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Sengir
QUOTE
Some tourists in the Chicago Museum of Natural History are marveling at the dinosaur bones. One of them asks the guard, "Can you tell me how old the dinosaur bones are?"
The guard replies, "They are 73 million, four years, and six months old."
"That's an awfully exact number," says the tourist. "How do you know their age so precisely?"
The guard answers, "Well, the dinosaur bones were seventy three million years old when I started working here, and that was four and a half years ago."


No matter how precise your deduction is, if the starting point was already vague and imprecise (as the rules in this case are) the result won't get any better.
Tymeaus Jalynsfein
QUOTE (Sengir @ Jul 3 2010, 11:44 AM) *
No matter how precise your deduction is, if the starting point was already vague and imprecise (as the rules in this case are) the result won't get any better.


I like the Quote that you provided there Sengir... Awesome! wobble.gif

Keep the Faith
Mäx
QUOTE (Tymeaus Jalynsfein @ Jul 3 2010, 08:40 PM) *
There may indeed be creatures with Immunities to things like fire and cold (Good catch there Mäx), but in general, Spirits are not one of those creatures (Not sure about Things like Shedim, Bugs or the Horrors (if you are using them))... And even if Shedim, Bugs or Horrors are immune to things like that, they would be listed in the description of their abilities and powers. Since General Spirits (The 10 available to Player Characters) do not list such things, then using ITNW to mimic that is not a correct useage of the ITNW ability, it is a Houserule.

Powers name is Immunity, natural weapons are only one of multiple thinks a critter can have that power for.
Tymeaus Jalynsfein
QUOTE (Mäx @ Jul 3 2010, 11:51 AM) *
Powers name is Immunity, natural weapons are only one of multiple thinks a critter can have that power for.


No, I understand the Rationale... but when a power is assumed to have properties that it does not truly have (In this case, ITNW and Elemental Effects), then problems arise... wobble.gif

Keep the Faith
Mäx
QUOTE (Tymeaus Jalynsfein @ Jul 3 2010, 08:55 PM) *
No, I understand the Rationale... but when a power is assumed to have properties that it does not truly have (In this case, ITNW and Elemental Effects), then problems arise... wobble.gif

If you read those post up there you notice that noone was assuming anythink like that, they where talking about different immunity powers not ITNW. cyber.gif
Tymeaus Jalynsfein
QUOTE (Mäx @ Jul 3 2010, 11:00 AM) *
If you read those post up there you notice that noone was assuming anythink like that, they where talking about different immunity powers not ITNW. cyber.gif


Actually no, there were several people (Lanlaorn, who thinks that it is this way by default, and Yerameyahu, who knows that his useage is a Houserule, and is not arguing it is from the RAW, to name just two) who stated outright that ITNW completely protects spirits from such mundane things as Electricity, Acid, or any other non-magical Elemental damage, said assumption of which is blatantly wrong in this case... Lanlaorn specifically, is assuming something about ITNW (any non-magical elemental effect is irrelevent) that is incorrect. Its use as a Houserule does not bother me (which is why I do not implicate Yerameyahu in this statement), its declaration that ITNW works that way by RAW does... wobble.gif


Keep the Faith
Lanlaorn
Listen, you may not be aware of how an argument works so let me fill you in. You need to support your position with some form of reasoning, you can't just declare yourself the winner and make multiple posts where you constantly say that I'm incorrect and using a houserule. That's the height of arrogance and simply insulting.

I've been saying "in my opinion" but fuck that. Tymeaus Jalysnfein you are wrong. You are specifically assuming that, for some reason, Electricty, Acid, or any other non-magical Elemental damage is not a Normal Attack. The book very clearly defines Normal Attack as non-spell, non-foci, non-dual natured. Is your taser a spell, weapon foci or part of a dual natured critter (i.e. spirit possessed)? No? Then you are wrong by RAW and I encourage to admit the rule you play by is a houserule, as it rightfully is.

Also you really should learn to reply to multiple people in one post, because having 5-6 posts on a page be all you is annoying.
Mordinvan
QUOTE (Traul @ Jul 3 2010, 04:40 AM) *
Vehicles have no skin, so no contact vector.

'skin' would be the external painted surface

QUOTE
Vehicles don't breathe, so no inhalation.

Any car using fuel cells, or an I.C.E. engine sure does

QUOTE
Vehicles have no digestive system, so no ingestion.

