Here is the revised Vixen. Spent 45 bp on gear, wear, and etc.
Name: Valrie 'Vixen' Vashnevskaya
Metatype: Human
Age: 29
Sex: Female
Nuyen: 1400¥
Lifestyle: Comforts: Middle(3), Entertainment: Low(2), Necessities: Middle(3), Neighborhood: Middle(3), Security: High(4); paid 3 months
Total Karma:
Current Karma: 0
Street Cred: 0
Notoriety: 1
Public Awarness: 0
ATTRIBUTES (200 bp)Body 4
Agility 5(7)
Reaction 3(5)
Strength 4(6)
Charisma 2
Intution 3
Logic 3
Willpower 4
Edge 2 (Current Edge Pts: 2)
Essence 2.64
Initiative 6(
Init Passes 1(2)
ACTIVE SKILLS (150 bp)Athletic SG: 2
Firearms SG: 4
Armorer 2
Blades(Knives) 3
Dodge 3
First Aid 2
Perception 2
Survival 2
Tracking 3
Unarmed Combat
(Subdual Combat) 5
KNOWLEDGE SKILLS (18 free bp + 5 bp)Crook Hangouts 3
Lone Star Procedure 4
Parazoology 5
Poison antidote 2
LANGUAGES
English: N
Russian 3
French 3
QUALITY NAME Type
Animal Empathy(10) -- positive
Quick Healer(10) -- positive
Sense of Direction (5) -- positive
Gremlins(5) -- negative
SINner(5) -- negative (Native of CAS, military record as an officier)
Record on File(10) -- negative (EVO knows just about everything there is to know about Valerie Vashnevskaya till she dropped off the grid)
Enemy(10) -- negative (Her Father, Vlademier Vashnevskaya; Con 5/Incidence 5)
CYBERWARE (Essence cost: 2.96)Cybereyes(a) R3 [12]
+Flare Comp [1]
+Low-light vision [2]
+Smartlink [3]
+Thermographic vision [2]
+Vision Enhancement R3 [2]
+Vision Magnification(electronic) [2]
Cyberears(a) R2 [8]
+Audio Enhancement R3 [3]
+Damper [1]
+Select Sound Filter R3 [3]
Wired Reflexes(a) R2
BIOWARE (Essence cost: 0.8 )
Muscle Augmentation R2
Muscle Toner R2
CONTACTS (5 bp)
Col. Mustard, fixer; Con 3/Loyalty 2
GEAR (45 bp = 225,000¥)
WeaponsCougar Fineblade Knife(Long)
Damage: 5P AP: -1
Cavalier Deputy(Smartlink)
Dam: 5P AP: -1 Mode: SA Ammo: 7(cy)
Note: Quick-draw holster, speed loader x6
Colt America L36 (smartlink)
Dam: 4P AP: 0 Mode: SA RC: 0 Ammo: 11©
Note: concealed holster, silencer, clips x3
Colt M23 (smartlink)
Dam: 6P AP: -1 Mode: SA/BF/FA RC: Ammo: 40©
Note: Gas-vent 3, Shock pad, sound suppressor, foregrip, sling, clips x6
Remington 950 (smartlink)
Dam: 8P AP: -1 Mode: SS Ammo: 5(m)
Note: clips x3, sling
Enfield AS-7 (smartlink)
Dam: 7P AP: -1 Mode: SA/BF RC: 0 Ammo: 10© or 24(d)
Note: Drum, clips x3
ArmorClothes (1000¥ worth)
Lined Coast 6/4
Armor clothing 4/0
2 Camofllage suit
w/Insulation R6 8/6
Coldsuit w/smartlink 0/0
Form-fitted Body Armor (Full) 6/2
*Helmet +0/+2
+Forearm guards +0/+1
+shin guards +0/+1
Fake SIN R4 w/Fake Weapon License R4 (Rachel Gren, Bounty Hunter), Fake SIN R3 (Gwendoly Pike, Wilderness guide)
2 Survival knives (4P, -1AP), Shock gloves (5S[e], -half AP), Commlink (Erika Elite/Iris Orb OS[R3, Sig4, F3, Sys3] with Satellite Link, Sim Module, suvocal microphone, trodes), Stealth tags x20, micro-transciever R6, Armorer Kit, Climbing Gear, Gecko tape gloves, flashlight(low-light), respirator R5, Survival Kit x2, Grapple gun, Standard rope 100m, Medkit R6 x2, DocWagaon Contract(Gold), Stim Patch R3 x10, Restraints: Metal x4, Plasteel x4, Plastic (per 10) x4, Containment Manacles x2, Cross-country skis, snowshoes, backpack, tent, polar survival kit, polar tent, Rations x250, sleeping bag, water purification tablet x3
Flash-bang x12, Flash-pak x6, Frag grenades x12, Smoke x12
Smart Gear: Smart Pack, butt pack, Ammunition pouch (assult rifle) x2, ammo pouch(pistol), ammo pouch(shotgun), ration pouch, smart canteen, Combat Load Vest
Ammo: Reg Pistol ammo x500, Reg Assault rifle x500, reg rifle x500, reg shotgun x500, gel pistol rounds x500
BMW BiberHandling 0 Accel 15/30 Speed: 120 Pilot: 1 Body: 8 Armor: 4 Sensor: 1
MOD: Extreme Enviroment: Polar
BIO:1. Where does your character come from, what is his lineage, who were her parents, and what did she inherit from them?
