QUOTE (The Dragon Girl @ Apr 5 2010, 02:07 PM)

not everyone is going to be as good as everyone else at everything, that just doesn't happen, and I think its more balanced and realistic for not forcing everyone to be 'equal'
And you clearly did not understand what I am speaking of. At no point did I ever indicate that everyone must be
equal.
QUOTE (Glyph @ Apr 5 2010, 07:05 PM)

Shadowrun doesn't need to be equal, just equitable. In other words, if a troll is better at being a bullet sponge, a dwarf is better at being a hacker, and an elf is better at being a face, they can still function together reasonably well. On the other hand, if you have a basic elf with certain bonuses, then you have a variant elf which is more expensive and has more disadvantages, then you have a potential problem.
More or less this.
As long as no specific ability is overwhelming in comparison to others, and the cost of various abilities is balanced against the cost of all other abilities (same applies to penalties), then you have a flexible and
balanced game. Strengths & weaknesses of various characters, archetypes, & species will vary. This is a good thing, as it allows much greater versatility & variety in the game. As long as each possible combination is at the same power level of others, the game is balanced. This is most effectively & easily achieved with point-based character generation & advancement. Unfortuantly, the point costs of numerous abilities in
Shadowrun 4 are not correct, being either to cheap or to expensive for the benefits or penalties they grant.
QUOTE (Pepsi Jedi @ Apr 5 2010, 07:09 PM)

Yes I get that some twinks and mini maxers will go out of their way to number crunch for the 'highest possible advantage' but in my games that's always been easily curbed by a nice firm GM. vs the rules saying everything must be equal.
If you are designing a game for the group you play with, then this attitude is perfectly acceptable. If you are designing a game for a widespread audience, it is not. If a game is to be published, mechanical balance should absolutely not, at any point, ever be determined by "GM's Judgment". The effects of any
rule should never be "at the GM's discretion". To do so will, at best, create a huge variance of overpowering, balanced, & underpowering of any single such option.
Any rule a GM or group does not like, they may house rule. A house rule should never be the default.