QUOTE (Nifft @ May 16 2010, 07:52 PM)
See, this is exactly what I want to avoid. I don't want to say to a player: "Hey, good job using your abilities to make your character effective! As a reward, FUCK YOU, your tools now hate your guts!"
Seriously, if the Sammy were to get very creative with stealth rope, he would not start suffering rope-related penalties.
There is a difference between being effective and ruining everyone else's fun. Why is it that everyone seems to assume malice when a GM talks about trying to cool out an abusive player? It's like people can't wait to imagine some sort of exception so that they can argue that it ought to dictate the rule. Spirit abuse rules were created specifically to keep players from abusing spirits, not characters. It should basically be assumed that a character who is a world class summoner should know how a Spirit wants to be treated. The characters don't just cash in magical points to know how to do things; that's the players. Characters have dedicated huge amounts of time and energy into these pursuits, and so it follows that they know what they are doing. Players should try to roleplay this, but if they're not there yet as players, a GM shouldn't need to penalize anybody. However, if they are to the point where they know how to roleplay it properly, but they're still causing problems within the game, no amount of ghost etiquette is going to change the fact that they're making the game less fun for everyone else involved.
Now, before you go back into defensive mode, if you aren't making the game less fun for other players, then this doesn't apply to you. As far as I'm concerned, if everyone's having a good time, then no spirits are being abused. If you are stepping on everyone's toes and going overboard on every run, then cut that shit out already. Otherwise, "spirits" are going to get pissy. If you summon a Spirit of Man and tell him to cast a combat spell for you, even though it's not the Spirit which fills the Combat role for your tradition, well, that's a spiritual faux pas, sure, but it's not abuse until it becomes a habit. If you need to send your tradition's Combat Spirit on a suicide attack so that your team can make their escape, then so be it. Do it again and again and, yep, that's abuse. Time to think up a better plan, guy.
Also don't know how you can take me saying "repetitive" and turn that into "very creative" in your mind. If a Rigger decided to solve every situation by dropping
five Aztechnology series 5 Iron Bombs on the complex (which would cost as much nuyen as a single Force 4 Bound Spirit btw,) then, yeah, eventually there would be repercussions. Same as if the Sammy decided to "get very creative" by using Ringu (which would cost as much as a single Force 5 Bound Spirit) to insta-kill every single threat that came along. There's a difference between using something and over-using it. That difference is
abuse.