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KarmaInferno
Eh, screw calibers, gimme a gun that can fire swords and circular saw blades out to 500 meters.




-np
etherial
QUOTE (KarmaInferno @ Jan 5 2010, 01:32 PM) *
Eh, screw calibers, gimme a gun that can fire swords and circular saw blades out to 500 meters.




-np


Ha! I want a gun that shoots guns!
Wounded Ronin
QUOTE (kzt @ Jan 5 2010, 07:02 AM) *
Rifles can also produce immediate temporary incapacitation due to things like the temporary wound cavity striking the spinal cord. My impression is that this doesn't happen much at all with pistol velocity rounds, and its not common with rifles.


But there are also lots of cases of a .45 slug getting lodged in someone's spine and causing a sucky lifelong paralytic injury or death.
Medicineman
QUOTE (KarmaInferno @ Jan 5 2010, 02:32 PM) *
Eh, screw calibers, gimme a gun that can fire swords and circular saw blades out to 500 meters.
-np


Not a Gun,but better than nuthin '

http://mmoftl.com/home/files/images/RPC.jpg

HeyaHeyaHeyaJe
Medicineman
Wounded Ronin
"I Like Guns"

http://www.youtube.com/watch?v=-TC2xTCb_GU...feature=popular
Omenowl
I disliked the damages for the rifles.

Generally I was use
3p Small Calibre .22
4p Medium Calibre .38 and 9mm
5P Large Calibre .357 and .44 magnum

That said the game tends to view 9mm in the 5p range looking at the submachine guns, but it lacks a AP subtraction. SO figure a 9mm and 45acp have 5p with no armor penetration. Or the 9mm has 4P damage with -1 AP.

Rifles
6p 5.56 (LMG)
7P 7.62, 30-06, etc (MMG)
8P .460 Weatherby (HMG)
9P 12.7mm (HMG)

I do not favor the APDS having the base damage code and a much higher armor penetration. I think an AP of -2 would be sufficient for APDS with a -1DV.
Red_Cap
That's great. Say hello to the favorites list.
Method
I don't know who taught Steve Lee how to handle firearms, but but somebody needs to tell him to keep his finger out of the trigger guard. Talk about dangerous...
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