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Troll Bouncer
With Mickle and Darque posting I'll be closing recruiting (yes, you two made it in under the wire).

@BlackHat: Your idea is playable in my opinion, so carry on with the concept.

@Everyone: I've seen alot of good concepts from you, and with that in mind I think we'll have a very good game.
LurkerOutThere
So just to confirm did i make the threshold?

Troll Bouncer
Yes, everyone who posted before my last post did. Hopefully even though its more than my original number wanted it'll still run smooth.
ravensoracle
Ok guys, I'll propose my character which I've been PM'ing with {B}Troll Bouncer[/b] about.

Lurker's an AI that excels at getting into systems unseen. He's going to be the infiltration specialist for the team. He'll sneak in and create the accounts needed to let others in. He's got a fascination for social networking sites and uses information from them to track people through their everyday lives. He's definitely no face or anything. Kinda comes off as a little odd. His icon is a Humanoid shaped cloud of smoke. He's tends to shy away from combat and seems a little squeamish about it. He prefers to sneak in and sneak out.
crizh
That might work well with the way I'm considering re-framing Mataglap.

I'm thinking of having him as the project leader and main code-tester for an OSS programming team working on a high Rating Stealth program. I was going to put some TM's in as contacts, I figured studying how their high rating CF's functioned would be ideal research for that sort of project.

A Stealth focused AI would also be an excellent source to learn new tricks from.
Mickle5125
are we using the free contacts rule (2*cha free points for contacts)?
ravensoracle
Well two things about Lurker. He's got the Rootkit Quality so that should help him quite a bit of help to sneak around. And Troll Boucer was nice enough to let me buy the Emulate Quality. But I am going to limit it to threading the inherent programs up or threading ones I need. I think it would be a little overpowered to thread regular programs I'm running.
crizh
The character I'm adapting for this game has a lifestyle with a multi-node cluster for a CHN that has the resident AI disadvantage. It might be interesting if this were to be Lurker's home node.

The original design was for 5 Nexuses four of which were slaved to the fifth but I could easily add more hardware, it's pretty cheap, and make the central node a cluster.
SleepIncarnate
Where is that disadvantage listed? I just did a quick check of both Unwired and Runner's Companion and didn't see it in either? Just curious what it does, I'm pretty sure I've seen it but not seen it in play before.
ravensoracle
What's the stats?

Here is what I am using right now.

Transys Avalon (Response 4/Signal 4) -5,000¥ (17,650Y Total)
-Response Upgrade to 5 -4000Y (Avail 12)
-Signal Upgrgrade to 5 -1000Y (Avail 12)
-Firewall 6 -3000Y
-System 6 -3000Y
W/Satelite Link -500Y (Avail 4)
W/Mods
-Armor Casing R10 -500Y (Avail cool.gif
-Hardening R6 -150Y (Avail 4)
-Optimization (Exploit) -500Y (Avail 6)

(AI Rating Increase: Response-8, Signal-7, Firewall- 9, System- 9)

It's costing me 10K:nuyen: for a lifestyle so I was just getting ready to ask Troll Bouncer if we were going to be making that kinda money in the game. With Pirated Programs I am needing to clear 19,000Y a month. If we aren't going to make that much I need to rethink my gear and lifestyle.
SleepIncarnate
It's called spoofing your lifestyle.
LurkerOutThere
Hmmmm yea, i'm thinking a normal hacker isn't going to have a role on this team with super AI's running around but we'll see how it goes.
BlackHat
QUOTE (SleepIncarnate @ Mar 1 2010, 12:41 PM) *
It's called spoofing your lifestyle.

Spoofing a 10K lifestyle takes quite a few hits, and the interval on the test is in weeks, right? You'd spend almost all of your time just trying to dodge paying the bills, I think.

