I believe the discussion centers on spirits that are high enough Force to have a sizeable Counterspelling effect and also have a viable Immunity to Normal Weapons. Such spirits are seen to be proof against both mundane and magical attacks.
I argue that such a spirit will be tough against such attacks, but because of its very Force will have few services owing its conjurer, and therefore be susceptible to a quick Banishing. Neither armour nor Counterspelling affects the use of that Skill.
I argue that such a spirit will be tough against such attacks, but because of its very Force will have few services owing its conjurer, and therefore be susceptible to a quick Banishing. Neither armour nor Counterspelling affects the use of that Skill.
Even with ItNW, the spirit isn't stacking armor. A maxed called shot with AP should be more than enough to hurt a spirit. Not to mention, if you are going up against a high force spirit it is still only getting 2 IPs. A stock Ares Predator is 5P base + 4 called shot + 1 AP for the gun + 4 AP for the ammo means a gun slinger needs 1 net hit to hurt a Force 7 spirit. God forbid you have a team member with a top of the line sniper rifle. With a Barrett (not exactly hard to get ahold of) 9P base + 4 called shot + 4 AP for the gun + 4 AP for the ammo means you are destroying Force 10 spirits with relative ease.
A mage has it even easier. Overcast a Force 12 spell and one shot the spirit - use Edge if needed.