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augmentin
For me it's the metaplots. I really miss the metaplots and the larger than life stories. It's not enough just to have an uber munckin Cyber/Mystic/Adept with an Ally Spirit and a Tbird. I want my PCs to be involved in something that matters.

Which company can best do that?
Demonseed Elite
Well, there hasn't been a company yet that has tried to kill off Shadowrun's metaplot. So, assuming the company doesn't kill off the idea of a metaplot, how much you like the metaplot development mostly comes down to the line developer and the writers.
Yerameyahu
See, I don't care about the metaplot at all; at most, it's the fluff for rule changes across editions.
Adam
Three posts in and three differing viewpoints! Bring Back the Metaplot, The Metaplot Never Left, and The Metaplot Serves No Major Purpose!

<3 Shadowrun.
Brazilian_Shinobi
QUOTE (Adam @ Apr 13 2010, 03:05 PM) *
Three posts in and three differing viewpoints! Bring Back the Metaplot, The Metaplot Never Left, and The Metaplot Serves No Major Purpose!

<3 Shadowrun.


Which pretty much sums up the "Spirit of Dumpshock" ask three people the same question and you'll get 5 answers smile.gif
Patrick Goodman
QUOTE (Brazilian_Shinobi @ Apr 13 2010, 12:07 PM) *
Which pretty much sums up the "Spirit of Dumpshock" ask three people the same question and you'll get 5 answers smile.gif

Only 5?
YourAdHere
Who did it best? FASA. You can often imitate but never replicate. But I'm a sucker for nostalgia.

And I like the metaplots, and I feel that they remain to this day. However, there are WAY to many holes. I know, these are left intentionally to make you desire to know more and buy the latest wiz book. Or you could just fill them in yourself. Then a new book comes out and everything you came up with is junk...
LurkerOutThere
Not to mention two threads, same basic premise. There's another thread with a poll around here somewhere with the same stuff. I'll say the same basic thing here that I did there:

Quality of Work with a minor caveat to usability of material.

On that score CGL gets higher marks then any other company out there. There are other companies out there who do good work especially on their pet system/game world, but CGL has been a good incumbent to a customer standpoint I see no reason not to pick them over a dark horse.

Edit: Clarified
Adam
QUOTE (YourAdHere @ Apr 13 2010, 02:14 PM) *
Then a new book comes out and everything you came up with is junk...

If you had fun with it, was it junk? Of course not. Funny that RPG publishers are damned if they do something -- make a change, advance a plot, etc -- and damned if they don't. I'd rather be damned for doing something than not doing anything (and doing things generally makes more money wink.gif )
nezumi
Punk, math, grit and explosions. In a nutshell, SR2 nyahnyah.gif

However, I don't think Shadowrun will ever, officially, go that way again. So I'd rather have the company which includes the most metaplot and splat books relevant to the SR3 campaigns I play. So far, CGL has done quite well at that. I don't care if they change to SR5 or a new mechanics system, as long as it doesn't go to a linear probability mechanic. Then I'll just cry.
Demonseed Elite
Yeah, the metaplot has never gotten in the way of what I wanted to do. Maybe I took an open plot hook and developed an entire campaign around it, only to discover that it got covered in a later SR book. So? I'll just typically go with what I came up with and maybe see if I can use the SR-developed material elsewhere.
YourAdHere
QUOTE (LurkerOutThere @ Apr 13 2010, 02:16 PM) *
On that score CGL gets higher marks then any other company out there. There are other companies out there who do good work especially on their pet system/game world, but CGL has been a good incumbent to a customer standpoint I see no reason to pick them over a dark horse.


As long as CGL keeps putting out books, I'm happy with them. And as long as WotC doesn't get the license. The last thing we need is a d20 Shadowrun.... That's just my opinion.

