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Stingray
QUOTE (Tycho @ Feb 12 2010, 10:39 AM) *
Thats a pretty lame explanation.

cya
Tycho

that is your opinion..
Smokeskin
Yeah, I'm with you Stringray. Players can also leave their pistol slides at home, they're easier to conceal that way.
Stingray
ok..
Lets Create Armor Clothing:
Zoe's British Gentleman's suit (4/2)

And Zoe's also offer Tie (w/ monogram of Alma Mater),and matching gloves

This like FFBA does not have seperate official stats for gloves etc,therefore making them Accessories, not part of Armor..
and still armor from basic suit works just fine without them..
Wuerfelwerfer
As a follow-up I have another question: Do dermal plating and the troll's dermal deposits stack? And does dermal plating count for encumberance?
Mäx
QUOTE (Stingray @ Feb 11 2010, 11:18 AM) *
gloves and hood are not needed to get full 6/2 armor from FFBA (full-body version).. smile.gif

Ofcource they are.
IMHO the best solution to the stacking think is to just let all armor stack, makes much more sence then FFBA being the only magical piece of armor that stacks(especially as Zoé second skin is pretty much a high fashion FFBA).
There really isn't any good reason for armor not stacking, most of the time.
Doing that opens players up to picking their armor pieces according to what they see their characters wearing and not what gives the best armor out of those thinks that stack.
cool.gif
ANGUS 4277
QUOTE (Stingray @ Feb 11 2010, 04:36 AM) *
why stop there..for body 9..
Armor Jacket (8/6)
FFBA (full-body) (6/2) (counted as 3/1 when counting penalties)
Vitals Protection (PPP system) 1/1 (discreet version)
Leg and Arms Casing (PPP system) 1/1 (discreet version)
Shin Guards (PPP system) 0/1 (discreet version)
Forearm Guards (PPP system) 0/1 (discreet version)
Helmet 1/2
Adding Troll's natural 1/1
(if making troll Changeling and taking Dermal Deposit-metagenetic quality previous numbers would be 2/2)
adding couple cyberlims w/armor 3..
All nice RAW legal biggrin.gif


Or go the route I went with and have a troll body 9
F.F.B.A. for 6/2
Armor Jacket 8/6
Troll Skin 1/1
Orthoskin Rating 2 2/2

so that so far is 17/11 for just armor not even counting the body yet.

Then give him the Magician quality with a Magic score of 5
Bioware has removed 1 point of essence due to Orthoskin Rating 2 Betaware
Now have him have a force 5 sustaining focus for manipulation spells
and now cast the Armor spell on yourself Force 5 into the sustaning focus

Now Armor is 22/16 if you make your net hits plus you still have to take into account the body of 9.
Ophis
QUOTE (ANGUS 4277 @ Feb 12 2010, 04:13 PM) *
Or go the route I went with and have a troll body 9
F.F.B.A. for 6/2
Armor Jacket 8/6
Troll Skin 1/1
Orthoskin Rating 2 2/2

so that so far is 17/11 for just armor not even counting the body yet.

Then give him the Magician quality with a Magic score of 5
Bioware has removed 1 point of essence due to Orthoskin Rating 2 Betaware
Now have him have a force 5 sustaining focus for manipulation spells
and now cast the Armor spell on yourself Force 5 into the sustaning focus

Now Armor is 22/16 if you make your net hits plus you still have to take into account the body of 9.


Now make him a possession tradition a force 4 spirit (not the best he can get but it is on Magic rating. Thats
30/24 with the first 8 hardened. Heheh.

Actually I quite like the all armours stack idea, maybe add a "layers" note ie, Underwear, Clothing, Coat. You can only wear one of each so no armed jacket and lined coat, but you can wear a vest with that coat. This makes both FFBA and Armour clothing (with the sets stacking within themselves) less odd.

Neraph
QUOTE (Wuerfelwerfer @ Feb 12 2010, 08:04 AM) *
As a follow-up I have another question: Do dermal plating and the troll's dermal deposits stack? And does dermal plating count for encumberance?

Part A) Yes. Part B) No.
AngelisStorm
Um, folks? Percentage of body covered = given penalty, does not equal "Hit Locations." Armored Jacked example. You're not "shooting them in the head" or "capping them in the knee," you're "shooting them where there isn't any amor."

The more of the body that is armored, the harder to shoot them where there isn't armor. That is all.
Falconer
Stingray:
That's one of the weakest counter-arguments I've seen in ages. If I was your GM, and you persisted in that I'd not make your life pleasant or ask you to leave.

Put simply, NOT using the full body condom, just means you get the effects of the grade 2 suit (which are still pretty good).. Grade 2 covers pretty much everything except the hands, feet, and head... so by removing that you've removed that extra protection.


To the OP:
Basically armor only stacks if it has the operative phrase "cumulative with worn armor".
In the case of a troll. They effectively have the critter power of Armor 1. (natural armor).


On FFBA and houseruling:
I don't really have a huge issue w/ FFBA as such. Because it's really of far more benefit to low body characters than to high body characters. Stop and think... who is it more important to. the body 2 character who can only wear 4/4 total w/o penalty (who know can get up to 6/5 w/o penalty w/ grade 2 FFBA). Or the heavily armored troll who gets much less marginal improvement from it.

