

He uses Extended Masking on these two Quickened Spells and two Foci, plus his Aura.

I'm gonna work out the spell selection a bit. I'm not satisfied with Shockwave (Blast AoE Indirect) and Manaball as my only Combat spells. Though I also have Offensive Mana Barrier and Elemental (Blast) Wall. Yeah I want them knocked down if at all possible, eats up one simple action to get back up and saves us from one potential melee attack.

Maybe Slaughter Infected would work best. And we're going to need Crank too. Maybe I should drop Mob Mind? Would that even work on them Karoline or would the animal versions be more appropriate?
crizh
Hmmm.

Those are some pretty radical changes. If you are going to change the way Spirit Services work then the whole character is a bust and I'll have to start again from scratch with a different concept.

No Ordeals is also hard to work with, it means I'm going to lose at least one Metamagic and I'm pretty keen on all of them. Spirits on Long Term Service do, indeed, not count towards your max Bound Spirits limit.

Gear Ratings, I did ask you about that. Availability wise, you said in the initial post that there would be no limit if you took Restricted Gear.

QUOTE
and restricted gear letting you get any availability you want.


I'm at work right now so I don't have much time to work on it.

If you are going to change the rules on Bound Spirit Services I'm going to go with some sort of PhysAd HtH ass-kicker type but it would be helpful to know about any other house-rules in advance because it does take a substantial chunk of time to design characters that detailed.
Karoline
Ah, then the force 9 foci are fine again. For some reason I'd thought I'd put it at avail 28 on restricted gear, guess I wasn't thinking about infinite availability items.

I could be wrong about what you had planed for your spirits of man. I figured you planned on bringing them in with innate spell (something) and having them sustain it on you until the sun explodes. If that wasn't your plan, or if you were keeping in mind that they'll be highly limited on what force they can manage, then that's fine.

I am going to stand fast on the initiation thing though, your prices seem to be about half of what they should be even with the group discount, so you're definitely going to have to rework them.

No, you don't need to switch to the animal version of mob mind.
crizh
My costs for Initiation may look wrong, I think I listed the cost for joining a Magical Group as the first cost on that line.

I think it goes 5, 8, 10....

The 5 is the cost of joining a Group.

I plan to cast the Spells myself and have the Spirits take over Sustaining with the Spell Sustaining Bound Spirit Service. Then pay a point of Karma to bind them to the Task for a year.

Which in many ways is worse than what you suspected I was going to do.

There's just no way I can replace that mechanic with Sustaining Foci or Quickening, the cost would be ruinous.

I'm a bit unsure whether there is any point to Tink anyway. She doesn't have any Offensive Spells so all that power is just for show really.
ravensoracle
Sorry Karoline,I am using a DamienKnight's Character Gen but it keeps crashing on me so I am having to also do it by hand in some aspects. I just read the wrong line. I'll get it fixed. I should have finished product by Sunday barring no major mishaps IRL.
Karoline
QUOTE (ravensoracle @ Oct 10 2009, 03:27 PM) *
Sorry Karoline,I am using a DamienKnight's Character Gen but it keeps crashing on me so I am having to also do it by hand in some aspects. I just read the wrong line. I'll get it fixed. I should have finished product by Sunday barring no major mishaps IRL.


That's alright. That's why I don't trust those CGs wink.gif

Do you have page numbers for those rules crizh? I'm very surprised that there isn't a 'spirit must be force at least equal to that of the spell it is sustaining' sort of clause. I'll have to read over it all and see. Most likely I won't let you get away with having a force 1 spirit sustaining a force 12 spell for a year at the expense of a single karma though.

Hehe, I hadn't even noticed the lack of any combat spells, I was expecting massive earth shattering stunballs or something with all the spellcasting power (Though I did notice the focus on manipulation spells)
Marwynn
Man, I have all of Manaball and Shockwave... I'm thinking of changing it up for Stunball and Slaughter Infected... Stunball for those targets that aren't necessarily infected, and well Slaughter Infected for when they're amongst us and you don't want me to smack everyone with a Force 12 Stunball.

Sustained Offensive Mana Barrier might beat out Elemental Wall though. Hmm... I may have to Fetish-up some of these spells.

Ahh the simple joy of looking for ways to kill zombies.
Karoline
QUOTE (Marwynn @ Oct 10 2009, 04:46 PM) *
and you don't want me to smack everyone with a Force 12 Stunball.


I totally won't mind if you throw a force 12 stunball into the middle of the party. I think it would be entertaining for everyone involved.
crizh
This would be some new use of the word 'entertaining' that I have not previously encountered....
Karoline
No, it is a new use of the word 'everyone.' Because it means 'just me'. wink.gif
ravensoracle
Does everyone have a chemical seal? Because I am thinking some well placed gas grenades may be needed. DMSO and KE IV should make a nice little crowd control measure.
Karoline
If Crizh keeps running with the pixie concept, she is unlikely to have chemically sealed armor.
Marwynn
Chem Sealed here. By the way, where can one buy spare air tanks? It only has an hour's worth of air in there.
Karoline
QUOTE (Marwynn @ Oct 10 2009, 09:55 PM) *
Chem Sealed here. By the way, where can one buy spare air tanks? It only has an hour's worth of air in there.


That's actually a good amount of air (The amount a SCUBA tank holds roughly). Do you mean spare air tanks as in things you can carry around with you or extras stuffed into your armor? If the later I figure you can get an extra tank installed for 2 capacity and 200 nuyen.gif

If you mean the former I figure you can get a tank of air for 100 nuyen.gif I suppose that 2072 tech has allowed for some improvements in compressing and materials that allow you to get an hour of air in something about half the size of the normal scuba tank.

Edit: Keep in mind that none of these tanks will not be self refilling, so you'll need to find more tanks or a compressor.
Marwynn
Extras I can carry around in my Smart Pack. One or two perhaps if that's not unseemly. Unless we can carry an air compressor with a filter I think carrying this stuff around would be best.

I think my suit's full of mods as it is... will check. Thanks.
Karoline
Welcome smile.gif

Also, I notice that people have stopped giving me new ideas of things to throw at you. Oh well, I have at least... one... two... three... four... five... six... seven... eight...... oh, nine surprises in store for you that should make you.. wait, ten, that should make you go 'oh shit.'

We'll see how many of them you guys even make it to biggrin.gif

Good luck survivors.
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