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Sphynx
Reaver: I obviously disagree. Considering the man-hours it would take, it's not reasonable to assume the mages who saw the spell's aura are going to be out looking at all existing auras for a match. Even if there was a non-violent crime (most shadowruns I'm involved in don't even result in injuries).

WuJen: The Astral Beacon effect of high-force spells died with 2nd Edition. That isn't true anymore.

Sphynx
TheScamp
QUOTE
Considering the fact that you need to make an assensing test to tell what class of object an aura belongs to, it's probably not as simple as the auras being different colours.

That still doesn't mean that they won't notice that it's different than the aura of the person. It could be any kind astral object, but it seems to me that it's going to be pretty destinct from the person's aura.

QUOTE
Reaver: I obviously disagree. Considering the man-hours it would take, it's not reasonable to assume the mages who saw the spell's aura are going to be out looking at all existing auras for a match.

(I'll be a self centered boob and assume this is addressed to me.)

Oh, they might not be out scouring the town for that specific person, but I think they'd certainly be aware of it; somewhat similar to a, "Be on the lookout for a pickup truck, color white, wanted in connection with a burglary and larceny at 1242 Buttmunch Lane." Police officers get this sort of thing all the time.
Herald of Verjigorm
QUOTE (Lilt)
Considering the fact that you need to make an assensing test to tell what class of object an aura belongs to, it's probably not as simple as the auras being different colours.

The actual act of assensing is comparable to the perception test to see if a guy has an obvious gun. It's a perception test with specific rules on the results, it does not take any significant period of time. There is no reason why an already astrally percieving Star mage wouldn't assense everything with an aura.
TheScamp
QUOTE
It's a perception test with specific rules on the results, it does not take any significant period of time.

Technically it's a Simple Action, though you're right - on the Astral it should take about half a second.
Lilt
QUOTE (TheScamp)
That still doesn't mean that they won't notice that it's different than the aura of the person. It could be any kind astral object, but it seems to me that it's going to be pretty destinct from the person's aura.

He cannot see the astral object, it is under someone's jacket which is opaque on the astral. All he can see is the part of the aura that pokes out-of the jacket which is not listed as one of those items which can automatically be located.
QUOTE (Herald of Verjigorm)
The actual act of assensing is comparable to the perception test to see if a guy has an obvious gun.  It's a perception test with specific rules on the results, it does not take any significant period of time.  There is no reason why an already astrally percieving Star mage wouldn't assense everything with an aura.

A small focus, partially hidden under someone's coat, who is in-turn walking along a busy street would reasonably hit a TN of 6+. Perception TNs of 6+ are not obvious in anyone's books (AFAIK). The act of assensing takes a simple action whereas seeing obvious stuff is a free action. Observe in detail is the action you're looking for whic takes a simple action and is the sort-of action you'd take to make a perception test.

Of-course you could say that auras are instantly obvious and that foci auras are significantly differently coloured, or stand-out significantly shape-wise compared to human auras.

Well: the vivid auras of living things are bright and distracting. It seems reasonable that the task of identifying the aura of a focus very close to many vivid auras of living creatures, or maybe even a single living aura of its posessor, would not be obvious.
TheScamp
QUOTE
He cannot see the astral object, it is under someone's jacket which is opaque on the astral.

Then it's going to be pretty difficult to assense anyone to get cyber locations, unless it's in their head or hands. Though that might be the sort of thing you like to run with; whatever creams your Twinkie.
Mardegun
With all of this talk, what would the target numbers be? So the questions would be

1) What is the tn for a astral perceiving person to find a awaken character? What about a focus on them?

2) What is the tn for a astral project ing mage? What about foci on them?
I think the tns are some thing like 10- force- 4 for astral perceiving + background count. Even if the tn is 2, Settle is a huge place and that should be taken into account.

Here are some other questions
3) How dangerous is the astral plane. I know this is talked about some where. I personally think it should be as dangerous as the matrix.