Also, the Resident AI disadvantage, is a lifestyle disadvantage in RC. Personally, I don't think it would be much fo a "disadvantage" if the AI in question is a PC and isn't particularly malicious.
LurkerOutThere
I'm of two minds and I will need to crunch numbers when i get home and see what I can come up with my character then. If it's an entirely matrix based game then there's really no limitation on the AI's and the meat folks are going to be near pointless.
Darquewing
QUOTE
Hmmmm yea, i'm thinking a normal hacker isn't going to have a role on this team with super AI's running around but we'll see how it goes.


I think it depends on what we go up against. In this game, I have a feeling we could see more high-security, multi-node systems than in a usual game. I guess I'm thinking Matrix systems where a team of hackers is required to accomplish goals.

Also, I have worked on Geist more and have come up with some background and Numbers that seem to fit. Should I just post all of that here, or PM TrollBouncer with it? Ot is there somewhere else I should post it/send it?
SleepIncarnate
Spoofing is a once a day test, not once a week. And I don't think an AI can use a commlink, unless they're making it their home node, or are rigged into a cyborg body like the ones appearing in Arsenal as drones. And if they do, they only have the Response and Signal of the node they're currently in, not necessarily their home node. So the only way Lurker would be Response 8/Signal 7 is if the node he's in is that high. Likewise, his System and Firewall can't be bought up with neuyen, AIs can't be "cybered" out like that, so his System and Response will still be limited to his starting limits for now. Sure, an AI can load other programs into its code, like agents, but running them is just like any other hacker running a program, they take up processing capacity. Simply put, if Lurker is this kind of super AI, then we're seeing proof positive of LurkerOutThere's sig message. The fact that we've been told TMs are a complete not allowed character type, but having an AI allowed to thread (one of the bigger things that sets TMs apart from other hackers) and have these kinds of stats is making me wonder what the heck is going on here.
BlackHat
As I understood it, AI's can upgrade their home node, so long as it falls at or below the device ratings that thier lifestyle allows. With a high lifestyle (10K) an AI could have all 6's in its matrix attributes, all of which would be raised by another 3 because of the AI inhabiting the node. Technically, the AI gets that device-rating-6 node for free (after paying for a high lifestyle), and it doesn't need to be paid for twice by also purchasing the hardware... but I wouldn't stop a PC who wanted to pay twice to have more specific detail than "I have rating 6 in all matrix attributes".

That said, AIs are awesome in the matrix, particularly at not being seen. For the most part, unless our runs take us to his home node (which no AI would want), his matrix attributes, there, are unlikely to matter. Threading stealth, on top of a starting stealth of 6-7, on top of rootkits -6 stealth, does make the AI pretty much undetectable, though. And no meat-body hacker can beat an AI with rootkit, at that.
SleepIncarnate
Exactly my point, his home node can be amazing and all, but there's no way the AI himself can have those kinds of attributes as his own, especially not at creation. And if they are, something went wrong between the player and GM, either neither catching the massive error, or something worse (favoritism, bribery, etc). A good example, an AI starting with 5 in all attributes with a home node being middle lifestyle (a more believable start than 6 in all attributes, considering the high cost of making an AI), would have a home node with 8 in all attributes, but the AI itself would still just be 5 each in System and Firewall, with Response and Signal of the node that it's in at that exact moment.
BlackHat
You're right about that, but I don't think there is anything forcing an AI to leave one node and enter another. I get that you're saying that there should be such a rule to make it fair, but I don't think that is how the rules work, by default. The high point cost of being an AI, and the limited options when doing non-matrix stuff (usually 90+% of the game) usually balance that out... but in this case, having 90+% of the action online, the point cost for AI's is a steal. If Troll Bouncer had not cut off AI submissions after the first, I would not have been surprised if everyone had submitted AI concepts.

