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Rotbart van Dainig
QUOTE (Tymeaus Jalynsfein @ Dec 6 2009, 07:51 PM) *
You are so wrong in so many ways that it is no longer worth trying to show you where... you refuse to even acknowledge that you could, in fact, be wrong...

Don't project.
Rotbart van Dainig
QUOTE (kzt @ Dec 6 2009, 07:45 PM) *
A stripped chassis is left in the middle of the room full of dead guys.

And how exactly is a stripped chassis supposed to do that?
QUOTE (kzt @ Dec 6 2009, 07:45 PM) *
It's reduced recidivism markedly!

Much less than shooting them before they stole and delivered the original goods.
You know, the ones the, now stripped, drones were protecting.

Honestly, those drones rank below a security guard.
Tymeaus Jalynsfein
QUOTE (Rotbart van Dainig @ Dec 6 2009, 11:04 AM) *
Don't project.



No Projection required... you refuse to even acknowledge that the rules for Special Skills are RAW (Rules I might add that have been in the game since at least 2nd edition), at that point, I cannot even begin to help you...

But in the end, that is okay, you have your perceptions and if it works for you then okay, just don't pretend that it is not RAW...

Keep the Faith
Rotbart van Dainig
QUOTE (Tymeaus Jalynsfein @ Dec 6 2009, 08:09 PM) *
you refuse to even acknowledge that the rules for Special Skills are RAW

Oh, no, on the contrary. The guidelines to create Special Skills are RAW indeed.

What you are refusing to acknowledge are two things: Firstoff, that the GM creates those at his discretion, and more importantly, that while guidelines rules to create those Special Skills themselves are RAW, the resulting Special Skills are not.

Why? Because otherwise, you can claim every imaginable effect to be a Special Skill, and thus RAW. Special Skills like Airwalking, Instaheal or Bulletrepell.
Tymeaus Jalynsfein
QUOTE (Rotbart van Dainig @ Dec 6 2009, 11:23 AM) *
Oh, no, on the contrary. The guidelines to create Special Skills are RAW indeed.

What you are refusing to acknowledge are two things: Firstoff, that the GM creates those at his discretion, and more importantly, that while guidelines rules to create those Special Skills themselves are RAW, the resulting Special Skills are not.

Why? Because otherwise, you can claim every imaginable effect to be a Special Skill, and thus RAW. Special Skills like Airwalking, Instaheal or Bulletrepell.



I would argue that the player creating the character creates the special skill in this instance (as the GM does not create the characters that are played by the players in most circumstances)... the GM then may accept, decline or modify according to his campaign... and anyone who wanted a special skill that is duplicated by an already present skill would be told no... so your examples are not really very good examples are they? And really, as long as you follow the guidelines for Special Skills, they should never really be a problem with accepting them into the game...

Again, Special Skills are for those skills necessary to a concept, that are not already duplicated somehow in the current system, and are arbitrated by the GM...The fact that they are arbitrated by the GM does not invalidate them as RAW, and by definition of the explanation provided in the book, these skills would be protable between the tables, assuming that relevant GM's had no problem with them, which I have yet to actually see...

I have ported special skills from table to table (in previous editions) and there was Never any problems with doing so... as long as the skill was actually something special and not just a rinse/repeat of an already existing skill...

Different styles and all that...

Keep the Faith
Rotbart van Dainig
QUOTE (Tymeaus Jalynsfein @ Dec 6 2009, 08:37 PM) *
And really, as long as you follow the guidelines for Special Skills, they should never really be a problem with accepting them into the game

Please - those guidelines are sketchy at best. The only thing that will "never" happen is a GM just waiving them off, saying "Oh, it's just a Special Skill - sure, no problem, I don't need to take look at that at all."

Skill proliferation is a dreadfull thing, putting every existing character back.
QUOTE (Tymeaus Jalynsfein @ Dec 6 2009, 08:37 PM) *
The fact that they are arbitrated by the GM does not invalidate them as RAW

Actually, the fact that they don't actually appear in the book invalidates them as RAW. Beccause, you know... they are not written there in the book. That's what RAW is about
QUOTE (Tymeaus Jalynsfein @ Dec 6 2009, 08:37 PM) *
I have ported special skills from table to table (in previous editions) and there was Never any problems with doing so...

And there's nothing wrong with presenting the new GM the house rules concerning said character (and his equipment), and whorking out which ones are fine.

What really will get them rejected is claiming that those are RAW and should be accepted no matter what.
Tymeaus Jalynsfein
QUOTE (Rotbart van Dainig @ Dec 6 2009, 11:52 AM) *
Please - those guidelines are sketchy at best. The only thing that will "never" happen is a GM just waiving them off, saying "Oh, it's just a Special Skill - sure, no problem, I don't need to take look at that at all."