4) Would you ever have only one mage projecting? It seems like a bad idea for only mage to be on patrol in astral space at a time.
Lilt
Not quite, you're not assensing the astral object (which most sammies will never be, as only astrally active things and astral entities are astral objects), you're assensing the aura.

There are two different types of test, assensing and astral perception. Assensing is done with Intelligence + Complementary Aura reading skill. Astral perception is done with Intelligence + Adept Enhanced Perception + Complementary Stealth(Alertness) + whatever, but it's the one that cover modifiers and crowded biomass modifiers ETC apply to. As there is no mention that cover modifiers apply to assensing tests then I presume that if you can see part of the aura you can assense the whole thing without difficulty. Also auras usually radiate past clothes to some extent.
Lilt
QUOTE (Mardegun @ Feb 10 2004, 11:34 PM)
With all of this talk, what would the target numbers be?  So the questions would be

Ah, sorry, I'm speeling-out numbers without explaining them properly. There are listed perception modifiers in SR3 on P232 and specific ones for Astral Perception on P82.

1) To tell that someone is awakened takes a single success on an intelligence roll with a TN of 4. This is an assensing test that takes a simple action and also gives you the subject's mental state, wether they're cybered, and the general health of the subject. The astrally projecting mage would need to check each person walking along the street separately.

To find a focus on anyone physically present would be automatic and require an 'observe' free action if it was out in the open, but if it was hidden behind an opaque barrier (a jacket for example) then the object itself is no longer obvious. It also would probably require an observe in detail (simple) action with some TN, the details of which are being discussed right now. I'm suggesting that they would reasonably be fairly high, especially if the focus in question is small and well concealed, such-as an enchanted genital piercing or similar.

2) The TNs would be the same, it's all astral perception at heart. You can, however, make your projecting character look like he's wearing 15ft tall mecha suit clothing which may be able to hide your foci's aura completely.

3) The astral plane is (usually) not that dangerous. At-least not any more dangerous than the physical plane. The main risks about projecting are that someone can slaugher your meat-body or put it behind a barrier that's too strong for you to break through.

4) I dobt the star would send single mages projecting, and due to the value of them I doubt they'd send them out without an elemental giuard or something.
Mardegun
I seem to remember this discussion of astral patrolling characters in some cannon. What about in the Lone Star supplement?

On a side note do we all at least agree that mundanes have basically zero chance of noticing foci or mages for that matter? The questions are really only about how often LS or other groups astrally patrol ... how much of a different does it make of a Mage just send out spirit to do his work? Or would they do it together? What would the tns be, as I asked before.
Mardegun
In Mits on page 89, it describes astral patrolling. Assuming that corps regularly scan Settle, which they would, the tn would be 6. 2 is the base + 1 for bio mass, + 1 for background count + 2 for searching a 10,000 square meter (6.21 miles?).

It seems to me that it wouldn't take long before every mage is existence would have a profile by every major corp. in existence. And before you say that masked mages wouldn't be as easy to find ... they would have a profile before they became initiated
Austere Emancipator
10,000 square meters is about 0.00386 square miles, or ~259 such areas per one (1) square mile. Patrolling a large area in such a fashion would cost a lot.
spotlite
Mardegun:

In the Lone Star supplement it does provide all the magical division's details, but I don't have it at my house. I beleive they are out on patrol on their own or with watcher spirits. No way are they going to patrol with elementals as standard - each time uses one service assuming they don't run into anything, and the ritual to get more services or another elemental is hideously expensive when mounted up over even a ten man force doing 8 hour shifts in rotation for, say, a month with force 4 elementals. 4 grand per spirit, which takes four hours out of the relevant mage's shift, per summoning ritual. Watchers yes; to send for help, mob astral attackers, and provide general aid; and with elementals on call, certainly. But I reckon they'd only be patrolling with them if they were expecting trouble or policing a specific event.

The rules are all screwy on astral perception. The target number to spot anything that isn't mundane is its force/magic rating. The more powerful it is, the harder it is to spot or gean information from. The latter, yes, but the former just doesn't make sense to me. If someone could explain how that works I'd be obliged - is Lilt right about the two types of test? We've always treated all astral perception tests basically as assensing checks, not as 2 seperate things. Have we been doing it all wrong? I'll happily accept correction on this one.