At least, as I understand the rules, they can access other nodes from their home node just like a human hacker can access remote nodes from his commlink's node and use the stats of his own commlink, and not the crappy rating 1 comm he's hacking. Also, by opening up connection in multiple nodes (which matrix users can do), you avoid being trapped or dying if one of those nodes is shut down. In my experience, I have never actually seen an AI leave its home node (I've only been in a handful of games with AIs, and I played on in one case). The only reason to leave your home node would be to avoid leading a data trail back to your home (where you can be killed)- but by leaving you risk being killable AND being stranded in some random node... plus you have to deal with your ratings fluctuating, and with the majority of consumer-grade nodes being unable to host your bulk (since AIs would count as 1-7 programs running on a given system, depending on how many programs the AI loaded up in addition to its free ones). I could be wrong about how AIs are supposed to interact with the matrix, but I'm pretty sure if it was different than how every other matrix user does it, it would have been spelled out somewhere.
Troll Bouncer
Firstly guys...you arent really a team, so divving up team roles isnt essential. I'd also like to point out that while the AI's are uber in the 'trix, not everything falls within the matrix (even though it is matrix-centric, there are meat world things to do in the hacker subculture).

This game really is about exploring/doing all the Hacker things that are generally swept aside in other games as peripheral or behind the scene things. There will be things for you to collaborate on, including 'righteous hacks', but and this is important, go about as if are foremost individualists (which Hackers truly are). Hackers also work together at times, and we'll create a few of those times together, but run with being a hacker and not necessarily a team hacker.

and to answer what the heck is going on here, the reason I disallowed TM's wasnt purely on Threading alone. Its the everything else about them, reasonance...dissonance...echoes..sprites, etc. that changes the focus of the game I'm interested in running. Threading I'm fine with since I've played deckers who could 'code on the fly'.
SleepIncarnate
QUOTE (BlackHat @ Mar 1 2010, 01:01 PM) *
You're right about that, but I don't think there is anything forcing an AI to leave one node and enter another. I get that you're saying that there should be such a rule to make it fair, but I don't think that is how the rules work, by default. The high point cost of being an AI, and the limited options when doing non-matrix stuff (usually 90+% of the game) usually balance that out... but in this case, having 90+% of the action online, the point cost for AI's is a steal. If Troll Bouncer had not cut off AI submissions after the first, I would not have been surprised if everyone had submitted AI concepts.

At least, as I understand the rules, they can access other nodes from their home node just like a human hacker can access remote nodes from his commlink's node and use the stats of his own commlink, and not the crappy rating 1 comm he's hacking. Also, by opening up connection in multiple nodes (which matrix users can do), you avoid being trapped or dying if one of those nodes is shut down. In my experience, I have never actually seen an AI leave its home node (I've only been in a handful of games with AIs, and I played on in one case). The only reason to leave your home node would be to avoid leading a data trail back to your home (where you can be killed)- but by leaving you risk being killable AND being stranded in some random node... plus you have to deal with your ratings fluctuating, and with the majority of consumer-grade nodes being unable to host your bulk (since AIs would count as 1-7 programs running on a given system, depending on how many programs the AI loaded up in addition to its free ones). I could be wrong about how AIs are supposed to interact with the matrix, but I'm pretty sure if it was different than how every other matrix user does it, it would have been spelled out somewhere.


Even if he's staying in his home node, his System and Firewall won't be boosted to 9, they'll just be the averages of two mental attributes each. So the question then is, is he showing us his home node, or what he says his AI's attributes are?
BlackHat
QUOTE (SleepIncarnate @ Mar 1 2010, 02:34 PM) *
Even if he's staying in his home node, his System and Firewall won't be boosted to 9, they'll just be the averages of two mental attributes each. So the question then is, is he showing us his home node, or what he says his AI's attributes are?

