QUOTE (Falconer @ Jun 13 2012, 12:23 AM)

Since you're obviously not thinking this through pax....
They end up cherry picking the best of both worlds...
... and they'll never be
quite as good at either world, as a pure Mage or a pure Adept. They'll always be just a
few PP, or just a
few spellcasting/summoning dice, behind the curve. Also, they won't have Projection, and even Astral Perception will cost most such characters one of their Adept PP.
QUOTE
[...] they can take full spells... with full spellcasting...
No,
not full spellcasting. They'll be short 1 die per PP they began the game with, on their spellcasting die pool. Maybe more.
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And things are 'limited by magic'... please... all that means is that I can cram combat sense 5, and mystic armor 5... and run out of PP. (not the greatest example.. but merely illustrative)... or you could take 4 .25 point powers at rank 5. It's not about quantity of a SINGLE power... it's about sheer quantity of them. You end up with a very very cheap 5 power point full adept, and 5mag mage... complete with initiations for only a fraction of the cost that it costs the mage to raise magic.
First off, getting a PP instead of a metamagic is an
optional rule. You don't have to allow it.
Second, if you're still limited to 5, thus have a Magic of 5;
and have 5 magic available for spellcasting ... then you started with, what, a 5-0 split? And thus, you have had to Initiate
five times to get to that point ... spending 95 Karma to get there. And since you've talked about the 15-per "loose" Metamagic acquisition too, I assume you'll load up with five of those. That's another 75 Karma ... 170 total. That is quite an ADVANCED character. Missions would be pointing at them and saying "retirement time, sonny."
The same character as a straight-up Adept, for 170 more Karma? The same five initiations,
plus raising their Magic by 2 points (to 7). They wind up with 12PP, more than twice the MysAd's total. Andhigher limits on power ranks, should it matter. And OH HEY, they still have another 10 Karma unspent. So that
sixth initiation is closer for them, too!
Or the same deal, as a full Mage. Two extra dice for spellcasting, maximum Spell and Spirit force, etc. Plus five metamagics, and grade 5 initiation.
And those 10 Karma points left over, still.
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Buying metamagics on the cheap actually ISN"T desirable for a full magician, because he needs the damned initiations anyhow...
Aside from the metamagic, all an initiation really gives a full mage is the opportunity to raise their Magic. I can see buying a couple "loose" metamagics along the way as being quite a reasonable trade-off.
QUOTE
[...] But for the mystic adept... it's a bargain basement option because it means for 15+(10+3xinit grade) you can get the init grade AND a power point each time. (or with the house ruling... 2PP and no metamagic).
I would never allow a "loose" metamagic, for only 15 Karma, to gain the adept a full PP. That solves half of that problem right there.
The rest? I don't see the problem. I really don't. Because for the first grade of initiation, they're spending 28 Karma ... for the second, 31 ... for the third, 34 ... and right away, "just raise your magic by 1" is already cheaper (assuming you start with a 5 magic) than initiating again. That 5th initiation cost 25 points; plus 15 for ametamagic puts it at 40. And I would really have to ask
why they didn't just raise their Magic attribute by 1, at that point.