Same as above

QUOTE
Vehicles have no bloodstream, so no injection.

Cars have plenty of circulating fluids in them.

Spirits don't have a nervous system for a tazer to disrupt, and tazers are far too high tech to be 'mystical' enough for the electricty they generate to be magical in nature.

Spirits don't have atomic matter in them, no protons, electrons, or molecular bonds for acids to interact with, so they can not be chemically affected by acids.

They have no physiology any mundane chemical could conceivably disrupt, so they can not be drugged or poisoned.
Mordinvan
QUOTE (Tymeaus Jalynsfein @ Jul 3 2010, 09:47 AM) *
The point that you miss there, Mordinvan, is that ITNW does not Grant TOTAL IMMUNITY... it provides them with Increased Resistance against things that are not Magical... therefore, even if it is not magical it can still hurt them if powerful enough... Most Elemental Effects reduce that ITNW from Force x2 to just Force... they can still be hurt... it just takes more than it otherwise would... against a human with 6 points of Impact Armor, A tazer acts as if the Armor is only 3... against a Force 6 Spirit with ITNW (12 points of Armor vs non-magical things) then it acts as Armor 6 for the purposes of Damage against Tazers...

Only if you think a tazer could actually hurt it in the first place.

QUOTE
You can claim that the rules for ITNW makes them invulnerable, but you claiming it does not make it so... ITNW, as an armor, which it is, is still subject to the AP properties of the weapon used against it. Just like ALL OTHER ARMOR IN THE GAME.

No I don't claim it is simply the ItNW which does, I claim it is the total absence of any component upon which the tazer could act to harm the spirit.

QUOTE
It is really simple, one rule for how armor interacts to cover all the various permutations out there... the only caveats to that one simple rule is that Vehicle Armor ignores any Stun Damage (Can't Stun a Vehicle after all), and ITNW ignores Damage if the DV is below the Modified Armor Value (Again, Can't hurt a Spirit if their "Armor" protects them completely; Oddly enough, it is a lot like Vehicle Armor, except Spirit's do have a Stun Track). Now, when that Modified Armor value is lower than the DV of the Weapon, the Spirit takes damage. But they still get to resist that damage with their Armor (remember, it is still treated like Armor) + Body Attribute. They may Still take no damage from the attack, but it is not so certain anymore.

Only if the form of attack is something to which the spirit could conceivably be vulnerable to.

QUOTE
All weapons have the potential to harm a spirit by RAW (Yes, even Poisons)...

I'm afraid they are no more vulnerable to it by RAW then cars are. RAW says spirits are not made out of matter, and do not have vital organs or biological processes, you know the things which make you actually vulnerable to poisons.

QUOTE
Anything else is just a house rule. You can use that Houserule you are so fond of (the gaming police are not going to knock down your door and take you off to the reesucation camps for it), but please don't make the mistake that it is RAW... It isn't.

This is a point I have to disagree on. Pg 92 of SM makes it rather clear that they do not possess any of the required components or systems to allow a toxin to function.
Tymeaus Jalynsfein
QUOTE (Lanlaorn @ Jul 3 2010, 02:19 PM) *
Listen, you may not be aware of how an argument works so let me fill you in. You need to support your position with some form of reasoning, you can't just declare yourself the winner and make multiple posts where you constantly say that I'm incorrect and using a houserule. That's the height of arrogance and simply insulting.

I've been saying "in my opinion" but fuck that. Tymeaus Jalysnfein you are wrong. You are specifically assuming that, for some reason, Electricty, Acid, or any other non-magical Elemental damage is not a Normal Attack. The book very clearly defines Normal Attack as non-spell, non-foci, non-dual natured. Is your taser a spell, weapon foci or part of a dual natured critter (i.e. spirit possessed)? No? Then you are wrong by RAW and I encourage to admit the rule you play by is a houserule, as it rightfully is.

Also you really should learn to reply to multiple people in one post, because having 5-6 posts on a page be all you is annoying.



Blah, Blah, Blah... The argument HAS been supported, by more than just me, and you continue to ignore how it works. That is okay, just don't claim it is RAW when you do so... wobble.gif

Keep the Faith
Tymeaus Jalynsfein
QUOTE (Mordinvan @ Jul 3 2010, 03:34 PM) *
Only if you think a tazer could actually hurt it in the first place.