QUOTE (Adam)
If you had fun with it, was it junk? Of course not. Funny that RPG publishers are damned if they do something -- make a change, advance a plot, etc -- and damned if they don't. I'd rather be damned for doing something than not doing anything (and doing things generally makes more money )


I don't disagree with that at all. I just wish my players were on the same page. But once we finish a story, and even act on it in the next one, then other book comes out and you find out Ghostwalker was actually a fairy princess in disguise, they're just ready to kick whatever we did right out the window in favor fr "offical" story.
Brazilian_Shinobi
QUOTE (nezumi @ Apr 13 2010, 03:23 PM) *
as long as it doesn't go to a linear probability mechanic. Then I'll just cry.


I second here. If there is one thing I really hate is linear probability distribution.
Kid Chameleon
QUOTE (Adam @ Apr 13 2010, 01:22 PM) *
If you had fun with it, was it junk? Of course not. Funny that RPG publishers are damned if they do something -- make a change, advance a plot, etc -- and damned if they don't. I'd rather be damned for doing something than not doing anything (and doing things generally makes more money wink.gif )


Perhaps there's a business model not yet discovered where we could hint what a new product will be about, how it will screw up what the fans are doing and then how much they can pay us not to release it. Hmmmmmm....
Yerameyahu
My favorite part of SR is the integration of combat, magic, and matrix. Yes, this is the perennial problem, but it's also where SR stands out for me from games like Heavy Gear, Exalted, or D&D. And I'm not saying just in the setting sense, because it's supported by the mechanic, especially since the matrix went wireless.

It's the 'Heist' effect, or whatever people are calling it. Sure, you can do something like that in other games, but SR has all the mechanics for it, all at once, out of the box.

I have no opinion about one publisher over another, though.
JM Hardy
QUOTE (YourAdHere @ Apr 13 2010, 01:24 PM) *
[snip]
But once we finish a story, and even act on it in the next one, then other book comes out and you find out Ghostwalker was actually a fairy princess in disguise, they're just ready to kick whatever we did right out the window in favor fr "offical" story.


My solemn promise to all you denizens of Dumpshock is this: Ghostwalker is not a fairy princess in disguise. And you can quote me on that.

Jason H.
Patrick Goodman
QUOTE (JM Hardy @ Apr 13 2010, 01:12 PM) *
My solemn promise to all you denizens of Dumpshock is this: Ghostwalker is not a fairy princess in disguise. And you can quote me on that.

So much for that proposal....
tete
Piazo... They really didnt change 3.5 all that much to make Pathfinder so we would have a tweaked SR4A with shiny new books and alot of adventures.
augmentin
QUOTE (LurkerOutThere @ Apr 13 2010, 02:16 PM) *
There's another thread with a poll around here somewhere with the same stuff.


Sorry! Where's the poll? What were the results?
augmentin
QUOTE (Yerameyahu @ Apr 13 2010, 02:53 PM) *
My favorite part of SR is the integration of combat, magic, and matrix. Yes, this is the perennial problem, but it's also where SR stands out for me from games like Heavy Gear, Exalted, or D&D. And I'm not saying just in the setting sense, because it's supported by the mechanic, especially since the matrix went wireless.

It's the 'Heist' effect, or whatever people are calling it. Sure, you can do something like that in other games, but SR has all the mechanics for it, all at once, out of the box.

I have no opinion about one publisher over another, though.


Totally agree. For me, Fields of Fire was the best book we've ever head in the SR line. Great dialogue. Great plot hooks. Opportunities for grit or cyber/magic/matrix/vehicle munchkinism. It had it all. Also, the best cover of any SR book. Next best was Street Samurai Catalogue. SR2 will always have a special place in my heart, but I definitely appreciate the better layout, fixed TNs, and a wireless matrix. Keep that and bring back the whizdrek.

