QUOTE (Karoline @ Feb 19 2010, 09:12 PM)

You might want to read the rules again. Remember that you split the DP
BEFORE you apply bonuses to your DP. In other words you basically only split your skill itself. Then you get to add to each individual DP the bonuses (Such as spec and personalized grip and weapon focus and whatever else). This is exceedingly important, as with something like a F4 weapon focus, you get +4 to
each of your split pools, and thus with enough stacked bonuses you could split a base DP of 6 (from skill) into say 3 separate 2 dice pools (Or heck, 6 separate 1 die pools) and then add 2 from spec, 1 from personalized grip, and 4 from the focus and get 3(6) attacks all at a DP of 9(

. Not exactly an amazing DP, but throw it all at one target and that is 6 attacks, each one of which the enemy is going to get 1 fewer die to dodge/block with. Can also be great for clearing an area of grunts (Running with a free action should allow you to hit multiple people)
Sure with a good weapon focus and specialization and I guess personalized grip(I guess i don't mod weapons enough) you might have a good pool when split. I just find that in melee since its both reaction and melee skill in the defense pool the split dice thing hits it a lot harder than two weapon style with guns. Though yes an adepts can compensate for it more with a weapon focus.
At the start I'll assume a 9 agility+6 skill split into a 7/8 pool with a specialization and a force 4 weapon focus. So 13 and 14 dice for a 2 way split. Sure I can attack 2 people, but I think I just fell into dice pool monstrosity range.(this of course varies from game to game)
The phys add I had was a Troll with exceptional agility so he could potentially hit a 9 agility. At the time though he had 7 his unarmed skill was 5 specialized in boxing. That is 8/8 dice for the attack, It would be a gamble to use against any slightly competent foes. If the GM at the time let hardliner gloves be a weapon focus, and if I had the money and karma to get one I might get that up to 11/11 eventually which would be really solid mook clearing power. And not too much into dice pool monstrosity range. Now I cleared tons of people in melee combat as is, it just took a long time. Good skills+good reaction+combat sense level 5+counterstrike and even when you are surrounded they better be bad ass if they want to lay a finger on you. Didn't help me much at long range vs a drone with a panther assault cannon but oh well.
In 1-2e yeah he'd still be in trouble the native troll reach would drop the TN to 3 and the additional target would bump it back to 5 but there TN would be 5 as well so I was okay at doing it usually, not much better than 4e. But in 1-2e if I was going with the great Axe my TN for attacking 2 people would be 3, there TN would be 7(okay6) and I'd eff them up. I wouldn't need to specialize, I wouldn't need a weapon focus, I was just a giant troll with a really big axe and that was enough.
I'm not a statistician, so maybe I am wrong it just feels like unless you really work the dice pool 4e is overly hard on attacking more than 1 person in melee. Maybe it needs to be since you can easily get builds where the damage is 10+ with 1 net success. Maybe the 1-2e catered more to pink mohawk and that is where I am comfortable, I don't know.