Solstice
Feb 17 2004, 06:10 AM
I was thinking of making Kenjutsu an SR martial art.
Adapting some of the skills for use with a sword, more so than what has already been allowed.
Manuvers would go like this maybe:
Blindfighting
Multistrike
Focus Strength
Full Offense
Herding
Kip Up
Whirling
Vicious Blow: would change it in this way: You may use your sword to do stun damage instead of physical damage...all other modifiers apply
Shockwave_IIc
Feb 17 2004, 09:15 AM
Just as a side note, why would anyone who's slightly competant (skill 3-4) ever want to use Full Offense? -2 Tn's for them making it more likely that they will win, thus negeating the increased damage level. Unless you fighting a complete Noob at which point you'd be whooping them completely already.
Just like Vicious Blow (used normally)
toturi
Feb 17 2004, 10:11 AM
Use a Karate variant that has Herding or Zoning.
Entropy Kid
Feb 17 2004, 10:29 AM
Putting on GM hat....
Kip up? For kenjutsu? Not likely. Same for the modified Vicious Blow, katana cut, and people die from that.
Putting on game designer hat....
Make it a specific sword style, with it's own name (you know, something-something Ryu) that happens to teach these manuevers. A general name like "kenjutsu" doesn't feel right.
spotlite
Feb 17 2004, 11:46 AM
re: the Hunted flaw. I suspect the game designers are taking the view that real ninjitsu is only supposedly practiced in a very few select locations and only within clans. This would make it very hard to get into as if you aren't part of the clan they won't train you. Therefore if you want to start play with ninjitsu and don't want to still be part of a clan, you have to take Hunted as you are an outcast. You could always start play as part of a clan and take them as a contact but you can't ever refuse their requests or you become outlaw and Hunted. If you choose this route you have to take Day Job, because you have responsibilities and duties which take you away from your own pursuits. Since these duties could actually include moving and shaking with local yakuza or other shady types, this might actually fit quite well with being a runner. So you don't HAVE to take the very dangerous Hunted flaw.
What I don't understand is Solstice's point:
QUOTE |
What exactly is the benefit to taking Ninjutsu? Your required to take a 2 point flaw in order to learn it. It doesn't even have multistrike as a manuver. Kung Fu is about 3000% better martial art to take. Pisses me off. Paying a 2 point flaw for a martial arts style should give you a few unique manuvers/options at least. |
The reason there is a 2 point flaw is because of the difficulties in finding tuition and learning the style. There's no reason why the style should be any better or worse than another, OR have unique maneuvres or options, just because it has a flaw attached. Its a roleplaying choice not a roll-playing choice. Its just a secret style, and therefore there are consequences - or more likely responsibility - in being able to learn it.
You can apply maneuvres to various weapons including cyber implant (guess the ninjas are keeping up with the tech levels then... scary). The maneuvres themselves are very in keeping with the style - Evasion and Disorient, ground & blind fighting.. basically ensuring they can fight and react in just about any physical situation, or ensuring the enemy is wrong footed and can be taken advantage of. No there is nothing unique about the style, but I think the maneuvres in question all work scarily well together, more so than many of the other styles available.
Just because there is a flaw doesn't mean there should be a corresponding uber-bonus. The uber-bonus is in managing to get your foot in the door of a ninja clan and therefore potential access to all their resources and intelligence information. If you choose to take the hunted flaw instead of the day job one, then there's no-one to blame but you. Once you're in the clan, you never leave. Its just one of the rules of the ninja clans, to keep their methods and identities secret.
And if I'm coming across like a patronising subtle asshole, I couldn't give a frag. I've tried not to, but as Solstice seems to draw that definition from terms I'm not familiar with, who would be able to tell? (ok, NOW I'm being patronising...)
Feyd 47
Feb 17 2004, 03:20 PM
QUOTE |
Kip up? For kenjutsu? Not likely. |
I'll agree with that.