I'm not sure I follow. IIRC, if an AI is in its home node, System and Firewall ARE boosted. Those attributes only affect other matrix users if you attempt to hack into that home node, however - so he doesn't "show" anything, but if someone used Analyze and asked "What rating firewall is that awesome looking icon running?" the answer would be 8-9 or whatever.
SleepIncarnate
No they're not. The AI boosts the ratings of their home node with their own attributes, but the home node does not boost their own attributes (except for Signal and Response which would be pretty high if the AI has any kind of decent home node). If you're in the node attacking the AI, the AI would use its own Firewall for defense, not the Firewall of the node. If you're trying to hack the node, you use the Firewall of the node, not the AI. Likewise, while the AI is in its home node, the home node is tasked by that 1-7 programs as you said, plus whatever programs the home node may be running such as IC and the like, whereas the AI will only be tasked by the programs it is running itself (though because its Response is the same as the node, this would affect if it begins being overtasked).
BlackHat
Still not sure I follow. You may be right. I'm looking at it as though the AI's home node could be, for all intents and purposes, a rating 6 commlink. When you meet a hacker online, and mess with him, you're going up against the firewall and system of the device he is using (his commlink). AFAIK, the same thing goes if you meet an AI online, if that AI hasn't actually moved onto the node you are both in. If he has just opened a connection to that node, he would have an icon, but if you attack him, he uses his device's stats to defend himself - same as a hacker. If you got into his system, and attacked him there (or attacked him in any other system where he moved his code into), he would use his own (unmodified) Firewall and System ratings, as you said. I just don't think that AIs are ever required to do that, so I suspect that smart ones never would.

If that is not the case, then I don't know why an AI would bother buying up a high rating home node in the first place - particularly in a standard game, where none of the action is going to take place there.

Again, I might be wrong... but it is probably that the rules were not clear on it, because 99% of the matrix rules were written before AIs were a PC option. Either way, it doesn't really affect me, so I'm not worried about it - feel free to continue going on about the AI rules, but that's my two-cents on the matter.

crizh
I usually use cheap hardware. For example, 10 Nexuses with Response 3 and processor limit 15 cost 22500 all in. Load those up with a cracked System and Firewall 6 with a persona limit of 10 and cluster them and you end up with a system that has stats of 3/-/6/6 which can run 75 programs and support 10 logged in users. You can add whatever you like in the way of Sat-coms or wireless as an add-on module for sweeties.

It has the drawback of low Response but that isn't the most useful Matrix attribute.

The stats of the home node aren't really all that relevant to an AI. The only one it really inherits is Response, which doesn't see a lot of use. It's the other users of the node and it's defences that really benefit.

edit

Having looked these rules over I don't see why you couldn't have a fortified home node with a low Response to keep the costs down and move into a slaved, tricked out high Response node for actual hacks. The AI doesn't gain any major benefit from the System or Firewall of the node it is currently in as it uses it's own System/Firewall for any relevant tests.
ravensoracle
I think the misunderstanding is that the AI stats I listed were the boost to the Home Node not the AI. The AI has Cha 4 and 5 in the rest with 3 edge. Not overly powerful. And when it comes to working outside the Matrix, Lurker is pretty handicapped. I didn't take both Emulate and Piloting Origin because I felt it would be too Munchkniny. I wanted this to come out in game but I will go ahead and tell you his origin.

Lurker started as a previous version of Warezhouse 24's VPN software. He is a damn good hacker but suffers elsewhere. I was envisioning him as a souped up version of the "Pocket Hacker".
crizh
If you are permitted to use Restricted Gear you could build something like this.


Custom Nexus (Response 5/Signal -/Processor Limit 15) -7,500¥ - (Avail 20) (22,925Y Total)

-Non-standard Wireless 6 -3000Y (Avail 6)
-Firewall 6, Processor Limit 15, Cracked -225Y
-System 6, Persona Limit 10, Cracked -300Y

w/ Satellite Link -500Y (Avail 4)
w/ Response Enhancer 5 - 10000 nuyen.gif (Avail 20)

W/Mods
- Armor Casing R10 -500Y (Avail 8 )
- Hardening R6 -150Y (Avail 4)
- Optimization (Exploit) - 500Y (Avail 6)
- Customized Interface - 250 nuyen.gif (Avail 6)

You could make the Response 3 Cluster your home node and hack from this one which only has a Response of 5 but has a +6 to Matrix Initiative.
ravensoracle
While a nice system, I can't afford the Restricted Quality right now. It might be something I strive for in game though. I think I am going to drop the stats on the comm I have so I drop the Lifestyle to Medium. It will give me an additional 5K to work with.
LurkerOutThere
QUOTE (Troll Bouncer @ Mar 1 2010, 01:12 PM) *
Firstly guys...you arent really a team, so divving up team roles isnt essential. I'd also like to point out that while the AI's are uber in the 'trix, not everything falls within the matrix (even though it is matrix-centric, there are meat world things to do in the hacker subculture).