I could even see giving other armor stacking properties... but then I'd stack it full for encumbrance and only give half benefit for the lighter piece. But generally in SR4a... armor is already pretty damn effective... so I'd be careful of this and probably recommend against it.
wind_in_the_stones
QUOTE (Wuerfelwerfer @ Feb 12 2010, 10:04 AM) *
Do dermal plating and the troll's dermal deposits stack?

The SR4 rules say nothing about it, but I'd swear that earlier editions said that you couldn't glue it over lumpy troll skin (you had to remove the lumps/armor). This penalty would not nerf trolls.

QUOTE
The full-body suit covers the entire body, including the extremities,
and comes with gloves, booties, and a hood.


Apparently the accessories are just for show. grinbig.gif In truth, I can't imagine the gloves or socks providing a whole lot of armor. The hood, yes. I think the hood is probably worth 1/1. Note that the half body suit doesn't cover the arms.

QUOTE ( @ Feb 12 2010, 02:15 AM) *
That part wasn't in mine. Are you using SR4A?

No, I just added that to make a point about Edge.

I keep a close eye on form fitting body armor in social situations. Like when people say they're wearing it under their clothes, when going to a stylish club for a meet. I picture it like a somewhat-thicker neoprene wetsuit. I ask them what clothes they're wearing. Some outfits are more revealing than others, and some FFBA suits have more coverage than others. How much of your armor do you want showing, and how likely is it to bar you from the club?

Another option for stacking armor is the cyberlimb. With each limb you get an extra damage box on your monitor, and you can buy them with armor and body. cyber.gif

I believe that FFBA is not stackable with heavy armor. That's because heavy armor is already built on a form-fitting suit.
Glyph
QUOTE (wind_in_the_stones @ Feb 12 2010, 07:30 PM) *
The SR4 rules say nothing about it, but I'd swear that earlier editions said that you couldn't glue it over lumpy troll skin (you had to remove the lumps/armor). This penalty would not nerf trolls.

It stacked in previous editions. For example, the sprawl ganger archetype in third edition. It would be a pretty senseless bonus, otherwise, since nearly any tank build will get either orthoskin or dermal sheathing, and trolls as a metatype are more or less oriented towards that role.
Omenowl
I have no problems with stacking armor. However, I would only add 1/2 of the armor value, but full encumberance. This way it helps to increase armor, but you become less and less mobile doing so. As for limitation of stacking I would put a common sense issue. At a certain point the character has not only encumberance to deal with, but also the issue of overheating with so much armor.

The called shot issue it seems everyone forgets it is a collaborative effort between GM and player on what type of called shot is allowed. You can't assume a GM will allow armor bypassing or DV.
wind_in_the_stones
QUOTE (Glyph @ Feb 12 2010, 11:41 PM) *
It stacked in previous editions. For example, the sprawl ganger archetype in third edition. It would be a pretty senseless bonus, otherwise, since nearly any tank build will get either orthoskin or dermal sheathing, and trolls as a metatype are more or less oriented towards that role.

So why do so many orks get cyber eyes? Nobody plays trolls for the extra point of armor. It's just a bonus... that you might want to cancel out with an upgrade at some point.
Glyph
Again - it did stack in previous editions, and there is absolutely nothing indicating that it doesn't still do so.
Tymeaus Jalynsfein
QUOTE (Stingray @ Feb 12 2010, 01:10 AM) *
"Full-body suit cover all body (ALL BODY, NOT HALF BODY) including exteremes AND it comes with hoodies,gloves.."
it said nothing those must be worn to get full armor

look at Synergist Business Line: long Coat,shirt and slacks, do i really must wear all to get armor from alone
weared Longcoat.
somehow i do not think so..



The Synergist Line provides armor based upon what you are wearing. Period... they stack to a certain degree, but that is okay... each piece grants an armor rating, if you wear the complimentary pieces, you have a unified Armor rating, if you do not wear them all, tehn you do not receive the full benefits of the armor... pretty cut and dried to me

If you are not wearing the Hood, gloves and Foot Coverings, you are not Wearing the FULL BODY suit... or more importantly you may be wearing MOST of the suit, but not all, at which point your armor rating suffers... Different tables take this to mean different things obviously, so your mileage may indeed vary... but in my opinion, if you are not wearing the Full hood, gloves and foot coverings, you suffer a penalthy of -2 Balistic and -1 Impact (thus the 4/1 rating, rather than 6/2 of the full suit) and are thus wearing a Half-Suit... the penalties are slightly less than the bonuses of wearing an actual helmet, so it makes a fair amount of sense...

Keep the Faith
Neraph
QUOTE (wind_in_the_stones @ Feb 12 2010, 09:30 PM) *
I keep a close eye on form fitting body armor in social situations. Like when people say they're wearing it under their clothes, when going to a stylish club for a meet. I picture it like a somewhat-thicker neoprene wetsuit. I ask them what clothes they're wearing. Some outfits are more revealing than others, and some FFBA suits have more coverage than others. How much of your armor do you want showing, and how likely is it to bar you from the club?