Skill proliferation is a dreadfull thing, putting every existing character back.

Actually, the fact that they don't actually appear in the book invalidates them as RAW. Beccause, you know... they are not written there in the book. That's what RAW is about

And there's nothing wrong with presenting the new GM the house rules concerning said character (and his equipment), and whorking out which ones are fine.

What really will get them rejected is claiming that those are RAW and should be accepted no matter what.


What more do you want from a Guideline... a detailed Roadmap? That would take pages and pages of classification and irrelevant discussion, and in the end is a waste of space... Guidelines are sufficient...

And Again, you miss the point...

It is RAW to create such Skills... Period, otherwise the rules for it would not exist in the Book... The fact that you would still need approval to port from one game to the next is irrelevant... the rule that let you create such a skill is still RAW...

I would expect any GM at any Table to evaluate a new character coming into the game from another table, if only to verify that the character will not break his game... The Missions format, as an example, is an attempt to create a uniform world where you can prot from game to game with no issues... but I would stiull bet that the gm's involved go through the character to verify that it is indeed within the parameters of a Missions Format...

For Example: Vven though you can get a dice pool of up to 53 dice for a Pornomancer (and it is RAW; And though I say it is somehwat dubious, I cannot refute that the rules were in fact used to create it) does not vailidate it as a viable character at my table, and it would be disallowed to play as such...

Just because something is RAW does not make it playable... You might take this opportunity to approach this from the opposite side (Just because something is playable does not make it RAW) and you are right... but that is not the comparison that I am trying to make... so I will ignore it for know...

If you have a problem with a character, you disallow it or modify it to acceptable parameters based upon the table at which you play...

Your argument that the Special Skill is not RAW is flawed... IT IS RAW, but still may not be acceptable in a given game... I make a great deal of effort to minimize or eliminate Special Skills as a matter of course, but if there was indeed a concept that called for a Defineable, Relevant, and Needed Special Skill, I would allow it... I would be willing to bet others would as well too... after all, Arcana was not a Published skill prior to Street Magic, and yet somehow magic spells were being created and researched... seems to me someone had a Special Skill to do so... the same for Enchanting... Kind of hard to argue that point...

Apparently you would not... No Problems with that, just don't say that the creation of such skill is Not RAW... It is disingenuous at the very least...

Keep the Faith
kzt
QUOTE (Tymeaus Jalynsfein @ Dec 6 2009, 10:53 AM) *
That was not deterrence, it was coercion... very different things indeed...

If deterrence actually worked, there would nwever be any repeat offenders of crimes, and in fact, criminals would disappear fairly rapidly... the fact that there is a vast amount of repeat offenders continuouisly going throught he system, and that criminals never really go away, proves that deterrence has not worked as it should...

Oh, did I fail to explain how no Soviet or Russian official has been kidnapped or assassinated in Lebanon since? I'm sure it's just a coincidence.
kzt
QUOTE (Rotbart van Dainig @ Dec 6 2009, 11:08 AM) *
And how exactly is a stripped chassis supposed to do that?

It just says property of <blah> Corporation. And you don't want to leave the electronics behind for investigation, now do you?
Tymeaus Jalynsfein
QUOTE (kzt @ Dec 6 2009, 12:19 PM) *
Oh, did I fail to explain how no Soviet or Russian official has been kidnapped or assassinated in Lebanon since? I'm sure it's just a coincidence.



Coincidence as the current regime has not got the same resources as the previous did...

Just because we (America) have a war on two fronts agains terrorism does not imply that we will not have any terrorist attacks at home, it is just a coincidence that we have not had a repeat as of yet...

And if your option was as viable as you make it sound, why do we still have all of the crime that we have? Obviously it is because deterrence does not work like we would like it to... this is because a civilized nation has constraints against what it can actually employ as deterrence...

Keep the Faith
Rotbart van Dainig
QUOTE (kzt @ Dec 6 2009, 09:21 PM) *
It just says property of <blah> Corporation.

So people will just sell it, like the bodies - and nobody will care if it really was that corp, the mob, or their Johnson.
QUOTE (kzt @ Dec 6 2009, 09:21 PM) *
And you don't want to leave the electronics behind for investigation, now do you?

If those are in every single drone, you may as well.

Going after every single guard drone stolen, instead of the stolen things they were guarding will get you fired as manager, too.
Tymeaus Jalynsfein
QUOTE (Rotbart van Dainig @ Dec 6 2009, 12:28 PM) *
So people will just sell it, like the bodies - and nobody will care if it really was that corp, the mob, or their Johnson.

