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DireRadiant
QUOTE (Karoline @ Dec 30 2009, 01:22 PM) *
So, yet another question. If you play that you have to pay back the karma for a quality, and play it by the book that you have to pay it back as soon as possible (No long term pay it back over the next 60 runs plan or anything similar), would you ever get the quality? It gets you a few extra BP that you could get via other means and some nuyen, but in exchange your character doesn't improve for the first 10-15 runs and doesn't make money for a while either.


Personal opinion. If a player took this negative quality in a game I was running, I would actually prefer they do not every pay off the In Debt Negative Quality. This quality is an essential part of many story motifs in noir. It represents the character's always owing something to somebody for whatever reason. Being beholden to someone and the actions to work around that are an essential part of character motivation and story. Han Solo was In Debt. Tom Regan in Miller's Crossing was always In Debt. It's a classic trope. Makes a powerful tool to have a character make a Run they might not normally take. Characters that drive plot always get more karma.
Karoline
Hmm, that might be another option, instead of the 0 BP In-Debt quality, you have the In-Debt quality roughly as it is now, but instead you simply have to pay 10% of what you borrowed every month forever (Basically you aren't even making minimum payments, but the person is 'letting it slide' because they can press you for the occasional favor and having you keep paying a little bit every month is better than killing you or anything similar since you'll eventually pay off more than you were loaned.)
Tyro
QUOTE (Karoline @ Dec 30 2009, 10:53 AM) *
Hmm, that might be another option, instead of the 0 BP In-Debt quality, you have the In-Debt quality roughly as it is now, but instead you simply have to pay 10% of what you borrowed every month forever (Basically you aren't even making minimum payments, but the person is 'letting it slide' because they can press you for the occasional favor and having you keep paying a little bit every month is better than killing you or anything similar since you'll eventually pay off more than you were loaned.)

I like that
Ascalaphus
Hmm, a Bad With Money quality.. you just can't seem to hold on to it, always spending more than is wise. Always racking up debts...
etherial
QUOTE (Karoline @ Dec 30 2009, 12:22 PM) *
Well, I can kinda see what he means. There is actually an increase in the cost of most gear if you reason that R and F stuff fall under the 'hard to obtain' and 'police crackdown' categories which increase the price by 10 or 50%. Then time can be a huge issue, as if you want something 10,001+ (Most ware) it takes a week per roll, and something with say an availability of 15 requires 15 hits on an extended test which is subject to the reducing dice. So unless you have the pornomancer or someone helping you out finding the stuff, it could easily take months or be impossible to find. Even with 15ish dice it could still take about a month.

So yeah, I can see some validity to the argument that chargen nuyen is 'worth more' than in play nuyen. Of course I'd imagine that alot of GMs don't enforce availability so strictly, and even fewer are likely to charge you extra like that for R and F items.

So, yet another question. If you play that you have to pay back the karma for a quality, and play it by the book that you have to pay it back as soon as possible (No long term pay it back over the next 60 runs plan or anything similar), would you ever get the quality? It gets you a few extra BP that you could get via other means and some nuyen, but in exchange your character doesn't improve for the first 10-15 runs and doesn't make money for a while either.



A player in my game started a character on 12/13 and paid off the flaw on 12/26. He also took Restricted Gear twice so he could get the Cyberskull and Cybertorso even though, mechanically, they're some of the worst 'ware out there. He took it for one simple reason: He needed it to get the 'ware he felt the character was supposed to have.
DireRadiant
Negative Quality BP is character back story.

Did a player character walk into ShadowrunnerMart with 250,00+ nuyen and buy everything at once? No. There's a backstory for every piece of gear. And there's extra backstory for that gear bought with In Debt.
Tymeaus Jalynsfein
QUOTE (DireRadiant @ Dec 30 2009, 10:36 AM) *
Personal opinion. If a player took this negative quality in a game I was running, I would actually prefer they do not every pay off the In Debt Negative Quality. This quality is an essential part of many story motifs in noir. It represents the character's always owing something to somebody for whatever reason. Being beholden to someone and the actions to work around that are an essential part of character motivation and story. Han Solo was In Debt. Tom Regan in Miller's Crossing was always In Debt. It's a classic trope. Makes a powerful tool to have a character make a Run they might not normally take. Characters that drive plot always get more karma.



Which is an elegant solution... I have never seen any of our player's characters at our table actually pay off the In-Debt Quality via either the cash or the Karma... which in the end is what you are saying... and you are of course correct... it is a great, classic trope which can indeed drive stories forward...

