Allright.
To make it simple - Choose an AI as a character simply because of flexibility.
Qualities:
Pilot Origin - Use Autosofts
E-Ghost - Newly Awakened AI (Have no codebase)
Amnesia - Have no memories of time before awakening/Human death
Born Rich (Born Cutting edge if you like)
Flashbacks (5) (Birth of AI or death of character
Mental Stats: 5
Skills: NONE
Most skills can be simulated through autosofts and software, although the character will not be a skill powerhouse the character will have a base skill of 4, add a good system to that and you are good to go.
First the skills:
Combat Tests:
[/indent]Targeting Autosoft
Stealth Tests:Chaser, Covert Ops, Trailblazer Autosoft
Defense Tests:Defense Autosoft
Hacking TestsTechnical Skill Autosoft
Computer Tests:Technical Skill Autosoft
Movement Tests:Maneuver Autosoft
Athletics Tests:Maneuver Autosoft
Social Tests:[indent]
Empathy Software
Perception Tests:[indent]
Clearsight
An AI built this way need a lot of cash, is limited by program rating and really need to make backup cashes of program and reserve nodes if something goes wrong. Then we have the problems with viruses, lacking actual skills (very depending on program). The good part is that we have LOTS of resources for base attributes, edge, drones and contacts.
Skill Limitation: Autosoft Rating 4 at character creation
Base Attribute: Response (which would be around 8 in a drone)
Dicepool around 12+Smartlink or vehicle modifiers
One could try to maximize mental attributes to 6 (if possible) but then you jump from middle to high lifestyle.
NOTE: Purchasing a separate Node with program backup and as a AI temporary home is a good thing.