This game really is about exploring/doing all the Hacker things that are generally swept aside in other games as peripheral or behind the scene things. There will be things for you to collaborate on, including 'righteous hacks', but and this is important, go about as if are foremost individualists (which Hackers truly are). Hackers also work together at times, and we'll create a few of those times together, but run with being a hacker and not necessarily a team hacker.

and to answer what the heck is going on here, the reason I disallowed TM's wasnt purely on Threading alone. Its the everything else about them, reasonance...dissonance...echoes..sprites, etc. that changes the focus of the game I'm interested in running. Threading I'm fine with since I've played deckers who could 'code on the fly'.


I guess i'm very unclear on what the focus of the game is going to be. First you state that we won't be a team between that and the implications of the hacker subculture and the somewhat slip shod rules application pretty much convinces me that this will basically be a rules experiment, because the rules not being applied consistantly, vis a vis threading AI's. While I am certainly not trying to start a pissing contest the hacking subculture is about hacking and the effectiveness there of. A normal hacker cannot compete with a AI or a techno, but the AI or techno can't generally compete with the hacker in the meat world, or at least suffer for their overspecialization. You've basically given the impression that the meat world is going to be possibly if not firmly secondary. I guess i need clarification on the focus of this game speciically "This game really is about exploring/doing all the Hacker things that are generally swept aside in other games as peripheral or behind the scene things." If your refering to elite hacks against multilayered security hosts that's cool. If your refering to hunting for pirated warez and writing software, there's a reason that stuff is extrapolated to dice rolls as quite frankly I do at least the latter as part of my job and it tends to go a range from tedius to boring to frustrating.
ravensoracle
I didn't mean to start any arguments if it is that big of a deal I'll drop Emulate. It will give me room for a other stuff.
crizh
OK, I've done a lot of tweaking here and cut this down to 400BP's.

I'm massively re-writting background and gear. What's here is more a guide to where I'm going with this.

I haven't written up Icon yet either although I was thinking some sort of Steampunk theme potentially made up of millions of clockwork nanites.

Mataglap

[ Spoiler ]

ravensoracle
Here is the of the AI in question with regards to the Emulate Quality. Feel free to point out any glaring mistakes or give whatever constructive criticism you wish. I am not trying to ruin anybodies fun nor overpower anyone elses character. The Emulate Quality for the AI is simply for the Cool Factor. If I need to drop it I will. It will give me 15 BP to spend elsewhere. Remember though I was thinking of limiting it to inherent programs or threading programs from scratch. Not to use it with purchased software.



Handle: Lurker
Name: Warezhouse VPN Version 3.8
Gender: Male
Ethnicity: N/A
Metatype: AI
Nationality:

Date of Birth: Sentience- June 13 2071
Height: N/A
Weight: N/A
Eyes: N/A
Hair: N/A

[ Spoiler ]
Darquewing
Alrighty then. Here is my work up of Geist so far.


Alias: Geist
Age: 25
Sex: Male
Concept: Outlaw Hacker.

[ Spoiler ]
LordArcana
QUOTE (LurkerOutThere @ Mar 1 2010, 08:57 PM) *
I guess i'm very unclear on what the focus of the game is going to be. First you state that we won't be a team between that and the implications of the hacker subculture and the somewhat slip shod rules application pretty much convinces me that this will basically be a rules experiment, because the rules not being applied consistantly, vis a vis threading AI's. While I am certainly not trying to start a pissing contest the hacking subculture is about hacking and the effectiveness there of. A normal hacker cannot compete with a AI or a techno, but the AI or techno can't generally compete with the hacker in the meat world, or at least suffer for their overspecialization. You've basically given the impression that the meat world is going to be possibly if not firmly secondary. I guess i need clarification on the focus of this game speciically "This game really is about exploring/doing all the Hacker things that are generally swept aside in other games as peripheral or behind the scene things." If your refering to elite hacks against multilayered security hosts that's cool. If your refering to hunting for pirated warez and writing software, there's a reason that stuff is extrapolated to dice rolls as quite frankly I do at least the latter as part of my job and it tends to go a range from tedius to boring to frustrating.



