QUOTE (Mercer @ Nov 23 2009, 01:22 PM)

This is off the subject a little but brings up another point that has always bugged me, how come every vamp in every tv show or movie owns wooden furniture? If it's the one thing that kills you, maybe it's time to make the upgrade to stainless steel.
This was actually a major point in Terry Pratchett's excellent
Carpe Jugulum. The main antagonists were a family of vampires with some progressive ideas - they found that they could overcome lots of the traditional weaknesses by acclimating themselves to them, or by training themselves not to react to them. The new vampires set themselves up less as monsters in a foreboding castle, and more as farmers ruling over a herd of mind-controlled humans, effortlessly taking over their lives and imposing a dull, cud-chewing kind of order and peace. They were nearly unstoppable, since their mind-control actually worked better on the strong willed, making the traditional heroes and traditional weapons almost entirely ineffective.
Pro-tip: If you're 'nearly' unstoppable, you're bound to get your ass handed to you sooner or later.
They were often compared to the old Master - a traditionalist who not only respected holy symbols, running water, and the rest, but treated the whole thing as a hilarious game. Of course you
must have curtains that can be pulled dramatically open, and furniture that can easily break into stakes, and lots of knick-knacks that can be turned quickly into holy symbols! Otherwise, where's the
fun? He honestly seemed to look forward to getting taken out every few decades. He also made a habit of only kidnapping moody young ladies with well-armed paramours, ensuring optimum fun for everyone. He was a very *sporting* monster, and by the end of the book you can't help but admire his worldview a little.
From a strategic standpoint, he had an apparent weakness that wasn't actually permanently harmful - the 'Heroes' would occasionally gank him, and celebrate, and go home, get old, die off, and then their grandkids would have to deal with the vampire all over again. Everybody knows how to stop him, which means nobody ever figured out how to actually
destroy him. He wasn't particularly cruel or bloodthirsty (except in the strict literal sense) and so he never attracted the sort of organized retribution that could seriously threaten his existence. He was playing a game, and having a blast.
Which is the goal of all of we GMs, at the end of the day.
I'm just reminiscing, here - not sure if there's a lesson in there applicable to Shadowrun or not. Could be something about how gritty, grim evil is sometimes less lovable then campy, over the top villiany. Could be something about having a fallback plan that nobody sees coming. Could be something about how even the very powerful need to find ways to amuse themselves.
...or it could just be that Pratchett rocks.