QUOTE |
Same for the modified Vicious Blow, katana cut, and people die from that. |
I agree with solstice on this one, i'm looking at the same thing, as i've also been working on edged weapons martial arts, such as Kenjutsu. There is a maneuver in Kenjutsu where you hit with the back of the blade to stun or knock the opponent unconcious (handy for taking prisoners in big battles way back when). I can't remember the name of the maneuver off the top of my head but it exists, so changing Vicious blow to something like Stunning Blow, is feasible.
QUOTE |
Make it a specific sword style, with it's own name (you know, something-something Ryu) that happens to teach these manuevers. A general name like "kenjutsu" doesn't feel right. |
Unfortunately, many Kenjutsu schools are similar, generally only differing slightly in certain styles and doctrine. The major part of the Kenjutsu fighting style is the same. Of course i could be wrong about that, however the only majorly differing school I know of is Nito Ichi Ryu (literally: One School, Two Swords). So calling the Marial Art Kenjutsu is justified i think.
Speaking of Nito Ichi Ryu, i've recently been pouring over a copy of Go Rin No Sho (A Book Of Five Rings) By Miyamoto Musashi to see if i could convert Nito Ichi Ryu to an SR Martial Art. However i fear it could be a little overpowered:
QUOTE |
Nito Ichi Ryu (Niten Ryu, Enmei Ryu).
The two sworded fighting style created by Miyamoto Musashi during the 17th century. The essential guidelines of this method of fighting we're written by Musashi in the book "Go Rin No Sho" (A Book Of Five Rings) in the final years of his life after many years contemplating and practising his skill. It is difficult to find teachers for Nito Ichi Ryu as the student is not taught, per se, more guided and expected to teach himself, as one of the major emphasis in the school is self enlightenment. As a result it is difficult to learn but a powerful and deadly art in a seasoned practitioners hands.
Advantages: One of Nito Ichi Ryu's major focuses is fighting multiple opponents at once in either single or dual sword combat, as a result practitioners of Nito Ichi Ryu negate their opponents "Friends in the Melee" modifiers. Also, Nito Ichi Ryu's principle fighting technique, two sword combat, makes them deadly opponents. When a practitioner of Nito Ichi Ryu is wielding two swords, consider their attack dice as being 1.5 times their base skill. This number of dice is also to be considered the maximum for combat pool purposes. For Example: Kentaro is a practitioner of Nito Ichi Ryu at rating 6, in two sword combat he gets 9 attack dice (His skill of 6 x 1.5) and can use a maximum of 9 dice from his combat pool to add to the attack.
Disadvantages: Practitioners of Nito Ichi Ryu practice long and hard at being able to use both hands equaly as well with a sword, as a result practitioners of Nito Ichi Ryu MUST purchase the Ambidexterous Edge at at least rating 6. This still counts towards the limits on edges at character creation. Also, to simulate the difficulty of learning Nito Ichi Ryu all Karma and skill point costs for learning maneuvres in Nito Ichi Ryu cost double it would to normally buy martial arts maneuvers.
Maneuvers: Blind Fighting, Disorient, Evasion, Focus Strength, Focus Will, Full Offense, Herding, Multistrike, Zoning.
|
Well ladies and gents, ideas? Is it ok or have i just made a munchkins wet dream?
The major difficulty was trying to merge the rules for two weapon melee combat with the martial arts rules, but i think i may have done that ok.
Opinions?
Solstice
Feb 17 2004, 04:48 PM
fine I'll substitue kip-up for what I call blinding strike
it's supposed t incorporate kenjutsu training in Iaido.
When I have time I'll post the rest.
Austere Emancipator
Feb 17 2004, 04:56 PM
QUOTE (Feyd 47) |
Is it ok or have i just made a munchkins wet dream? |
Dunno about wet dream, but I'm sure the munchkins will be pretty excited. Definitely get rid of that "negates opponent's Friends in Melee bonus", maybe replace it with something that allows a practitioner of this martial art to combine the Whirling maneuver (which should then be available) with some other maneuvers in one Init Pass.