No I don't claim it is simply the ItNW which does, I claim it is the total absence of any component upon which the tazer could act to harm the spirit.


Which the Rules refute... they take damage just like us squishy humans do...

QUOTE
Only if the form of attack is something to which the spirit could conceivably be vulnerable to.


Which they are... By RAW

QUOTE
I'm afraid they are no more vulnerable to it by RAW then cars are. RAW says spirits are not made out of matter, and do not have vital organs or biological processes, you know the things which make you actually vulnerable to poisons.


Which has been explained... tehy have analogous systems that take damage like Humans do... ergo, they are susceptible...

QUOTE
This is a point I have to disagree on. Pg 92 of SM makes it rather clear that they do not possess any of the required components or systems to allow a toxin to function.


Except again, their "Magical Systems" still react to the same types of damage that Humans and metahumans do... read it again, you will see it in there...

And again... All of your above arguments have been refuted by more than one person. We are getting no where in this discussion except for getting on a Merry-go-round. We keep coming back to the exact same place... You do not think that Non-Magical Elemental Effects matter, while many of the rest of us do... Your interpretation is a House Rule, and that is okay... Keep your house rule, and have fun... wobble.gif

Keep the Faith
Lanlaorn
QUOTE (Tymeaus Jalynsfein @ Jul 3 2010, 06:13 PM) *
Blah, Blah, Blah... The argument HAS been supported, by more than just me, and you continue to ignore how it works. That is okay, just don't claim it is RAW when you do so... wobble.gif

Keep the Faith


You know you're a failure when your opposition can literally repeat your argument word for word and it is equally true. Hell I'm going to go ahead and explicitly do it just for fun.

Blah, Blah, Blah... The argument HAS been supported, by more than just me, and you continue to ignore how it works. That is okay, just don't claim it is RAW when you do so...
WearzManySkins
Long Ago like 2+ years ago Synner made a comment in a thread very similar to this one.

The Gist of his statement/post Spirits do not have muscles/nervous systems to for SnS/Tasers to affect, ergo such weapons have no effect on spirits.

But I like others here have attempted many times to relocate that post.

Conspiracy Theory Nutz claim it was edited out or deleted but but again that is only a theory. grinbig.gif

I am not the only one that recalls that post by Synner also.

In my game SnS does not exist, and tasers/non corrosive/chemically active chemicals have any effect on Manifested Spirits.
Mordinvan
QUOTE (Tymeaus Jalynsfein @ Jul 3 2010, 03:16 PM) *
Which the Rules refute... they take damage just like us squishy humans do...

No nerves, no muscles, no damage.

QUOTE
Which they are... By RAW

No nerves, no muscles, no damage.

QUOTE
Which has been explained... tehy have analogous systems that take damage like Humans do... ergo, they are susceptible...

Can you find a RAW quote indicating that a spirit has an analogous nervous system? I can't. Expecially look for quotes indicating said nervous system may be conductive, or otherwise effect or be effected by electrical currents of a low enough power as to be unable to kill human cells.

QUOTE
Except again, their "Magical Systems" still react to the same types of damage that Humans and metahumans do... read it again, you will see it in there...

It only says they react to damage, not that acids, or poisons are capable of chemically reacting with the non matter they are composed of.

QUOTE
And again... All of your above arguments have been refuted by more than one person.

Pot... Kettle... Black...

QUOTE
We are getting no where in this discussion except for getting on a Merry-go-round. We keep coming back to the exact same place... You do not think that Non-Magical Elemental Effects matter, while many

But by no means all
QUOTE
of the rest of us do... Your interpretation is a House Rule,

Keep telling yourself that.
D2F
QUOTE (Mordinvan @ Jul 4 2010, 12:23 AM) *
It only says they react to damage, not that acids, or poisons are capable of chemically reacting with the non matter they are composed of.


Acid burns (to name an excemple) are a form of damage. I'm not going to join the debate, as quite frankly it became a pointless circle jerk, but please stop to dodge the elephant in the room by redefining the meaning of the word "damage" just to remain right.
Mordinvan
QUOTE (D2F @ Jul 3 2010, 04:47 PM) *
Acid burns (to name an excemple) are a form of damage. I'm not going to join the debate, as quite frankly it became a pointless circle jerk, but please stop to dodge the elephant in the room by redefining the meaning of the word "damage" just to remain right.

acids burn by cause reactions between them, and other chemicals. Spirits are NOT comprised of chemicals. Thus acids can not react with them. Basics definitions of acids involve transferring a proton from the acid, to the chemical the acid is reacting with. Since spirits do not have proton accepting chemicals in their makeup, I don't see this working well.
D2F
QUOTE (Mordinvan @ Jul 4 2010, 12:59 AM) *
acids burn by cause reactions between them, and other chemicals.


