Well, I was talking alot more about equipment selection. 250k has gotten him eyes, ears, and a cybertorso that doesn't do anything. From what he said he is saving alot of that for beta gear, but personally I'd rather be able to survive my first run than save on essence a little bit for a character in which essence doesn't really matter.
It seems to me like he is being very over-cautious with his essence. (Betaware, biocompatability), and that is going to lead to a very sub-par character (Unless awakened or you go to great lengths to make an unaugmented mundane).
I mean .4 essence and 16k is enough to get him +2 agi which is +2 to combat.
Also important to note that this 500 BP Street Sam only has a single IP. Dude is going to have trouble with cops with wired reflexes I.
Then again, alot of equipment is left out, so many drugs will be helping supplement that.
It seems to me like he is being very over-cautious with his essence. (Betaware, biocompatability), and that is going to lead to a very sub-par character (Unless awakened or you go to great lengths to make an unaugmented mundane).
I mean .4 essence and 16k is enough to get him +2 agi which is +2 to combat.
Also important to note that this 500 BP Street Sam only has a single IP. Dude is going to have trouble with cops with wired reflexes I.
Then again, alot of equipment is left out, so many drugs will be helping supplement that.
Huh he has move by wire 2, so he has 3 passes. Also he gets to save his cash and will add an arm in game. Personally I'd ditch the torso and get 2 arms both with 9 agility and maybe even both with gyro. I loves me 3 points of recoil comp. I actually think the street sam in SR4A is decent, its somewhat silly built in that she could have got a 9 agility in the arms for like $600 and no additional essence loss and a gyro would fit and cost only 3 more BP, but other than that somewhat solid.