One of my friend's (who is a GM himself) players had a mage-medic who's dayjob was a nurse (female Russian elf nurse.. the male player has a... problem? Unsatisfied energy?), and he tried to get his elf-nurse to walk around in Full FFBA under scrubs as a cover, and started getting upset when the GM (rightfully) told him how that would look.

QUOTE (wind_in_the_stones Posted Yesterday, 09:30 PM )
The SR4 rules say nothing about it, but I'd swear that earlier editions said that you couldn't glue it over lumpy troll skin (you had to remove the lumps/armor). This penalty would not nerf trolls.

They kinda semi do. In Runner's Companion, you can look at Dermal Deposits (page 112), which stack with trolls' dermal deposits and have pretty much the same effect. I'd call that precedence for 4th edition and use it to describe normal trolls as well (if there's any debate over it anyways).
Stingray
QUOTE (Falconer @ Feb 13 2010, 03:10 AM) *
Stingray:
That's one of the weakest counter-arguments I've seen in ages. If I was your GM, and you persisted in that I'd not make your life pleasant or ask you to leave.

Put simply, NOT using the full body condom, just means you get the effects of the grade 2 suit (which are still pretty good).. Grade 2 covers pretty much everything except the hands, feet, and head... so by removing that you've removed that extra protection.


To the OP:
Basically armor only stacks if it has the operative phrase "cumulative with worn armor".
In the case of a troll. They effectively have the critter power of Armor 1. (natural armor).


On FFBA and houseruling:
I don't really have a huge issue w/ FFBA as such. Because it's really of far more benefit to low body characters than to high body characters. Stop and think... who is it more important to. the body 2 character who can only wear 4/4 total w/o penalty (who know can get up to 6/5 w/o penalty w/ grade 2 FFBA). Or the heavily armored troll who gets much less marginal improvement from it.

I could even see giving other armor stacking properties... but then I'd stack it full for encumbrance and only give half benefit for the lighter piece. But generally in SR4a... armor is already pretty damn effective... so I'd be careful of this and probably recommend against it.

devil.gif !!
..it was never anywhere said what kind of gloves,booties and hoodie of FFBA are... devil.gif
Gloves: Fashionabe thin gloves
Booties: (like a thicker sock)
Hood: who knows/cares..

Street/Meetings: Suit/?, FFBA(full-body version), couple parts of PPP and possible helmet
Combat: Armor,FFBA (full-body version),helmet (hood under it + gas mask/respirator), couple parts of PPP..
any complains about that.. biggrin.gif
Saint Sithney
I really don't see the problem with FFBA. It adds, at best, +1 die to your resistance against stick-and-shock. Basically, it's an excuse for using non-fatal force against your players.

Again, what's the problem?
Mäx
QUOTE (Omenowl @ Feb 13 2010, 05:46 AM) *
I have no problems with stacking armor. However, I would only add 1/2 of the armor value, but full encumberance.

Why would you do that, its allready possible to get the max armor you can wear without encumberance issues( well maybe not for the super high body trolls).
Allowing all armor to stack just makes it so you can select the armors based on what you see your character wearing and not according to what gives the highest armoor combination of those think that arbitraly stack.
Omenowl
The point is to discourage stacking of armor, but to still give some advantage if you do decide to stack. It is about diminishing returns rather than no return as the current rules would state. If a character wants to put as much body armor on as possible, but understands he can barely move it will be used mostly for things like EOD or static use such as a gunner. It also makes heat dissipation ideal for vehicle gunners.

I always viewed armor as both the ability to stop rounds and the amount of coverage. This is why you have called shot rules. If I don't think it is feasible to bypass armor then I let the damage value increase assuming the players aims at a critical location such as a head even if it is armored. If the only weakness of a creature are the eyes (such as a dragon or juggernaut) then I would let them bypass armor. If the unprotected portion is the hand then I would go with some other effect rather than damage or armor bypassing.
Falconer
QUOTE (Ophis @ Feb 12 2010, 11:46 AM) *
Now make him a possession tradition a force 4 spirit (not the best he can get but it is on Magic rating. Thats
30/24 with the first 8 hardened. Heheh.

Actually I quite like the all armours stack idea, maybe add a "layers" note ie, Underwear, Clothing, Coat. You can only wear one of each so no armed jacket and lined coat, but you can wear a vest with that coat. This makes both FFBA and Armour clothing (with the sets stacking within themselves) less odd.


Incorrect, NOWHERE in ItNW nor Hardened armor does it state that this armor stacks w/ other armor. I challenge you to tell me where it says this in the rulebooks. This is one of the single biggest reasons possession traditions get a bad name.


Now stop and consider EACH point of force, adds +1 bod and +1 reaction (2 more dice reducing damage), 2 points worth of normal armor or 3 points worth of military armor. So your force 4 possessed character can easily add 16 dice (+4 reaction, and +4 bod +8 armor soak). There's no need to stack on hardened. But yes said character can get another 8 points of armor without penalty... (like from putting on a ballistic shield and adding PPP after possessing himself).