Valerie comes from the great state of Alabama, born in the city of Mobile. Her mother having move there after devorcing her father several months previously. Valerie mother, Laura, originally live in Russia before marrying her father, Valdamir, and moving to the CAS to work for a EVO affliate. Laura was a passionate biologist and Valdamir was a skillful EVO exec, pulling their talents together they made great strides in success for their corperate employers. The reason their relationship ended when Valadamir began to delve into more dangerous projects regarding human augmentation. Things that you hear about in the shadows involving Delta clinics.
When Laura found that Valdamir was using her research in atrocious experiments; the worst being that her marriage to him was a sham. She was the top of the list applicant for him to choose a suitable mate to produce children with a high pedigree. Learning all this, Laura left. She escape EVO and ex-husband by giving her services over to CAS government entity. Valdamir was not about to play hardball against a country military forces to get his wife back. Really, her part in this equation was over when she gave birth to Valerie. Setting his sights on his daughter, Valdamir would sit back and wait for her to grow and blossom, showing that she truely was daddy's little girl.
Valerie did not disappoint. She showed an apptitude for science like her mother and a certain level of strength and aggresiveness. She was a girl others could look too as inspiration when times got tough. Valeire had a never quit attitude and she was very patient to see things through. Traits that disturbed her mother as they reminded her too much of Valeries father.
2. Assuming they can speak, what would each of your character's parents say about her?
Laura: Valerie is a go getter and dosen't know when to quit. She always had a fondness for the fanciful creatues like unicorns that always fascinated her. I would enjoy watching her eyes light up when I would tell her the children stories about them and other such magical creatures. Now that they truely exsist, Valerie wants to learn all about them. To see them and try to interact with them; despite the dangers that may present to her. Like I say before, she never lets obstables stop her. She reminds me a little of her father in that regard. Once she sets her mind on something she will go after it. I try to pace her pursuits and warn her that not all things can be, or should be, obtained through whatever means nessacary. I try to instill in her respect for things and for others. I think it comes out when Valerie has a moment to pause and think about what she is doing. Other times... well, I have had to help her pick up the pieces a time or two after things did not work out the way she wanted them too.
Valdamir: I have watch my daughter grow into a lovely, strong will young woman. She has surprised me by deviating from my pre-determine project path. That was only because her mother took her away from me. No doubt if I had a few months with her I could affect nessacary changes and put my personal project back on the proper path. So far she has soon great skill in her occupations. Her collage level exams were exampalary. She still needs a lot of work before she is where I need her to be. She has a great deal of her mother softness in her. I had help her stint in the military would have erased that completely, but its still there, lurking beneath the surface of her jaded, cynicism. My efforts to driver it out of her completely have yet to meet with much success. Though now she is free from the military and her mother influnece I will expect better success. She cannot hide from me forever...
3. Pick a few events from the rescent Shadowrun history and ask where the character was at the time, what does she remember about the event, and what was she doing at the time?
2061, age 18, a newly minted Second Leiutenent in the CAS military, she is one of many military units sent to Denver after the great Dragon, Ghostwalker, removes Aztlan from the area with extreme prejudice. Valerie actually thought she was going to see the great the North American continent break apart in open warfare. Thankfully that did not come about with the New Treaty of Denver. Once moment in her life she actually got to see a real live Great Dragon, Ghostwalker. She got to see plenty more of the great dragon as her unit was chosen by the brass to be part of the new Zone Defense Force - responsible for the defense of Denver sector. There she got her feet wet dealing with smugglers and shadowrunners stupid enough to tangle with the military. She made sure to make them regret making that mistake.
2064, age 21, First Leiutenent Vashnevskaya, has her hands full dealing with the Crash of '64. With the Matrix going down the tubes she is left to doing things the old fashion way. She gathers her platoon together and begins securing valuble resources in order to add the stricken people of Denver. She has a hell of a time as the criminal element takes advantage of the situation. Her trails began when securing a hospital when a gang, The Chiller Thrillers, shows up and begins to ruthlessly cut down medical staff and patients. Valerie draws the line and holds it enacting various quick thinking strategies and brutal tactics to drive the gangers from the hospital campus. The hospital suffers a five percent loss in functionality, but they are better off with Valries forces guarding and aiding them where they can.