Which matters about as much as a sack of rice dropping in china as far as the rules are concerned. Also, where is your proof that "recombinant protoplasm that replicates function, mass, texture and properties near enough as to provide no physical difference" does not consist of protons amonst other elemental particles?
Tymeaus Jalynsfein
QUOTE (Lanlaorn @ Jul 3 2010, 04:32 PM) *
You know you're a failure when your opposition can literally repeat your argument word for word and it is equally true. Hell I'm going to go ahead and explicitly do it just for fun.

Blah, Blah, Blah... The argument HAS been supported, by more than just me, and you continue to ignore how it works. That is okay, just don't claim it is RAW when you do so...


But that only works if you are actually right, which you really aren't... And of course, that is your right to play as you see fit... I have given up trying to actually convince you of this (which is different than failure), because it is pretty futile at this point... we will continue to play the way we play... and you know what? That is entirely okay by me... wobble.gif

I have enjoyed the discussion though...

Keep the Faith
Tymeaus Jalynsfein
QUOTE (D2F @ Jul 3 2010, 06:04 PM) *
Which matters about as much as a sack of rice dropping in china as far as the rules are concerned. Also, where is your proof that "recombinant protoplasm that replicates function, mass, texture and properties near enough as to provide no physical difference" does not consist of protons amonst other elemental particles?



Hey, D2F, it reallly is okay, he will not be convinced, even with the quotes and rules sitting right in front of him... He enjoys his houserule... that's oky by me... after all, it really is just a pointless circle jerk at this point. wobble.gif

Keep the Faith
D2F
QUOTE (Tymeaus Jalynsfein @ Jul 4 2010, 01:19 AM) *
Hey, D2F, it reallly is okay, he will not be convinced, even with the quotes and rules sitting right in front of him... He enjoys his houserule... that's oky by me... after all, it really is just a pointless circle jerk at this point. wobble.gif

Keep the Faith


I know, that's why I won't bother any further. It just baffles me, how he can simply postulate the very law that stems his entire argumentation and never even thinks of providing any supporting evidence...
Mordinvan
QUOTE (D2F @ Jul 3 2010, 05:04 PM) *
Which matters about as much as a sack of rice dropping in china as far as the rules are concerned. Also, where is your proof that "recombinant protoplasm that replicates function, mass, texture and properties near enough as to provide no physical difference" does not consist of protons amonst other elemental particles?

The fact there is a profound absence of any mention of matter being consumed to create a spirits body, or matter being left behind when a spirit is disrupted. Since matter does not exist on the astral, as proof of concept in that even astral gateways leave your body laying on the floor, the material spirits are made of is not matter as we know it, and thus likely not terribly susceptible to chemical reactions.
Mordinvan
QUOTE (D2F @ Jul 3 2010, 05:34 PM) *
I know, that's why I won't bother any further. It just baffles me, how he can simply postulate the very law that stems his entire argumentation and never even thinks of providing any supporting evidence...

because I already have, and you don't see to comprehend that. We could start at that point.
Johnny Hammersticks
Ah, the old expect magic to work like real science.

While we're at it, can you explain what happens when a spirit materializes?

Ultimately, there is the text in the book, RAW if you will, and our interpretations of it. there is no game with just one, you need both the functional rules set and the user's interpretation.

With the least amount of interpretation based on what it says in the book, you can SnS a spirit all you want, and it will work. at your table, this doesn't have to be the case. This is very much a GM fiat game, thank GOD. with that in mind, really, everyone is correct. There will be no definitive correct until the guy at Catalyst who can speak officially for the rules tells us.


Let's not get all ad hominem.



Tymeaus Jalynsfein
QUOTE (Johnny Hammersticks @ Jul 3 2010, 08:26 PM) *
Let's not get all ad hominem.