I will still be really powerful, because characters with high skills and high CP (ie all the people whose power levels you should be worried about in the first place) have got one heck of an advantage with this MA.
Feyd 47
Feb 17 2004, 05:12 PM
Okies, how about swapping out the full offense ability and replace with whirling.
Then make whirling and multistrike usable in the same init pass?
Or just make the advantage a permanent effect of whirling? (this is mainly due to whirling not quite fitting with the MA from a reality sense, i'm just trying to strike a balance between the game and realism)
I understand that this is very strong MA, that's why i've tried to round it out as best i can with it's disadvantages... I'm just hoping to achieve the correct balance..
Solstice
Feb 17 2004, 05:15 PM
QUOTE (Feyd 47) |
Opinions? |
try making a manuver using iaido. Maybe have it be something like:
Blinding Strike
Make a Quickness (9) test to quick draw your sword and attack in the same fluid, blinding motion. Your victim may attempt to see your subtle positioning of sword and hands and the set of our eys as you center your focus. The victim must make a perception test using the attackers quickness as the target number. If the attacker has more successess, then the victim is suprised.
This can be done from a sitting (depending) or standing position.
Feyd 47
Feb 17 2004, 05:25 PM
The problem with that is Nito Ichi Ryu and Iaido (or in this case Iaijutsu) is that they are massively different styles. So something like what you've created would not fit the sort of style that Nito Ichi Ryu supports.
Your idea, if kept for Iaido or Iaijutsu, is good, but i think it's a little complex for my tastes (I'm not saying you're wrong in what you're doing, i just prefer to keep things as simple as possible where i can), i would just give a practitioner of Iado or Iaijutsu the ability to quick draw there Katana or sword as per the Adept power Quick Draw as an advantage, but limit it to only Katana's or Swords.
Austere Emancipator
Feb 17 2004, 05:25 PM
QUOTE (Feyd 47) |
this is mainly due to whirling not quite fitting with the MA from a reality sense, i'm just trying to strike a balance between the game and realism |
Just describe the "Whirling" differently. If you wish, you might even rename the maneuver into something else.
If you give the MA a permanent "Whirling" bonus, then you should get rid of the bonus CP use ability.
Feyd 47
Feb 17 2004, 05:28 PM
Sorry, i'm not quite sure what you're getting at, are you saying keep the combat pool limited to the original skill rating? or cutting out the combat pool altogether or cutting the whole ability out, which, unfortunately, is a main part of the core of the MA?
Solstice
Feb 17 2004, 05:29 PM
QUOTE (Feyd 47) |
The problem with that is Nito Ichi Ryu and Iaido (or in this case Iaijutsu) is that they are massively different styles. So something like what you've created would not fit the sort of style that Nito Ichi Ryu supports.
Your idea, if kept for Iaido or Iaijutsu, is good, but i think it's a little complex for my tastes (I'm not saying you're wrong in what you're doing, i just prefer to keep things as simple as possible where i can), i would just give a practitioner of Iado or Iaijutsu the ability to quick draw there Katana or sword as per the Adept power Quick Draw as an advantage, but limit it to only Katana's or Swords. |
my character concept originally used two swords also. I was just trying to provide ideas.
Feyd 47
Feb 17 2004, 05:34 PM
Ironically, my current character practices both two sword combat and Iaijutsu (though we aren't using MA rules in our current game) but he never uses them together, quick drawing one sword is fine, but two is pretty damn difficult.
Either way, keep the ideas coming, this could get interesting...
Maybe we should create another thread for the creation of weapon based Martial Arts?
moosegod
Feb 17 2004, 05:46 PM
QUOTE (toturi) |
Go ahead, make a report, go tattle-tale. Whatever gives you your highs. |
I forgot the report function.
Thanks.