If those are in every single drone, you may as well.

Going after every single guard drone stolen, instead of the stolen things they were guarding will get you fired as manager, too.



Quoted for Truth...

Drones are way secondary (tertiary) compared to the loss of valuable research or personnel...

Keep the Faith
kzt
QUOTE (Rotbart van Dainig @ Dec 6 2009, 12:28 PM) *
Going after every single guard drone stolen, instead of the stolen things they were guarding will get you fired as manager, too.

Hmm, where might the things that the drones were guarding be? Is it possible that they might be with the drones that were stolen by the people who stole other things?
Rotbart van Dainig
QUOTE (kzt @ Dec 6 2009, 10:07 PM) *
Hmm, where might the things that the drones were guarding be? Is it possible that they might be with the drones that were stolen by the people who stole other things?

Given how long all of the suggested systems need to wait work... very unlikely. Mostly because vehicle thiefes don't just expect tracking devices - they know there are some. It's in Arsenal, you know.
kzt
If people are dumb enough to steal drones they they know will have tracking devices and inevitably result in a visit by armed people without a sense of humor they are dumb enough to do lots of other things.
Dakka Dakka
And again we get to the question whether it is professional to loot other stuff besides that which the Johnson ordered and as such is out of the runners' hands very quickly.
Rotbart van Dainig
QUOTE (kzt @ Dec 6 2009, 11:20 PM) *
If people are dumb enough to steal drones they they know will have tracking devices and inevitably result in a visit by armed people without a sense of humor they are dumb enough to do lots of other things.

No, that just means you jam them first, then put them in a faraday cage, then get rid of the tracking devices.

Cars will get stolen, and so will drones.
Ol' Scratch
"Professional" means getting the job done without unnecessary collatoral damage and calling attention to yourself. If you have to take down a drone, there's no reason to avoid taking it if it doesn't cause any issues. In fact, you could even say that is professional just in case the drone was recording your actions.
kzt
QUOTE (Dr. Funkenstein @ Dec 6 2009, 02:46 PM) *
"Professional" means getting the job done without unnecessary collatoral damage and calling attention to yourself. If you have to take down a drone, there's no reason to avoid taking it if it doesn't cause any issues. In fact, you could even say that is professional just in case the drone was recording your actions.

Then it's even more professional to melt it to slag with a thermite charge. No possible recording, no possible tracking device.
Rotbart van Dainig
QUOTE (kzt @ Dec 7 2009, 12:21 AM) *
Then it's even more professional to melt it to slag with a thermite charge.

A copper mesh bag is usally cheaper, lighter and takes less space.
Jack Kain
I think it has now been established that a group of professional runners could steal a drone, block any possible signals, until they can disable the security and stealth tags. Unless expensive and extraordinary methods are undertaken by the megacorp in question. Which as I have said is to expensive to put on every security drone when only a tiny fraction will be stolen, most will either serve their duty until sold off, decommissioned for a newer model or simply be destroyed in the line of duty. If megacorps could so certainly secure their drones as some of you people here think, they could certainly secure the package the drones are guarding preventing its theft to begin with by the runners. When you consider the time and effort involved a team is probably not going to be able to steal more then one large size drone during a run, as only so much space is in the back of that truck. Simply flying or driving the drone off somewhere risks the danger of it simply being tracked outside your wi-fi blocking box.
explorator
QUOTE (Rotbart van Dainig @ Dec 6 2009, 03:45 PM) *
No, that just means you jam them first, then put them in a faraday cage, then get rid of the tracking devices.

Cars will get stolen, and so will drones.


Cars get stolen so often it is never really news. But when some nut steals a tank, LEO's swarm, it makes the evening news, and is a highlight on every type of 'Drivers Gone Wild' clip show for decades. The cars stolen most often are the top sellers in their class, for the simple reason that there is a large market for used auto-parts. Drones would follow. If a bunch of 'Runners want to drive around in a special van and commit felony theft on sanitation and vend-o-drones I guess that is their business. With just a couple of solid contacts, this operation could be wiz profitable.

Of course, I am guessing this type of action is more likely to involve your higher-end type drones, those used for spying/guarding etc. that are KO'ed during a run and lugged back to the van (where's the Troll?) if time allows. I want to turn this around then, and let us say that the 'Runners have recovered a high end drone and wiped it and re-programmed it to their bidding. What type of controls are they going put on your new toy? What happens if the Drone Repo guys (or just some random gangers) show up and throw it into the back of a van with special paint and speed off into the night? Tell me you installed/integrated/magicked something that might give you some chance of recovering it.

