When a
Frequently Asked Questions document extends beyond its purview, its legitimacy is effectively nullified. The definitions for an FAQ and Erratum have already been given, and the FAQ very clearly fails in it's purpose in multiple instances. The author of the FAQ has even confirmed this distinct difference between the two.
QUOTE (Ancient History @ May 5 2010, 11:24 PM)

Errors in any work are inevitable. Whether typographic (read: somebody slipped on the keyboard and nobody caught it), mathematical (read: somebody screwed up the calculations or formula and nobody caught it), or logical (read: somebody wrote something that didn't make any damn sense, or contradicted something written somewhere else, and either nobody read it or nobody caught it) errors creep into every product. Errata is supposed to fix those errors, to examine the situation and add corrects or rewrite entirely depending on the significance of the error and its effects on gameplay. This is really what differentiates it from FAQ: a good FAQ should explain, elucidate, provide examples for, and sometimes elaborate on a rule, but it shouldn't create new rules or "fix" old ones. That's what errata is for.
As such,
personal opinion on the matter is irrelevant. The current FAQ is not a viable source for rules debate, and should be (generally will be) thoroughly ignored.
Possession is,
Rules as Written, subject to attribute augmented maximums. There are three specific arguments against this I am aware of.
First, that statistic blocks of characters in
Ghost Cartels show possession increasing attributes above augmented maximums.
Counter:
Ghost Cartels, commonly along with modules in general, is rife with rules errors - the possession stat blocks merely one of many.
Second, that possession results in a 'new' creature.
Counter: At no point do the possession rules state a
new entity is created, instead that the spirit and vessel are treated as a
combined entity. Further, it specifically states that the possessing spirit's Force is
added to the physical attributes of the vessel. As an increase, instead of a replacement (as the mental attributes are handled),it falls under the augmented maximum rule.
Third, that possession does not specifically state it is subject to augmented maximums.
Counter:
Failure to specify an instance is subject to a previously stated governing rule does not constitute an exception to the rule.That being said, my understanding is that possession was
originally intended to be exempt from the augmented maximums rule.
Further, possession is specifically
not subject to augmented maximums in
my game, along with some other changes to spirits in general.