Shockwave_IIc
Feb 17 2004, 07:20 PM
QUOTE |
agree with solstice on this one, i'm looking at the same thing, as i've also been working on edged weapons martial arts, such as Kenjutsu. There is a maneuver in Kenjutsu where you hit with the back of the blade to stun or knock the opponent unconcious (handy for taking prisoners in big battles way back when). I can't remember the name of the maneuver off the top of my head but it exists, so changing Vicious blow to something like Stunning Blow, is feasible. |
Why would you want to? look at the rules on pg7 of the CC and again on pg 10. As i said earlier one of the most pointless Manevours.
Feyd 47
Feb 17 2004, 07:33 PM
OK, i see your point, but i think it's down to interpretation of the rules. I interpret the rules on page 7 and 10 of the cannon comp to mean that you can use you're edged weapon as a club to cause stun damage, therefore it is a club and should be considered as such and use the club skill, so you can't use your edged weapons skill.
The way solstice and myself were referring to the modified Vicious Blow maneuver is that you can perform a clubbing attack with said edged weapon and still use the equivalent edged weapons based martial art as apposed to the clubs skill.
If you interpret it differently, fair enough, but it's one of those wonderful grey areas that SR has plenty of that we could argue about forever and still not come up with an answer that will please everyone.
I just made the (somewhat stupid) assumption that everyone interpreted it the same way...
Shockwave_IIc
Feb 17 2004, 07:48 PM
Fair point.
But if you also look at Macauitl (pg8 ) that tells you to use the clubs skill.
The Paragraph on Pg 10 is better then the one on pg 7 the reason being is this.
QUOTE |
Use the Pole arms/ Staffs skill to use the following weapons. A weapon used to slash or stab an opponent causes physical damage; if the weapon shaft or flat of the blade is used to [b]club[/] an opponent, Stun damage is inflicted instead. |
Now you change the use of the word "club" to "hit" and the sentence wouldn't change it would just be a bit clearer.
But my main beef i suppose is the fact you have learn a new skill so yu can be less precise with you sword usage. seems strange but then i only know movie-fu (lvl 3)
Jason Farlander
Feb 17 2004, 08:11 PM
QUOTE (Shockwave_IIc) |
But my main beef i suppose is the fact you have learn a new skill so yu can be less precise with you sword usage. |
You don't. You default to edged weapons from clubs, giving yourself a +2 modifier. The +2 is indicative of the fact that youre using the weapon in a way contrary to its design. If you already have the clubs skill, you can ignore that modifer. Seems to work out fine as far as I'm concerned, while also making the idea of an armed martial arts maneuver "Stunning Blow" a reasonable one.
As a thought, it seems to me, if youre going to create armed martial arts styles with access to maneuvers, that you should also allow access to maneuvers for your base skills (clubs, edged weapons, polearms, etc.) as they do with "brawling". Which maneuvers should be available without formal MA training? Does this unfairly negate the usefulness of unarmed MA's that present the option of combining their maneuvers with weapons skills?
Feyd 47
Feb 17 2004, 08:35 PM
Hmm, stuff i've still got to think on, but as to your last point of negation of usefulness of unarmed combat based MAs that can incorporate weapons? I would say that weapon based martial arts with access to maneuvers would not. While an unarmed martial artist can pick up a weapon for extra effect, a character that has learned only a weapons based MA is going to have trouble without that weapon.
In other words, someone versed in Kung Fu could pick up a polearm and go into combat with it using any maneuvers he's learnt for it through Kung Fu, but if he later loses the polearm, no sweat, he's still got the rest of his Kung Fu maneuvers to fall back.
Someone who is versed in Nito Ichi Ryu, however, has access to maneuvers according to his Martial Art. However if he is later dissarmed, he no longer has access to the maneuvers that his martial art has normally accessible, if he doesn't know a unarmed martial art, then he's in trouble against someone who knows Kung Fu or other form of unarmed martial art.
I've still got the rest to think about but thanks for pointing out the brawling equivalents that are needed, i didn't think of that at the begining!
Siege
Feb 17 2004, 09:46 PM
Generally speaking, I've yet to see an Asian weapon style that didn't include unarmed techniques.
Now, how you choose to represent that in SR mechanics is another story.