Just to recap... for every point of force, IF you stack, that's 2 points ItNW, 2 points armor, 1point bod, 1point rea. Or 6 (possibly 7 w/ military grade form-fitted) dice to resist/evade damage per point of force.
Mordinvan
QUOTE (Falconer @ Feb 13 2010, 10:50 PM) *
Incorrect, NOWHERE in ItNW nor Hardened armor does it state that this armor stacks w/ other armor. I challenge you to tell me where it says this in the rulebooks. This is one of the single biggest reasons possession traditions get a bad name.


Now stop and consider EACH point of force, adds +1 bod and +1 reaction (2 more dice reducing damage), 2 points worth of normal armor or 3 points worth of military armor. So your force 4 possessed character can easily add 16 dice (+4 reaction, and +4 bod +8 armor soak). There's no need to stack on hardened. But yes said character can get another 8 points of armor without penalty... (like from putting on a ballistic shield and adding PPP after possessing himself).

Just to recap... for every point of force, IF you stack, that's 2 points ItNW, 2 points armor, 1point bod, 1point rea. Or 6 (possibly 7 w/ military grade form-fitted) dice to resist/evade damage per point of force.

They don't stack for the purposes of determining what attacks bounce off or are converted to stun, but they DO stack for the purposes of determining dice pools to resist damage.
wind_in_the_stones
QUOTE (Glyph @ Feb 12 2010, 11:53 PM) *
Again - it did stack in previous editions, and there is absolutely nothing indicating that it doesn't still do so.


Glyph, I agree that the rules are specific about this. I only brought this up to point out that you gave a poor justification for it.
Falconer
QUOTE (Mordinvan @ Feb 14 2010, 01:19 AM) *
They don't stack for the purposes of determining what attacks bounce off or are converted to stun, but they DO stack for the purposes of determining dice pools to resist damage.


Again, CITE IT or you're just blowing smoke.

EVERY source of stacking armor in SR4 now states that it is cumulative. NOWHERE is this stated in these powers.


It's 8 points hardened non-stacking... for force 4 then use the higher armor total to soak damage (and ignore damage of 8 or less). Apply AP against each armor type (hardened and normal) seperately for comparison sake.

Edit: I originally held the same view you did coming from earlier editions, and then got into a discussion on if there's AP which gets reduced first hardened or normal... etc.. the correct answer is both seperately I had to concede... Now, though SR4 is a new system and it makes a lot of sense it doesn't... the way the critter powers work... you could have a critter w/ hardened 8 and natural armor 12, meaning it would ignore most pistol fire, but still soak w/ 12 dice armor. 2 decoupled stats give a lot more leeway in critter creation.
Dakka Dakka
QUOTE (Falconer @ Feb 14 2010, 08:08 AM) *
EVERY source of stacking armor in SR4 now states that it is cumulative. NOWHERE is this stated in these powers.
On the other hand the fact that armor does not usually stack applies only to worn armor. A possession spirit is not worn. The host and the spirit form a new entity with the boosted physical attributes, the spirit's mental and special attributes, ItNW etc. This new entity can of course wear armor.

In SR4A dermal plating does not state that it is cumulative with worn armor nor does Titanium Bone Lacing. So aren't they?

The only armor that explicitly states that it is not cumulative with worn armor is the Granite Shell from Runner's Companion.

QUOTE (Falconer @ Feb 14 2010, 08:08 AM) *
Edit: I originally held the same view you did coming from earlier editions, and then got into a discussion on if there's AP which gets reduced first hardened or normal... etc.. the correct answer is both seperately I had to concede... Now, though SR4 is a new system and it makes a lot of sense it doesn't... the way the critter powers work... you could have a critter w/ hardened 8 and natural armor 12, meaning it would ignore most pistol fire, but still soak w/ 12 dice armor. 2 decoupled stats give a lot more leeway in critter creation.
Not in my book. There is no Critter that has Armor and Hardened Armor. The only difference between hardened and normal armor is that if the attack's DV does not exceed the Hardenend Armor Value(modified by AP), the attack bounces off and no soak roll need be made. If the Damage is greater, the target rolls Body+Hardened Armor+Armor+AP, should it have normal Armor form another source (worn armor, magic etc.)
Falconer
QUOTE (Dakka Dakka @ Feb 14 2010, 02:25 AM) *
On the other hand the fact that armor does not usually stack applies only to worn armor. A possession spirit is not worn. The host and the spirit form a new entity with the boosted physical attributes, the spirit's mental and special attributes, ItNW etc. This new entity can of course wear armor.

In SR4A dermal plating does not state that it is cumulative with worn armor nor does Titanium Bone Lacing. So aren't they?

The only armor that explicitly states that it is not cumulative with worn armor is the Granite Shell from Runner's Companion


Incorrect, Mystic armor (adept) is not worn...
Neither is the armor spell.

Both are clearly magical. Both indicate clearly that they stack and are cumulative with your worn armor total.

You have NOT established that hardened armor is NOT a seperate non-stacking armor total which is handled differently in damage resistance tests per the hardened armor power.


Dermal plating "confers a bonus to impact and ballistic armor".
I see your point on titanium... but that's probably going to be errata'ed since the bone lacing entry has (cumulative w/ worn armor in it). Talking with Ancient makes it clear that any errata to anything right now is a pipe dream. Though all bone lacing even if the armor it provides is only while naked, still provide non-armor bonus dice to armor soak tests.