Under SR2 I had a really really good handle on the in-game rationale for how the magic rules worked. Under SR3 its much more 'these are the rules. The in game rationale may just be wrong as it is based on belief systems instead of a rigid science' which is fine, but does make extrapolating new and house rules tricky at times. Having said that, a lot of other things make more sense to me under SR3, like spell casting. I generally do prefer the SR3 system, but the in game information was much more consistent under SR2.
Reaver
QUOTE (spotlite)
In the Lone Star supplement it does provide all the magical division's details, but I don't have it at my house. I beleive they are out on patrol on their own or with watcher spirits. No way are they going to patrol with elementals as standard - each time uses one service assuming they don't run into anything, and the ritual to get more services or another elemental is hideously expensive when mounted up over even a ten man force doing 8 hour shifts in rotation for, say, a month with force 4 elementals. 4 grand per spirit, which takes four hours out of the relevant mage's shift, per summoning ritual. Watchers yes; to send for help, mob astral attackers, and provide general aid; and with elementals on call, certainly. But I reckon they'd only be patrolling with them if they were expecting trouble or policing a specific event.

The rules are all screwy on astral perception. The target number to spot anything that isn't mundane is its force/magic rating. The more powerful it is, the harder it is to spot or gean information from. The latter, yes, but the former just doesn't make sense to me. If someone could explain how that works I'd be obliged - is Lilt right about the two types of test? We've always treated all astral perception tests basically as assensing checks, not as 2 seperate things. Have we been doing it all wrong? I'll happily accept correction on this one.

Under SR2 I had a really really good handle on the in-game rationale for how the magic rules worked. Under SR3 its much more 'these are the rules. The in game rationale may just be wrong as it is based on belief systems instead of a rigid science' which is fine, but does make extrapolating new and house rules tricky at times. Having said that, a lot of other things make more sense to me under SR3, like spell casting. I generally do prefer the SR3 system, but the in game information was much more consistent under SR2.

Frankly, to spot the focus, it should be maybe 10-force... to a minimum TN of 2. It makes a bit more sense since powerful foci are going to be a huge beacon in astral space.
toturi
QUOTE (Mardegun)
In Mits on page 89, it describes astral patrolling. Assuming that corps regularly scan Settle, which they would, the tn would be 6. 2 is the base + 1 for bio mass, + 1 for background count + 2 for searching a 10,000 square meter (6.21 miles?).

It seems to me that it wouldn't take long before every mage is existence would have a profile by every major corp. in existence. And before you say that masked mages wouldn't be as easy to find ... they would have a profile before they became initiated

Ahhh, 10000 sq m is only 100m by 100 m

That is small. 1 sq kilometer is 1000000 sq m and that is off the charts. I would think Seattle is considerably larger than 1 sq km.

Astral patrolling chart is for looking for intruders, not searching for Awakened people.

I'll think that the TN for searching Seattle would easily be in double digits. But actually, there aren't any rules for searching for Awakened in an area that I know of.
Mardegun
QUOTE (toturi)
Astral patrolling chart is for looking for intruders, not searching for Awakened people.

Why couldn't you use the guidelines for astral patroling for ... astral patroling a city or small section of it at least?
Sphynx
Err... Astral Patrolling is not what you think it is. nyahnyah.gif Astral Patrolling does nothing more than let you know someone entered the area, doesn't give location, or pretty much anything else.

I'll point 2 things out to you to show you what I mean.

1) How long does it take to patrol an area?
[ Spoiler ]

2) How hard is it to see through a wall in the Astral Plane, and is it just as hard to see someone inside a building via Astral Patrolling?
[ Spoiler ]



Sphynx
Mardegun
Well yes, but considering the lack of rules for searching for awakened character why not use these rules as a basis?
Sphynx
Because it would be overpowered. Don't think just form the NPC side, think from the player side (and think as a GM). Do you want them knowing the exact location of the Corp Mages? You want the guys with the mortar rounds knowing that? It's really a good thing that the system isn't more informative. I mean think about the current setting... Right now smart players will 'astrally patrol' a target location, not set off any wards or anything. Anything more powerful is too abuseable.