As others have pointed out, when you join the Army you don't get the "Army" skill, but the aspects of training are broken into various skills.
Likewise, a character that attends a Tae Kwon Do dojo will actually learn several skills:
Tae Kwon Do
Athletics
Or a "ninja" will learn:
Ninjitsu
Stealth
Athletics
Weapon forms
etc.
Bringing the train of thought back to Feyd's post: a student who learns with a teacher who offers Kenjitsu instruction (or similar sword fighting techniques) will end up acquiring several skills:
Kenjitsu
Unarmed Combat
Athletics
Biotech (you thought papercuts hurt?)
Thought 2:
Create a maneuver "May use weapon forms bare-handed".
-Siege
Feyd 47
Feb 17 2004, 10:12 PM
Alternatively, use the opposite of the advantage that gives some unarmed combat skills access to maneuvers using weapons. So an advantage would read that the character can learn to use a single, already learned weapons based martial arts maneuver when using unarmed combat.
would that be an acceptable trade off?
It seems fair to me as it still keeps a kind of balance with the rest of the martial arts system without creating anything drastically new and i don't think it devalues the unarmed martial arts that use weapons either.
Of course, someone may very well tell me i'm talking out of my ass, but it's so far looking OK to me. Can anyone see anything else drasticallly wrong with this so far?
Shockwave_IIc
Feb 17 2004, 11:33 PM
Also, bare in mind that you normally get 2 weapon areas to mix with plus sometimes a additional small benefit (kung fu).
But your thinking in a straight line, so keep going.
I've been thinking about an non-adept sword master, but to do it your needing to spens So much on skills to use with a sword it ends up being a good portion of your character.
Feyd 47
Feb 18 2004, 12:02 AM
If you think about it that sort of makes sense, to be a swordmaster takes a lot of time and if you were to start as a sword master, it would take a lot of skill points leaving you with very little extra skills. This could indicate that your character has followed the art of the sword for a very long time (if not all his/her life) and their dedication to perfecting their art has left little time for any other pursuits.
From a roleplaying perspective and not a number crunching perspective, this can be a very cool idea to roleplay with. So your character has perfected his art by pouring his heart, soul and life into it. He's reached the pinnacle of his art, what does he do now?
Trying to learn about the world from the point of view of someone who has dedicated themselves to one specific thing can be fun and very rewarding to roleplay, but it can be a pain for the GM to help pull it off.
But it mainly boils down to what you want to explore with your character. Give it a try, my current swordsmen character is doing OK, plus he's damn fun to play..
Hecatonchires
Feb 18 2004, 12:27 AM
I am gladdened to see that my hardened military armor troll with a spirit ally and/or spell shielding has found a warm spot in someone else’s heart.
Speaking of Troll Adept Penis Fighters. Here are the stats on that fighting style.
Three-Foot KnobbyCockitsu
Advantages: +1 die when performing the Ground Fighting & Close Combat Maneuvers
Disadvantages: May only be learned by trolls. Practitioners are more "exposed" while fighting and suffer -1 die to all damage reduction tests. Users may also be prosecuted under public indecency laws.
Maneuvers: Ground Fighting, Close Combat, Disorient, Sweep, Whirling, Vicious Blow, Zoning.
Since I am probably going to be banned for a while I would like to say that it's been a rare pleasure gentlemen (and women). Don't let the man get you down.
BTW Ninjas are magic yo. You can't fade ninjas.
Solstice
Feb 18 2004, 01:14 AM
part of kenjutsu training includes unarmed combat. Specifically, how to fight when you have no sword, focusing on gaining a sword through unarmed combat and/or surviving until a sword becomes available.
Now how to incorporate this in a balanced manner?
Perhaps reverse engineering the MA rules. In order to use a certain manuver unarmed, it must be purchased seperately? I don't like the idea either, or perhaps there can be a seperate list of manuvers, one for swords and one for unarmed that are not interchangable and can be purchased seperately? To reflect the reality of kenjutsu?