This is really a game-balance issue, and drone stealing can get really out of hand. I would hope that no one would want the drones to become central to the game, and most GM's are going to employ whatever means fits their campaign to control such a situation. However, if that is what suits your gaming group, then have fun with it. Realize that no matter what you do, high-end or military hardware will always be missed, and someone will need to recover this property to keep their ass out of a sling. Some of the oppositions Riggers might also develop emotional attachments to their drones, and tap personal resources to help get their fav pets back.
Jack Kain
QUOTE (explorator @ Dec 6 2009, 04:36 PM) *
This is really a game-balance issue, and drone stealing can get really out of hand. I would hope that no one would want the drones to become central to the game, and most GM's are going to employ whatever means fits their campaign to control such a situation. However, if that is what suits your gaming group, then have fun with it. Realize that no matter what you do, high-end or military hardware will always be missed, and someone will need to recover this property to keep their ass out of a sling. Some of the oppositions Riggers might also develop emotional attachments to their drones, and tap personal resources to help get their fav pets back.


There is a difference between military hardware and what the corps use as security drones. And recovering a security drone or two can't be more important then the package they were guarding. The mega-corps are allowed their own extra-corp territory but I doubt the UCAS or other governments would let those corporations have to much in the way of military spec equipment that they aren't selling to the government. No government in the world likes it when a neighbor is building up armaments.

Rotbart van Dainig
QUOTE (explorator @ Dec 7 2009, 12:36 AM) *
Tell me you installed/integrated/magicked something that might give you some chance of recovering it.

Why? Just steal a new one or two.

As a runner, you are more likely to get said drone hacked or burned on a run than to get it stolen - because that's the only time it's actually running around somewhere.
Any security you install is to make sure it's hard to hack and hard to shoot down. Beyond that, you put it in a locked box because you don't need it.

QUOTE (Jack Kain @ Dec 7 2009, 12:40 AM) *
No government in the world likes it when a neighbor is building up armaments.

Of course, corporations do have paramilitary assets. Just those aren't used for usual guard duty.
kzt
QUOTE (Jack Kain @ Dec 6 2009, 03:40 PM) *
There is a difference between military hardware and what the corps use as security drones. And recovering a security drone or two can't be more important then the package they were guarding. The mega-corps are allowed their own extra-corp territory but I doubt the UCAS or other governments would let those corporations have to much in the way of military spec equipment that they aren't selling to the government. No government in the world likes it when a neighbor is building up armaments.

Ares factories are extraterritorial and located in the UCAS and CSA. Ares has very large collections of mil-spec hardware and the the people to use it in North America.
Jack Kain
Most of a corporations paramilitary assets would be sold/leased to various governments, as they'd be to destructive and bad PR for guard duty and to expensive to sit around doing nothing.
3278
QUOTE (Jack Kain @ Dec 6 2009, 05:18 PM) *
Lets say your a megacorp and you spend 100 nuyen on extra security on each 5,000 nuyen security drone. Only 1 out of 100 of these drones are stolen and recovered because of such a device. However to recover that one five thousand nuyen drone with your security device. You had to spend ten thousand nuyen. It have been cheaper not to put in the security device and simply accept the loss and replace the drone.

If these numbers were complete and valid, then you could make a reasonably strong case that the return on investment for these extra security measures is insufficient to recommend their inclusion. However, the numbers given are neither complete nor valid. That's not to say you're not making a very good point: there is some expenditure on security which, even including externalities, is greater than the projected benefit of that expenditure. You have to be complete - catching bad guys saves you money in more ways than just getting back the drone! - and you have to be careful, but these are exactly the calculations corporations would be doing. As GMs, it's usually not necessary to be that detailed, but the principle is very important, nevertheless.

QUOTE (Tymeaus Jalynsfein @ Dec 6 2009, 06:21 PM) *
Yeah, because we all know the value of deterrence... though it has yet to actually work in real life in many (if not all) instances, so I am not going to hold my breath for it to actually work... Imean really, if deterrence actaully worked, we would not have the prison populations that we have today...

If deterrence worked completely, maybe. But no one expects deterrence to be 100 percent successful! Locks aren't 100 percent successful, but that doesn't mean we should throw out all the locks: the deterrence of a locked door is sufficient to prevent theft in enough cases to make locks worthwhile. Car alarms aren't 100 percent successful, and most do nothing but passively deter: they can't call the police or shut the car off, they can just beep. And yet, provided the cost of the system is low enough, they're perfectly rational.