Trolls in SR4a now list (cumulative w/ worn armor) under their natural armor.


I hold by my point, you have not demonstrably proved stacking sources of armor without wording to the effect that they stack or provide a bonus to existing armor.


Edit: just looked through running wild... the critter powers has not changed at all. The "armor" power is cumulative, the "Hardend armor" is not... so they have not changed the powers there.
Dakka Dakka
You have not yet quoted where it says that armor other than worn armor is not cumulative unless stated otherwise. So since only the encumbrance rules (which only apply to worn armor) state that normally worn armor is not cumulative with other worn worn armor, there is no need to write that other armor is cumulative with worn armor. I don't know why they added this superfluous information on some entries and didn't on others.

Hardened armor "Otherwise, Hardened Armor provides both Ballistic and Impact armor equal to its rating." it does not provide worn B/I armor, thus the encumbrance rule do not apply, and it stacks.
Falconer
In which case, cumulative phrasing they use on all the clearly stacking sources is a complete waste of time... and they have no need to put it on anything at all and keep it off some other items.

Because everything stacks w/o limit to the worn armor total... Yeah right...


You also don't addressed the game balance problems which come up with for every point of possession force... you're adding 4 dice to the resistance tests FOR SURE (+1 bod & Rea... plus the hardened ItNW), plus potentially 2 more worn armor. (when it's rather easy to get a force 6-8 spirit if you know what you're doing).
Smokeskin
Seems pretty clear to me the intent is that armor generally don't stack. And for sanity reasons, that makes a lot of sense.

Maybe you can argue you found a loop hole, but that's the best you can do. If the written rules aren't clear, the intent is.
Dakka Dakka
QUOTE (Falconer @ Feb 14 2010, 10:09 AM) *
In which case, cumulative phrasing they use is a complete waste of time... and they have no need to put it on anything at all.
Just like they did in some other places. Combat sense for instance comes to mind. The "to Reaction" part is entirely superfluous as well.


QUOTE (Falconer @ Feb 14 2010, 10:09 AM) *
Because everything stacks w/o limit to the worn armor total... Yeah right...
Look up the discussion about cyberlimb armor. Yes, armor from one limb stacks with armor from another one.


QUOTE (Falconer @ Feb 14 2010, 10:09 AM) *
You also don't addressed the game balance problems which come up with for every point of possession force... you're adding 4 dice to the resistance tests FOR SURE (+1 bod & Rea... plus the hardened), plus potentially 2 more armor. (when it's rather easy to get a force 6-8 spirit if you know what you're doing).
Right I didn't because I recall the question was if the calculation was RAW and not whether it is balanced. Sure a mage can summon a F 6-8 Spirit and get one or more net hits, but can he cope with up to 16(probably P) drain, which will come up eventually?
The main drawback about Possession without Channeling is that the Spirit controls the entity. So the player can give the character to the GM for the duration of the possession. The character is better off having the spirit possess one of the enemies even though this is more difficult.

@Smokeskin: Perceived intent is a highly subjective thing.
Smokeskin
QUOTE (Dakka Dakka @ Feb 14 2010, 10:22 AM) *
@Smokeskin: Perceived intent is a highly subjective thing.


Sure, but in this case you have several mentions of armor generally not stacking, and you have specific mentions in cases of armor stacking. Not really highly subjective to think that they only wanted armor to stack where specifically mentioned.

Ophis
@Falconer

As every other form of "natural" armour stacks with worn armour why not possession (once possessed the armour is a natural part of YOUR BODY, as you and the spirit are treated as a single entity). You need to prove it doesn't, or even just find a similar example where armour that is part of a creature doesn't stack with worn armour.
Dakka Dakka
I guess we will just have to agree to disagree here, falconer.

By your logic does the Armor Spell stack with Mystic Armor or Cyberware or Troll Skin? The spell's as well as the Power's description only states that they are cumulative with worn armor.
Falconer
QUOTE (Ophis @ Feb 14 2010, 05:55 AM) *
@Falconer

As every other form of "natural" armour stacks with worn armour why not possession (once possessed the armour is a natural part of YOUR BODY, as you and the spirit are treated as a single entity). You need to prove it doesn't, or even just find a similar example where armour that is part of a creature doesn't stack with worn armour.


I can counter this directly.

Possession IS NOT NATURAL ARMOR. That is you making an fluffy distinction which is nowhere in the RAW. Possession is at best a form of magical armor, and I've already pointed out other magical armors include the operative wording while this one does not.

Natural armor is covered by the 'Armor' cirtter power! Armor power states, cumulative w/ worn armor.

Possession is ItNW which grants Hardened armor... which is an entirely different beast, which by the letter is not cumulative, but a seperate special armor total.

This is my point, people come up with fluff... it's natural... it's part of him... etc. and ignore the letter and what I believe is the intent of the rule. A mere force 3 spirit doing this adds 12 dice to resistance putting a weak mage on same footing as a full fledged street sam in many cases. (more if he suddenly grabs and wields something like a ballistic shield on top of it, going to 18 MORE dice... more than most characters roll to start with).