Herald of Verjigorm
Feb 18 2004, 01:33 AM
Allow a practicioner of kenjutsu to default to kenjutsu when unarmed.
mfb
Feb 18 2004, 01:37 AM
or maybe 'kenjutsu training' should include learning the edge weapon skill and and an unarmed combat skill. i don't understand why that's such a big deal.
Solstice
Feb 18 2004, 01:41 AM
its a "big deal" because the other MAs either don't allow use of weapons OR your required to purchase them seperately if you want to use them with a weapon. For example, you could have Kung Fu and know the manuver multistrike (unarmed) and multistrike (edged weapon). Its really a matter of making the MA comparable to other MAs in the rules so that it's not "overpowered".
Solstice
Feb 18 2004, 01:43 AM
QUOTE (Herald of Verjigorm) |
Allow a practicioner of kenjutsu to default to kenjutsu when unarmed. |
DAMN YOUR SIG!!

heh jk.
Um what you said I'm trying to make sense of it.
So your saying that if you want to use say multistrike (unarmed) but you already have the multistrike (edged weapon) manuver u just take +2 TN to default?
That would work if that's what u mean.
mfb
Feb 18 2004, 01:43 AM
then what's the problem with just making the character buy the maneuver twice (once for armed and once for unarmed), the way it's done with the listed unarmed styles?
John Campbell
Feb 18 2004, 01:44 AM
QUOTE (mfb) |
or maybe 'kenjutsu training' should include learning the edge weapon skill and and an unarmed combat skill. i don't understand why that's such a big deal. |
Because then they're just a guy with a sword, like that SCA thug down the street, not a leet samurai ninja martial artist that can cut through mountains.
mfb
Feb 18 2004, 01:47 AM
kitannas are follded adn tehy can cut threw anythign!!!!11!!![111
Feyd 47
Feb 18 2004, 01:49 AM
QUOTE |
Allow a practicioner of kenjutsu to default to kenjutsu when unarmed. |
That's one way of doing it.
The problem we currently face with many of the Martial Arts is the good old trinity of:
Realism Vs. Game Mechanics Vs. Gameplay
The major problem is that the SR3 combat system is pretty labourious in the first place and adding more to that system is going to slow it down further. But to incorporate more realism means more game mechanics which, in effect, reduces gameplay.
What we need here is a balance between the three so that we can get as much realism for the least amount of added mechanics to get the most gameplay.
I think a reduced defaulting modifier for unarmed combat (defaulting to Kenjutsu) would be allowed, but only when the opponent of the Kenjutsu practitioner is using a sword. Or a dice bonus for disarming an opponent when using unarmed attacks. (does that make sense?) So a practitioner of Kenjutsu when unarmed facing an opponent with a sword gains maybe, what? one maybe two dice extra for disarming attacks?
What do people think?
Incidentally, i think we're actually onto something here.
Solstice
Feb 18 2004, 01:57 AM
that was kinda what I was thinking because, from what I gather, kenjutsu unarmed training specifically pertains to gaining a sword from an opponent or defending against an armed opponent. It's not like we are trying to make it kung fu and Leonardo from the Ninja Turtles all rolled into one.
mfb
Feb 18 2004, 02:01 AM
*shrug* hence the reason you have to take it as a seperate skill.
Solstice
Feb 18 2004, 02:03 AM
QUOTE (mfb) |
*shrug* hence the reason you have to take it as a seperate skill. |
yes but it's not that same as in other skills where the emphasis is on UNARMED combat. This MA has the emphasis on armed combat and only ONE or maybe TWO aspects of unarmed combat, comprende?
mfb
Feb 18 2004, 02:05 AM
right, so you take ONE or TWO points of skill in unarmed combat. you're making this much too difficult.
Solstice
Feb 18 2004, 02:10 AM
QUOTE (mfb) |
right, so you take ONE or TWO points of skill in unarmed combat. you're making this much too difficult. |
what are you talking about? this is how MA works
you have an unarmed skill and you can choose a MA as that unarmed skill
so your skill is
Karate: 6
you choose 3 manuvers you can do in melee based on that MA.
like multistrike, full offense, herding
they don't have points they are just manuvers. So I don't get what your saying.