Put another way: if deterrence didn't actually work, we'd have a lot more people in prison.

QUOTE (Jack Kain @ Dec 6 2009, 11:34 PM) *
I think it has now been established that a group of professional runners could steal a drone, block any possible signals, until they can disable the security and stealth tags.

I think you're completely correct. The question now appears to be whether corporations would bother to take even inexpensive hidden anti-theft measures, since anti-theft measures aren't always effective. My view is that you had it exactly right: there will be a cost too great to spend on such devices, a point at which there is insufficient return on the investment. Security systems shouldn't cost more than they'll save. Conversely, if a security measure can save more than it costs, clearly corporations - unless there's some other extenuating circumstance - will pursue it. Many people make this calculation naively, but it's important to consider both the indirect costs and indirect benefits of anti-theft systems. If the anti-theft device aids you in recovering the drones and catching the people who infiltrated your corporate security, you've saved much more than simply the purchase price of a drone, for instance.
Ascalaphus
Some thoughts:

* You don't need 27 dice to get 9 successes on an Analyze Device spell; you just need to try often enough.

* Time-delay traps can also be studied when you put the drone in a controlled environment. Put some sensors of your own in the drone, and wait for it to do something funny; you'll be able to narrow down where and when it started.

* I'm sure megacorps study each others' drones; steal those files, and you might already be done smile.gif

* Take a drone apart, and study which parts behave oddly after a while. Maybe only a few parts have bugs in them; all the clean parts can be sold on the black market.

Reverse engineering this kind of booby-trapping is perfectly within the reach of the mid-level tech-savvy criminal. One more issue:

* Every time the booby-trap goes off, another criminal learns that it exists. Criminal hackers swap stories and trade secrets; word gets out about the booby-trap. Secrecy or Scale: choose.



Booby-traps are good either for keeping down drone theft by street thieves (simple traps), or for special occasion attempts to catch particular riggers that have been a thorn in your side.
kzt
QUOTE (Ascalaphus @ Dec 6 2009, 05:15 PM) *
* Time-delay traps can also be studied when you put the drone in a controlled environment. Put some sensors of your own in the drone, and wait for it to do something funny; you'll be able to narrow down where and when it started.

Depends on what you find it might depend a lot on how close you were standing and how good your docwagon contract is. And who investigates this.
Ascalaphus
QUOTE (kzt @ Dec 7 2009, 01:20 AM) *
Depends on what you find it might depend a lot on how close you were standing and how good your docwagon contract is. And who investigates this.


We've been over this before;
* Explosives (quantities) that do serious damage cannot be concealed from good scans.
* This problem would be known; it's exceedingly unlikely that the PCs are the very first this has happened to. Research the drones you're poaching on the matrix beforehand.
* "Controlled environment" isn't the back of your car; it's a safe building, with solid walls that block both explosions (just to be sure) and signals.
* Drones that explode when they're jammed are a manager's execution waiting to happen; therefore they don't really exist. At worst they have a time delay the builders believed was reasonable.


How to do it even better though?
* Monitor the signals the drone normally receives; replicate them to see just which ones are important (Scan, Spoof) or:
* Use drone mechanics to dismember the drone, and put in-between boxes between all the separate components; now you can monitor what all the subsystems do. You can replace parts of the captured drone with virtual copies, to see how the parts behave and how they authenticate each other.
* Once the booby-trap triggers, run it in a virtual machine and observe it; learn how to deal with it.

If it consists of a dozen distributed parts, just zap/replace a few crucial parts, and you have a fine new drone smile.gif
Jack Kain
Booby trapping a drone in such a way that it explodes and kills a thief would also constitute murder, especially if it does something nasty like start a fire and burn down a square block or to. Especially a problem if the trap goes off in someone territory of another entity.

Say your Ares and your security drone is stolen. Its booby trap goes off and sets fire to a district owned by Aztechology(where the runners had a hideout). Sure you killed one or two of the thieves but Aztech investigates the fire, traces it back to an Ares made drone and gets to sue for a few billion nuyen because the booby trap damaged their corporate property. Especially bad if the other corp knows about the bobby trap and decided to use it against you.

Say Aztech hires the runners to steal one security drone and some other material (the cover) from Ares. The runners deliver the drone to the determined location. Ares's booby trap goes off and damages Aztech property and personal. Ares must now pay for the damages and they suffer a stock hit when word gets out their booby trap ended up hurting innocent people.

These destructive booby traps some of you speak of could easily cost millions to billions of dollars in resulting lawsuits should the trap harm anyone not involved in the theft.