Dakka:
I WAS AROUND for the set of posts when Devs were going over the cyber armor. Guess what, THEY ERRATAED IT.. AND they even put in 'cumulative' in it in SR4a!!! That's another argument which does not hold water.

And don't give me 'hand hime to GM'... every possession tradition and it's brother almots always gets channeling as it's 1st or 2nd meta... which is easily done w/in a session or 3 of karma.
Ophis
QUOTE (Falconer @ Feb 14 2010, 03:48 PM) *
I can counter this directly.

Possession IS NOT NATURAL ARMOR. That is you making an fluffy distinction which is nowhere in the RAW. Possession is at best a form of magical armor, and I've already pointed out other magical armors include the operative wording while this one does not.

Natural armor is covered by the 'Armor' cirtter power! Armor power states, cumulative w/ worn armor.

Possession is ItNW which grants Hardened armor... which is an entirely different beast, which by the letter is not cumulative, but a seperate special armor total.

This is my point, people come up with fluff... it's natural... it's part of him... etc. and ignore the letter and what I believe is the intent of the rule. A mere force 3 spirit doing this adds 12 dice to resistance putting a weak mage on same footing as a full fledged street sam in many cases. (more if he suddenly grabs and wields something like a ballistic shield on top of it, going to 18 MORE dice... more than most characters roll to start with).


Dakka:
I WAS AROUND for the set of posts when Devs were going over the cyber armor. Guess what, THEY ERRATAED IT.. AND they even put in 'cumulative' in it in SR4a!!! That's another argument which does not hold water.

And don't give me 'hand hime to GM'... every possession tradition and it's brother almots always gets channeling as it's 1st or 2nd meta... which is easily done w/in a session or 3 of karma.



Obviously we have different ideas of the intent of the system. Though I have to point out I don't let the hardening effect include anything but the hardened armour itself. Hopefully someone in the designers will give us a clue to the intent of the armour rules. A simple what stacks with what guide would be usefully.
Neraph
QUOTE (Street Magic, page 102, Possession and Vessels sidebar)
If the vessel is inanimate or dead, the spirit's Force is added to any appropriate Physical ratings (at the gamemaster's discretion). ... or a vehicle's Body, Armor, and Speed.
(emphasis added)

Here we can clearly see that if the summoner has his spirit possess his armor, he would gain the spirit's force added to his armor rating.

Even then, even if a spirit's ItNW does not stack with normal armor, you still have to punch through it in order for the target's normal armor to even matter, because it is still there.
AngelisStorm
QUOTE (Dakka Dakka @ Feb 14 2010, 05:58 AM) *
I guess we will just have to agree to disagree here, falconer.

By your logic does the Armor Spell stack with Mystic Armor or Cyberware or Troll Skin? The spell's as well as the Power's description only states that they are cumulative with worn armor.


Yeah? Why wouldn't the Armor Spell, Mystic Armor, Troll Skin, Cyber/Bio-ware, and Surge stack, except in cases where it says it doesn't? They say they "stack with normal armor," because otherwise we would be stuck with tiny, useless points of armor that only apply when naked. Since they are all modifiers to normal armor, that's what their description says. Otherwise a Troll can't benefit from Mystic Armor or the Armor spell?*



*(WARNING: might not be right in this case. This is my personal opinion, which might be wrong.)
Falconer
QUOTE (Neraph @ Feb 14 2010, 12:25 PM) *
(emphasis added)

Here we can clearly see that if the summoner has his spirit possess his armor, he would gain the spirit's force added to his armor rating.

Even then, even if a spirit's ItNW does not stack with normal armor, you still have to punch through it in order for the target's normal armor to even matter, because it is still there.


Incorrect Neraph... another one which got batted down in another thread.

Exactly which piece of armor is possessed... the armor vest, the pants, the jacket... you got shot in the leg, no the hand, no the face (doesn't take aiming to bypass armor, normal shots are abstracted). No matter how much coverage you state, there's still holes in it... if YOU are possessed your entire being has it... armor does not. Armor is also abstracted (an actual helmet is much tougher than 1/2... it's only 1/2 because it's rarely hit compared to the torso).

ItNW does not necessarily means it stops bullets even. It only means bullets don't damage the material/spirit. If you possess a sheet on a laundry line it does not instantly become tougher than the side armor on a tank. It can just mean the bullets pass through the sheet (subject to the additional force in barrier armor rating), but the material is now stretchy and springy and the holes don't break the fibers as they pass through.

Neraph
QUOTE (Falconer @ Feb 15 2010, 08:11 PM) *
Incorrect Neraph... another one which got batted down in another thread.

Exactly which piece of armor is possessed... the armor vest, the pants, the jacket... you got shot in the leg, no the hand, no the face (doesn't take aiming to bypass armor, normal shots are abstracted). No matter how much coverage you state, there's still holes in it... if YOU are possessed your entire being has it... armor does not. Armor is also abstracted (an actual helmet is much tougher than 1/2... it's only 1/2 because it's rarely hit compared to the torso).