There you go, throwing around all that Logic Speak... smile.gif
But you are very correct in that it really does not matter in the end... Maybe our interpretations will change with a valid argument, and maybe they will not... but you never know unless you try. In the end, We will all use the rules as we have interpreted them... wobble.gif

Keep the Faith
Tomothy
Tymeaus: Where in the rules does it explicitly state that elemental weapons are exempt from ITNW?
Tymeaus Jalynsfein
QUOTE (Tomothy @ Jul 4 2010, 12:58 AM) *
Tymeaus: Where in the rules does it explicitly state that elemental weapons are exempt from ITNW?


The place where it says that ITNW is treated exactly like Hardened Armor (Cannot really be any more explicit than that in my opinion)... Hardened Armor is susceptible to AP, which creates a Modified Armor Rating, after which you test vs. the DV of the Attack... if the DV is less than the hardened Armor (After AP) then you do no damage... If the DV is greater than the Modified Armor, then it causes damage and you move to Damage Resistance test. Elemental Attacks have an AP of -Half (for most of them)...

Ergo, ITNW is susceptible to Elemental Attacks of a Non-Magical Nature, just as they are susceptible to Specialized Ammunition that has an AP rating (for better or worse, as Flechette would ADD to the ITNW)...

People keep trying to cloud the issue with statements of Intent that are unsupported (Nonmagical Attacks have no effect), or outright houseruling (Which I have no issue with actually)... what the rules state is that if the attack is nonmagical, the Spirit receives 2x their Force in Armor to resist that damage, and to treat that armor as Hardened Armor for all intents and purposes. If that armor is overcome by the DV, then that armor is added to teh Spirit's Damage Resistance Test (which may still result in no damage taken)... AS I have been saying all along, Simple... wobble.gif

Just Sayin'

Keep the Faith
Lanlaorn
QUOTE (Tymeaus Jalynsfein @ Jul 4 2010, 10:30 AM) *
The place where it says that ITNW is treated exactly like Hardened Armor


There is no such place. They say to treat it as "hardened" protection. You can pretend that said hardened armor in your House Rule though.

Just Sayin'
Matsci
QUOTE (Lanlaorn @ Jul 4 2010, 07:57 AM) *
There is no such place. They say to treat it as "hardened" protection. You can pretend that said hardened armor in your House Rule though.

Just Sayin'


And what does that mean if it's not Hardened armor? Where else in Shadowrun do we see hardened protection?
Tymeaus Jalynsfein
QUOTE (Lanlaorn @ Jul 4 2010, 07:57 AM) *
There is no such place. They say to treat it as "hardened" protection. You can pretend that said hardened armor in your House Rule though.

Just Sayin'


If you look at the RULES for said Hardened "Protection" you will see that I am right... Notice the reference just after the words Hardened Protection... they say, and I quote, "SEE HARDENED ARMOR ABOVE"... when you read what hardened armor does, it is quite plain... argue all you want, but you are still incorrect in your assumptions. it is Quite Plain... ITNW acts just like Hardened Armor... per the RULES.

As I said, you may interpret it as you wish, but the rules are very explicit...

Just Sayin' smile.gif

Keep the Faith

Mäx
QUOTE (Lanlaorn @ Jul 4 2010, 05:57 PM) *
There is no such place. They say to treat it as "hardened" protection. You can pretend that said hardened armor in your House Rule though.

Just Sayin'

It pretty much does when it refers you to see hardened armor for the rules of "hardened protection".
Lanlaorn
In response I'll just quote biccat since apparently you lot don't know how to read.

The author would have written "treated as hardened armor (see hardened armor)" and not "treated as "hardened" protection (see hardened armor)" if he had meant your interpretation.

I'm not sure why it's hard to understand that rules can be similar and refer to each other as examples of similar effects without being identical.

QUOTE (biccat @ Jun 30 2010, 12:57 PM) *
This Immunity Armor
We are talking about Immunity Armor, not hardened armor, not regular armor, but Immunity Armor.

is treated as
The armor is treated in a certain way. That means that some rules will apply while others will not. If the authors had intended this to be the same, they would have simply written "The Critter has Hardened Armor equal to 2 x Magic against certain attacks." Without more, we don't know what those limitations are, and therefore should apply the appropriate rules as written.

"hardened" protection
This is a reference to what the "Immunity Armor" is treated as. Interesting that the author uses quotes around the word "hardened" and writes "protection" instead of "armor," as it is used in the "Hardened Armor" entry. Quotes are often used to indicate that a word is being used in a nonstandard way (or for a variety of other purposes: indicating speech, citing materials, providing a nickname, use distinction, or irony. None of these apply). Therefore, we are left to assume that this isn't "Hardened Armor," but that the author intends to use it as illustrative of some elements.