BTW: What's Tom Dowd up to these days?
eidolon
I'm all for CGL pulling it out and holding onto my baby. Situations/bumps aside, I've been consistently impressed with the plot, mechanic, and production quality to come out of CGL. And no, that's not a sockpuppet post or anything. I love the old FASA stuff. Hell, that's where the ball got rolling. But I'm perfectly happy with Shadowrun in the hands of CGL, and I'd rather they keep cranking out the awesome then have to cross my fingers and hope another company doesn't fuck it up.
Kid Chameleon
QUOTE (augmentin @ Apr 13 2010, 02:43 PM) *
Sorry! Where's the poll? What were the results?


Here. Looks like 60% of respondents are in favor of CGL retaining the license.
Adam
QUOTE (augmentin @ Apr 13 2010, 03:50 PM) *
BTW: What's Tom Dowd up to these days?

Teaching game design at a university in Chicago.
augmentin
QUOTE (Adam @ Apr 13 2010, 03:13 PM) *
Teaching game design at a university in Chicago.


They teach classes for that? And people say we need higher education reform...
sunnyside
Between some things like the vastly improved matrix rules, the freely availible missions series, and some other things I'd be happy if catalyst can hang on.

Though I wish they'd bring in some more decker chat type stuff. I also enjoy to the metaplot. It probably isn't so relevent for the newbloods. But I think it really makes things enjoyable for the old school.

It also allows for a ramp up from gang trouble on your local street to something Epic that is handled better than other systems in my opinion.


To that end if it can't be Catalyst I'd probably like to see it go to RedBrick, as they have the Earthdawn licence.

augmentin
QUOTE (Kid Chameleon @ Apr 13 2010, 03:00 PM) *
Here. Looks like 60% of respondents are in favor of CGL retaining the license.


Fascinating. Thanks!

In a poll of CGL vs. the unknown, fans (or at least the dumpshocked) choose CGL. I'd love to see the poll repeated as CGL vs. a known. I.E. I'm pretty sure we know what the results of CGL vs. WotC would be. I'm much less sure about CGL vs. Posthuman or even Wildfire or Redbrick.
Wesley Street
QUOTE (augmentin @ Apr 13 2010, 03:25 PM) *
They teach classes for that? And people say we need higher education reform...

My mom went to high school with the senior crossword editor for the New York Times, Will Shortz. He graduated from Indiana University with a degree in enigmatology. If you can take advantage of a school with an Individualized Major Program you can study what you want. I know of people who have degrees in Comic and Graphic Novel Literature, Games and Game Design... all kinds of geeky stuff.
Mesh
No doubt there is a wide range of open-ended cool things you can do in Shadowrun. Magic, machine guns, awesome tech... check, check, hell-fraggin check. But in what other setting do you have to assume you're getting set up by someone who's working for someone else that is actually using them as a front while someone else is getting them what they really need and at the end, the above layout you thought you had figured out is actually several layers away from the truth... but if you somehow survive, you get a wad of nuyen? There is no other.
MindandPen
QUOTE (YourAdHere @ Apr 13 2010, 01:24 PM) *
... then other book comes out and you find out Ghostwalker was actually a fairy princess in disguise ...


No, he's a Lone Star Cop riding a Unicorn to see the Tiger Eyes Magic Belly Button Jewel while the ADAM AI works on controlling the world...

-M&P
Saint Sithney
QUOTE (augmentin @ Apr 13 2010, 12:50 PM) *
Totally agree. For me, Fields of Fire was the best book we've ever head in the SR line. Great dialogue. Great plot hooks. Opportunities for grit or cyber/magic/matrix/vehicle munchkinism. It had it all. Also, the best cover of any SR book. Next best was Street Samurai Catalogue. SR2 will always have a special place in my heart, but I definitely appreciate the better layout, fixed TNs, and a wireless matrix. Keep that and bring back the whizdrek.


I wonder if the Attitude book JH was talking about is going to be in that vein...
augmentin
QUOTE (MindandPen @ Apr 13 2010, 04:59 PM) *
No, he's a Lone Star Cop riding a Unicorn to see the Tiger Eyes Magic Belly Button Jewel while the ADAM AI works on controlling the world...