I was always fond of the Cop who took money from the mob... he was ALWAYS indebted to the Mob from that point forward... always worked great for character development...

Keep the Faith
Karoline
QUOTE (DireRadiant @ Dec 30 2009, 07:04 PM) *
Did a player character walk into ShadowrunnerMart with 250,00+ nuyen and buy everything at once?


Now I have this great imagine of a massive store filled with dozens of AKs and rocket launchers and big bins of grenades and a clothing section that is filled with armor... and a back section with a sign "Restricted Gear" hanging over it.
Tyro
QUOTE (Karoline @ Dec 30 2009, 08:53 PM) *
Now I have this great imagine of a massive store filled with dozens of AKs and rocket launchers and big bins of grenades and a clothing section that is filled with armor... and a back section with a sign "Restricted Gear" hanging over it.

Crime malls do exist, minus the "restricted gear" section - that section is kept under the tables of vendors, in their vans, or offsite.
Draco18s
QUOTE (Tyro @ Dec 30 2009, 10:56 PM) *
Crime malls do exist, minus the "restricted gear" section - that section is kept under the tables of vendors, in their vans, or offsite.


Yeah, but its funnier this way. XD
Dakka Dakka
QUOTE (Tyro @ Dec 31 2009, 04:56 AM) *
Crime malls do exist, minus the "restricted gear" section - that section is kept under the tables of vendors, in their vans, or offsite.
The availability cap of 12 is just an arbitrary number for balance reasons. I doubt that the Game World knows about it. Of course there are items that aren't on the shelf and have to be ordered.

If your just talking about items you need a license for, what's the purpose of a crime mall anyway?
Sixgun_Sage
QUOTE (Dakka Dakka @ Dec 31 2009, 02:30 AM) *
The availability cap of 12 is just an arbitrary number for balance reasons. I doubt that the Game World knows about it. Of course there are items that aren't on the shelf and have to be ordered.

If your just talking about items you need a license for, what's the purpose of a crime mall anyway?



So you can ignore that pesky license thingy.
Dakka Dakka
QUOTE (Sixgun_Sage @ Dec 31 2009, 04:52 PM) *
So you can ignore that pesky license thingy.
What I meant was if the restricted stuff isn't even on site, why would you call it a crime mall?
Karoline
QUOTE (Draco18s @ Dec 31 2009, 02:20 AM) *
Yeah, but its funnier this way. XD


Exactly. I was thinking something more along the lines of a Walmart sort of feel, with litterally 2-3 dozen of everything lined up in perfectly ordered lines, a big checkout area with plenty of lines, so on and so forth. Not some back-alley run down looking flee market like crime malls tend to be.
Draco18s
QUOTE (Karoline @ Dec 31 2009, 01:23 PM) *
Exactly. I was thinking something more along the lines of a Walmart sort of feel, with litterally 2-3 dozen of everything lined up in perfectly ordered lines, a big checkout area with plenty of lines, so on and so forth. Not some back-alley run down looking flee market like crime malls tend to be.


Insert link to that very mall as it appeared in Family Guy
(Which I'd put, if I knew the name of the episode)
DamienKnight
QUOTE (DireRadiant @ Dec 30 2009, 12:36 PM) *
Personal opinion. If a player took this negative quality in a game I was running, I would actually prefer they do not every pay off the In Debt Negative Quality. ...Being beholden to someone and the actions to work around that are an essential part of character motivation and story. Han Solo was In Debt ...


It was a very interesting part of his character through the trilogy. In Return of the Jedi he killed Jaba the Hutt. If he were a shadowrunner, there are Several options:

A. Some other Hutt or associate of Jaba could decide he inherits the rights to Han's debt.
B. Han could go borrow money from someone and lose it in the same night, with a new debt to a new debtor.
C. The player could replace the flaw with another flaw
D. The player could then pay off the flaw.
E. The Player took the Karma Han earned from the Capture/Escape runs, and decided to apply it to the flaw since they killed the debtor. He decided that Han has learned from the experience, and no longer takes risks with Gangsters where his personal finances are concerned. Now the paid off flaw is still part of who the character is, as it colors his past and gives him good story reasons to be resolute about borrowing money from Hutts.

All of those options would fly in my group. I think the Star Wars novels went with option E. While Luke was dumping his karma into his Jedi learning, Han's greatest development in the trilogy was a character one, which can be equated with buying off the flaw.

P.S. Han shot first
Tymeaus Jalynsfein
QUOTE (DamienKnight @ Dec 31 2009, 11:58 AM) *
P.S. Han shot first



Indeed he did... anything else is just ludicrous...

Keep the Faith
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