(see Hardened Armor above),
A parenthetical, intended to explain or reference some other part of the book. In this case, the author is letting you know that you can see this rule immediately above the present one. Very convenient.

meaning that
The author is introducing an explanatory phrase, to clarify what he meant by "treated as". Lets read on.

if
A conditional statement, generally in the format "if...then" or "if...then...else".

the Damage Value
This appears to be the first element of the condition. We can look up Damage Value elsewhere, the author is assuming that this word, with unusual capitalization, has specific meaning to the reader.

does not exceed
If the Damage Value is equal to or less than some as-yet-unspecified value, some condition will be satisfied.

the Armor,
This is the value we are comparing to "the Damage Value". Note the presence of the comma, it indicates that this is either the beginning of a list or that the condition is at an end. Since the only other "Armor" we see in this sentence is "Immunity Armor", it very likely refers to that value. Note also the lack of the word "rating" to modify "Armor."

then
We now know that the condition is either met or not, if it is met, proceed. Otherwise, we'll have to look for an "else" or some other conditional context.

the attack
This is implicitly defined, however knowledgeable readers will know that "Damage Value" implies that there was an attack that occurred.

automatically
Without other action.

does no damage.
Will not damage the target, no way, no how.
Draco18s
Or the author could have written:

"This Immunity Armor is treated as "hardened" protection meaning that if the damage value does not exceed the armor value then the attack automatically does no damage."

Completely bypassing the reference to Hardened Armor which does allow AP and made it very clear that AP does not apply.

Alternatively:

"This Immunity Armor is treated as "hardened" protection (see hardened armor above)"

Completely bypassing the extra statement that explains what hardened armor is! We already told you to go look at it, why add the extra statement?

See how both parts of that sentence are contradictory?
Lanlaorn
Parenthetical examples are just parenthetical examples and the actual text in the rule trumps them. That second part of the sentence that you admit is contradictory to your interpretation? That's the actual rule.

Do you guys try to argue that you should be able to roll hardware to modify the simsense module currently inside your skull because the simsense module cyberware entry simply says "see Simsense Module" electronics which says you can? No, you realize that the two are different and you need surgery to get the thing out of your body before you can modify it, and even then it should probably be a Cybertechnology roll and not a Hardware roll at this point. It sure would be convenient to skip that surgery, just as I'm sure it's convenient to SnS those spirits, but it's not even close to correct and you can't just assume the rules for one thing apply to another because of a parenthetical example.

Use some common sense.
Matsci
QUOTE (Lanlaorn @ Jul 4 2010, 08:23 AM) *
In response I'll just quote biccat since apparently you lot don't know how to read.

The author would have written "treated as hardened armor (see hardened armor)" and not "treated as "hardened" protection (see hardened armor)" if he had meant your interpretation.

I'm not sure why it's hard to understand that rules can be similar and refer to each other as examples of similar effects without being identical.


I have a problem with Biccat's interpration.

QUOTE
the Armor,
This is the value we are comparing to "the Damage Value". Note the presence of the comma, it indicates that this is either the beginning of a list or that the condition is at an end. Since the only other "Armor" we see in this sentence is "Immunity Armor", it very likely refers to that value. Note also the lack of the word "rating" to modify "Armor."


He assumes that the armor rating refers to the unmodified value of the armor, yet the core combat rules say that the armor rating is modifed by the AP value of the attack

QUOTE (SR4A @ Page 160)
The armor rating is modified by the attack’s AP value (see Armor Penetration, p. 162).


So, one could easily interpret the the Armor as the armor rating for that attack, not necessarily the total armor rating. I back this up by pointing to the fact that it says (see Hardened Armor), and hardened armor says

QUOTE
If the modified Damage Value of an attack does not exceed the Armor rating (modified by Armor Penetration), then it bounces harmlessly off the critter; don’t even bother to make a Damage Resistance Test. Otherwise, Hardened Armor provides both Ballistic and Impact armor equal to its rating.


You could read the (modified by armor penetration) as a statement on how to count the Armor rating, or you could read as reminder text, and the rating of the armor is always modified by the attack’s AP value.
Tymeaus Jalynsfein
QUOTE (Lanlaorn @ Jul 4 2010, 08:23 AM) *
In response I'll just quote biccat since apparently you lot don't know how to read.