-M&P


So long as he's not a werewolf with questionable sexual preferences or a drop bear.
augmentin
QUOTE (Saint Sithney @ Apr 13 2010, 05:01 PM) *
I wonder if the Attitude book JH was talking about is going to be in that vein...


(Wipes drool off trackpad)

If it is, that...would...almost...be...enough...to...(gulp)...make Loren Coleman richer.
Grexul
QUOTE (Demonseed Elite @ Apr 13 2010, 11:24 AM) *
Yeah, the metaplot has never gotten in the way of what I wanted to do. Maybe I took an open plot hook and developed an entire campaign around it, only to discover that it got covered in a later SR book. So? I'll just typically go with what I came up with and maybe see if I can use the SR-developed material elsewhere.

This. Although I love the metaplots, I don't let them chain me.

QUOTE (Yerameyahu @ Apr 13 2010, 11:53 AM) *
My favorite part of SR is the integration of combat, magic, and matrix. Yes, this is the perennial problem, but it's also where SR stands out for me from games like Heavy Gear, Exalted, or D&D. And I'm not saying just in the setting sense, because it's supported by the mechanic, especially since the matrix went wireless.

It's the 'Heist' effect, or whatever people are calling it. Sure, you can do something like that in other games, but SR has all the mechanics for it, all at once, out of the box.

I have no opinion about one publisher over another, though.

When I first read the overview of SR1, I knew this was the game for my group!

QUOTE (tete @ Apr 13 2010, 12:23 PM) *
Piazo... They really didnt change 3.5 all that much to make Pathfinder so we would have a tweaked SR4A with shiny new books and alot of adventures.

This may be true, but Piazo did have a lot of 3.5 product prior to the Pathfinder RPG.

QUOTE (eidolon @ Apr 13 2010, 12:54 PM) *
I'm all for CGL pulling it out and holding onto my baby. Situations/bumps aside, I've been consistently impressed with the plot, mechanic, and production quality to come out of CGL. And no, that's not a sockpuppet post or anything. I love the old FASA stuff. Hell, that's where the ball got rolling. But I'm perfectly happy with Shadowrun in the hands of CGL, and I'd rather they keep cranking out the awesome then have to cross my fingers and hope another company doesn't fuck it up.

QFT

Grexul
Kronk2
IF the current company fails, I vote for Mongoose, or AEG
augmentin
QUOTE (Adam @ Apr 13 2010, 03:13 PM) *
Teaching game design at a university in Chicago.


For those old school fans, here's Tom Dowd's blog: http://storybydesign.wordpress.com/
tweak
I liked the short, paperback Shadowrun books that provided a nice backdrop to the world. I could read these in an afternoon. Now, the books are huge and take days to get through.
Ol' Scratch
I love the setting first, the potential for more than just shadowrunning second (which is just a testiomy to how awesome the setting is), the current metaplot a distant third, and the rules... not that much. I'd love to see the return of real shadowtalk, too. Not "enlightened" editorial comments in the guise of shadowtalk, but real, honest to God shadowtalk. Especially when discussing equipment and the like. That was some of my favorite bits in past books. And yeah, it required breaking the fourth wall quite a bit, but so what? Having the books spammed with cool in-game advertisements and not just random posings of shadowrunners would be great, too.

