QUOTE (Patrick Goodman @ May 14 2010, 06:45 PM)
I don't remember writing that, at least not specifically, but I could be wrong. It's been a while, and I've slept since then, and a great deal of my discussion here has been based on my memory (a dicey proposition at times) and my current gut feeling. I definitely need to go back and re-read all the Infected stuff I can, especially RC and RW (oddly enough) so I can make more assured statements.
The bounties as a sidebar made more sense to me, and it helped with layout of the text. Where they wound up might lend to confusion, but I'd have to look at the pages again to be sure.
We'll just have to see how things shake out, and whether I ever write for the line again.
Well, i hope so. It was fun to read the infected chapter in Running Wild, and i have always chalked up the contradictions between it and RC as both minor and explainable as different positions ingame.
This was reinforced by the fact that Ancient's text in RC came from the perspective of legalese-touting diplomats giving an abstract of a research paper with whose results they seemed rather uncomfortable (and we all know how that always turns out), while your text's narrator was -at least how i read it- marked clearly as unreliable as well by posters in the shadowtalk.
The parts about him not knowing about cybered vampires, his personal involvement due to the transformation of his sister, both clearly commented on by Jackpoint posters. His entrenchment in a less...post/non/para-human friendly society. Stuff like that.
When i combed through the texts again parallel to this thread, all seemed to point towards two intentionally biased sources, both labeled as such.
So contradictions seemed inevitable.
At least that's what i made of these texts, i have, of course, a completely different perspective on all that stuff.
I guess i'm reading too much into this, but whatever.
QUOTE (Patrick Goodman @ May 14 2010, 06:49 PM)
You know, thinking it over in this light, you're right. They are citizens...just not very-well-thought-of citiznes.
It does place law enforcement in a tricky position, though, doesn't it?
I'm beginning to love all those legal grey areas in SR4.
Infected are not the only case here.
Don't know whether such oversights and contradictions in the law are intentional, but their real life counterparts aren't either.
Works fine for me, actually.
Even though it's always giving me a headache at first.
QUOTE (hermit @ May 14 2010, 06:51 PM)
I suppose they resist arrest rather reegularily. Still, it offers them a significant plus in protection against Hunters.
I'd absolutely say that this is how it turns out on both accounts.
It's a different legal situation than back in SR1, but it is a continuation of well-established ingame developments, whether they made sense to all players or not. They where not as prominent back in the day, but that's plausible as well. The whole topic is really boiling up, and in contrast to other subplots like Crash 2.0 and the aftermath, it took it's time to develop.
A lot of the infected still pose a massive and accute thread as well.
Not their entire population, though.
Many of them now pose entirely different, but at least much less menacing problems now, at least in my opinion.
--Let's assume for a moment that the transformation following infection is at least partially responsible for the feral nature of ghouls (by a very far margin the most widespread infected- actually the only truly numerous group of non/ex-metahumans). Many older and current sources suggest this possibility.
--Let's also assume that decent sanitary conditions and a policy of containment by various means from hunting to limited citizenship under strict supervision has decreased the number of new infections in industrial nations.
--Let's also assume that this has led to a shift in the composition of the ghoul population. As new infections became rarer while birth rates increased or at least remained stable, the number of ghouls wo did not go through the trauma of transformation and grew up within an adapting ghoul society grew as well. Meaning that at least proportionally, the more reasonable, less feral ghouls became more and more the dominant variety of ghouls over the last 20 years of ingame time.
Even though this is a retrofit, it is internally consistent with previous statements as well as current ones.
It could provide a framework for why and how infected rights develop, would provide a reason why the zombie apocalypse didn't happen (at least outside of Western Africa) and what makes ghouls playable now without denying their previous status as a pseudo-undead threat, in fact without taking away the possibility of still including such ghouls as horrifying, threatening NPCs that can be blown up without many moral concerns by the PCs.
Knight Errant can't do it without causing problems, but still no one cares if the runners nuke a pack of sewer-dwelling, baby-hunting, totally feral zombie ghouls.
They can still collect a bounty if they track down a wendigo serial killer setting up a cabal down in Mississippi (even if they stop issuing ghoul bounties, this does not have to apply to every kind of infected equally, as the threats posed, the lobbies behind them and their overall numbers are different as well).
But at the same time, they can play a nosferatu on the Azzie payroll, complete with full corporate citizenship (and the lvl2 Erased quality to cover up what he actually is, if they want to play it safe).
I'm fully aware that's not the only viable interpretation of the fluff.
"No one gave a damn about line development and now it's all a giant mess, makes no sense and everything is filled with sparkling bullshit" is just as possible.
But i'll most likely stick to what i've outlined above. It works, it makes sense, it offers the full range of options (except for "kill em all", but even that could be arranged if the whole infected rights experiment fails).
Sounds allright to me.
I hope it's halfway intelligible to others. Maybe i'm just rambling, it's like...half past 5 in the morning here and i should probably go to bed and get rid of this buzz. Goddamn Sambuca.
QUOTE (Dr.Rockso @ May 14 2010, 07:11 PM)
Most sentient chilidogs I know don't have guns or magic.
QUOTE (hermit @ May 14 2010, 07:43 PM)
A chilidog + free spirit PC + shared life = sentient chilidog.
This thread is giving me one campaign idea after the other.