The author would have written "treated as hardened armor (see hardened armor)" and not "treated as "hardened" protection (see hardened armor)" if he had meant your interpretation.

I'm not sure why it's hard to understand that rules can be similar and refer to each other as examples of similar effects without being identical.


I cannot agree with your interpretation in the least. If they wanted it it be different than the Hardened Armor Explanation, they would not have directed you to that section. Similar, after all, means they have much in common. Your interpretation continuously points out that they are not similar in the least, so how can you now say that they are similar, but not identical... As listed, they ARE similar (Threshold of Damage required or no damage Taken), but are not identical (The reasons that damage is taken or not differs... After all, Vehicles do not take Stun damage, so damage not physical is ignored; while ITNW has damage that does not exceed the Armor Value is ignored, as it has been entirely resisted) Any damage that exceeds that value (Whether for Vehicles or ITNW) is resisted aas normal. All Armor is affected by AP, resulting in a modified Armor Value with which you test against. This is how ALL armor works in the game... I challenge you to find a place where that is contradicted...

As a side note, notice how attacks are all resolved... they use the exact same method regardless of what is being addressed. Armor acts the same in all circumstances with just various minor tweaks when clarification is needed. The only differences are in Hardened Armor (and by its useage, ITNW... See Above), and yet, the resolution of damage progresses in an identical manner from that point. Modify (Armor Rating by AP), Compare (DV vs. the Modified Armor Rating), Resolve (Damage Resistance Test)...

You obviously disagree, and that is your right, but do not insult us by telling us what we can and can't do... You are free to use your interpretation (the gaming police are not going to knock down your door for doing it after all), and we will continue to use the rules as we interpret them. Just don't complain that Spirits are too powerful when no one can stop them but other Spirits or magicians... This is not the intent of the designers (I am sure), because of the many threads that have addressed this very subject over the last few years.

Enjoy your game there Lanlaorn... wobble.gif

Keep the Faith
Draco18s
QUOTE (Lanlaorn @ Jul 4 2010, 11:38 AM) *
Parenthetical examples are just parenthetical examples and the actual text in the rule trumps them. That second part of the sentence that you admit is contradictory to your interpretation? That's the actual rule.


Which one is the rule now? Because it takes two phrases to be contradictory. wink.gif
Warlordtheft
In front of me is my LE SR4A book (#976) page 295:

Under Immunity to normal weapons it states that
1. Just like Hardened Armor if DV of the weapon does not exceed the Armor rating no damage is done.
2. This armor rating is treated normally for damage resistance checks.

While it does not say it is modified like hardened armor, it also does not state anything about modfied DV as opposed to the base DV of the weapon. However it makes sense not to repeat the rules, so in parenthis it says see hardened armor.


So what are arguing back and forth over again? grinbig.gif
Tymeaus Jalynsfein
QUOTE (Warlordtheft @ Jul 4 2010, 09:35 AM) *
In front of me is my LE SR4A book (#976) page 295:

Under Immunity to normal weapons it states that
1. Just like Hardened Armor if DV of the weapon does not exceed the Armor rating no damage is done.
2. This armor rating is treated normally for damage resistance checks.

While it does not say it is modified like hardened armor, it also does not state anything about modfied DV as opposed to the base DV of the weapon. However it makes sense not to repeat the rules, so in parenthis it says see hardened armor.


So what are arguing back and forth over again? grinbig.gif


Whether or not ITNW is using the Rules for Hardened Armor, Which uses the rules for Normal Armor, which is modified by Armor Penetration, creating a Modified Armor Value which is compared to the DV of the incomming Damage to determine if damage is dealt...

I think that sums it up as succinctly as possible... wobble.gif

Keep the Faith
KarmaInferno
After all this, I can safely say this thread does NOT have "The definitive answer to Spirits and Stun Weapons"

I would submit at this point we need to have a clarifying errata or FAQ entry that specifically spells out the intent of the rule.





-karma
Lanlaorn
QUOTE (Tymeaus Jalynsfein @ Jul 4 2010, 12:11 PM) *
I cannot agree with your interpretation in the least. If they wanted it it be different than the Hardened Armor Explanation, they would not have directed you to that section. Similar, after all, means they have much in common. Your interpretation continuously points out that they are not similar in the least, so how can you now say that they are similar, but not identical...