Sphynx
Lilt
The rules for perception are as follows:
SR3, P105, Free Actions, Observe
You can see only what is immediately obvious. No actual Perception Test is possible when observing as a free action.

SR3, P106, Simple Actions, Observe in Detail
You can make a detailed observation by taking a simple action. This allows a perception test.

SR3, P171, Astral Perception, Assensing
To read an aura, spend a simple action and make an Assensing (4) testusing intelligence dice.

SR3, P173, Astral Projection, Astral Senses
"Your astral form has the normal human senses of sight and hearing. You can also use assensing to read information from auras."

SR3, P231, Perception
"A player or gamemaster may make a perception Test for any situation that involves sight, hearing, smell, touch or taste. Set the base target number at 4 and use [the modifiers table on P232, if you want]. For things that have specific target numbers already assigned to them, such-as the Concealability of guns, make a perception test against the relevant target number."

IE: Assensing is not the same as normal astral sight, and it really just depends what base concealability/similar target numbers the focii have.

Some things to consider are wether or not small foci have smaller auras (the concealability might be factored) and wether or not the presence of different auras on characters are visually obvious. I personally think that, as an assensing test is required to discern one type of aura from another, one aura looks pretty-much like the next. As for the size of the aura: I don't think there's anything in 3rd Ed. so it's GM's call. I've heard people talk about how stuff in 2nd Ed. had astral beacons and the like but, as has been stated already, they're not really in 3rd ed.

There's also the question of how obvious a spell's aura is when it's cast on someone. OK: it has an aura which is around the character, but to what extent does it look like the aura around any normal human? They are, after-all, just auras "around" people.
Lilt
Of course a Detect Magic spell would be remarkably (read insanely) useful for these activities. Cast it into a sustaining focus, re-casting until you can detect the force 8 focus in the next room with sufficient accuracy, then zip around just fast enough so that you check the entire area at-least once. You'll get a 'ping' on your radar whenever you come near a focus and, if cast well enough, you probably even know the force of the magic.
Zazen
QUOTE (Sphynx)
Err... Astral Patrolling is not what you think it is.  Astral Patrolling does nothing more than let you know someone entered the area, doesn't give location, or pretty much anything else.


I think that Astral Patrolling is obviously meant to simulate actual patrols, not as a new ability of all astral entities. Thus I think that bringing any oddities of that system into the IC world is a mistake, gameplay-wise.
TheScamp
QUOTE
Assensing is not the same as normal astral sight, and it really just depends what base concealability/similar target numbers the focii have.

Right. Assensing is a Simple Action, just like it says in the Assensing section. smile.gif

QUOTE
I personally think that, as an assensing test is required to discern one type of aura from another, one aura looks pretty-much like the next.

Well, at least as much as any one person looks like the next.

QUOTE
There's also the question of how obvious a spell's aura is when it's cast on someone. OK: it has an aura which is around the character, but to what extent does it look like the aura around any normal human? They are, after-all, just auras "around" people.

Well, the way the rule is worded ("Spells...create a visible aura around the person..."), makes it seem to me that the spell aura is as obvious as an overcoat or poncho would be. I think I see what you're getting at, whether the spell's aura could be confused with the person's, and I don't think so. If that were so, it would require an assensing test just to see that there are 2 auras there, and I don't think things are supposed to be that difficult. Maybe a spell's aura is a bit simpler than that of a human, making it obvious that it's a spell, but requiring further investigation to see exactly what it is. (Considering that with just 1 assensing succes, you know what kind of spell it is, which kind of implies that you know it's a spell to start off.)
Lilt
QUOTE (TheScamp)
Well, the way the rule is worded ("Spells...create a visible aura around the person..."), makes it seem to me that the spell aura is as obvious as an overcoat or poncho would be.
Yes, upon reflection it does say that it's a "visible" aura rather than a "hard to see" one.
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