Forgive me for butting in as i don't plan on playing in this game, just watching at the side lines but this type of post is very annoying. The origin post of this thread specifically states that the game is about "hackers". Not AI's or Techno's or some uber silliness of munchkinism. I apologize for quoting this particular post as pretty much everything from page 2 on has been leading to this point. What ever happened to making a basic character built around a concept and not built around crunching numbers?
SleepIncarnate
OK LordArcana, do me a favor. Open up your SR4 or SR4A core book and take a look at pp. 18-19 (p. 17 for SR4A) under the Basic Runner Types heading. Do you see a section specifically designated for TMs or AIs? No? That's because they fall under either hacker or rigger, depending on their chosen focus. A troll is not a character type, it's only one aspect of the character. So can TMs and AIs be hackers? Your damn right they can. In fact, that's basically all they do. Unlike your unemerged hacker who can also be your street sam, or if awakened be a mage or adept as well, that's all they do, hacking and rigging. Sure, a TM can sometimes be the face, considering their need for high charisma, but they are a subset of hacker/rigger, so are AIs. So get off your high horse. The GM has allowed AIs in play, and if he wants to allow "some uber silliness of munchkinism" as you put it, that's his call.
LordArcana
QUOTE (SleepIncarnate @ Mar 2 2010, 06:54 PM) *
OK LordArcana, do me a favor. Open up your SR4 or SR4A core book and take a look at pp. 18-19 (p. 17 for SR4A) under the Basic Runner Types heading. Do you see a section specifically designated for TMs or AIs? No? That's because they fall under either hacker or rigger, depending on their chosen focus. A troll is not a character type, it's only one aspect of the character. So can TMs and AIs be hackers? Your damn right they can. In fact, that's basically all they do. Unlike your unemerged hacker who can also be your street sam, or if awakened be a mage or adept as well, that's all they do, hacking and rigging. Sure, a TM can sometimes be the face, considering their need for high charisma, but they are a subset of hacker/rigger, so are AIs. So get off your high horse. The GM has allowed AIs in play, and if he wants to allow "some uber silliness of munchkinism" as you put it, that's his call.



Fair enough. My apologies. Not my game...not my rules.
LurkerOutThere
Just to re-iterate my concern is less about mechanical issues and more a clear set up on what sort of game this is going to be. We've got almost no details at this point and the ones we've got have been somewhat contradictory.

From a mechanical stanpoint I am a bit concerned because in a matrix only campaign AI's face no trade off for their abilities which is doubly concerning if our roles are going to be adversarial.
BlackHat
What I am looking at so far (although its not coming along as quickly as I would like):

Still needs a name, and a good icon - consider it a draft, but comments welcome.
[ Spoiler ]


Also needs gear. smile.gif
ravensoracle
Darquewing quick look over of your character and I see you have the Simsense Accelarator (Unwired Pg 199). It has an Avail of 14 higher than the availanilty limit of 12 for a standard rules game.
Darquewing
QUOTE (ravensoracle @ Mar 2 2010, 08:13 PM) *
Darquewing quick look over of your character and I see you have the Simsense Accelarator (Unwired Pg 199). It has an Avail of 14 higher than the availanilty limit of 12 for a standard rules game.



Woops! My apologies. I missed that one. I'm switching some around a bit to get the Restricted Gear quality. This will let me keep it. Also finished buying gear and rolled up starting cash. Used dice roller on the Excel Chargen sheet.

Is there a dice roller on the site by the way?