Are you kidding me? This entire time I've been saying that the two are the same except that Immunity is not affected by armor penetration. So yes, they have much in common, in fact only one aspect is different, the armor pen.

Regarding the rest of your reply, I'm not trying to say how you should play your game, do whatever you want. But I expect you to debate in good faith not just sit there and proclaim "I am right! I am playing by the rules! You all are using a houserule!". No, we're arguing what the rule says, the very nature of who is playing by RAW is up for debate here.
Critias
Good to see this definitive thread has cleared things up. wink.gif
Bull
Just to poke my head in, in case anyone is curious about this, regarding Missions... Until their is a clear FAQ/Eratta that states it one way or another, we define "Normal" damage as "Non-Magical" damage. THis isn't official, this isn't a blanket CGL statement on the subject, but since folks may ask me about it down the line, as the current Coordinator, that's my own call on it.

Bull
Matsci
QUOTE (Bull @ Jul 4 2010, 12:38 PM) *
Just to poke my head in, in case anyone is curious about this, regarding Missions... Until their is a clear FAQ/Eratta that states it one way or another, we define "Normal" damage as "Non-Magical" damage. THis isn't official, this isn't a blanket CGL statement on the subject, but since folks may ask me about it down the line, as the current Coordinator, that's my own call on it.

Bull


Bull, that doesn't answer the question. The Question is "Does the -1/2 AP of Elemental weapons (Tazers, SnS and Laser) modify the Armor given by ItNW before checking to see if the Spirit takes damage."
tagz
That's funny Bull, I was just wondering to myself earlier today how the rule would be carried out in an official Missions game.

But Matsci is right, it does not answer the question sadly.


And I have to agree with KarmaINferno's last post. I've been saying ITNW needs a complete rewrite since the first time I read it.
Yerameyahu
Do other sources of AP have effect? Bullets, Gauss, etc?
D2F
QUOTE (Matsci @ Jul 4 2010, 09:03 PM) *
Bull, that doesn't answer the question. The Question is "Does the -1/2 AP of Elemental weapons (Tazers, SnS and Laser) modify the Armor given by ItNW before checking to see if the Spirit takes damage."


Occam's Razor says it does.
tagz
QUOTE (Yerameyahu @ Jul 4 2010, 09:09 PM) *
Do other sources of AP have effect? Bullets, Gauss, etc?

You mean in Missions, correct?
Draco18s
QUOTE (tagz @ Jul 4 2010, 04:18 PM) *
You mean in Missions, correct?


Yes, it was an expansion on the question of the -half AP that elemental weapons have.
tagz
QUOTE (Draco18s @ Jul 4 2010, 09:22 PM) *
Yes, it was an expansion on the question of the -half AP that elemental weapons have.

I just wanted to clarify, as we've been throwing that question around like a game of hot-potato this entire thread. I didn't want someone else to answer about a non-Missions ruling and derail it since I really would like to hear it.
Bull
Yeah, I was only answering something that popped up at the end of the thread (I haven't actually read the whole thing).

From a GM and Writers standpoint, Spirits are supposed to be fairly difficult to injure via normal weapons. Sadly, even if you apply the full Immunity bonus before taking off AP and the like, they're still pretty pathetic unless you're going hand to hand unarmed with them, in which case you're better off attacking via Will.

In my own personal game, I apply the full immunity armor bonus first, then modify it down. Gives them at least a fighting chance. I also have spirits ignore a lot of "side effect" stuff, because as someone else pointed out above, they don't really have physical bodies to be effected by a lot of this stuff. I use the common sense approach to it when possible.

However, since we're talking an official game that has to follow specific rules, obviously that doesn't work as well in Missions, since the above is definitely a house rule. There's nothing anywhere that says that a spirit is immune to secondary effects (Electrical Stun, Fire Secondary, etc), other than where that's native to the spirits own state of being (You're not going to burn a Fire Elemental with the fire secondary, for example, and Air Spirits would be immune to gas attacks).

As to when Immunity applies, for Missions, I'd have to say it applies first, and then you modify down. I know this was done in Missions prior to my taking over (Bishop McQ, aka Stephen McQuillan in the SR Missions Scramble last year gave us a serious run for our money when he invoked a great form spirit with his possession tradition munchkin. We had a hell of a time punching through it's hardened armor, but it also started at a Force 7 or 8, I think, or something crazy like that).

Beyond that, apply modifiers and the like as normal.
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