ItNW does not necessarily means it stops bullets even. It only means bullets don't damage the material/spirit. If you possess a sheet on a laundry line it does not instantly become tougher than the side armor on a tank. It can just mean the bullets pass through the sheet (subject to the additional force in barrier armor rating), but the material is now stretchy and springy and the holes don't break the fibers as they pass through.

Actually, you're quite wrong on this. Or you're right, and you're going after a point other than the one I was making, which would still cause you to be wrong on the point I was talking about. So let's try it this way:

1)
a) You have armor.
b) You summon a possession spirit.
c) Your spirit possesses your armor.
d) Your armor rating is improved by the force of the spirit, but you do not get ItNW. Your armor does though, for attacks directed explicitly at them.

2)
a) You have armor.
b) You summon a possession spirit.
c) Your spirit possesses you.
d) You have your armor rating which remains unaffected by the spirit's rating, and you use either that or the spirit's ItNW, whichever is higher.
d1) If your normal armor is higher than the ItNW, you use your normal armor for Damage Resistance Tests. However, you still have to check for the ItNW Hardened effect, because even though it is not the highest armor available, it is still there and affecting you.
d2) If your spirit's ItNW is higher than your normal armor, you use the ItNW for Damage Resistance Tests. However, if something bypasses your ItNW, you use your normal armor, since it is still there.

EDIT: It should be noted that Shadowrun does not have specific damage locations outside the realm of GM call, so half of your argument is null and void.
Squinky
Pretty much everybody and their dog has played Possesion spirits as adding armor. It's pretty clear that if the majority of players read the rules this way, that your argument is kinda goofy Falconer.

In fact, the way you state your argument leaves no room for discussion unless we can cite a specific entry.

"In Shadowrun 4th, the vehicles are powered by chocolate bars, cite an example or you are wrong."

Yeah, it's kinda like that.
Neraph
QUOTE (Squinky @ Feb 15 2010, 11:52 PM) *
Pretty much everybody and their dog has played Possesion spirits as adding armor. It's pretty clear that if the majority of players read the rules this way, that your argument is kinda goofy Falconer.

In fact, the way you state your argument leaves no room for discussion unless we can cite a specific entry.

"In Shadowrun 4th, the vehicles are powered by chocolate bars, cite an example or you are wrong."

Yeah, it's kinda like that.

It's called "Shifting the burden of proof." It happens quite frequently among fringe societies: IE: the Oort Cloud. A cloud of asteroids and meteors 300 AU (astronomical units) away that spits out comets to earth's solar system because our earth is supposed to be 4.7 billion years old and comets only have a lifespan of 30,000 years. We still have comets, so instead of rethinking the date, they came up with the Oort Cloud, which they have 0% evidence for. Here's where it ties in - the people who believe in the Oort Cloud have said "It's up to you to disprove the Oort Cloud," which means people who don't believe in it are supposed to be able to see every object within 100 AUs.

Now, the way it is supposed to work is if you come up with a theory, it is up to you to prove it. You have the idea, you have the Burden of Proof.

And for the record, I honestly think Falconer brought up some valid points.

EDIT: I am almost certain that the distance I gave for the Oort Cloud is wrong. The point is that it is so far away we can't see it.
AngelisStorm
Funny thing about Occam's Razor; what you are willing to put into it is what you're likely to get out of it. (Put in a possibility of faeries or auras, you occasionally get answers with faeries & auras. Put in "such things are stupid and unbelievable," and you never get faeries or auras out of the Razor.) Just random food for thought.

Falconer
Neraph: I think you and I may have misunderstood each other there. Yes I agree, the armor is invulerable to a lot of damage, it has its protective rating enhanced accordingly, but the wearer does not gain that invulnerability. Personally i think the guy who suggested it had a great idea, especially for people w/o channeling.


As far as shifting the burden of proof... I disagree. In the past, pre-crash I've gone extensively through every source of armor. The cumulative with wording is notably present in almost every single one, excepting hardened. Yet you have people constantly arguing it stacks, when the text which makes it cumulative w/ worn armor is notably not present there. When you have people claiming... "but it's natural armor' or "it's magical" or other 'fluffy' reasoning w/o citing rules. How do you even engage the debate, at that point it's a matter of faith and belief.

They say it stacks... I'm asking them WHY it stacks. Not fluffy, but rules wise. Why do the rules go out of their way to say all these other things stack, but then notably omit this entry.

If they appeal to prior editions... then they need to address that SR4 is radically different than prior ones. While 1->2->3 is almost evolutionary... 4 changed the interplace between attributes, skills, and tests radically. SR3 has rules specifically for layering armor didn't get ported. Other things such as the drain inherent in possession aren't there anymore either. (nor the lose all services etc.).
Mäx
QUOTE (Falconer @ Feb 17 2010, 05:33 AM) *
As far as shifting the burden of proof... I disagree. In the past, pre-crash I've gone extensively through every source of armor. The cumulative with wording is notably present in almost every single one, excepting hardened. Yet you have people constantly arguing it stacks, when the text which makes it cumulative w/ worn armor is notably not present there. When you have people claiming... "but it's natural armor' or "it's magical" or other 'fluffy' reasoning w/o citing rules. How do you even engage the debate, at that point it's a matter of faith and belief.