And thus far I really like the look of all the hackers. We have a combat hacker, celeb hacker, outlaw hacker, and stealth hacker/AI. I know we're individualists, but it'll still be spiffy to see what we can do as a group =)
SleepIncarnate
A dice roller can be found here: http://invisiblecastle.com/roller/
Troll Bouncer
Sorry for the absence, I picked up what's been going round at work, and it had me out of commission yesterday. I'll be sorting through your posts and PM's and answering you.
Troll Bouncer
The game, as previously stated in the title, is Matix-centric, not anywhere did I say it was completely in the 'trix. In fact I'm pretty sure I've mentioned Hacker (sub)culture a few times. I have offered no contradictory rules, or allowances. Seems I must go over the AI vs. TM allowance yet again. TM's not only thread (which I have no problem with..ie old editions let you program on the fly and i had a decker in 1st edition that danced the matrix 'naked'), but they also can hit the reasonance well and submerge (pardon the following analogy...it puts 'mojo' into the matrix), which is not the focus of the game I want to run.

There is more to this than mere hacks or numbers and stats, if you're willing to roleplay over roll and play.

And to answer the rules experimentation, I've been exclusively playing Deckers/Hackers since 1990 (first edition), so I'm not experimenting with anything, I got it pretty sewn up by now I think. Of course this might explain my dislike of TM's.

This game is first and foremost for the players of Hackers out there that pretty much have had their characters shuffled to the side as support elements. As a long time Decker/Hacker in groups, I've had my share of 'you do the data searches, while we go see a guy at the bar', nevermind the fact that my decker had contacts as well, but no sammie wants to hang out in a 'geek bar'. There is also a roleplay element some of youy seem to be missing, which is integral to the sub-culture of Hackers. VR bars might be good for talking code, and a few sim-drinks, but you cant slide your commlink over to the local tech wizkid to drop a mod in or look at the damage in VR, not to mention not every hacker is into the software, some are hardware fanatics. Point is, if you focus to much on the numbers, the stats, and he's/she's a "....", then you're missing out on things.

I hope this settles things, if not and you're not happy with what I'm doing, its not like you're locked into a spirit pact lol.
LurkerOutThere
Well at this time i'm going to respectfully bow out, I was holding out hope that more specifics were going to be offered but i'm not seeing it.

QUOTE
There is more to this than mere hacks or numbers and stats, if you're willing to roleplay over roll and play.
Setting aside the numbers and stats portion which is valid what more is there to the "hacker subculture" then hacks. That's like saying there's more to the bowling subculture then bowling. Maybe It's because the games i've been in have given any role their time to shine or because I've run a lot of games where Shadowland was a living breathing part of the game but I've just never seen this sidelining you speak of. In my games what does get sidelines for the hackers is the "Really Boring Shit"™ the coding and the database searches.

All we know about this game is it is matrix based, you never even told us if we were physically co-located or global in scope meaning I don't even have an idea in my head for what city/country my characters based out of to color their world view. The only roleplaying commentary you've given us is tot ell us that that we will not in fact be an actual "team" which in addition to messing with the standards SR framework pretty much tore down what we were working on while at the same time providing no clarification.

So in summation I do not believe a person who has given no details other then mechanical approval or disapproval and vague statements gets to stand on the hoary old "Roleplay v RollPlay" conceit, when you yourself are not doing the basic due diligence to make a game about role play work.
Troll Bouncer
Well, I have also stated that you dont have to be geographically close, so your arguement there is invalid, but best of luck elsewhere.
crizh
This version has a near final version of gear assuming his software suite is kosher.

Mataglap

[ Spoiler ]


edit

doh, data search isn't a program...
Mickle5125
Leroy Brown

[ Spoiler ]


Backstory/reasoning yet to come.
BlackHat
Will get the final details together tonight.
BlackHat
(Double-post)
DWC
QUOTE (Mickle5125 @ Mar 4 2010, 12:59 PM) *
Leroy Brown

<<snipped>>


Classy. Very classy.
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