QUOTE (Saint Sithney @ Apr 12 2010, 12:40 AM)
I sort of assumed that meant that you couldn't go unconscious under the stim's effects.
I guess it's just an interpretation, though I've heard plenty tales of chems keeping a person awake and moving when they should by all accounts be passed out or dead.
When they say you can't rest while under a stim's effect, I think they mean you can't recover stun damage by letting time pass. That was pretty clearly the meaning in other editions, at least, since resting was the ONLY way to recover stun damage. Of course, previous edition Stim's also canceled out boxes of stun damage (temporarily), rather than just acting as pain tolerance. On the other hand, popping a rating 1 stim shouldn.t revive you when you have a full stun track... I'm guessing that effect was seen as a bit to powerful (which it kinda was).
A good middle ground would be if there should be a boost to your stun trak for taking stims, say an extra number of boxes equal to successes on a test using the Stim's rating. So a low grade stim MIGHT revive you, and a high grade one might not... depending on luck (or the other unknown factors dice simulate).