Tymeaus Jalynsfein
QUOTE (kzt @ Dec 6 2009, 01:07 PM) *
Hmm, where might the things that the drones were guarding be? Is it possible that they might be with the drones that were stolen by the people who stole other things?



Probably not, as the stolen goods are probably with the Johnson that hired the team to obtain them...

Keep the Faith
3278
QUOTE (Ascalaphus @ Dec 7 2009, 12:15 AM) *
* You don't need 27 dice to get 9 successes on an Analyze Device spell; you just need to try often enough.

I asked someone about this earlier, but I don't think it was ever clarified. Could you please explain how this works?

QUOTE (Ascalaphus @ Dec 7 2009, 12:15 AM) *
* I'm sure megacorps study each others' drones; steal those files, and you might already be done smile.gif

Stealing those files would make an excellent Shadowrun on its own! smile.gif That's the kind of detail I really enjoy in games. The GM could tell me, "The drone has an Anti-Theft System, Rating 4. Roll your Electronics skill. 5 hits? The drone beeps, and is now yours." But I'd enjoy it more if the GM told me, "You've heard rumors that the facility you want to hit has recently upgraded to the new r.03 models. Word is, they have some kind of built-in hacking ghost, a hidden Agent.* Good news: that runner team you tangled with in Ceylon last year nabbed a couple r.03 drones from an Ares smart tire plant in Cleveland, so you could save yourself some grief taking the data from them if you want."

QUOTE (Ascalaphus @ Dec 7 2009, 12:15 AM) *
Booby-traps are good either for keeping down drone theft by street thieves (simple traps), or for special occasion attempts to catch particular riggers that have been a thorn in your side.

I think that's about exactly right. Any door can be unlocked by the right people with the right amount of resources. The trick isn't to make yourself perfectly secure, it's to achieve the optimum security for your level of resources.

*I thought this idea sounded familiar, and recently I remembered why, in the process exposing two possible ways an adventure with a device such as the Hidden Agent could work: they're both episodes of Stargate. SG-1's "Entity," [04x20] and Atlantis' "The Intruder," [02x02].
Ol' Scratch
QUOTE
I asked someone about this earlier, but I don't think it was ever clarified. Could you please explain how this works?

It's called 'luck.' Just because each die only has a 1-in-3 chance of scoring a hit doesn't mean it's only possible for one-in-three dice to roll a hit. Which, you know, is the entire point of using dice in a game like this.
3278
QUOTE (Dr. Funkenstein @ Dec 7 2009, 01:43 AM) *
It's called 'luck.' Just because each die only has a 1-in-3 chance of scoring a hit doesn't mean it's only possible for one-in-three dice to roll a hit. Which, you know, is the entire point of using dice in a game like this.

Clearly I'm just being obtuse - I can tell from your tone - but I still don't understand how persistence helps in this case. Could you clarify, perhaps with an example?
Ol' Scratch
I'm just agreeing that you don't need 27 dice to score 9 successes. Dumb luck can handle it, as can the use of Edge.

There's also nothing in the rules that I'm aware of that states that the magician cannot tell when he's failed to cast a Detection spell as opposed to getting erroneous information. A Success Test is taking place in this example, not an Opposed Test. Therefore the magician should be able to tell that his spell didn't work and could retry if he so desired.
3278
QUOTE (Dr. Funkenstein @ Dec 7 2009, 02:54 AM) *
I'm just agreeing that you don't need 27 dice to score 9 successes.

Okay. Could you give me an example?
Ol' Scratch
Dr. Funkenstein rolls 9 dice: 5 6 5 6 6 6 5 6 5.

Hey, look at that! Nine hits!
3278
I appreciate all your help, Doc, but I think I'm going to go ahead and wait for someone else to answer the question. Thanks for all your efforts.
Tymeaus Jalynsfein
QUOTE (3278 @ Dec 6 2009, 07:07 PM) *
I appreciate all your help, Doc, but I think I'm going to go ahead and wait for someone else to answer the question. Thanks for all your efforts.


Maybe this will help a bit 3278...

The standard wisdom is that to guarantee an average of 9 hits, you would need to roll 27 dice... thoguh this may be standard wisdom, I do not subscribe to this theory much...

Take your standard mage with 14 dice to cast an Analyze Device spell and an edge of 3...
Now, it is possible thast he can roll the requisite 9 hits with just his 14 dice alone, though statistically not likely very often (though I have seen stranger things in the game)... he could also just use edge to reroll any failures to compensate for any non-hits that are generated in the test originally... this has a greater degre of succeeding, of course, but may not get you what you are looking for (Those requisite 9 hits)... if using those edge dice prior to the roll, you roll 17 dice and re-roll any 6's... the odds are greater that you will succeed, but still not guaranteed...