Most of all, I really hope that if another company takes over and decides to create a new edition, they don't use SR4's core dice mechanic. No, the old dice mechanic wasn't flawless, but at least it had flavor and style, and it allowed different types of modifiers and bonuses to impact an action in different ways. I want those kinds of options, as well as exploding dice, returned to the game. Edge needs to die a horrible, tragic death, too. Hopefully the Matrix rules would actually be streamlined and treated sensibly rather than overly complex as well, but that may be asking way too much.
augmentin
QUOTE (Dr. Funkenstein @ Apr 13 2010, 08:57 PM) *
I love the setting first, the potential for more than just shadowrunning second (which is just a testiomy to how awesome the setting is), the current metaplot a distant third, and the rules... not that much. I'd love to see the return of real shadowtalk, too. Not "enlightened" editorial comments in the guise of shadowtalk, but real, honest to God shadowtalk. Especially when discussing equipment and the like. That was some of my favorite bits in past books. And yeah, it required breaking the fourth wall quite a bit, but so what? Having the books spammed with cool in-game advertisements and not just random posings of shadowrunners would be great, too.


QFT

QUOTE (Dr. Funkenstein @ Apr 13 2010, 08:57 PM) *
Most of all, I really hope that if another company takes over and decides to create a new edition, they don't use SR4's core dice mechanic. No, the old dice mechanic wasn't flawless, but at least it had flavor and style, and it allowed different types of modifiers and bonuses to impact an action in different ways. I want those kinds of options, as well as exploding dice, returned to the game. Edge needs to die a horrible, tragic death, too. Hopefully the Matrix rules would actually be streamlined and treated sensibly rather than overly complex as well, but that may be asking way too much.


Not so much, but not wanting to get into the fixed/variable TN# debate, either.

The "perfect" Shadowrun: Tom Dowd as lead writer, Rob Boyle as line developer, Adam Jury layout, Robert Derie for the metaplot/continuity. Who's with me?
Ol' Scratch
Actually, I was referring more to things like the mechanical difference between Attributes and Skills, and how situational modifiers didn't equate to basically being skill modifiers since they all used the exact same system. I wasn't saying I wanted the old mechanic back. I'd just prefer something with a little more style to it than the dreadfully dull and lifeless mechanic we have now.
augmentin
QUOTE (Dr. Funkenstein @ Apr 13 2010, 09:24 PM) *
Actually, I was referring more to things like the mechanical difference between Attributes and Skills, and how situational modifiers didn't equate to basically being skill modifiers since they all used the exact same system. I wasn't saying I wanted the old mechanic back. I'd just prefer something with a little more style to it than the dreadfully dull and lifeless mechanic we have now.


Agreed, I'm not a big fan of the combined dice pool either, though we're straying pretty far off topic. [Begin vain attempt to get back on topic:] Which company/developer is most likely to fix these rules to add excitement and life?
Cain
Actually, I'd like to see Tinker and Smith [re]gain the license (via Jordan Wiseman), put Tom Dowd back as Line Developer, Jay Levine and Bobby Derie as lead writers, and Adam in charge of Layout/Computer guy. I've never met a man with a passion for games like I have in Jordan Wiseman, so I think he'd do a good job.
wind_in_the_stones
I'm not that big a fan of the meta plot. I like things to be happening, and the world to change, but not major things that affect the entire world, requiring me to change tracks. Things like "who won the election" or "what's happening in China right now?" are great color and backdrops. They're events that give players a better connection to the game world.

For published output, I enjoy the setting books. Where can we go next? Or "what is it really like here?"

For rules, I don't want a new edition for at least another ten years. Expansions every couple of years are nice. New metamagic or 'ware is cool.
augmentin
QUOTE (Cain @ Apr 13 2010, 11:45 PM) *
Actually, I'd like to see Tinker and Smith [re]gain the license (via Jordan Wiseman), put Tom Dowd back as Line Developer, Jay Levine and Bobby Derie as lead writers, and Adam in charge of Layout/Computer guy. I've never met a man with a passion for games like I have in Jordan Wiseman, so I think he'd do a good job.


Agreed. BTW: did you catch Tom Dowd's cameo?
Bob Lord of Evil
QUOTE (tete @ Apr 13 2010, 07:23 PM) *
Piazo... They really didnt change 3.5 all that much to make Pathfinder so we would have a tweaked SR4A with shiny new books and alot of adventures.