Are you also of the opinion that Dermal plating, Dermal Sheat and Titanium bone lasing dont stack becouse they miss that sentence.
And ofcource do you take that sentence literally and rule that the armor from skin stuff doesn't stack with armor from bonestuff as neither of those are "worn armor", what about cyberlimb armor.
DireRadiant
QUOTE (Ophis @ Feb 14 2010, 04:55 AM) *
@Falconer

As every other form of "natural" armour stacks with worn armour why not possession (once possessed the armour is a natural part of YOUR BODY, as you and the spirit are treated as a single entity). You need to prove it doesn't, or even just find a similar example where armour that is part of a creature doesn't stack with worn armour.


For a Living Vessel.

"When a spirit possesses a vessel, the combined
being that results is dual-natured, has
Immunity to Normal Weapons (p. 289, SR4),
and boasts all of the spirit’s powers and skills.
Occasionally a possessing spirit’s nature manifests
through the vessel in an effect similar to
a shamanic mask (p. 168, SR4)."

"If the vessel is a living creature, the spirit’s
Force is added to the vessel’s Physical attributes.
While possessed, the spirit’s Mental and Special
attributes are used (which means that a possessed
technomancer cannot access Resonance),
with Initiative recalculated as normal (use the
spirit’s normal Initiative Passes)."

Now, let's take a look at what Physical, Mental and Special Attributes are...

Page 67 in SR4A is a good spot, it's titled Attributes.
"A character’s attributes—Agility, Body, Reaction, Strength,
Charisma, Intuition, Logic, and Willpower..."

And then special attributes Edge, Essence, Initiative, Initiative passes, Magic, Resonance.

You'll note that Armor is not an "Attribute".

While Armor is a number, and has ratings, and is something near and dear to our heart, and is an attribute (lower case) of gear (Including vehicles and inanimate objects) it is not a core attribute of a character. It is one gained through the character wearing an inanimate object. the effects of Possession vary between possessing an inanimate object and a vessel.

So that takes care of one avenue, the Possessed character isn't getting a boost to a base Armor Attribute when possessed.

Now to the next bit. A possessing spirit specifically has ITNW and grants it to the possessed character.

ITNW is a subset of Immunity, which states
"The critter gains an “Armor rating” equal to
twice its Magic against that damage. This Immunity Armor is treated
as “hardened” protection (see Hardened Armor above), meaning that
if the Damage Value does not exceed the Armor, then the attack automatically
does no damage. Additionally, this “armor rating” is added
to the damage resistance test as normal armor."

One possibility is that the Possessed Character has no Magic attribute, but the Possession text specifically states the Spirits Special Magic attribute is used.

So it clear the Possessed Character gets F X 2 hardened armor. So the next question is about whether the Natural armor stacks with worn armor.

The only general rule about stacking is the highest value of any worn armor is used. In all other cases there is a specific instruction about how the armor bonus is applied, but not a consistent entry on whether or not it stacks. Orthoskin specifically says it does with worn armor, Dermal doesn't mention it, but it states it add bonus die, while bone lacing also goes out of it's way to say it is cumulative. Cyberlimb armor says it's cumulative.

So what do we do for those odd things that add armor, but don't explain if it is cumulative with worn armor?

This is where it all gets fun.

I don't know the answer.

I know what I would choose, and why, but I also know it is a choice I am making.
Squinky
Just some thoughts on the debate here:

From the FAQ:

Is Mystic Armor cumulative with worn armor? Is it subject to the armor encumbrance rules?

Yes, just add its rating on to the rating of any worn armor. Mystic Armor is a magical effect, so it does not encumber the adept.

Okay, just throwing that out there, since Itnw seems pretty close in concept to Mystic armor. Take it as you will.

Also, Drakes:

They come equipped with mystic armor 4 and Itnw 4. What would be the point of that if they did not stack?

DireRadiant
QUOTE (Squinky @ Feb 19 2010, 03:48 PM) *
They come equipped with mystic armor 4 and Itnw 4. What would be the point of that if they did not stack?


Neither are worn as gear.
Squinky
Understood, but they are similar to each other and one (Mystic armor) is stackable by RAW with worn gear. That was basically my point.

Summerstorm
Whoa... lengthy discussion. Ah well i just throw in my own crap, i think (And yes, people have discussed much of it already)

I handle it that way in my game: Every character has these "Armor-slots" everything stacks, as long as its in another slot. If two things are in the same one, only the highest count... but if it is worn both are for encumbarence. The slots are:

1. Bones: Bone Density & Lacing etc.
2. Flesh / Holistic armor: Ki-Powers, possesion spiritpowers etc.
3. Skin/Exoskeleton: Dermal sheathing/armor, smartskin etc (Trolls get a bonus for heavier skin mass so it stacks)
4. Skintight: FFBA etc.
5. Worn/Bulky: Normal Armor
6. Fields and Projections: Armor-Spells, Smart Armor etc.
7. Walls and Cover (All stack of course)

EDIT: oh forgot the hardened stone-skin from surge: It says it doesn't stack... with me it does (takes the skinslot of course). But the hardened part gets checked before the impact (even though it should come after armor and such) but i want it easy and quick.
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