The so called end of the world continues and Valerie unit is called up to to clear out a housing project being taken over by a dug group of gangs. They seized a shipment of military grade weapons and the Brass wants them back before the gangers make off with them into the shadows. Valerie infantry platoon makes the case to the gangers and after a week of bloody fighting resolves their differences. Valerie recieves a citation for her valient act in defending the citizentry of Denver and the scorn of several broken gangs would very much like to see the LT dead. A month later, Valerie unit is rotated back to Fort Bragg.
4. How did your Character get into Shadowrunning and why did she take the path?
Valerie career in the military came to an end when her father resurface and tried to have her snatched. He was very interested in course correcting his 'project'. He determine a life for Valerie as a EVO experiment as the next super soldier. While Valerie was partially following his dream, her father deemed her too soft and not violent enough. Valdemir suspect that she was not pushing her insticts towards carnage and violence hard enough. He began to manipulate his daughter next mission assignments, trying to push her, trying to break her sense of morality. Valemirs actions caused a few good men their lives in Valerie unit. While they were trained to handle anything the awaken world could throw at them Vladimer decided to throw only monsters in the form of Bio-weapons like cyber-zombies or worse.
In the end, Vlademir decided to simply take his daughter back and had a shadowrunner team go after her. The situation was simply enough, he left a trail of diginal bread crumbs for Valerie to follow to find out who was attacking her. Taking a team of CAS Rangers, she found the location her father setup and was assaulted by the runner team. Needless to say, the runners were not ready for the type of ferocity that Valerie brought to the field. Valerie as the last woman standing after the fire fight was over. A recording by her father was triggered and she listen with a cold sickness gripping her belly as Vlademir spoke about his plans for her. One thing he made very clear; he was going to have her one way or another. That left Valerie with very few options for her to play. She could go back to her life and military career and hope to get lucky one day to bring down her father. That meant more death and more destruction and more monsters or she could just simply disappear and work for the day where she would put her father down.
Going a lone would mean less people would get hurt because of her. She torched the facility and walked away. At this time the CAS military has her listed as MIA.
She became a mercenary runner. Having learn enough about picking up running jobs she turn to freelance work. She got away from the CAS sector and moved north, working both in UCAS and Canada. It was long before she plyed her skills with parazoology and became a bounty hunter. She droped her SIN and took on a new idenity to lose herself in the northern wilderness.
5. What is your character living space like, and what has she added or changed to make it her own?
Valerie is renting to own a hunting lodge North of New Likeard Ontario, on the south shores of Round lake. She values her privacy adding higher functioning security measures. While she is getting use to the life of a cilivian/shadowrunner, she has little time for pointless entertainment. She does rather like the digs though and hopes to purchase it as a permanent residence. The garage is located underneath the house itself and is where she works on her weapons. Valerie does tend to decorate the abode with military style deco and has a few pictures in her bedroom dedicated to her prior service. She keeps the house neat and clean, keep the drones turned off, as part of her routine when not out hunting bounties or annoying law enforcement.
6. What does your character believe in, what are her convictions (if any), and why does he hold them?
Despite being a trained soldier, Valerie is no killer. Its not something she goes out of her way to do if she can help it. She does prepare to go to war at all times due to looming shadow of her father should he find her again. When it comes to shadowrunning, Valerie perfers to keep the bodycount at zero. A clean sweep without the targer ever knowing they were there is what Valerie likes. She likes to prepare for every contingency if she has the time too. She knows her place on a team is to be the muscle. She has the training and motivation to be a scary women in a fire fight. If you force her to kill you, she will kill you. Valerie does believe in God, but is not beholden to any one religion. Her understanding of things comes from the bible. She does prescibe to some doctrine put out by the Church concerning the awaken world. She likes her unicorns after all.
7. What do you dislike most about your character's personality?
Valerie has a tendecy to be bossy. She likes to give orders and opinions and likes for others to follow them. She tends to get huffy if that dosen't happen.
8. Which of the Big Ten does your character hold in the higest regard, and which does she like the least and why?
She likes ARES because they tend to make the best equipment and their lawenforcement branch is top notch. She wouldn't mind joining them one day if that would to become possible. As to the corp she hates the most, that would be EVO. Its the company thats grown and benefitted because of her father. Yes, she understands that he's not the only corperate exec there, but she figures any corp that would have him has no inkling of good intentions for the rest of the world. It would not hurt Valeries feelings if EVO went down in flames, or if she had something to do with it going under and dragging her father with it. After she blows his brains out.
