QUOTE (Ophis @ Feb 14 2010, 04:55 AM)

@Falconer
As every other form of "natural" armour stacks with worn armour why not possession (once possessed the armour is a natural part of YOUR BODY, as you and the spirit are treated as a single entity). You need to prove it doesn't, or even just find a similar example where armour that is part of a creature doesn't stack with worn armour.
For a Living Vessel.
"When a spirit possesses a vessel, the combined
being that results is dual-natured, has
Immunity to Normal Weapons (p. 289, SR4),
and boasts all of the spirit’s powers and skills.
Occasionally a possessing spirit’s nature manifests
through the vessel in an effect similar to
a shamanic mask (p. 168, SR4)."
"If the vessel is a living creature, the spirit’s
Force is added to the vessel’s Physical attributes.
While possessed, the spirit’s Mental and Special
attributes are used (which means that a possessed
technomancer cannot access Resonance),
with Initiative recalculated as normal (use the
spirit’s normal Initiative Passes)."
Now, let's take a look at what Physical, Mental and Special Attributes are...
Page 67 in SR4A is a good spot, it's titled Attributes.
"A character’s attributes—Agility, Body, Reaction, Strength,
Charisma, Intuition, Logic, and Willpower..."
And then special attributes Edge, Essence, Initiative, Initiative passes, Magic, Resonance.
You'll note that Armor is not an "Attribute".
While Armor is a number, and has ratings, and is something near and dear to our heart, and is an attribute (lower case) of gear (Including vehicles and inanimate objects) it is not a core attribute of a character. It is one gained through the character wearing an inanimate object. the effects of Possession vary between possessing an inanimate object and a vessel.
So that takes care of one avenue, the Possessed character isn't getting a boost to a base Armor Attribute when possessed.
Now to the next bit. A possessing spirit specifically has ITNW and grants it to the possessed character.
ITNW is a subset of Immunity, which states
"The critter gains an “Armor rating” equal to
twice its Magic against that damage. This Immunity Armor is treated
as “hardened” protection (see Hardened Armor above), meaning that
if the Damage Value does not exceed the Armor, then the attack automatically
does no damage. Additionally, this “armor rating” is added
to the damage resistance test as normal armor."
One possibility is that the Possessed Character has no Magic attribute, but the Possession text specifically states the Spirits Special Magic attribute is used.
So it clear the Possessed Character gets F X 2 hardened armor. So the next question is about whether the Natural armor stacks with worn armor.
The only general rule about stacking is the highest value of any worn armor is used. In all other cases there is a specific instruction about how the armor bonus is applied, but not a consistent entry on whether or not it stacks. Orthoskin specifically says it does with worn armor, Dermal doesn't mention it, but it states it add bonus die, while bone lacing also goes out of it's way to say it is cumulative. Cyberlimb armor says it's cumulative.
So what do we do for those odd things that add armor, but don't explain if it is cumulative with worn armor?
This is where it all gets fun.
I don't know the answer.
I know what I would choose, and why, but I also know it is a choice I am making.