I think the most feasible process would be: If your using a kenjutsu manuver without a sword you default at a +2 TN. No buying manuvers seperately since a) the kenjutsu training does involve unarmed techniques, b) however most training focuses on sword fighting.
Solstice
Feb 18 2004, 02:13 AM
I think what your getting confused about is this:
We are talking about using an edged weapon with an unarmed skill not developing a whole new system of combat using the Edged Weapon skill.
so it would look like this
Kenjutsu: 6
manuvers
multistrike (edged weapon), full offense (edged weapon), whirlwind (edged weapon).
Notice that the SKILL edged weapons is missing.
I think the confusion lies there.
mfb
Feb 18 2004, 02:13 AM
argh. this is really, really simple. you take 6 skill in kenjutsu, or whatever. this gives you 3 maneuvers. you choose multi-strike, whirling, and whirling (unarmed). from there on out, you can use your whirling (unarmed) whenever you're using unarmed combat.
why dream up a whole new rules mechanic, when the current rules fit the situation just fine? you're violating the K.I.S.S. principle. K.I.S.S. is an acronym, see, that stands for Don't Make Up New Rules When The Old Ones Are Still Viable.
Solstice
Feb 18 2004, 02:20 AM
lol, nice.
No I get what your saying. We are just trying to figure out a way to effectively portray the reality of kenjutsu, which mean emphasis on swords and deemphasis but not exclusion of unarmed.
maybe we should make a new manuver or give a bonus to the "disarm" melee manuver? and negatives to the "offensive" type melee manuvers?
mfb
Feb 18 2004, 02:23 AM
use the statistics for Aikido as the unarmed portion of kenjutsu training. it emphasizes defensive moves and locks, and penalizes offensive strikes.
Feyd 47
Feb 18 2004, 02:35 AM
QUOTE (mfb) |
argh. this is really, really simple. you take 6 skill in kenjutsu, or whatever. this gives you 3 maneuvers. you choose multi-strike, whirling, and whirling (unarmed). from there on out, you can use your whirling (unarmed) whenever you're using unarmed combat. |
That was my original plan, i was just looking into other stuff to see what other options were available.
Solstice
Feb 18 2004, 02:43 AM
QUOTE (mfb) |
use the statistics for Aikido as the unarmed portion of kenjutsu training. it emphasizes defensive moves and locks, and penalizes offensive strikes. |
good idea.
Centurion
Feb 18 2004, 11:08 AM
QUOTE (Hecatonchires) |
I am gladdened to see that my hardened military armor troll with a spirit ally and/or spell shielding has found a warm spot in someone else’s heart.
Speaking of Troll Adept Penis Fighters. Here are the stats on that fighting style.
Three-Foot KnobbyCockitsu
Advantages: +1 die when performing the Ground Fighting & Close Combat Maneuvers
Disadvantages: May only be learned by trolls. Practitioners are more "exposed" while fighting and suffer -1 die to all damage reduction tests. Users may also be prosecuted under public indecency laws.
Maneuvers: Ground Fighting, Close Combat, Disorient, Sweep, Whirling, Vicious Blow, Zoning. |
Don't forget the mandatory Distinctive Style flaw.
Evil thought: said troll being in cahoots with a mage who sells applications of Alter Memory
"No matter how hard I try to forget...it's still there when I close my eye!"
Crimson Jack
Feb 19 2004, 01:50 AM
I can't believe I read all 4 pages of this thread and have no idea what the problem was... or is. gah...
Solstice
Feb 19 2004, 01:51 AM
I will be posting the new martial art soon.
REM
Feb 19 2004, 02:12 AM
My soulotion to this? If you want a ninja make and adept and focus on the stealth abilities and get lots of stealth and then maybe take the martial art ninjutsu.
then you have a ninja. but you dont need that stuff if you have deadly killing hands.....