Now, try that series of rolls 3 seperate times (that 3 edged remember), with 3 seperate dice pools of the same magnitude and you will probably succeed... you have rolled the test multiple times because the previous rolls did not get you what you wanted...

However, if that fails, you may still need to roll the DP more times to actually make the success you need... rolling those 14 dice over and over again is a valid way to pursue that target Threshold, though it is often tedious and painstaking, but you may indeed get lucky eventually and roll those required successes on 14 dice... However, I would subscribe to the diminishing returns theory at that point and penalize your dice pools if you insisted on continuing to pursue something that you have continuously failed to accomplish with previous rolls... use whatever logic at that point you wish... diminishing attention span, fatigue, whatever... the reality of the situation is that you will eventually succeed at the test, but is that really reality?

I see it as a great big waste of time... think of real life... you try to detect something and you fail, so you do it again, and again, and again, and again, etcetera, etcetra, etcetra... At what point do you just stop? At what point do you decide that there is actually nothing to find? Unfortunately, the gaming mechanics don't fit with common sense in a lot of these cases, and there are Players that will tend to metagame this scenario, because THEY KNOW that there must be something there, and so will continue to test until they succeed...

Allowing them to do so is a disservice to the table in my opinion... Maybe that is just me though...

Not sure If I even answered your question thoguh...

Keep the Faith

Ol' Scratch
QUOTE
I appreciate all your help, Doc, but I think I'm going to go ahead and wait for someone else to answer the question. Thanks for all your efforts.

Uhm, okay. I don't know how it can get much more plain than that...
3278
QUOTE (Tymeaus Jalynsfein @ Dec 7 2009, 03:01 AM) *
The standard wisdom is that to guarantee an average of 9 hits, you would need to roll 27 dice... thoguh this may be standard wisdom, I do not subscribe to this theory much...

Well, you're definitely right. There is no doubt about it: if we're talking about dice math, all you need to roll nine 5s or 6s is nine dice! The question here is what circumstances are required, at minimum, to achieve 9 hits on a Detection Spellcasting Test, which is something a little more complicated than simple dice math, of course. [The broader question is what sort of mage - and by corollary, how common the criminal - has the raw ability to detect a hidden circuit inside a drone, using Analyze Device, presuming that Analyze Device can be used in such a way and that no penalties for the concealment of the circuit apply.]

QUOTE (Tymeaus Jalynsfein @ Dec 7 2009, 03:01 AM) *
Take your standard mage with 14 dice to cast an Analyze Device spell and an edge of 3...]

Can we break down those 14 dice? Heck, let's limit the dice to 9 - the absolute minimum required - and try it that way. What makes up the die pool in this case?
Ol' Scratch
QUOTE
The question here is what circumstances are required, at minimum, to achieve 9 hits on a Detection Spellcasting Test

...

9 dice and a lot of luck. Broken down that's Magic 5 + Spellcasting 4, or whatever other combo you want to use. Seriously, what are you having trouble grasping here?
Tymeaus Jalynsfein
QUOTE (3278 @ Dec 6 2009, 08:13 PM) *
Well, you're definitely right. There is no doubt about it: if we're talking about dice math, all you need to roll nine 5s or 6s is nine dice! The question here is what circumstances are required, at minimum, to achieve 9 hits on a Detection Spellcasting Test, which is something a little more complicated than simple dice math, of course. [The broader question is what sort of mage - and by corollary, how common the criminal - has the raw ability to detect a hidden circuit inside a drone, using Analyze Device, presuming that Analyze Device can be used in such a way and that no penalties for the concealment of the circuit apply.]


Can we break down those 14 dice? Heck, let's limit the dice to 9 - the absolute minimum required - and try it that way. What makes up the die pool in this case?


Your base dice pool will be Magic + Spellcasting, + Specialization + POssible Mentor Bonus + Foci Bonus... as you can believe, that pool could become quite large...

The spell test must beat the OR of the object to successfully analyze... however, the only Mechanical benefit that you receive from this spell (Analyze Device) is additional bonus dice (Net Hits over OR) to apply to operating the device itself, and it removes the penalty for defaulting... it does not actually MECHANICALLY allow you to actually find anything hidden within the device itself, it only tells you how to operate it (which may allow one to bypass the securtity as if you are an original operator, sure)... Anything else would be fluff (the Analysis Part of the Spell in my opinion)...

You could definitely design such a spell, and then it would allow you to detect such things... and I might even allow it to do so with the minimum success of Object Resistance...

Hope that this helps a bit...

