QUOTE (Falconer @ Jul 1 2012, 10:19 PM)

If the mystic adept starts out say 4 dice behind the full magicition... 10 vs 6 is a big advantage... 20 vs 16 is small beans. By the time you're up to 30 vs 26 almost not worth getting too worried about given the vagaries and probability distro of the bell curve. The bigger the pools involved as things advance the less important the small starting differential.
You miss my point, I think.
First, you forget that
for the same karma, some of those Magic increases/initiations should be going towards the Adept-side's benefit. So if it's 10-v-6 at the start, it won't be 30-v-26 later ... it'll be more like 30-v-20. That's
already a widening gap in power. To then
compound that, with limiting the Force of spells they can cast - in a way that, much like the die pool, will fall steadily
further behind? That's a double-whammy.
QUOTE
Also Pax feels that mystic adepts should be able to hose out the cheap PP from the initiations optional rule... while still running their magic up the flag pole to the max. That Is a surefire route to overpowered and abusive mystic adepts even though they are fully engaging both of their sides. There's no real sacrifice being made to either half if you're getting full PP and full MagicPoints as well.
I wouldn't let a MysAd sacrifice EVERY Metamagic opportunity to get PP, either. 1/3 to 1/2 of them would not be unreasonable IMO.
Remember, the Mystic Adept is
half Adept, as well as half Magician.
...
Let's look at the MysAd I actually built for myself, "Maus". He started with a 4 Magic, evenly split 2-2. And if the GM hadn't specifically said that he used the
whole magic rating for maximum spell forces, I would simply never have played the character. Because, seriously ... F2 spells, at best without physical drain?
Why even bother ...? The best that'd be good for, is parlor tricks.

But, look at the initiations I'd've done. There were three metamagics I wanted, before I would even
consider opting for a Power Point instead (Masking, Flexible Signature, and Centering). I haven't really looked through the rest to know whether I'd find a fourth I "must have", so
maybe I'd get a PP for the fourth initiation. And I'd want to raise my Magic a fair bit, too - getting as close to the maximum as possible. So at Grade 4, assuming I took that PP? I'd have up to a Magic of 9 beforehand, or 10 after. And some of those points would be going towards expanding my Adept abilities (I'd probably alternate for a while, Spellcasting first). Thus, I'd expect at Magic 9, to see a 4-5 split. Magic 10 might seem him go to 4+1/6.
Even if I managed Sorcery 6 in that time (not unlikely), that'd be 12 dice to cast spells - compared to the same Karma expenditure for 16 dice. A 2-die gap (Magic 4, Sorcery 5, 9 dice for a full Mage - compared to 7 for Maus at the start) has
doubled. On the adept side, 11PP, compared to 5PP. 10 dice from Magic for appropriate tests (Attribute Boost, perhaps), compared to 4 dice.
That is already a widening gap in power.Using the split ratings to limit Spelclasting Force, as well as Adept power ratings, turns that "widening gap" from bearable, to "just call me Mister Gimpy". Being 4 dice short is bad enough; being four dice short AND being stuck with F6/F12 spells (compared to F10/F20) ... and being restricted to R4 adept powers, instead of R10 powers (on top of the few Adept powers that use Magic to determine DP) ... yeah. That's just
too much, IMO.
It goes from "you pay for your versatility", into "you are
punished for your versatility".