9. What is the story with character and his contacts?
Colonel Mustard is a shadowrunner Fixer that Valerie bedeviled many times in Denver. She is largely responsible for runner teams not wanting to take jobs from the good Colonel anymore. He moved north and began another lucative business and suddenly found Valerie in need of his services. Needless to say, he always giving her crap about how the mighty have fallen. Yet, he knows Valerie abilities and potential as a shadowrunner. He knows she can bring in the cash if she's really any good at running the shadows.
10. It's Sunday morning, and your character has no commitments until tomorrow afternoon. What does she do for the day?
with nothing serious pending, she will go to church. After that she will tidy up the abode, work on any projects from the day before and look over whatever data she needs to look over to be ready for the next run/mission/bounty. The afternoon hours she spends working out and keeping up with the latest military journals after dusk.
11. How did your character learn her skills, and how did she develop them to those levels?
Valerie began early with scrapping as a young girl in the school yard. She perfer to fight withe bullies because they made the best challenges. Later she went to higher levels of education learning about her favorite interest in parazoology and join the collage ROTC program. She would join the military as a commissioned officier and learn her trade as a infantry officier. She like to get dirty and assailed in hand to hand combat, weapons training, and wilderness training. She eventually did become a Ranger in the CAS and continue till she left the military to escape her father influence. She learn a lot more on the streets and wilderness of the great north putting her skills to the test as a bounty hunter.
12. Is there a moral limit that your characte enforces on the jobs she takes, and in what shadow work would she refuse to engage?
Valerie honors a contract that she takes up; if it changes then she considers rather to keep it or to walk away. She is not into the business of abusing, killing, or debasing civlian targerts. She will run against corps and do mercenary/soldier jobs. In keeping a low profile in the shadows Valerie would like to keep the killing to a minimum. She has no problem with killing paracritters in any shape or form; though she is reluctant to take such jobs against unicorns. She will not engage wetwork jobs or black-ops that end in the killing of non-military targets. She will not engage in jobs against the CAS or the Zone Defense Forces of Denver (in fact she will attempt to warn them). She will walk away from a contract if violates her standards. She will work with thugs and killers only once.
13. What drew your character to their particular paradigm, how does it effect the way he views the world and his magic, how does it translate into the choice of mentor spirt, and how does it affecte the appereance of teh spirits he conjures?
Valerie really has no connection to magic.
14. How did your character come to have the enhancements he has, how were they paid for, and what motivated the choice he made?
Valerie recieve her chorme from the CAS military. The wired reflexes she wanted because of the edge in speed over other soldiers and dealing with paracritters. Likewise with the bioware. The only purpose her enhancement serves was to make her a better soldier on the battlefield. Now they serve her as a bounty hunter in the Canadian wilderness.
15. What does your characte think of ordinary life, mainstream culture, and those who abide by it?
To each their own. When not working or running, Valerie perfers the quiet moments to collect her thoughts and get perspective on her life. If she really had the oppritunity, Valerie could see herself as a mother with a family living the dream. Mainstream culture does not really interest her. It has its high points, but people really spend too much time mindlessly keeping up with the latest pop tart and dude-whose-who-next nonsense. Its good fluff for distracting oneself, but thats all it is. Its not that important.
16. If your character had a lingering nightmare, or a deep-rooted fear, what woudl it be, and why does she find it so terrifying?
Valerie lives her nightmare everyday. Fearing that her father is going to find her and send the bio-weapons after her again. She truely fears that he is going to catch her and do horrible things. Thats enough to make Valerie wake up in a cold sweat night, thinking she heard something outside.
17. What is your character's 'sacred object' or 'close one', and how did they come to be so important to her?
CAS ranger berate; a reminder of her former life. You can touch it, hold it, but wearing will result in an angry demand to put it down.
18. What did your character want to become when she was a child, and what are her goals?
Valerie wanted to become a biologist like her mother. In school she wanted to become a parazoologist to work with paracritters, but wanted to see the world so joined the military. Valerie goals are to escape her father and try to put her life back together. The lull of shadowrunning though does call her to aggressive tendencies and the challenge of pulling off bigger runs.
19. What does your character look like, what inspired her choices?
Valerie delve completely into the shadowrunning expereince. To suit her tag as 'Vixen' she grew her hair out to shoulder length with silver bangs. Her cybernetic eyes are tawny color to resemble that of a fox. She lean and curvey, with a define athletic muscle tone. The one tattoo she has is on her right deltoid and is the CAS Ranger insignia with captain bars on the bottem.
She is 5'10", 36"- 24"- 28"
20. How did your character come to be known by her street name?
Valerie was given the name by Col. Mustard when she applied to him for work.