Keep the Faith
Brazilian_Shinobi
Basically, you have a binomial distribution (also known as Bernoulli distribution) where you have 1/3 chance of sucess (p) and 2/3 (q) of failure. Here is how you calculate the probability function: nCx * p^x * q^(n-x) where 'n' is the amount of dice and 'x' the number of sucess you want to calculate.

For a DP of 9 dice, the probability is: 0,0046411484401953%
For a DP of 14 dice, the probability is: 1,16419595475614484701618784%
3278
QUOTE (Tymeaus Jalynsfein @ Dec 7 2009, 03:28 AM) *
Your base dice pool will be Magic + Spellcasting, + Specialization + POssible Mentor Bonus + Foci Bonus... as you can believe, that pool could become quite large...

That seems like a pretty comprehensive list to me. At least one of those qualities will be fixed, though, correct? In order to get the requisite minimum 9 hits, the Force of the spell will need to be 9 also, if I remember correctly. At minimum, this means an overcasting mage with a Magic of 5. Am I missing anything?

QUOTE (Tymeaus Jalynsfein @ Dec 7 2009, 03:28 AM) *
The spell test must beat the OR of the object to successfully analyze... however, the only Mechanical benefit that you receive from this spell (Analyze Device) is additional bonus dice (Net Hits over OR) to apply to operating the device itself, and it removes the penalty for defaulting... it does not actually MECHANICALLY allow you to actually find anything hidden within the device itself, it only tells you how to operate it (which may allow one to bypass the securtity as if you are an original operator, sure)...

Yeah, I think the whole thing's a bit of a stretch, personally, but I'd probably allow it at my table and it works for the sake of conversation, anyway. The conversation has been really useful in changing how I think I'd respond to this, in-game, mechanically. I think I'd probably allow it, with modifiers to the required Threshold appropriate to the degree of concealment. A really good mage ought to be able, in my opinion, to do really astonishing things, and it'd be pretty lame to let them blow up cars but not be able to find hidden devices.
Tymeaus Jalynsfein
QUOTE (3278 @ Dec 6 2009, 08:37 PM) *
That seems like a pretty comprehensive list to me. At least one of those qualities will be fixed, though, correct? In order to get the requisite minimum 9 hits, the Force of the spell will need to be 9 also, if I remember correctly. At minimum, this means an overcasting mage with a Magic of 5. Am I missing anything?


Yeah, I think the whole thing's a bit of a stretch, personally, but I'd probably allow it at my table and it works for the sake of conversation, anyway. The conversation has been really useful in changing how I think I'd respond to this, in-game, mechanically. I think I'd probably allow it, with modifiers to the required Threshold appropriate to the degree of concealment. A really good mage ought to be able, in my opinion, to do really astonishing things, and it'd be pretty lame to let them blow up cars but not be able to find hidden devices.


Yes, you would indeed need to cast the spell at a minimum of Force 9 to acquire your 9 Hits... not missing anything there...

As for the spell really needing 9 hits, I would in the end disagree... after anaylzing the effect of the spell, it is not necessary, you would just need to beat the OR of the Device...at that point, you would know exactly how to operate that machine as a native operator... therefore you would know how to avoid causing any security measures to initiate... which in the end is all you are really needing to know isn't it?

Now, going the mundane route, well then you will need an unspecified number of hits (It would be an Extended Roll, most likely, to analyze the device and then another extended roll to disarm any traps/security measure that are found by your original analysis, and you may not have actually found all of the security measures... thems the risks you take I guess...

Keep the Faith
3278
QUOTE (Brazilian_Shinobi @ Dec 7 2009, 03:36 AM) *
Basically, you have a binomial distribution (also known as Bernoulli distribution) where you have 1/3 chance of sucess (p) and 2/3 (q) of failure.

My chief conceptual difficulties aren't statistical - I've been known to crunch a number or two - but bonus points to you for use of Bernoulli distribution, still.

QUOTE (Brazilian_Shinobi @ Dec 7 2009, 03:36 AM) *
For a DP of 9 dice, the probability is: 0,0046411484401953%

That's a lot of Edge.
Tymeaus Jalynsfein
QUOTE (3278 @ Dec 6 2009, 08:48 PM) *
That's a lot of Edge.



Indeed it is...

Keep the Faith
kzt
QUOTE (Tymeaus Jalynsfein @ Dec 6 2009, 06:04 PM) *
Probably not, as the stolen goods are probably with the Johnson that hired the team to obtain them...

After a few hours of vigorous discussion perhaps they might feel like conveying this and other pertinent information to the humorless armed men? Another reason to not take everything that is not nailed down....
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