QUOTE (KnightRunner @ Apr 13 2010, 06:28 PM)

Now here is the BS. I just reread the book, and I find nothing to support your point of view. Nothing to even imply it. The players charisma is irrelevant compared to the characters. A socially inept player can play a maxed out face. That is the whole point of having stats. That is why a scrawny dude can play a big bad troll. The players stats do not matter.
GM: "OK roll your Con+Charisma"
Player: "That's 13 dice"
GM:"Umm no your character has 13 dice, but YOUR Con+Charisma is only about 4 dice. Roll that"
Oh come on, don't be like that. I think you know exactly what I meant, and it's implied in a lot of the posts here by other people.
In most instance a face can't just walk up to the guards, roll a pile of dice and get let through by the GM. They have to "roleplay it". Which I agree with actually. But as soon as you do that, you're shifting from the character's charisma to the players.
Though I was refering more to the flip side. Which is where when it comes to things like negotiating with the J or interacting with someone else in game, it's very easy for a player with negotiating skills but with a character with no social skills to handle most of the situations present perfectly fine. Especially if they're backed up by some detect lies magic. I've even (and seen others) essentially drag the money negotiation into the actual verbally role played portion of the conversation, removing the single social roll in most games with the players own ability to wheedle the GM.
I find GMs, who generally favor role playing over roll playing, are reluctant to say "shut up and roll".
QUOTE
Once again completely untrue. I have played in many many missions where combat never happened. Heck that is the goal of a shadowrun. Combat usually happens when things do not go to plan. Now I am not saying a team should not be prepared for combat, just that it should not be a goal.
You should read Lone Wolf by Nigel Findley. Argent, once of the nastiest sammies that ever took breath, explained to the main character about how weak Shadowrun teams were in a fight. Why they were not meant to slug it out in a firefight. He compared shadowrun teams to a light recon force. Even went so far as to say that the typical team would get creamed by the average military squad.
Ok, are you talking about Missions like the published ones or your GM created sessions? And in any case I never said there were no Missions or published adventures that couldn't be completed without combat, just that you can't do all of them without combat, but (more importantly) you could probably complete every single one without social skills.
And I'm not arguing the fluff. But the OP isn't writing a novel. They're playing in a game with a GM that, like as not, never read that book.
If the OP is actually reading this, you could guide the discussion a lot by describing your group and your GM. If you want to be a face because the rest of the team is using th edge on social rolls all the time it's very different than if it's a new team, or if it's a team that's been getting along perfectly fine without a face for months.
QUOTE (Dr. Funkenstein @ Apr 13 2010, 09:05 PM)

Yes... yes they can. At least in the manner of which you (probably unwittingly) describe them. If you have a team of mindless combat junkies without any social capabilities whatsoever, they'd never get a job in the first place and unless the adventure/mission is a giant bag of GM handholding, they'd rarely if ever get the clues or necessary legwork done to follow up on, well, anything.
Likewise, a Face can fire a pistol, cast a spell, or toss a grenade just fine, even if they don't specialize in it. Just like everyone else.
You can't assume one is completely devoid of the other. Because, despite your attempts to prove otherwise, social skills are as vital to the game as combat skills are. And, because of that, someone specializing in one is just as useful as someone specializing in the other.
First off all they aren't mindless combat junkies. Or if some of the characters are most of the players aren't. And they can have a good array of non combat skills. Hacking, Magic, scouting drones, even some contacts. The OP isn't going to become stupid if they don't max their fast talk skill.
No, you know full well that there are tons of groups, probably playing as we type, that don't have any social skills on any of the character sheets in the whole group and they're doing just fine.
If legwork contained hard and critial information, as in you simply can't complete the run without four hits on it, that would be something. At least they'd want to get a contact helping them out (though since this is outside of the run that's pretty easy to do, arguing you need a face for legwork is sort of like arguing that the team needs someone to play the fixer). Still, I find that isn't the case. The information found in legwork provides hints to things you'll find the answers to other ways. Again feel free to point me to a published produce where that isn't the case.
Still though, hints can be nice, and legwork can usually be handled with a a couple rolls, so it is a thing the face should try and work in, and that good GMs will reward.