QUOTE (TheOneRonin @ Feb 17 2010, 09:21 AM)

Greetings all.
I'm working on a short 1-shot mission that will involve the Runner team having to penetrate an Evo undersea bio-research facility and I'm looking for any sort of input/ideas/experiences that anyone would like to post here.
I know that sounds really ambiguous, so let me see if I can clear it up a little.
Here's what I'm looking for:
1. Maps, floorplans, visual aids that you have used, seen or think will be useful for this sort of adventure.
2. Experiences from either GMing or playing in a game that involved such a facility.
3. Hints/tips/trivia/etc. that should be a consideration or might play a part in mission.
Not that it should matter all that much, but the team is 3 runners (ex-Navy SEAL/Sammy/Explosives, ex-Tir Ghost Commo/Hacking, ex-SAS/MI-6/Face/Infiltration Expert) that are all around the 550 - 600 BP level.
OK lets have some fun
First thing lets throw all the conventional action/spy stuff out the window and wipe clean our expectations.
1) Your talking about Evo, the master of bio-implants and transgenics. Lets get rid of giant domes and airlocks (except a visitors center) and make it an open water facility. That means all the staff have the proper implants or genetic tweaks to live in the water at the depths required. There might be "Dry Rooms" for sleeping and eating. It will force the PCs out of their comfort zone. And the mapping is easier.
2) If its underwater what are they doing there? Testing new implants? Growing and training aquatic biodrones/warforms? Let the research determine the level of response and they type of security.
3) Bring on the biologics!!! The best part about Evo runs are they are weird and unexpected. Naga magic user with gills and an electric eel power? Got it! Storm dolphins attacking surface vessels? Got it! Bioengineered sharks with fricking lasers on their heads? Oh Hell yes I'll take a squad of those!!!
Just my two cents...