There were some interesting changes that they did make, not precisely what I would have opted for but still...interesting.

QUOTE (Cain @ Apr 14 2010, 03:45 AM) *
Actually, I'd like to see Tinker and Smith [re]gain the license (via Jordan Wiseman), put Tom Dowd back as Line Developer, Jay Levine and Bobby Derie as lead writers, and Adam in charge of Layout/Computer guy. I've never met a man with a passion for games like I have in Jordan Wiseman, so I think he'd do a good job.


Certainly, Jordan has incredible passion for games, great ideas, and the ability to surround himself with people to breath life into those ideas.
Delta
QUOTE (Cain @ Apr 14 2010, 04:45 AM) *
Actually, I'd like to see Tinker and Smith [re]gain the license (via Jordan Wiseman), put Tom Dowd back as Line Developer, Jay Levine and Bobby Derie as lead writers, and Adam in charge of Layout/Computer guy. I've never met a man with a passion for games like I have in Jordan Wiseman, so I think he'd do a good job.


I wouldn't mind that at all. I think that would be a great thing to happen, if the license should be up for grabs.

I really don't want a new edition right now, SR4A hasn't been around for very long, and I'll probably me starting up my very first SR4 campaign in a couple months, the prospect of another edition coming so soon would really shut down some of my motivation for finally getting deep into SR4
Wesley Street
Shadowrun was first released in 1989. Second edition was released in 1992. Third edition was released in 1998. Fourth edition was released in 2005. Three years, six years, and six years between editions. Fourth edition hits year six in eight months.

It's not unreasonable to believe a fifth edition could be released in 2011. It's also not unreasonable to believe that if a new publisher were to pick up the Shadowrun license that it would wipe the slate clean by releasing a fifth edition as its first product offering.

However fourth edition has been a fairly successful venture. I'd imagine the differences between a fifth edition and the fourth would be more like the subtle ones between first and second; a tweaking or rewriting of specific rules that, even with SR4A, still seem to cause a good deal of consternation (vehicle combat, some Matrix stuff, etc.), rather than building a new engine.
Delta
Never said it would be unreasonable to do so wink.gif It's just a personal opinion that I hope for SR4 to keep going for another couple years, especially with the relatively new anniversary edition which sparked my enthusiasm for Shadowrun again after a couple years.
Demonseed Elite
I don't think anyone is in a rush for a new edition. Fourth Edition has only recently established its foundation with the release of all of the core sourcebooks. I guess you can never tell what might happen, but I think it would be a shame to toss out everything that was just recently put into the new edition.
Wesley Street
QUOTE (Demonseed Elite @ Apr 14 2010, 08:35 AM) *
I don't think anyone is in a rush for a new edition.


Debatable. biggrin.gif I'm certainly not in a rush either but there's a) historical precedent and b) very real business practices that might make a fifth edition release happen sooner rather than later.

QUOTE (Demonseed Elite @ Apr 14 2010, 08:35 AM) *
I guess you can never tell what might happen, but I think it would be a shame to toss out everything that was just recently put into the new edition.


I don't believe that tossing everything would be the case. Playing pretend for a second, a smart publisher would release a fifth edition conversion errata document to accompany all the 4E core rule books. Like I said, I don't believe a drastic change is in store for a new edition. Or I least I hope...

But key word here is smart publisher. A dumb one would throw out everything. frown.gif
augmentin
QUOTE (Bob Lord of Evil @ Apr 14 2010, 04:25 AM) *
Certainly, Jordan has incredible passion for games, great ideas, and the ability to surround himself with people to breath life into those ideas.


The more I think about this, the more I love this idea. Doesn't he already own the electronic rights to Shadowrun? If he picks up the PnP license that would eliminate the legal barriers to the Shadowrun iPad app or subscription based electronic offerings.

Who knows how to reach this guy? If we could get Tom Dowd to make a comment, surely we could get Jordan to weigh in...
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